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Updated: 03-06-13 03:16 AM
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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:03-06-13 03:16 AM
Created:05-06-12 07:53 AM
Downloads:3,719
Favorites:49
MD5:
Categories:PvP, Arena, BattleGrounds, Combat Mods, Map, Coords, Compasses
5.2
REPorter - Battleground Map
Version: 0.8.3
by: AcidWeb [More]
Features:
  • Slim and readable overview of current battleground.
  • Allows you to quickly send reports. About the current position or any other on the map.
  • Capture timers of all battleground nodes are tracked.
  • Health of the gates is visible on Isle of Conquest and Strand of the Ancients.
  • Winner estimator will provide you time left to end of battleground.
  • Synchronizes the state of the battle between REPorter users.
  • Low memory usage.
Keybinds:
  • Hold Shift + Alt to hide all player blips and show node timers/gate health.
  • Click any node to open report menu.
  • Click score estimator to send it to battleground channel.
Known limitations:
  • If player join IoC/SotA that is already in progress REPorter will try get current gate health levels from other REPorter users. If it fail to synchronize - All values that might be incorrect will be shown in red. Additionally some reports will be disabled to prevent sending incorrect data to other players.
TODO:
  • Allow sending some crucial BG data between users of REPorter.
  • Add options to resize map.
  • And many, many other smaller things...
Used libraries:
Help with localization is appreciated:
>>> HERE <<<



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0.8.3 - 06.03.13
+ 5.2 bump.
+ Translations update.

0.8.2 - 04.12.12
+ 5.1 bump.
+ Translations update.

0.8.1 - 08.10.12
+ Small bugfix.
+ Translations update.

0.8 - 28.08.12
+ WARNING! This version work only on 5.x clients!
+ Added preliminary support of new battlegrounds.
+ Slimmed down some maps. They are smaller now.
+ Minor bug fixes.
+ Translations update.

0.7.1 - 31.07.12
+ Drycoded bug fix for Rated EOTS. I hope it work. If not - let me know. But this time please include proper error log.
+ Minor bug fixes.
+ Translations update.

0.7 - 17.05.12
+ New synchronization system was implemented. See "Known limitations" paragraph.
+ Added option to show report bar over the map.
+ Vehicles on IoC now have name tooltip.
+ Removed /reporter slash command.
+ Due to some changes map scale setting was reverted to default value. Sorry.
+ Multiple bug fixes.

0.6.1 - 09.05.12
+ Map now can be moved properly when scale <1.
+ Updated Korean translation.

0.6 - 08.05.12
+ Health of gates on IoC/Sota is now tracked and visible.
+ Win estimator now support IoC.
+ New option to set map scale was added.
+ Player arrow not cover timers anymore.
+ Added Korean translation.
+ Multiple cosmetic tweaks.

0.5 - 06.05.12
+ First public version.
Archived Files (8)
File Name
Version
Size
Author
Date
0.8.2
69kB
AcidWeb
12-04-12 07:08 AM
0.8.1
69kB
AcidWeb
10-08-12 04:47 AM
0.8
66kB
AcidWeb
08-27-12 11:09 PM
0.7.1
68kB
AcidWeb
07-31-12 04:01 AM
0.7
68kB
AcidWeb
05-17-12 11:08 AM
0.6.1
67kB
AcidWeb
05-09-12 12:47 AM
0.6
67kB
AcidWeb
05-08-12 12:34 PM
0.5
65kB
AcidWeb
05-06-12 07:53 AM


Post A Reply Comment Options
Old 01-27-13, 09:20 AM  
LiNK2088
A Murloc Raider

Forum posts: 7
File comments: 146
Uploads: 0
Re: Temple of Kotmogu orb locations.

Originally Posted by vilhu
For me REPorter shows orbs at incorrect corners. This is easily observed when all 4 orbs are being carried and then one dropped. REPorter map shows orb returned but at different location than where it actually was returned. Looks like they need to be "rotated" 90 degrees clockwise or so. As far as i can tell this happens every time so its not some random issue.
I can confirm this issue, not sure about the 90 degree rotation.
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Old 01-25-13, 07:57 AM  
AcidWeb
A Wyrmkin Dreamwalker
 
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Forum posts: 56
File comments: 101
Uploads: 4
Re: Temple of Kotmogu orb locations.

