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Siege of Orgrimmar (5.4)
Updated:07-16-14 07:17 AM
Created:06-06-11 11:10 AM
Downloads:6,455
Favorites:24
MD5:
5.4
oUF Fail  Popular! (More than 5000 hits)
Version: 1.6.1
by: Sauerkraut, MiRai
IMPORTANT:
This addon requires oUF please download the latest version oUF 1.6.*

Simple, Minimalistic oUF frames.

This is a fork of my oUF_Karma (http://www.wowinterface.com/downloads/info18617-oUF_Karma.html) addon. It changes the orientation of the power bar to the top of the frame. I have also added a small indicator arrow that moves along the bar in relation to the power. This layout is focused more on PvP and lacks some of the PvE features that were included in oUF_Karma.


A short video can been seen at http://youtu.be/Iq7Fy0Jr-g8

I've been working closely with MiRai on a new version of oUF_Fail that adds the power indicator arrows to several other frames. With the help of Phanx and Caleb we have been able to create something that works just the way we like. Huge credit goes to MiRai for coming up with the idea, and the solution. Now included in version 1.4.* and up!!!



Special thanks to Zork and Rainrider for helping me to get the arrow to update when the power type changes. Another thanks to Freebaser for coming up with the code to make the arrow possible.

Support for Player, Target, Target of Target, Focus, Party and Raid. Raid frames will adjust size depending on how large of a raid you are in. As the number of raid members increases the size of the frame decreases.


Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth (modified and embedded) - !!!DO NOT USE AN EXTERNAL VERSION IT WILL BREAK THE ADDON!!!
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_boring_totembar
- oUF_Experience
- oUF_SVengeance
- oUF_Reputation *NEW*


All frames can be moved from within the cfg.lua file (or with oUF_Movableframes)as well as many other settings. Including the healthbar font size (Lily.Petal and webmasta ).


Credits:
Special thanks to unkn for making oUF_Karma better and keeping it updated. She really helped expedite this update. Zork for oUF_Simple that I used as a framework for my layout and for helping me not be such a noob at lua.
Freebaser, Drakull, Neverg, and Monolit. - Most of the code and inspiration came from their layouts.

Notes:
This is my personal layout and it's *not* finished so expect bugs. I will not add features that I will not use. If you aren't ready to edit code then please don't bother asking. Some features may not be fully functional or working at all. This add on eats baby seals and can be hazardous to your health. There is no in game configuration all changes must be done with a text editor. Personally I use Notepad++.

Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing on Karmakaze@Burning Blade(US) or Fail@Altar of Storms(US).


I don't play much anymore so don't expect any real updates.

ATTENTION:
This addon requires oUF 1.6.* to work. (NOT INCLUDED)

Catch me via Battle Tag @ FailAoS
1.6.1 -
Minor correction

1.6.0 -
Changed height of player and target bars
removed size change for raid based on raid size (was causing too much taint)

1.5.7 -
Minor fixes mainly maintenance

1.5.4 -
Smooth power values re-introduced (with mana fix)
Boss frames working

1.5.3a -
typo

1.5.3 -
Minor fixes
Boss frames are working

1.5.2 -
Dunno it disappeared

1.5.1 -
A perfect example of why not to try and fix things when you are over tired.
Raid frames fixed, they were just off the screen *duh

1.5.0 -
Added warlock spec specific power tracking.
Added mage arcane blast charge power tracking.
Shaman totem support is still broken, I'm looking in to it.
There is a bug with combat feedback, a reloadui clears it but I'm trying to find the root.
Raid frames are still acting up. I'm lost on this one.

1.4.7 -
TOC Update
Fixed Combat Feedback error
Hopefully fixed Raid frames

1.4.4 -
Fixed over lapping runes & exp/rep bar - Thanks MiRai!

1.4.3 -
Moved combo points back to their proper spot.

1.4.2 -
Added arrows for target, party, focus and focus target. Can be disabled in the cfg.lua file.
Experience and Reputation text now shows only on mouse over.
Fixed vengeance text display. Minor texture changes.

1.3.4 -
Fixed a tag error. Added support for oUF_Reputation.

1.3.3 -
Fix desaturating of debuffs

1.3.2 -
Fixed a tag error

1.3.1 -
Fixed overlapping items (again).

1.3.0 -
Updated Class power to work with oUF_1.6.* Added support for oUF_Experience

1.2.0 -
Went back to the original 1.0 format because I liked it better. Fixes overlapping cast bars and a few
other small things. Still a bit buggy, Paladin holy power is messed up. I think it works (more or less).

