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Updated: 07-19-16 12:51 AM
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Legion Pre-Patch (7.0.3)
Updated:07-19-16 12:51 AM
Created:09-11-11 11:24 AM
Downloads:82,724
Favorites:143
MD5:
7.0.3

MiirGui Texture Pack [Blue]  Popular! (More than 5000 hits)

Version: 4
by: Neza [More]



MiirGui Texture Pack is a texture replacement mod that replaces the default user interface.
There is a optional Icon Pack.



When updating from an older version delete all files created by the MiirGui Texture Pack in
your Interface folder.
Then proceed to paste the content of the zip file into the interface folder.
It should look like this.



If you find any bugs or missmatching graphics, please use the comment section of this page.



The Store looks pretty rubbish because addon access is restricted.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Upcoming changes##

- mail quality errors
- dungeon completion frame error
- collections error in conjunction with arkinv
- some minor changes to the black market
- minor changes to the garrison mission frame
- changed Transmogrify.blp for better visibility of unlearned appearances
- reincluded UI-QuestLogSortTab-Left.blp
- cql support
- RaidFinderFrame was missing a border
- HonorFrame.BonusFrame.WorldBattlesTexture is now hidden
- objectivetracker.lua now fires on Player_Login instead of Player_entering_world

## Changes in Legion version ##

## Miirgui Addon ##

The miirgui addon file structure has been reviewed. All files have been rewritten to account for legion changes.

The m_fontify function has been introduced to improve readability

Miirgui_Icons has been removed. It has been integrated into the main addon.

## AchievementFrame ##

added:

miirgui_ach_ship.tga
UI-ACHIEVEMENT-SHIELDS.blp
UI-ACHIEVEMENT-SHIELDS-NOPOINTS.blp
UI-Achievement-Progressive-Shield.blp

changed:

UI-Achievement-Borders.blp
UI-Achievement-Header.blp
UI-Achievement-ComparisonHeader.blp
UI-ACHIEVEMENT-PLUSMINUS.BLP
UI-Achievement-Guild.blp

removed:

miirgui_shield.blp
UI-Achievement-Parchment-Horizontal-Desaturated.blp
UI-Achievement-Parchment-Horizontal.blp

## AdventureMap ##

added:

AdventureMap.blp

## Artifact ##

added:

ArtifactForge.blp
ArtifactsHorizontal.blp
ArtifactsVertical.blp
## Buttons ##

changed:

UI-ScrollBar-Knob.blp
UI-ScrollBar-ScrollDownButton-Disabled.blp
UI-ScrollBar-ScrollDownButton-Down.blp
UI-ScrollBar-ScrollDownButton-Up.blp
UI-ScrollBar-ScrollUpButton-Disabled.blp
UI-ScrollBar-ScrollUpButton-Down.blp
UI-ScrollBar-ScrollUpButton-Up.blp

added:

UI-ScrollBar-ScrollDownButton-Highlight.blp
UI-ScrollBar-ScrollUpButton-Highlight.blp

## Challenges ##

removed:

challenges-main.blp
challenges-besttime-bg.blp

added:

ChallengeMode.blp
ChallengeModeHud.blp

## Containerframe ##

changed:

quality.blp
bags.blp

## Common ##

added:

WhiteIconFrame.blp

help-i.blp

## Cooldown ##

added:
edge.blp

## EncounterJournal ##

added:

LootTab.blp
LootTabBackground.BLP

## FriendsFrame ##

added:

InformationIcon.blp
InformationIcon-Highlight.BLP

## Garrison ##

added:

bility1.blp
ClassHallMissionListIcons.blp
ClassHallUI.blp
complete.blp
GarrisonLandingPage.blp
OrderHallCommandBarHorizontal.blp
OrderHallTalents.blp
bility6.blp

changed:

GarrisonMissionUI2.blp
mission.blp

removed:
GarrisonCacheToast.blp

## Glues ##

changed:

UI-CHARACTERCREATE-CLASSES.blp

## LFGFrame ##

changed:

GroupFinder.blp

## LootFrame ##

changed:

LootToast.blp

## MainMenuBar ##

changed:

UI-XP-Bar.blp


## PetBattles ##

changed:

PetJournalBits.blp

removed:


beast.blp
critter.blp
dragon.blp
elemental.blp
flying.blp
humanoid.blp
magical.blp
mechanical.blp
MountJournalEmptyIcon.blp
undead.blp
water.blp

