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Updated: 09-03-15 11:30 PM
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Compatibility:
Minor patch (6.2.2)
Fury of Hellfire (6.2)
Updated:09-03-15 11:30 PM
Created:05-26-11 05:50 PM
Downloads:6,363
Favorites:50
MD5:
6.2

Infinity Plates  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: r11
by: Dawn [More]

Minimalistic and lightweight nameplates, based on Blizzard's plates. Somewhat customizable via InfinityPlates.lua, like changing the font, it's size, etc.

Designed with PvP in mind, but works as well for PvE.



Features
* works with PlateBuffs and NamePlateAuras by Alea
* Totems are shown as icons (no longer available in r6+)
* abbreviates long names
* names are class/reaction colored
* smart aggro indication
* visible spell icon
* health percent value
- between 35% and 25%, value is yellow colored
- between 25% and 20%, value is orange colored
- below 20%, value is red colored
* featuring hankthetank's raidicon textures
* show hostile nameplates in combat and/or optionally hide them out of combat
- by default nameplates show in combat and do not hide out of combat
...

r11
* hide elite/dragon texture

r10
* fixed for 6.2.2
* minor cosmetic changes ...
- changed name font from "Infinity Gears" to "Impact" (remember that you can change the font in InfinityPlates.lua)

Kudos to Resike for stepping in and keeping the addon afloat! :)


r9
* toc updated for 5.3
* added an option (showcbtext) to show/hide (true/false) cast name text
- castbar text hidden by default

r8
* toc updated for 5.2

r7
* health value changes color at low health, again
* some code clean up ...

r6
* updated for 5.1
* removed totem icons for now, due to a major rewrite
* changed default colors for units (neutral, hostile, friendly...)
- note: the purple color for tapped units is courtesy of Activision Blizzard ...

r5
* health percentage will now be hidden at 100% and shown otherwise

r4
* updated for Mists of Pandaria
* separate font option for names and numbers
* Totem list updated
... from what I found on Wowhead, got no shaman to test it, seems like they changed around/removed/added totems quite a bit
>>> this one might need feedback if broken/incomplete/missing something

r3
* highlight selected plate with a font shadow behind the name
* selected plates transparency will now always stay at 100%

r2
* make it work with PlateBuffs

r1
* initial release
Archived Files (8)
File Name
Version
Size
Author
Date
r9
55kB
Dawn
05-22-13 06:50 PM
r7
53kB
Dawn
12-08-12 04:32 PM
r6
53kB
Dawn
12-02-12 03:17 PM
r5
54kB
Dawn
10-14-12 10:46 AM
r4
54kB
Dawn
10-13-12 06:55 PM
r3
35kB
Dawn
06-03-11 07:50 PM
r2
34kB
Dawn
05-26-11 06:06 PM
r1
34kB
Dawn
05-26-11 05:50 PM


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Unread Yesterday, 03:28 PM  
Dawn
A Molten Giant
 
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Forum posts: 909
File comments: 953
Uploads: 24
I already uploaded the fixed version (r11).

As for the (*) behind player names in PvP. While it is slightly annoying, I don't mind it to much, might look into it later. But it's not a game breaker, imo. I actually found it useful at times to see if I'm pwn'ing someone from my server or not... cause I care about such things ... really ... for ... reasons...


If anything else is broken, feel free to report, please. Like I said, to busy playing Mad Max, no time for testing addons.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Last edited by Dawn : 09-04-15 at 03:33 PM.
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Unread Yesterday, 12:28 AM  
Taet
A Murloc Raider

Forum posts: 9
File comments: 68
Uploads: 0
qmarco fix elite rare texture, this works:
Code:
if(object:GetObjectType() == 'Texture') then
			object:SetTexture(nil)
			object:SetAlpha(0)
			object.SetTexture = dummy

But it would be better if someone can replace the texture for example, gold and gray star.
Last edited by Taet : 09-04-15 at 12:32 AM.
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Unread 09-03-15, 02:50 PM  
Dawn
A Molten Giant
 
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I noticed that the elite/dragon texture keeps showing up since 6.2.2, D'OH! However, I already killed it, but had no time to upload the fix yet. To busy playing Mad Max

Will update tomorrow morning after work, promise. *fingers crossed*
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Last edited by Dawn : 09-03-15 at 02:50 PM.
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Unread 09-02-15, 03:21 PM  
Resike
A Molten Giant
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Forum posts: 805
File comments: 228
Uploads: 11
Originally Posted by Taet
Work on all NPC, dont work on player from other realm. But ty all, i dont have chance play this game without this addon
Gonna look into that later, i just cba to leave my garrison. :P
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Unread 09-02-15, 02:41 PM  
Taet
A Murloc Raider

Forum posts: 9
File comments: 68
Uploads: 0
Work on all NPC, dont work on player from other realm. But ty all, i dont have chance play this game without this addon

local function AdjustNameLevel(frame, ...)
if UnitName("target") == frame.hp.oldname:GetText() and frame:GetParent():GetAlpha() == 1 then
frame.hp.name:SetDrawLayer("OVERLAY")
frame.hp.value:SetFont(FONT3, FONTSIZE3, FONTFLAG2)
else
frame.hp.name:SetDrawLayer("BORDER")
frame.hp.value:SetFont(FONT2, FONTSIZE2, FONTFLAG2)
end
end
Last edited by Taet : 09-02-15 at 02:55 PM.
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Unread 09-02-15, 02:33 PM  
Resike
A Molten Giant
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Forum posts: 805
File comments: 228
Uploads: 11
Originally Posted by Dawn
Thanks, will check/update tomorrow, after work. Off to da Night shift, yey.
Okay. I moved the Media folder into the addon's folder, so if you want to use a new font you gotta copy it into that folder.

