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Battle for Azeroth Beta (8.0.1)
Shadows of Argus (7.3.0)
Updated:06-05-18 11:41 PM
Created:06-28-11 01:11 PM
Downloads:43,310
Favorites:159
MD5:
7.3.0

PitBull Unit Frames 4.0  Popular! (More than 5000 hits)

Version: v4.1.11
by: Shefki, nebula

Woof. Arf. Yip.

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FAQ

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You can help translate PitBull for your language with the localization tool.

Full History

v4.1.10
  • Added support for Battle for Azeroth.
  • Added Allied races for LuaText functions.

v4.1.6 changes
  • Fixed an error that would prevent frames from showing in config mode.
  • Updated Totems to show for Death Knight Gargoyles and Priest Shadowfiends.

v4.1.5 changes
  • Updated when the Totem bar shows and added some color settings (background/timer text) to the layout settings (There are more color settings under Colors->Totems).
  • Fixed Chi display.

v4.1.4 changes
  • Added showing your prestige rank when flagged for PvP. You can change this back to just your faction icon under Indictors->PvP icon.
  • Updated Soulstones to use the Blizzard art. Hopefully everyone likes the new icons!

v4.1.1 changes
  • Added Masque support for auras. If you use Masque, you can set the skin for the layout under Aura->Display or in Masque under "PitBull4 Aura". Two PitBull skins are provided that will work with hiding/showing the border as set in the settings, or you can disable Masque support completely in the module options (Modules->Aura).
  • Fixed modules not updating on group frames. (Notably VisualHeal)
  • Fixed anchoring to group frames.

v4.1.0 changes
  • Frame anchoring. For example, you can anchor your Target of target frame to your Target frame so that it moves when you move your Target frame. In config mode, frames anchored to another frame will show a gray line connecting them at the anchor points set.
  • Multiple unit frames
  • Want a player cast bar that auto-hides and doesn't squish your other bars together? Create a new unit frame and set the unit to Player, set a layout that only has Cast bar enabled on it, and anchor it to your original player frame.
  • Due to how the indicator offset system works, it makes fine-tuning the position of secondary resource icons awkward. You can now create a duplicate unit frame for positioning your combo points exactly where you want.
  • Frame names now use the unit frame label instead of the unit. For example, PitBull4_Frames_player is now PitBull4_Frames_Player, PitBull4_Frames_targettarget is now "PitBull4_Frames_Target's target". You'll need to update any addons (kgPanels) that anchor to your unit frames. You can check the name of the frame with /framestack.
  • Default frame positions. Starting from scratch no longer dumps all of the frames in the middle of your screen. They will now show in a layout similar to the Blizzard layout.
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Unread 11-21-14, 12:54 PM  
pouljin
A Kobold Labourer

Forum posts: 0
File comments: 3
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pitbull4 hide blizzard ui problem

I'm getting an error in hideblizzard UI when I try to select the garrison action button that makes the button only usable when disabling the hideblizzardui part of the addon. It doesn't happen when you first log on, but only after you have played for an hour or so and changed zones at least once.... Very bizzare but doing a reloadui seems to fix the issue or else the blizz UI offers to disable it for you in order to complete the action of pressing the garrison action button.
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Unread 11-11-13, 10:13 AM  
Doondoon
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

Forum posts: 16
File comments: 40
Uploads: 2
Code:
726x PitBull4_Aura-v4.0.0-beta48\Update-Update.lua:277: script ran too long
PitBull4_Aura-v4.0.0-beta48\Update-Update.lua:277: in function <PitBull4_Aura\Update.lua:274>
PitBull4_Aura-v4.0.0-beta48\Update-Update.lua:318: in function <PitBull4_Aura\Update.lua:290>
PitBull4_Aura-v4.0.0-beta48\Update-Update.lua:888: in function "UpdateWeaponEnchants"
PitBull4_Aura-v4.0.0-beta48\Update-Update.lua:963: in function "OnUpdate"
PitBull4_Aura-v4.0.0-beta48\Aura.lua:32: in function <PitBull4_Aura\Aura.lua:29>