1.1.0b -
Been a while, lazy coding breeds extra updates

1.1.0a -
Fixed some secondary power issues

1.1.0 -
Updated for MoP

1.0.3 -
Bumped TOC for 4.3

1.0.2 -
Bumped TOC for 4.2
Minor Improvements

1.0.1 -
Initial Release
Archived Files (23)
File Name
Version
Size
Author
Date
1.6.0
181kB
Sauerkraut
04-26-14 09:29 AM
1.5.7
185kB
Sauerkraut
03-13-14 12:40 PM
1.5.4
183kB
Sauerkraut
12-15-13 08:17 PM
1.5.3a
182kB
Sauerkraut
10-27-13 07:06 AM
1.5.3
182kB
Sauerkraut
10-26-13 07:01 PM
1.5.1
182kB
Sauerkraut
10-06-13 10:09 AM
1.5.0
181kB
Sauerkraut
10-05-13 06:48 PM
1.4.7
175kB
Sauerkraut
09-26-13 05:32 PM
1.4.4
272kB
Sauerkraut
01-16-13 05:28 PM
1.4.3
272kB
Sauerkraut
01-14-13 01:00 PM
1.4.2
273kB
Sauerkraut
01-13-13 01:09 PM
1.3.4
246kB
Sauerkraut
01-12-13 11:18 AM
1.3.3
245kB
Sauerkraut
01-07-13 10:58 AM
1.3.2
245kB
Sauerkraut
12-18-12 03:43 PM
1.3.1
245kB
Sauerkraut
12-17-12 08:51 AM
1.3.0
254kB
Sauerkraut
12-16-12 05:47 PM
1.2.0
274kB
Sauerkraut
12-11-12 08:13 PM
1.1.0b
237kB
Sauerkraut
12-10-12 05:33 PM
1.1.0a
237kB
Sauerkraut
12-10-12 03:55 PM
1.1.0
175kB
Sauerkraut
12-10-12 03:42 PM
1.0.3
208kB
Sauerkraut
02-21-12 10:19 AM
1.0.2
208kB
Sauerkraut
06-26-11 10:27 AM
1.0.1
178kB
Sauerkraut
06-06-11 11:10 AM


Post A Reply Comment Options
Old 03-15-14, 06:18 PM  
BlackStrar
A Defias Bandit

Forum posts: 2
File comments: 27
Uploads: 0
NVM....Figured it out
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Old 03-15-14, 03:55 PM  
BlackStrar
A Defias Bandit

Forum posts: 2
File comments: 27
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The unit frames themselves are very,very nice,and I also love how in your screen shot,you have the font on your meters,the damage font etc.. also,any tips or suggestions on how I might achieve those same results also


Thanks.
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Old 03-15-14, 10:13 AM  
Sauerkraut
A Cyclonian
 
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Forum posts: 46
File comments: 219
Uploads: 11
Originally Posted by BlackStrar
Nice u.i ...whats the name of the font?
Thanks, it is called Neuropol.ttf
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Old 03-15-14, 03:34 AM  
BlackStrar
A Defias Bandit

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Nice u.i ...whats the name of the font?
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Old 02-22-14, 01:20 PM  
Sauerkraut
A Cyclonian
 
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Originally Posted by bigsnowie
Good morning,

I was wondering, what do i need to edit to remove the bebuffs from the focus frame?

thank you
Comment out line 238 in the core.lua file.

Code:
		lib.createDebuffs(self)
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Old 02-22-14, 09:36 AM  
bigsnowie
A Kobold Labourer

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File comments: 2
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Good morning,

I was wondering, what do i need to edit to remove the bebuffs from the focus frame?

thank you
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Old 08-29-13, 07:39 PM  
boombeef
A Kobold Labourer

Forum posts: 1
File comments: 30
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I have no names visible on the raid frames. I don't see anything in the config file. Anyone know if there is somewhere else I can look?
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Old 05-16-13, 11:12 AM  
tmcnabb
A Fallenroot Satyr
 
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File comments: 26
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Originally Posted by lynce
Think i got it to work thanks.

For some reason i get this when right clicking on raid frames:



Ideas?
Edit: ok now this is not ouf related i think. Somthing about new togglemenu that does not work with raid frames anymore.
Phanx gave us some insite on how to fix this over here.
http://www.wowinterface.com/forums/s...ad.php?t=46194
__________________
Why is common sense not as common?
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Old 04-14-13, 02:17 AM  
Zinnah
A Murloc Raider
 
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Forum posts: 4
File comments: 10
Uploads: 1
Quite nice frames, only problem was it didn't have support for totems & Warlock resources(except perhaps Soul Shards).
__________________
IT`S PEANUT BUTTER JELLY TIME!!!
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Old 04-06-13, 05:32 AM  
lynce
A Cyclonian

Forum posts: 40
File comments: 63
Uploads: 0
Think i got it to work thanks.