## PaperDollInfoFrame ##

added:

PaperDollInfoPart1.blp
UI-ReputationWatchBar.blp

## PVPFrame ##

added:

PvPHonorSystem.blp
PvPHonorSystemHorizontal.blp

## QuestFrame ##

added:

TalkingHeads.blp
AutoQuest.blp

changed:

ObjectiveTracker.blp
BonusObjectives.blp
QuestMapLogAtlas.blp

## Reforging ##

added:

Valor-Flare.blp

## Scenarios ##

added:

LegionInvasion.blp

changed:

ScenarioParts.blp

## TalentFrame ##

removed:

glyph-bg.blp
glyph-main.blp
glyph-side-bg.blp
glyph-side-bg.blp
spec-blue-bg.blp
spec-paper-bg.blp

changed:

TalentFrameAtlas.blp

## TargetingFrame ##

changed:

UI-CLASSES-CIRCLES.blp

## Transmogrify ##

added:

Transmogrify.blp

## VoidStorage ##

changed:

VoidStorage.blp
-------------
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.0.0
67MB
07-18-16 03:31 AM
Patch


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Unread Yesterday, 03:43 PM  
chero90
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File comments: 2
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Re: Re: Error

Originally Posted by Miiru
Originally Posted by chero90
after a dungeon (at the time i get the reward) this error shows up:
Thank you for the report. This error is known and will be fixed with the next update. If you don't want to wait, go to miirgui/framexml/alertframes.lua line 136 and add

local numRewards = select(10,GetLFGCompletionReward()) before it
thanks that fixed it. Now i've noticed another problem. If I want to complete a Quest or open the quest details the game freezes for a few seconds. Without the miirgui addon enabled this problem does not appear. No Lua error is shown. Noticed that with my shaman in aq40.
Last edited by chero90 : 07-26-16 at 03:50 PM.
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Unread Yesterday, 11:41 AM  
Miiru
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Re: Error

Originally Posted by chero90
after a dungeon (at the time i get the reward) this error shows up:
Thank you for the report. This error is known and will be fixed with the next update. If you don't want to wait, go to miirgui/framexml/alertframes.lua line 136 and add

local numRewards = select(10,GetLFGCompletionReward()) before it
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Unread Yesterday, 11:36 AM  
chero90
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Error

after a dungeon (at the time i get the reward) this error shows up:

Code:
Message: Interface\AddOns\miirGui\FrameXML/AlertFrames.lua:136: 'for' limit must be a number
Time: 07/26/16 18:54:23
Count: 1
Stack: Interface\AddOns\miirGui\FrameXML/AlertFrames.lua:136: in function <Interface\AddOns\miirGui\FrameXML/AlertFrames.lua:132>
[C]: ?
[C]: in function `AddAlert'
Interface\FrameXML\AlertFrames.lua:231: in function <Interface\FrameXML\AlertFrames.lua:203>

Locals: DungeonCompletionAlertFrameInstanceNamecomplete = <unnamed> {
 0 = <userdata>
}
(for index) = 1
(for limit) = nil
(for step) = 1
(*temporary) = nil
(*temporary) = "Fonts\FRIZQT__.TTF"
(*temporary) = 9
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
 0 = <userdata>
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = "'for' limit must be a number"
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Unread 07-22-16, 01:11 PM  
Miiru
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Re: Re: Re: Font Size ...

Originally Posted by ohducc



i want to change worldmap tooltip text fontsize..
but in onDemand folder, there is nothing about Worldmap.
what is a stringname in that picture?
What exactly do you mean by Worldmap Tooltip? The text that appears when you hover over a point of interest at the worldmap?

edit: The picture just loaded. That tooltip is untouched by miirgui. It would be the best to use a tooltip addon to increase the font i guess.
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Last edited by Miiru : 07-22-16 at 01:14 PM.
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Unread 07-22-16, 01:07 PM  
ohducc
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Re: Re: Font Size ...

Originally Posted by Miiru
Originally Posted by ohducc
I want to change miirgui.small font size, so i typed

/run m_fontify(miirgui.small,"white",14)

but error has been occurred.

i need your help.
There is no more such thing as miirgui.small.

The font size is now always the same size as the default interface uses.