Locals:
list = <table> {
 16 = <table> {
 }
}
is_enchant = 1
time_left = 3599981
expiration_time = 36306.389
count = 0
slot = 16
entry = <table> {
}
weapon = "Grievous Gladiator's Gavel"
_ = "|cffa335ee|Hitem:100299:4442:0:0:0:0:0:0:90:0:0|h[Grievous Gladiator's Gavel]|h|r"
quality = 4
_ = 522
_ = 90
_ = "Weapon"
_ = "One-Handed Maces"
_ = 1
_ = "INVTYPE_WEAPON"
texture = "Interface\Icons\INV_MACE_1H_PVPPANDARIAS3_C_02"
name = "Earthliving"
(*temporary) = <table> {
}
(*temporary) = 16
(*temporary) = 30
wipe = <function> defined =[C]:-1
get_weapon_enchant_name = <function> defined @Interface\AddOns\PitBull4_Aura\Update.lua:248
PitBull4_Aura = <table> {
 SetHighlight = <function> defined @Interface\AddOns\PitBull4_Aura\Highlight.lua:150
 SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:398
 EnableModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:363
 modules = <table> {
 }
 UpdateFilters = <function> defined @Interface\AddOns\PitBull4_Aura\Update.lua:926
 IterateEmbeds = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:473
 enemy_debuffs = <table> {
 }
 FilterReferences = <function> defined @Interface\AddOns\PitBull4_Aura\FilterTypes.lua:145
 LibSharedMedia_Registered = <function> defined @Interface\AddOns\PitBull4_Aura\Aura.lua:91
 SetDefaultModulePrototype = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:440
 self_buffs = <table> {
 }
 defaultModuleState = true
 filter_types = <table> {
 }
 IsEnabled = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:482
 extra_buffs = <table> {
 }
 DisableModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:381
 HighlightFilter = <function> defined @Interface\AddOns\PitBull4_Aura\Highlight.lua:93
 RegisterMessage = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
 UnregisterMessage = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
 OnProfileChanged_funcs = <table> {
 }
 RegisterFilterType = <function> defined @Interface\AddOns\PitBull4_Aura\FilterTypes.lua:122
 db = <table> {
 }
 OFFHAND = 17
 SetEnabledState = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:455
 enabledState = true
 GetFilterEditor = <function> defined @Interface\AddOns\PitBull4_Aura\FilterEditor.lua:184
 RegisterEvent = <function> defined @Interface\AddOns\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
 LayoutAuras = <function> defined @Interface\AddOns\PitBull4_Aura\Layout.lua:398
 IterateModules = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:468
 ClearAuras = <function> defined @Interface\AddOns\PitBull4_Aura\Update.lua:744
 description = "Shows buffs and debuffs for PitBull4 frames."
 Enable = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:325
 NewModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:266
 GetModule = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:241
 UpdateWeaponEnchants = <function> defined @Interface\AddOns\PitBull4_Aura\Update.lua:841
 defaultModuleLibraries = <table> {
 }
 OnUpdate = <function> defined @Interface\AddOns\PitBull4_Aura\Update.lua:949
 UpdateFrame = <function> defined @Interface\AddOns\PitBull4_Aura\Aura.lua:86
 OnProfileChanged = <function> defined @Interface\AddOns\PitBull4_Aura\Aura.lua:69
 GetName = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:310
 MAINHAND = 16
 module_type = "custom"
 name = "Aura"
 can_purge = <table> {
 }
 baseName = "PitBull4_Aura"
 Disable = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:345
 SetHighlightOptions = <function> defined @Interface\AddOns\PitBull4_Aura\Options.lua:1627
 UNIT_AURA = <function> defined @Interface\AddOns\PitBull4_Aura\Update.lua:936
 UpdateCooldownTexts = <function> defined @Interface\AddOns\PitBull4_Aura\Update.lua:808
 RequestTimedFilterUpdate = <function> defined @Interface\AddOns\PitBull4_
At the start of a raid the first thing we pull this happens every time without fail until combat has ended then back to normal without any problems? is this me or?

