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Updated:04-27-11 09:44 AM
Created:03-17-11 01:51 PM
Downloads:3,284
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AfterCombatText

Version: 1.3
by: Game92 [More]

Simple AddOn that makes Blizzard's Combat Text Beauty.

Changing the font is easy open AfterCombatText in notepad++ or notepad.

Find; 'Fonts\\ARIALN.ttf'

Replace with 'Interface\\AddOns\\AfterCombatText\\pathoffont.tff'

place your font in AfterCombatText Folder.

and voliá!

Features

Filters away self healing, healing that you retrive.
Filters debuffs, from enemys.

1.3

Made an hook to move the text.

ready for 4.1.

1.2

Added filter for enemys debuffs, + recolored them to red.

1.1

Added an options to filter out the healing.
Added Auras in Class Colors.
Added Combo Points to light blue, same for mana.
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
1.2
1kB
Game92
03-18-11 01:53 PM
1.1
1kB
Game92
03-18-11 12:25 PM
1.0
738B
Game92
03-17-11 01:51 PM


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Unread 09-08-12, 10:11 AM  
Game92
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Re: AfterCombatText Update!

Originally Posted by Concepts
Any chance you are going to update AfterCombatText for 5.0.4 and beyond? I really love this little combat text change Let me know!

Regards,
Concepts
Hi, this still works with the new patch.
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Unread 09-06-12, 07:18 PM  
Concepts
A Kobold Labourer

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AfterCombatText Update!

Any chance you are going to update AfterCombatText for 5.0.4 and beyond? I really love this little combat text change Let me know!

Regards,
Concepts
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Unread 09-09-11, 03:52 PM  
Game92
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Originally posted by Lily.Petal
Sorry, I should be more specific. It's not that I want to change the font of my damage font, it's that I want my damage font to be skinned and be just as pretty like the my own floating text. ;D
Oh, that's not possible i'm afraid
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Unread 09-09-11, 03:51 PM  
Lily.Petal
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Sorry, I should be more specific. It's not that I want to change the font of my damage font, it's that I want my damage font to be skinned and be just as pretty like the my own floating text. ;D


Originally posted by Game92
sorry throught that made sense :P
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Unread 09-09-11, 03:39 AM  
Game92
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Originally posted by Lily.Petal
Can it be skinned like the rest of the addon does though?
EDIT: it might be because it's 5am, but where does this go >> and I don't think AftermathhUI.media.font2 will work since I'm not using your UI
sorry throught that made sense :P

