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*Graphical menu - Enable or Disable what you want and don't want!*
*Movable bars - LockNotes 2 uses its own frames which is can move around!
Visual and Audio Alerts for:
*Drain Soul Notification
*Nightfall/Backlash/Empowered Imp (Instant casts)
*Enemy buffs (immunities, such as berserker rage, lichborne, anti-magic shell, cloak of shadows, etc)
*****Can be set for target and focus only, which can further be set to show such buff alerts on target/focus change*****
*Spell misses/resists/groundings (grounding totem)
*Soul Link applying or dissipating
*Fear and seduce fading from their target (only tells you when YOUR fear is taken off to reduce spam)
Audio Alerts for:
*Melee interrupts used on you - to help you "juke" better in pvp
Visual Alerts for:
*Spell lock and dispel (devour magic and singe magic) spell locked/buff or debuff removed notifications and optional broadcasting
A reworking and recoding of the original locknotes (created by Veev), locknotes 2 improves on the original with improvements in event handling and performance as well as adding multiple new features. For those unfamiliar with locknotes, it's a system which provides a visual and audio alert to procs and other warlock related things (and buffs on enemies in pvp) to let you know what's going on, while still trying to cut down on visual overload of information.
Updated Buffs System
In addition to the nightfall/backlash proc warning/noise, locknotes 2 contains updated enemy buff warnings, with a different sound played for those buffs which simply make the enemy immune to fear and those which make them completely immune to magic. It also features an option to restrict the notifications to those only from your focus and target, helping to eliminate spam in crowded pvp situations such as tol barad or even rated battlegrounds.
Buffs that no longer need to be alerted to have been pruned, such as the beast within and the feral druid ability berserk, which both no longer cause fear immunity.
Melee interrupt notification
Another addition is the implementation of a very clear and distinct sound when a melee attempts to interrupt. Most melee interrupts make a very minimal sound, and often require consulting to bars to see when they've been used. With locknotes 2, a clear sound is played letting you know instantly that a melee interrupt has been used on you, and hopefully you successfully juked it.
The largest change (aside from the recoding of the event handler) is the implementation of a user interface with configurable options, allowing you to enable or disable parts you want or don't want.
/locknotes or /ln will bring up the options screen.