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Lozareth's highly configurable Discord Unit Frames.
Included Discord Library version: 6.0
A giant thank you to Prindarla for all the testing and contributing that has been invaluable for getting DUF to where it is.
See the Change Log (tab above) for a list of all changes.
27/10/2014. Rogues, Druids. Combo/Anticipation points and the WoD changes.
DUF currenty/always has them "on the target" where available points dissapear out-of-combat and (in WoD) show up again when a new target is selected (as does the default WoD Blizzard frames). Since early Beta I've been testing a version with the points "on the player" ie. they act like a class bar, where available points can be displayed even without a target selected and also have an out-of-combat alpha option.
Everything else is the same, with the exception of the actual settings moving from the target to the player class bar section of the options window.
I'm thinking of implementing this "on-the-player" version and moving your current target combo/anticipation configuration to the player (no change of on screen position etc.) and setting the oocAlpha to zero (the points will "behave" as they currently do until you adjust the oocAlpha option if desired).
Thoughts, concerns, better ideas?
I have no implementation date in mind as yet, if at all.