LUA Code:
  1. local ShowHealing = true -- (On False) filters away healing
  2. local NoDebuffsFromEnemy = true -- (On False) donesn't shows auras that you get from enemys.
  3.  
  4. local AfterCombatText = CreateFrame("Frame", nil, UIParent)
  5. AfterCombatText:RegisterEvent("AddOn_LOADED")
  6. AfterCombatText:SetScript("OnEvent", function(self, event, AddOn)
  7.     if AddOn == "Blizzard_CombatText" then 
  8.         COMBAT_TEXT_HEIGHT = 100;
  9.         COMBAT_TEXT_CRIT_MAXHEIGHT = 100;
  10.         COMBAT_TEXT_CRIT_MINHEIGHT = 100;
  11.         COMBAT_TEXT_MAX_OFFSET = 100;
  12.         COMBAT_TEXT_X_ADJUSTMENT = 100;
  13.         COMBAT_TEXT_Y_SCALE = 0.2;
  14.         COMBAT_TEXT_X_SCALE = 0.2;
  15.         COMBAT_TEXT_SPACING = 15;
  16.         COMBAT_TEXT_FADEOUT_TIME = 1.5;
  17.         COMBAT_TEXT_SCROLLSPEED = 2.5;
  18.        
  19.         COMBAT_TEXT_TYPE_INFO["COMBO_POINTS"] = {r = 1.0, g = 1.0, b = 0.0, var = "COMBAT_TEXT_SHOW_COMBO_POINTS"};
  20.         COMBAT_TEXT_TYPE_INFO["MANA_LOW"] = {r = 0, g = 144/255, b = 1, var = "COMBAT_TEXT_SHOW_LOW_HEALTH_MANA"};
  21.        
  22.         -- Since we can't choose if we want healing then we gotta find our own way to filter it out. ;)
  23.         if (ShowHealing) then
  24.             COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL"] = {r = 0.1, g = 1, b = 0.1, show = 1};
  25.             COMBAT_TEXT_TYPE_INFO["HEAL_CRIT"] = {r = 0.1, g = 1, b = 0.1, show = 1};
  26.             COMBAT_TEXT_TYPE_INFO["HEAL"] = {r = 0.1, g = 1, b = 0.1, show = 1};
  27.             COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL_ABSORB"] = {r = 0.1, g = 1, b = 0.1, show = 1};
  28.             COMBAT_TEXT_TYPE_INFO["HEAL_CRIT_ABSORB"] = {r = 0.1, g = 1, b = 0.1, show = 1};
  29.             COMBAT_TEXT_TYPE_INFO["HEAL_ABSORB"] = {r = 0.1, g = 1, b = 0.1, show = 1};
  30.         else
  31.             -- no more healing showed from yourself, or from someone else </3
  32.             COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL"] = {r = 0.1, g = 1, b = 0.1};
  33.             COMBAT_TEXT_TYPE_INFO["HEAL_CRIT"] = {r = 0.1, g = 1, b = 0.1};
  34.             COMBAT_TEXT_TYPE_INFO["HEAL"] = {r = 0.1, g = 1, b = 0.1};
  35.             COMBAT_TEXT_TYPE_INFO["PERIODIC_HEAL_ABSORB"] = {r = 0.1, g = 1, b = 0.1};
  36.             COMBAT_TEXT_TYPE_INFO["HEAL_CRIT_ABSORB"] = {r = 0.1, g = 1, b = 0.1};
  37.             COMBAT_TEXT_TYPE_INFO["HEAL_ABSORB"] = {r = 0.1, g = 1, b = 0.1};
  38.         end
  39.        
  40.         -- Filter away if you get a debuff from a enimies.
  41.         if (NoDebuffsFromEnemy) then
  42.             COMBAT_TEXT_TYPE_INFO["SPELL_AURA_START_HARMFUL"] = {r = 1.0, g = 0.0, b = 0.0, var = "COMBAT_TEXT_SHOW_AURAS"};
  43.             COMBAT_TEXT_TYPE_INFO["SPELL_AURA_END_HARMFUL"] = {r = 1.0, g = 0.0, b = 0.0, var = "COMBAT_TEXT_SHOW_AURAS"};
  44.         else
  45.             COMBAT_TEXT_TYPE_INFO["SPELL_AURA_START_HARMFUL"] = {r = 1.0, g = 0.0, b = 0.0};
  46.             COMBAT_TEXT_TYPE_INFO["SPELL_AURA_END_HARMFUL"] = {r = 1.0, g = 0.0, b = 0.0};
  47.         end
  48.        
  49.         -- lets class color the auras that we get, makes easier to spot them!
  50.         local playerColor = RAID_CLASS_COLORS[select(2, UnitClass('player'))]
  51.         COMBAT_TEXT_TYPE_INFO["SPELL_CAST"] = {r = playerColor.r, g = playerColor.g, b = playerColor.b, show = 1};
  52.         COMBAT_TEXT_TYPE_INFO["SPELL_AURA_END"] = {r = playerColor.r, g = playerColor.g, b = playerColor.b, var = "COMBAT_TEXT_SHOW_AURAS"};
  53.         COMBAT_TEXT_TYPE_INFO["SPELL_AURA_START"] = {r = playerColor.r, g = playerColor.g, b = playerColor.b, var = "COMBAT_TEXT_SHOW_AURAS"};
  54.         COMBAT_TEXT_TYPE_INFO["SPELL_ACTIVE"] = {r = playerColor.r, g = playerColor.g, b = playerColor.b, var = "COMBAT_TEXT_SHOW_REACTIVES"};
  55.     end
  56.    
  57.     local fName, fHeight, fFlags = CombatTextFont:GetFont()
  58.     CombatTextFont:SetFont('Fonts\\ARIALN.ttf', 100, "THINOUTLINE")
  59.     CombatTextFont:SetShadowOffset(1, -1)
  60.    
  61.     DAMAGE_TEXT_FONT = myfontpathlol -- Change damge text fon
  62.    
  63.     PowerBarColor["MANA"] = {r = 0, g = 144/255, b = 1}; -- Recolors Mana on combat text.
  64. end)
Last edited by Game92 : 09-09-11 at 03:40 AM.
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Unread 09-09-11, 02:51 AM  
Lily.Petal
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Can it be skinned like the rest of the addon does though?
EDIT: it might be because it's 5am, but where does this go >> and I don't think AftermathhUI.media.font2 will work since I'm not using your UI
Originally posted by Game92
It's pretty possible.