*Edit* not 100% but i think this is caused by having my shaman weapon enchanted
Last edited by Doondoon : 11-26-13 at 12:41 PM.
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Unread 09-30-13, 01:35 PM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
File comments: 175
Uploads: 9
Various problems with errors in 5.4 should be fixed in beta48. Took a while to fix since it wasn't reproducible except in some rather specific conditions and even then it wasn't always reliable from one machine to the next.
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Unread 03-05-13, 04:20 PM  
Oreeo
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 38
Uploads: 1
Same here, simply not loading up.
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Unread 03-05-13, 03:13 PM  
MetallicaRulez0
A Kobold Labourer

Forum posts: 0
File comments: 1
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Same result as PTR on live. Pitbull4 doesn't load at all.
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Unread 02-23-13, 05:42 PM  
hfxRos
A Kobold Labourer

Forum posts: 0
File comments: 1
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On the 5.2 PTR, this addon does not seem to load at all. It's enabled, and all my other addons work. The options UI is available, but everything is just default unit frames.

Is the author (or anyone else) still maintaining this addon to hopefully have this working before the 5.2 live date?
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Unread 02-16-13, 02:47 PM  
Vode
A Kobold Labourer

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File comments: 8
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It would be really nice to have an option to have the portrait imposed onto the health bar, like in TukUi.
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Unread 02-06-13, 01:08 PM  
Gallahead
A Defias Bandit
 
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Forum posts: 2
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Uploads: 2
got this lua error on elegon today:
Message: ...Texts\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:191: script ran too long
Time: 02/06/13 19:43:24
Count: 2
Stack: ...Texts\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:191: in function <...Texts\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:190>
...Texts\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:244: in function <...Texts\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:216>
...Texts\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:494: in function `func'
...s\PitBull4_DogTagTexts\libs\LibDogTag-3.0\Events.lua:575: in function <...s\PitBull4_DogTagTexts\libs\LibDogTag-3.0\Events.lua:504>

Locals: unit = "raidpet37target"
(*temporary) = <function> defined @Interface\AddOns\PitBull4_DogTagTexts\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:173
(*temporary) = nil
(*temporary) = "script ran too long"
getBestUnit = <function> defined @Interface\AddOns\PitBull4_DogTagTexts\libs\LibDogTag-Unit-3.0\LibDogTag-Unit-3.0.lua:173
UnitGUID = <function> defined =[C]:-1
wackyUnitToBestUnit = <table> {
party1target = "boss1"
party4target = "raid7"
raid9target = "raid7"
raid13target = "boss1"
raid20target = "boss1"
party2target = "boss1"
party4targettarget = "boss1"
raid3target = "boss1"
raid2target = "boss1"
raid22target = "boss1"
raid5target = "boss1"
raid7target = "boss1"
raid1target = "boss1"
raid4target = "boss1"
raid17target = "boss1"
}
normalUnitsWackyDependents = <table> {
boss1 = <table> {
}
raid7 = <table> {
}
}
next = <function> defined =[C]:-1
del = <function> defined @Interface\AddOns\PitBull4_DogTagTexts\libs\LibDogTag-3.0\Helpers.lua:67
newList = <function> defined @Interface\AddOns\PitBull4_DogTagTexts\libs\LibDogTag-3.0\Helpers.lua:19
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Unread 11-16-12, 08:13 PM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
File comments: 175
Uploads: 9
Originally Posted by Shefki
Originally Posted by Overhealz
Hey ! I really do enjoy your addon.

But lately i have seen a problem with it. (It could be my modifications)

Whenever i group up for a Sha of Anger. I cant see if my mob is tagged or not.
Dont know where the color-indicator for tagged or not is. :\
I'll make a note to check the Sha of Anger but the issue might not be something to do with PitBull4, sometimes the game gets confused about taps.

Tapped colors are controled under: /pb, Colors, Health Bar
Sha of Anger shows as tapped properly for me.
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Unread 11-14-12, 09:12 PM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
File comments: 175
Uploads: 9
Originally Posted by Overhealz
Hey ! I really do enjoy your addon.

