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Updated:09-11-12 12:14 PM
Created:03-06-11 03:42 PM
Downloads:7,230
Favorites:55
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nibRunes  Popular! (More than 5000 hits)

Version: 1.7
by: Nibelheim [More]

1.7


What is it:

nibRunes is a lightweight (20kb) and simple DK Rune display, which comes with an in-built Combat Fader.

All options can be adjusted at the top of Config.lua
After changing settings, type: /reload ui

Note: By default, the Rune display will be completely hidden when you are out of combat, have no enemy target, and all your runes are full. When changing settings, simply target a Training Dummy to bring up the Rune display.



Features:
  • Lightweight
  • A fair amount of options
  • Combat Fader
  • Cooldown display highlights your GCD



Options:
  • Position
    • X and Y offset
    • Anchor point
  • Horizontal or Vertical
  • Frame Level / Strata
  • Appearance
    • Opacity
    • Border width
  • Rune Bars
    • Size
      • Height
      • Width
      • Padding
    • Colors
  • Combat Fader
    • Enable / Disable
    • Opacity settings
      • In Combat
      • Enemy target selected
      • Runes on cooldown
      • Out of Combat



Other nib Addons:

1.7
  • MoP update

1.6
  • Added options for "Hide Blizzard Runes" and "Rune Order"
  • Make sure to update Config.lua

1.5
  • Added a Parent option under Position options.

1.4
  • TOC bump.

1.3
  • New option for making the Runes display and stack horizontally.

1.2
  • New option for making the Rune display Horizontal.

1.1
  • Runes no longer keep growing upon death.
Archived Files (1)
File Name
Version
Size
Author
Date
1.6
4kB
Nibelheim
06-28-11 03:16 AM


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Unread 07-23-16, 12:25 PM  
MMOGames
A Murloc Raider
 
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Originally Posted by Betrayed
Betrayed,

Thank you very much! Any chance to make the runes colors matches the current spec?
Last edited by MMOGames : 07-23-16 at 12:26 PM.
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Unread 07-21-16, 12:29 PM  
Nnogga
A Kobold Labourer

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http://pastebin.com/EQHCVXQC
I took the liberty of implementing rune sorting (full runes to the left, empty runes to the right) as shown here: https://gyazo.com/979848a1b5e4927c1426e044b4dff293
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Unread 07-21-16, 08:50 AM  
Betrayed
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Unread 07-20-16, 12:14 PM  
MMOGames
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Hello Guys! Any chance someone updated for Legion? Thanks!
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Unread 03-20-15, 09:34 AM  
Styla1204
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Originally Posted by boombeef
Originally Posted by MMOGames
Hello Nibelheim! Can you updated for WoD please?
Second this request. It is super simple and sorely missed in my addons.
Still works flawless. If it stops you can steal the Code from RealUI.
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Unread 01-03-15, 08:52 PM  
boombeef
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Originally Posted by MMOGames
Hello Nibelheim! Can you updated for WoD please?
Second this request. It is super simple and sorely missed in my addons.
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Unread 11-04-14, 01:50 PM  
MMOGames
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Hello Nibelheim! Can you updated for WoD please?
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Unread 03-07-13, 06:14 PM  
Machina
A Kobold Labourer

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Is there a way to tweak the layout to look like the layout from ddr? I try messing with it a bit but I'm a little lost. Just curious.
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Unread 09-16-12, 01:43 PM  
nickstaroba
A Defias Bandit

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Great! Thanks for the update
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Unread 09-04-12, 10:52 AM  
Ezeky
A Kobold Labourer

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ya prob better cause my runes don't update anymore when they become death XD the color stays the original

gone try your fix XD
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Unread 09-02-12, 07:39 PM  
Adrese
A Kobold Labourer

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GetCompanionCooldown was removed. I replaced it with GetSpellCooldown and it's working fine. But I also don't really know what that bit of the code does. I think it was just a way for the addon to get the speed of the global cooldown when it changes between 1 and 1.5. Though since all DK's now have a 1 second cd it may not be necessary anymore.
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Unread 09-02-12, 10:51 AM  
Ezeky
A Kobold Labourer

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Something seems weird with this code

Code:
local function Rune_UpdateCooldown()
	-- Update Global Cooldown
	local gcdStart, gcdDuration, gcdIsEnabled = GetCompanionCooldown("CRITTER", 1)
	gcdEnd = gcdIsEnabled and gcdDuration > 0 and gcdStart + gcdDuration or gcdEnd
end

local function Rune_PlayerEnteringWorld()
	-- Update rune colors
	nRD.UpdateRuneTextures()

	-- Update GCD info
	Rune_UpdateForm()
	Rune_UpdateCooldown()
end

local function RuneEvents(self, event, ...)
	if event == "PLAYER_ENTERING_WORLD" then
		Rune_PlayerEnteringWorld()
	elseif event == "ACTIONBAR_UPDATE_COOLDOWN" then
		Rune_UpdateCooldown()
	elseif event == "UPDATE_SHAPESHIFT_FORM" then
		Rune_UpdateForm()
	elseif event == "RUNE_TYPE_UPDATE" then
		Rune_TypeUpdate(event, ...)
	end
end
If you delete that part its not giving errors anymore.

I tested and it seems still to regen correctly, dunno what this part of the code was maybe a check or something anyway.

See ya Ezeky
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Unread 09-02-12, 10:39 AM  
Ezeky
A Kobold Labourer

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Nah I don't like Vex runes they have a weird way to show the regen of the runes. Nibelheim would be really nice if you could update this addon that would be nice. =D

getting same errors as Tonyleila
Last edited by Ezeky : 09-02-12 at 10:39 AM.
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Unread 08-31-12, 06:06 AM  
Abject
A Kobold Labourer
AddOn Compiler - Click to view compilations

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I'd recommend to use Vex runes instead, you can make it look exactly like NibRunes by using only the ingame configuration, i found it really appealing to my needs!
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Unread 08-30-12, 06:59 PM  
Machina
A Kobold Labourer

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I'd looooove to see an update for this. It seems quite a few of these good rune addons are not being updated for 5.0 going to MoP
Last edited by Machina : 08-30-12 at 06:59 PM.
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