Just add

DAMAGE_TEXT_FONT = AftermathhUI.media.font2 -- Change damge text font
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Last edited by Lily.Petal : 09-09-11 at 03:13 AM.
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Unread 09-09-11, 02:02 AM  
Game92
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Originally posted by Lily.Petal
Can't seem to get this to work properly or at all, is there something I am missing?

Edit: I assumed this worked for damage font too :< oh well, it's great for everythign else <3

Hopefully one day we can edit our damage's font
It's pretty possible.

Just add

DAMAGE_TEXT_FONT = AftermathhUI.media.font2 -- Change damge text font
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Unread 09-09-11, 12:26 AM  
Lily.Petal
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Can't seem to get this to work properly or at all, is there something I am missing?

Edit: I assumed this worked for damage font too :< oh well, it's great for everythign else <3

Hopefully one day we can edit our damage's font
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Last edited by Lily.Petal : 09-09-11 at 12:38 AM.
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Unread 05-12-11, 08:23 AM  
Vaniboo
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Hi, to change text size try this:
Code:
COMBAT_TEXT_HEIGHT = 25;
and i changed 1 more thing
Code:
CombatTextFont:SetFont('Interface\\AddOns\\AfterCombatText\\eurostile.tff', 100, "OUTLINE")
thanks to the outline the text looks smooth.
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Unread 04-28-11, 03:07 PM  
Game92
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Originally posted by m4erlin
Guys, it is just me or the outgoing combat text doesn't get "skinned"?
Here's an example:



Just to clarify, the UI i'm using (Roth UI) isn't messing up anything, I tried the "vanilla" UI and only AfterCombatText enabled.. No luck :/
It doesn't skin the dmg text
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Unread 04-28-11, 01:48 PM  
m4erlin
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Guys, it is just me or the outgoing combat text doesn't get "skinned"?
Here's an example:



Just to clarify, the UI i'm using (Roth UI) isn't messing up anything, I tried the "vanilla" UI and only AfterCombatText enabled.. No luck :/
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Unread 03-19-11, 11:10 AM  
Game92
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Originally posted by Oriental2015
Nice! i was always hoping to find an addon which can change the default appearance of Blizzard UI.
Just a small question, can the position of the combat text be moved? i'm not very good at lua, so i don't understand the function of the variables in the file.
For example, what does the COMBAT_TEXT_Y_SCALE mean? i changed its value but it seems make no sense. While COMBAT_TEXT_CRIT_MAXHEIGHT and COMBAT_TEXT_CRIT_MINHEIGHT seem to control the size of the critical damage or healing text.

i hope comments can be added so i can easily config it. Thank you!
I think the scale thingy changes when you get like x5 combo points, holy power w/e, aye, i think so.

@ Rufio

I don't know i tried to scale it down etc, doesn't work :P
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Unread 03-19-11, 09:45 AM  
Rufio
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how do i make the text smaller?
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Unread 03-18-11, 08:53 PM  
Oriental2015
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Nice! i was always hoping to find an addon which can change the default appearance of Blizzard UI.
Just a small question, can the position of the combat text be moved? i'm not very good at lua, so i don't understand the function of the variables in the file.
For example, what does the COMBAT_TEXT_Y_SCALE mean? i changed its value but it seems make no sense. While COMBAT_TEXT_CRIT_MAXHEIGHT and COMBAT_TEXT_CRIT_MINHEIGHT seem to control the size of the critical damage or healing text.

i hope comments can be added so i can easily config it. Thank you!
Last edited by Oriental2015 : 03-18-11 at 08:54 PM.
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Unread 03-18-11, 12:18 PM  
Game92
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Re: darken Blue mana words

Originally posted by the_sober
man, you can make the blue word more light? this is very dark blue, hard to read fast.

and idk, this seen very lagged sometimes. don't flow like default blizzard FCT.

nice addon btw, very good and light.
Fixed
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