Some leak and typo fixes:

http://www.mediafire.com/download/dc...Plates-r12.zip
Last edited by Resike : 09-02-15 at 02:33 PM.
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Unread 09-02-15, 02:31 PM  
Dawn
A Molten Giant
 
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Thanks, will check/update tomorrow, after work. Off to da Night shift, yey.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 09-02-15, 02:18 PM  
Resike
A Molten Giant
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Forum posts: 805
File comments: 228
Uploads: 11
Originally Posted by Dawn
I uploaded a fixed version for 6.2.2. Thanks for stepping in Resike.
No problem, i'll keep my eye on it, if any other issue appears.
Last edited by Resike : 09-02-15 at 02:18 PM.
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Unread 09-02-15, 01:48 PM  
Dawn
A Molten Giant
 
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I uploaded a fixed version for 6.2.2. Thanks for stepping in Resike.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

Dawn is offline Report comment to moderator  
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Unread 09-02-15, 01:06 PM  
Resike
A Molten Giant
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Forum posts: 805
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Originally Posted by Taet
Work perfectly.

I have second question, if you have time:

Code:
local function AdjustNameLevel(frame, ...)

	if UnitName("target") == frame.hp.name:GetText() and frame:GetParent():GetAlpha() == 1 then

		frame.hp.name:SetDrawLayer("OVERLAY")
	else
		frame.hp.name:SetDrawLayer("BORDER")

	end
end
This function dont work corectly if target is form second realm "Holinka (*)", or target have Shorted name "R.T. Dummy"


I trying this, but i am noob
Code:
local function AdjustNameLevel(frame, ...)
	local newName
	
	if UnitName("target") then 
		local name = UnitName("target")
		newName = (string.len(name) > abbrevNumb) and string.gsub(name, "%s?(.[\128-\191]*)%S+%s", "%1. ")
	end

	if newName == frame.hp.name:GetText() and frame:GetParent():GetAlpha() == 1 then
		frame.hp.name:SetDrawLayer("OVERLAY")
		frame.hp.value:SetFont(FONT3, FONTSIZE3, FONTFLAG2)
	else
		frame.hp.name:SetDrawLayer("BORDER")
		frame.hp.value:SetFont(FONT2, FONTSIZE2, FONTFLAG2)
	end
end
How about if you change it like this:

Lua Code:
  1. local function AdjustNameLevel(frame, ...)
  2.     if UnitName("target") == frame.hp.oldname:GetText() and frame:GetParent():GetAlpha() == 1 then
  3.         frame.hp.name:SetDrawLayer("OVERLAY")
  4.     else
  5.         frame.hp.name:SetDrawLayer("BORDER")
  6.     end
  7. end
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Unread 09-02-15, 12:53 PM  
Taet
A Murloc Raider

Forum posts: 9
File comments: 68
Uploads: 0
Work perfectly.

I have second question, if you have time:

Code:
local function AdjustNameLevel(frame, ...)

	if UnitName("target") == frame.hp.name:GetText() and frame:GetParent():GetAlpha() == 1 then

		frame.hp.name:SetDrawLayer("OVERLAY")
	else
		frame.hp.name:SetDrawLayer("BORDER")

	end
end
This function dont work corectly if target is form second realm "Holinka (*)", or target have Shorted name "R.T. Dummy"


I trying this, but i am noob
Code:
local function AdjustNameLevel(frame, ...)
	local newName
	
	if UnitName("target") then 
		local name = UnitName("target")
		newName = (string.len(name) > abbrevNumb) and string.gsub(name, "%s?(.[\128-\191]*)%S+%s", "%1. ")
	end

	if newName == frame.hp.name:GetText() and frame:GetParent():GetAlpha() == 1 then
		frame.hp.name:SetDrawLayer("OVERLAY")
		frame.hp.value:SetFont(FONT3, FONTSIZE3, FONTFLAG2)
	else
		frame.hp.name:SetDrawLayer("BORDER")
		frame.hp.value:SetFont(FONT2, FONTSIZE2, FONTFLAG2)
	end
end
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Unread 09-02-15, 12:00 PM  
Resike
A Molten Giant
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Forum posts: 805
File comments: 228
Uploads: 11
Re: Re: Re: UPDATE

Originally Posted by tordenflesk
Originally Posted by Resike
Originally Posted by Taet
Plz, plz, plz ANY1 update this addon for 6.2.2.
Fan update for 6.2.2:

http://www.mediafire.com/download/ao...Plates-r10.zip
Doesn't show the health text. Name and aggro text still works.
Try this version:

http://www.mediafire.com/download/en...Plates-r11.zip
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Unread 09-02-15, 09:54 AM  
Taet
A Murloc Raider

Forum posts: 9
File comments: 68
Uploads: 0
if (perc < 100) then
frame.hp.value:SetText(perc)
else
frame.hp.value:SetText(" ")
end


works

problem is with this :
local valueHealth = frame.healthOriginal:GetValue()
Last edited by Taet : 09-02-15 at 10:01 AM.
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Unread 09-02-15, 09:45 AM  
Taet
A Murloc Raider

Forum posts: 9
File comments: 68
Uploads: 0
ty for your work, i dont have bug report now, but HP percentage number is not visit. plllllzzzz
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Unread 09-02-15, 09:38 AM  
tordenflesk
A Deviate Faerie Dragon

Forum posts: 11
File comments: 164
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Re: Re: UPDATE

Originally Posted by Resike
Originally Posted by Taet
Plz, plz, plz ANY1 update this addon for 6.2.2.
Fan update for 6.2.2:

http://www.mediafire.com/download/ao...Plates-r10.zip
Doesn't show the health text. Name and aggro text still works.
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