But lately i have seen a problem with it. (It could be my modifications)

Whenever i group up for a Sha of Anger. I cant see if my mob is tagged or not.
Dont know where the color-indicator for tagged or not is. :\
I'll make a note to check the Sha of Anger but the issue might not be something to do with PitBull4, sometimes the game gets confused about taps.

Tapped colors are controled under: /pb, Colors, Health Bar
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Unread 11-14-12, 09:08 PM  
Shefki
An Aku'mai Servant
 
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Uploads: 9
Originally Posted by dietmug
Hello again

I think I messed up my settings. My targets arent showing any buffs or debuffs on them, even when I know they have some on. When I target myself, I can see my buffs, but on anyone else, I can't. How can I fix this please?

Thanks.
Look under the Aura settings for the Layout you have defined on your target.

If you're not super familiar with layouts take a look at this guide:
http://www.wowace.com/addons/pitbull...ing-to-frames/
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Unread 11-03-12, 06:13 PM  
Jo
A Deviate Faerie Dragon

Forum posts: 11
File comments: 4
Uploads: 0
Originally Posted by goldorak
Hi,

I ve just found this addon and i must say that this is a very nice one fore sure, grats

I ve taken a look at the fact that you wanted to make this addon easyer to handle and still very configurable.

And i have a couple of suggestions :
  • Would it be possible to configure the text displayed for each bar. I mean, for exemple, as it is now, i can see both my HP/total HP and my %HP displayed in my life bar. And i would rather like to have an option to hide my %HP. Also i d rather like to have an option to hide all text but the name of the target of my target bar. Same with the race displayed in my power bar that i d rather like to hide. Because yet, you can't disable specific parts of the text. For exemple, if i want to hide the race text, i have ti disable the Lua:class and doing so will hide the race but also the level and class text which isn't good

  • Would it be possible to set the color for each bar because at the moment, despite that in my life bar settings my health is colored in green/yellow/red, the life bar of monsters isn't colored this way at all.
For the first option, it is available and easily fixed, under layout editor you can create a new profile for every bar you want to be different from another bar and then go to text and edit the text you want there.

And for the color part it's available as well, dont have WoW on this computer and dont remember it in my head but its there somewhere :P just look around and you'll find it
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Unread 10-17-12, 01:45 PM  
Overhealz
A Kobold Labourer
 
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File comments: 21
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Hey ! I really do enjoy your addon.

But lately i have seen a problem with it. (It could be my modifications)

Whenever i group up for a Sha of Anger. I cant see if my mob is tagged or not.
Dont know where the color-indicator for tagged or not is. :\
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Unread 10-09-12, 02:13 PM  
goldorak
A Kobold Labourer

Forum posts: 1
File comments: 39
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Hi,

I ve just found this addon and i must say that this is a very nice one fore sure, grats

I ve taken a look at the fact that you wanted to make this addon easyer to handle and still very configurable.

And i have a couple of suggestions :
  • Would it be possible to configure the text displayed for each bar. I mean, for exemple, as it is now, i can see both my HP/total HP and my %HP displayed in my life bar. And i would rather like to have an option to hide my %HP. Also i d rather like to have an option to hide all text but the name of the target of my target bar. Same with the race displayed in my power bar that i d rather like to hide. Because yet, you can't disable specific parts of the text. For exemple, if i want to hide the race text, i have ti disable the Lua:class and doing so will hide the race but also the level and class text which isn't good

  • Would it be possible to set the color for each bar because at the moment, despite that in my life bar settings my health is colored in green/yellow/red, the life bar of monsters isn't colored this way at all.
Last edited by goldorak : 10-09-12 at 02:18 PM.
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Unread 09-27-12, 08:57 PM  
dietmug
A Defias Bandit

Forum posts: 2
File comments: 18
Uploads: 0
Hello again

I think I messed up my settings. My targets arent showing any buffs or debuffs on them, even when I know they have some on. When I target myself, I can see my buffs, but on anyone else, I can't. How can I fix this please?

Thanks.
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