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Updated: 10-21-14 10:47 AM
Updated:10-21-14 10:47 AM
Created:12-11-11 01:05 PM
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ouf Fauli

Version: -
by: FaulTier [More]

NO MORE UPDATES!
I'm being lifetime banned with my classic-account due to shi*ty Blizzard-policies.

Sorry guys.

v2.0
*complete rewrite and little design tweak for latest oUF version!

v1.1
*added the new UnitDropDown Entries
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Unread 07-01-14, 09:58 AM  
vlakarados
An Aku'mai Servant
 
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I used your addon as a base for mine and this is what I found so far:
  • Config settings of frame width don't work (they are never referenced in the core.lua).
  • oUF_Smooth is not included in the .toc file, if it works for you, it's enabled in some other addon.
  • Lua Code:
    1. UPDATE_SHAPESHIFT_FORM
    should be added to events in
    Lua Code:
    1. tags.Events["my:power"] = 'UNIT_MAXPOWER UNIT_POWER'
    in tags.lua
Last edited by vlakarados : 07-01-14 at 10:48 AM.
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Unread 10-30-13, 04:41 PM  
FaulTier
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Okay, now I understand.

As stated at the seperate oUF_Fauli download - Buffs are not included are done with kgpanels+Raven
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Unread 10-30-13, 01:41 AM  
Lacali
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lol okay, sorry it took so long to respond, but i think i confused u a lil bit there, what i meant is i cant use ur ui since it lowers my fps, i used to use ur ui, and in which everything worked perfect, but i dont use it anymore ur shining ui i dont use it, but i like this ouf layout "ouf Fauli", i have deleted ur ui and downloaded this, and i cant see casting or buffs and debuffs while using this ouf, again when i used to use ur whole ui Shining ui it worked great 2 thumbs up, but without the ui i cant seem to figure out how to get the buffs and debuff on my targets

here is a pic what i am talking about

http://i39.tinypic.com/1zyimmu.jpg

no buffs on me or debuffs on target dummie

here is another pic when i am talking about casts

http://i41.tinypic.com/2ahttw8.jpg

there i am using Quartz and im hearthing atm

so yea, ty in advance, maybe this was a lil bit more clearer, im sorry about my last post sometimes when i type im thinking to fast and not typing fast enough, so sometimes it dosent come out right, but i hope i made it more clear also thank you for responding to my post before
Last edited by Lacali : 10-30-13 at 01:45 AM.
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Unread 10-14-13, 09:20 AM  
FaulTier
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Originally Posted by Lacali
Yo im in need of some help
i downloaded ur ui i used it for a while but my gfx card broke (moving accident) so i had to go back to my old which isnt all that good so i cant really play using ur ui but i really like this ouf so i downloaded it but i cant see a castbar and i cant see debuffs or buffs on my target but i just downloaded quartz so the castbar isnt really a prob i just need to see buffs and debuffs on my target for raiding tonight i was just wondering if i messed up somewhere or something
Hey there

The castbar shows up inside the units (player or target) ressourcebar (Mana, Focus, Energy...) and if you see the Untiframes, the castbar is there too - else the whole UI wouldn't function.

Regarding (de)buffs on your (hostile) target - when in DPS Layout, you'll see only your debuffs on the target above the targetframe while all Auras and buffs under 1 minute duration of the target are shown above the playerframe.
If you're running the heal layout, you'll only see your buffs with a max. duration under 2 minutes and debuffs, you can dispel or are applied by the (friendly) target itself.

If you don't see any buffs at all - hit the Menu button under the map, go to "layout", there choose your layout and type "/reload" into the chat - in 90% of the time it fixes the problems.
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Unread 10-13-13, 03:38 PM  
Lacali
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Yo im in need of some help
i downloaded ur ui i used it for a while but my gfx card broke (moving accident) so i had to go back to my old which isnt all that good so i cant really play using ur ui but i really like this ouf so i downloaded it but i cant see a castbar and i cant see debuffs or buffs on my target but i just downloaded quartz so the castbar isnt really a prob i just need to see buffs and debuffs on my target for raiding tonight i was just wondering if i messed up somewhere or something
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Unread 12-15-11, 09:06 AM  
creepy_inc
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Yeah I just meant using your unit frames in our raid, not that they're actually raid frames

(using Grid for that)
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Unread 12-13-11, 11:54 PM  
FaulTier
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Originally Posted by creepy_inc
Originally Posted by FaulTier
Originally Posted by FaulTier
Originally Posted by creepy_inc
Looks really nice, is there any support for Boss frames (and maybe focus target)?
I'm not sure because i did this quite a while ago, let me have a look tomorrow, but if I am right I implemented at least the core functions.
If not, it is not much to recode.
Boss-Frames are supported and enabled. Truly forgot that not BigWigs is skinning them but oUF
Yeah I noticed the boss bars, I could have loaded it before asking

Focus target would be nice but not too big of a deal if not, looks really great, going to try them out in raid tonight.
I'm looking over it at the weekend - raidframes are not supported atm and i don't really plan to addthem
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Unread 12-13-11, 12:35 PM  
creepy_inc
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Originally Posted by FaulTier
Originally Posted by FaulTier
Originally Posted by creepy_inc
Looks really nice, is there any support for Boss frames (and maybe focus target)?
I'm not sure because i did this quite a while ago, let me have a look tomorrow, but if I am right I implemented at least the core functions.
If not, it is not much to recode.
Boss-Frames are supported and enabled. Truly forgot that not BigWigs is skinning them but oUF
Yeah I noticed the boss bars, I could have loaded it before asking

Focus target would be nice but not too big of a deal if not, looks really great, going to try them out in raid tonight.
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Unread 12-12-11, 06:08 AM  
FaulTier
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Originally Posted by FaulTier
Originally Posted by creepy_inc
Looks really nice, is there any support for Boss frames (and maybe focus target)?
I'm not sure because i did this quite a while ago, let me have a look tomorrow, but if I am right I implemented at least the core functions.
If not, it is not much to recode.
Boss-Frames are supported and enabled. Truly forgot that not BigWigs is skinning them but oUF
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Unread 12-11-11, 02:03 PM  
FaulTier
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Originally Posted by creepy_inc
Looks really nice, is there any support for Boss frames (and maybe focus target)?
I'm not sure because i did this quite a while ago, let me have a look tomorrow, but if I am right I implemented at least the core functions.
If not, it is not much to recode.
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Unread 12-11-11, 01:54 PM  
creepy_inc
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Looks really nice, is there any support for Boss frames (and maybe focus target)?
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