For some reason i get this when right clicking on raid frames:

11x FrameXML\UnitPopup.lua:940: Usage: GetRaidRosterInfo(index)
<in C code>
FrameXML\UnitPopup.lua:940: in function "UnitPopup_HideButtons"
FrameXML\UnitPopup.lua:267: in function "UnitPopup_ShowMenu"
FrameXML\SecureTemplates.lua:239: in function "initFunction"
FrameXML\UIDropDownMenu.lua:69: in function "UIDropDownMenu_Initialize"
FrameXML\UIDropDownMenu.lua:864: in function "ToggleDropDownMenu"
FrameXML\SecureTemplates.lua:310: in function "handler"
FrameXML\SecureTemplates.lua:632: in function "SecureActionButton_OnClick"
FrameXML\SecureTemplates.lua:672: in function <FrameXML\SecureTemplates.lua:664>

Locals:
dropdownMenu = SecureTemplatesDropdown {
0 = <userdata>
displayMode = "MENU"
openedFor = oUF_Raid25UnitButton1 {}
initialize = <func> @FrameXML\SecureTemplates.lua:196
server = "Frostmane"
name = "Dr˙edain"
which = "RAID"
unit = "raid2"
}
inInstance = 1
instanceType = "raid"
inParty = 1
inRaid = 1
isLeader = 0
isAssistant = 0
inBattleground = 0
canCoop = 1
haveBattleTag = true
(for generator) = <func> =[C]:-1
(for state) = <table> {
1 = "SET_FOCUS"
2 = "MUTE"
3 = "UNMUTE"
4 = "RAID_SILENCE"
5 = "RAID_UNSILENCE"
6 = "BATTLEGROUND_SILENCE"
7 = "BATTLEGROUND_UNSILENCE"
8 = "RAID_LEADER"
9 = "RAID_PROMOTE"
10 = "RAID_MAINTANK"
11 = "RAID_MAINASSIST"
12 = "LOOT_PROMOTE"
13 = "RAID_DEMOTE"
14 = "VOTE_TO_KICK"
15 = "RAID_REMOVE"
16 = "PVP_REPORT_AFK"
17 = "MOVE_PLAYER_FRAME"
18 = "MOVE_TARGET_FRAME"
19 = "REPORT_PLAYER"
20 = "CANCEL"
}
(for control) = 10
index = 10
value = "RAID_MAINTANK"
Ideas?
Edit: ok now this is not ouf related i think. Somthing about new togglemenu that does not work with raid frames anymore.
Last edited by lynce : 04-11-13 at 06:16 AM.
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Old 04-05-13, 05:38 AM  
Sauerkraut
A Cyclonian
 
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Forum posts: 46
File comments: 219
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Yes it is.

Originally Posted by lynce
Is this the code that determines the rotation of the arrow?

Code:
local fixTex = function(tex)
    local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = tex:GetTexCoord()
    tex:SetTexCoord(ULy,ULx,LLy,LLx,URy,URx,LRy,LRx)
end
I'm trying to rotate the arrow another way, but after messing around with it i can not for the life of me figure out how it works:/
I ended up just rotating it in photoshop:S
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Old 04-04-13, 06:22 AM  
lynce
A Cyclonian

Forum posts: 40
File comments: 63
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Is this the code that determines the rotation of the arrow?

Code:
local fixTex = function(tex)
    local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = tex:GetTexCoord()
    tex:SetTexCoord(ULy,ULx,LLy,LLx,URy,URx,LRy,LRx)
end
I'm trying to rotate the arrow another way, but after messing around with it i can not for the life of me figure out how it works:/
I ended up just rotating it in photoshop:S
Last edited by lynce : 04-04-13 at 06:36 AM.
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Old 03-20-13, 04:26 AM  
MiRai
A Theradrim Guardian

Forum posts: 68
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Is anyone else seeing this when using oUF_Fail after 5.2?

http://www.wowinterface.com/forums/s...ad.php?t=46083

EDIT: Was some pre-5.2 Clique Saved Variables that was causing the conflict.
Last edited by MiRai : 03-20-13 at 01:04 PM.
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Old 03-05-13, 10:11 AM  
lynce
A Cyclonian

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Will there be a 5.2 update? I guess haste has to update ouf first. One small question, which line do i edit to change the player mana color?
Last edited by lynce : 03-05-13 at 10:29 AM.
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Old 02-20-13, 01:26 PM  
Sauerkraut
A Cyclonian
 
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Forum posts: 46
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Check your oUF version. Mine works fine. Use version 1.6.*, try disabling other addons and see if it still happens.
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