If you want to change the size of a specific string, you need to go into the file (e.g. onDemand/Garrison_Missions.lua) and search for a string (e.g. line 13 m_fontify(GarrisonMissionFrameHelpBox.BigText,"white") ) and add a third argument indication the size you want (e.g. m_fontify(GarrisonMissionFrameHelpBox.BigText,"white",20).
thanks to your reply.



i want to change worldmap tooltip text fontsize..
but in onDemand folder, there is nothing about Worldmap.
what is a stringname in that picture?
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Unread 07-22-16, 12:47 PM  
Miiru
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Re: Font Size ...

Originally Posted by ohducc
I want to change miirgui.small font size, so i typed

/run m_fontify(miirgui.small,"white",14)

but error has been occurred.

i need your help.
There is no more such thing as miirgui.small.

The font size is now always the same size as the default interface uses.

If you want to change the size of a specific string, you need to go into the file (e.g. onDemand/Garrison_Missions.lua) and search for a string (e.g. line 13 m_fontify(GarrisonMissionFrameHelpBox.BigText,"white") ) and add a third argument indication the size you want (e.g. m_fontify(GarrisonMissionFrameHelpBox.BigText,"white",20).
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Last edited by Miiru : 07-22-16 at 12:53 PM.
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Unread 07-22-16, 11:56 AM  
ohducc
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Font Size ...

I want to change miirgui.small font size, so i typed

/run m_fontify(miirgui.small,"white",14)

but error has been occurred.

i need your help.
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Unread 07-21-16, 10:15 AM  
Miiru
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Uploads: 13
Errors i fixed so far that will be included in the next release:

- mail quality errors
- dungeon completion frame error
- collections error in conjunction with arkinv
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Unread 07-21-16, 10:10 AM  
b3n9ti
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Originally Posted by Miiru
Originally Posted by b3n9ti
onload error:
Quick (hopefully) fix for this:

http://www.boujong.net/Collections.zip put it into miirgui/onDemand.
works perfectly, thank you! :-)
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Unread 07-21-16, 08:09 AM  
robinalko
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long story short, i got it fixed thx for the help!
Last edited by robinalko : 07-21-16 at 08:50 AM.
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Unread 07-21-16, 07:06 AM  
Miiru
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Re: font size

Originally Posted by robinalko
Hello, i was wondering that is there any way to adjust the font sizes that miirgui addon uses (Addons/MiirGui) anymore? last build i was able to change core font sizes that the addon controls by editing the core.lua file in the MiirGui addon folder. some fonts appear way too small (not readable) because of custom font. i have tried max ui scale but font stays the same.

huge fan of your work and keep it up
m_fontify(arg1,arg2,arg3)
-- arg 1 is the stringname, arg2 is the color, arg3 is optional for font-size

so you can do for example

m_fontify(button.TimeLeft,"white",12)
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Last edited by Miiru : 07-21-16 at 07:08 AM.
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Unread 07-21-16, 06:22 AM  
robinalko
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font size

Hello, i was wondering that is there any way to adjust the font sizes that miirgui addon uses (Addons/MiirGui) anymore? last build i was able to change core font sizes that the addon controls by editing the core.lua file in the MiirGui addon folder. some fonts appear way too small (not readable) because of custom font. i have tried max ui scale but font stays the same.

huge fan of your work and keep it up
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Unread 07-20-16, 10:29 PM  
Repaxan
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Originally Posted by Miiru
Originally Posted by Repaxan
Thanks for the update.

The achievement frame texture is loading the base game one instead for me, now.
Thats weird. Is it happening with miirgui as the only active addon? It is most likely caused by an addon loading the Achievement UI before miirgui is loaded.
You are right, it is fine with just miirgui. I will look at this more when I have time.
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Unread 07-20-16, 07:05 AM  
Miiru
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Originally Posted by b3n9ti
onload error:
Quick (hopefully) fix for this:

http://www.boujong.net/Collections.zip put it into miirgui/onDemand.
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Unread 07-20-16, 06:13 AM  
b3n9ti
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onload error:

9x miirGui\onDemand/Collections.lua:6: attempt to index global 'CollectionsJournalPortrait' (a nil value)
miirGui\onDemand/Collections.lua:6: in function <miirGui\onDemand/Collections.lua:3>

Locals:
self = <unnamed> {
0 = <userdata>
OnEvent = <function> defined @miirGui\onDemand/Collections.lua:3
}
event = "ADDON_LOADED"
arg1 = "miirGui"
arkinv = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'CollectionsJournalPortrait' (a nil value)"
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