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Siege of Orgrimmar (5.4)
Updated:07-18-14 02:07 PM
Created:02-03-11 11:34 AM
Downloads:36,203
Favorites:203
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 240
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
240
* fix issue where target glow would sometimes appear on all nameplates
* fix issue where castbar would sometimes fade out on newly shown frames
* fix castbar shield doesn't fade
* reduce default width and height of normal frames slightly
* add power word: solace to default whitelist

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
238
278kB
Kesava
05-18-14 07:19 PM


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Unread 09-27-14, 02:50 PM  
Kesava
A Defias Bandit
 
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Re: Re: Re: Feral Druid Rake

Originally Posted by kawe
ps. what happend to oUF_kui? any plans updating it?
I still use it personally but I haven't changed it for a while, because it works well enough for me. My local version is customised for my own UI layout so it wouldn't really work well for anyone else, but apart from that the version here is pretty much the same as the one I use.
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Unread 09-27-14, 04:34 AM  
kawe
A Murloc Raider

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Re: Re: Feral Druid Rake

Originally Posted by Kesava
Originally Posted by Siftango
Hey thanks for the addon
In the WoD beta build Feral's Rake aura doesn't appear on the nameplate if I use the whitelist option. I tried using the KuiSpellListConfig addon to modify that but, still doesn't appear.
Any ideas how to fix this?
Thanks.
This appears to be the new rake spell id. Type 155722 into /kslc and it should work. The lists need cleaning up since they've changed so many spells. I'll try to have that done for 6.0.

It does for me, and I haven't heard that from anyone else. Are you sure you haven't set it to disabled?
yes, i correct myself. after clearing cache and ALL savedvars and reinstalling addon, it works again. thx for your time

ps. what happend to oUF_kui? any plans updating it?
Last edited by kawe : 09-27-14 at 04:35 AM.
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Unread 09-26-14, 10:24 AM  
Kesava
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Re: Feral Druid Rake

Originally Posted by Siftango
Hey thanks for the addon
In the WoD beta build Feral's Rake aura doesn't appear on the nameplate if I use the whitelist option. I tried using the KuiSpellListConfig addon to modify that but, still doesn't appear.
Any ideas how to fix this?
Thanks.
This appears to be the new rake spell id. Type 155722 into /kslc and it should work. The lists need cleaning up since they've changed so many spells. I'll try to have that done for 6.0.

any idea why the aggro coloring isnt working properly anymore (especially in raids/dungeons?)
It does for me, and I haven't heard that from anyone else. Are you sure you haven't set it to disabled?
Last edited by Kesava : 09-26-14 at 10:41 AM.
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Unread 09-26-14, 04:33 AM  
Siftango
A Kobold Labourer

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Feral Druid Rake

Hey thanks for the addon
In the WoD beta build Feral's Rake aura doesn't appear on the nameplate if I use the whitelist option. I tried using the KuiSpellListConfig addon to modify that but, still doesn't appear.
Any ideas how to fix this?
Thanks.
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Unread 09-25-14, 08:40 AM  
kawe
A Murloc Raider

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aggro coloring

kui,

any idea why the aggro coloring isnt working properly anymore (especially in raids/dungeons?)

greetz
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Unread 09-17-14, 09:02 PM  
Kesava
A Defias Bandit
 
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Originally Posted by Lightbound
[bar textures]
Indeed, you need to use GIMP or whatever to edit the tga. In this case the default bar texture is under Interface/Kui_Media/t/bar.tga. I'm not going to go into a tutorial for making textures that work with wow, you can find that in plenty of other places. Such as here.

Originally Posted by Phanx
[tagging colours]
Yes, I've known about that for a while but haven't been too bothered by it personally. I'm relatively sure I have fixed it in a different version.. somewhere.

Thanks.
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Unread 09-17-14, 06:25 PM  
Lightbound
An Aku'mai Servant
 
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Hey there,

how can i edit the bar background? I would like to use a dark plate color so i need a light health background to make the missing health more visible. I belive i have to edit one of the media .tga files. Informations woul be lovely
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Unread 09-17-14, 03:56 PM  
Phanx
A Pyroguard Emberseer
 
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I've noticed that tap coloring doesn't work correctly for the new "tap to everyone" mobs, such as the rares on the Timeless Isle. If someone outside my group tags it first, KuiNameplates always shows it as tapped, even after I've hit it.
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Unread 09-08-14, 04:23 PM  
Kesava
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Originally Posted by Xully
...
Auras will generally only be shown on your current target. That's because the default UI doesn't provide enough information about units to -know- if a nameplate matches up with a specific unit (such as raid2target, or whatever) unless you either mouseover or target that nameplate beforehand, or after it has your debuff on it, then it should show up. You'll have to mouseover it again if the frame ever goes off screen or otherwise disappears, because of the way nameplates are managed by the default UI.

There's nothing I can do about that besides unreliably try to guess where auras are going. Which I don't want to do.

Originally Posted by HearthCore
...
No. If there was another addon which provided that (in a modular way, kind of like VialCooldowns) then it should work on top of these nameplates... but there doesn't seem to be.
Last edited by Kesava : 09-08-14 at 04:24 PM.
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Unread 09-08-14, 01:33 PM  
HearthCore
A Deviate Faerie Dragon

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Is there any option to get Class specific DRs on the nameplates?
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Unread 09-07-14, 07:19 AM  
Xully
A Deviate Faerie Dragon

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This is nice nameplate only one question I got, about the debuff on top of plates, for example if i thrash on 3 targets, it only show the thrash on my current target and not show the other two target even tho i see they take dmg :S , only when i swap targets to them then i can see it, even tho im in a raid and other ppl maybe are targetting them? is that intended thx
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Unread 08-28-14, 08:38 AM  
Kesava
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KNP could potentially show what a mob is targeting as long as someone in your party or raid is targeting that mob. It could also use your mouseover but I made this for that particular case.

I understand it would be helpful when it worked but it's not something I'd want to put in the main addon. I'm in the middle of a rewrite which should make writing external things a lot easier, so I'll probably have a look at it then.

Thanks.

Originally Posted by Lyrops
...
Last edited by Kesava : 08-28-14 at 08:38 AM.
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Unread 08-28-14, 05:29 AM  
Lyrops
A Kobold Labourer

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Hi Kesava !
First, thank you for this add-on ! I love it, I've been using with my tank for several month and I can't play without it anymore.

I have a suggestion though, which could be really usefull for tanks in raid, can it be possible to show somehow the target of the mob within the nameplate ? In raid I use it to see which mob of a pack is not on me, and it would be awesome to know when the mob is targetting someone else if it is the other tank or a dps/heal.

Thanks again
Last edited by Lyrops : 08-28-14 at 05:36 AM.
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Unread 08-09-14, 07:33 PM  
Hadouken
A Kobold Labourer

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/e: Nevermind - Kesava -> Check your PMS
Last edited by Hadouken : 08-10-14 at 06:11 AM.
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Unread 08-03-14, 04:21 PM  
mich125
A Deviate Faerie Dragon

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Originally Posted by Kesava
Originally Posted by mich125
...
I can have a look at it, sure.
You had any look at it maybe? no idea how hard would it be to implement;d
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