Originally Posted by vilhu
For me REPorter shows orbs at incorrect corners. This is easily observed when all 4 orbs are being carried and then one dropped. REPorter map shows orb returned but at different location than where it actually was returned. Looks like they need to be "rotated" 90 degrees clockwise or so. As far as i can tell this happens every time so its not some random issue.
I never been on that battleground - so support of it is purely theoretical.
I currently dont have time to fix it :-(
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Old 01-06-13, 04:53 AM  
vilhu
A Kobold Labourer

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File comments: 1
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Temple of Kotmogu orb locations.

For me REPorter shows orbs at incorrect corners. This is easily observed when all 4 orbs are being carried and then one dropped. REPorter map shows orb returned but at different location than where it actually was returned. Looks like they need to be "rotated" 90 degrees clockwise or so. As far as i can tell this happens every time so its not some random issue.
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Old 12-20-12, 02:11 PM  
ToolPunk
A Fallenroot Satyr
 
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Is there an option in the addon to add all of its features to one of my existing maps so that I dont have a third map? I already have so many things in my way during PvP I would rather not have another map. I use another addon that does this but it is not being updated for some reason .
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Old 10-18-12, 03:17 PM  
LiNK2088
A Murloc Raider

Forum posts: 7
File comments: 146
Uploads: 0
Originally Posted by AcidWeb
Replace file inside REPorter directory and check if it works: http://vulturis.eu/~pawelj/Shared/REPorter.lua
Did a couple BGs with this file and it seems to be working fine, did not get the error again.
However I did find something else.
When you are in a BG and hide your interface (ALT+Z default I think), and you show it again, then the map has dissapeared but the frame remains.
Not a to important bug, but thought I'd let you know anyway :P

EDIT: if you open your worldmap and close it again, the addon map will reappear!
Last edited by LiNK2088 : 10-19-12 at 10:05 AM.
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Old 10-18-12, 11:34 AM  
AcidWeb
A Wyrmkin Dreamwalker
 
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File comments: 101
Uploads: 4
I added your idea to my TODO list.

Replace file inside REPorter directory and check if it works: http://vulturis.eu/~pawelj/Shared/REPorter.lua
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Old 10-18-12, 11:11 AM  
LiNK2088
A Murloc Raider

Forum posts: 7
File comments: 146
Uploads: 0
Addon randomly freezed during an Alterac Valley match, the following lua error kept getting spammed and my fps dropped below 20.

Code:
Message: Interface\AddOns\REPorter\REPorter.lua:796: attempt to index field '?' (a nil value)
Time: 10/18/12 19:07:07
Count: 8816
Stack: Interface\AddOns\REPorter\REPorter.lua:796: in function <Interface\AddOns\REPorter\REPorter.lua:538>

Locals: self = REPorterExternal {
 0 = <userdata>
}
elapsed = 0.02000000141561
subZoneName = ""
numFlags = 0
totalVehicles = 17
index = 0
playerCount = 1
(for index) = 2
(for limit) = 40
(for step) = 1
i = 2
unit = "raid2"
partyX = 362.21257406473
partyY = -85.260012030602
partyMemberFrame = REPorterRaid2 {
 0 = <userdata>
 health = 93.517096944359
 icon = REPorterRaid2Icon {
 }
 unit = "raid2"
}
_ = nil
partyMemberClass = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = REPorterRaid2Icon {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = 1
(*temporary) = "TOPLEFT"
(*temporary) = 362.21257406473
(*temporary) = -85.260012030602
(*temporary) = REPorterOverlay {
 0 = <userdata>
}
(*temporary) = <userdata>
(*temporary) = 40
(*temporary) = "raid40"
(*temporary) = 388.52447962761
(*temporary) = -278.13427305222
(*temporary) = <function> defined =[C]:-1
(*temporary) = REPorterPOI22WarZone {
 0 = <userdata>
}
(*temporary) = <userdata>
(*temporary) = 388.52447962761
(*temporary) = -278.13427305222
(*temporary) = "attempt to index field '?' (a nil value)"
RE = <table> {
 ClickedPOI = "Irondeep Mine"
 DoIEvenCareAboutPoints = false
 IoCAllianceGateName = ""
 IoCHordeGateName = ""
 PlayersTip = <table> {
 }
 POIIconSize = 30
 DefaultConfig = <table> {
 }
 AddonVersionCheck = 81
 numPOIs = 22
 DefaultTimer = 240
 updateTimer = -0.41700000762939
 PlayedFromStart = true
 ClassColors = <table> {
 }
 BlinkPOIMax = 0.6
 DoIEvenCareAboutGates = false
 CurrentMap = "AlteracValley"
 MapSettings = <table> {
 }
 BlinkPOIMin = 0.3
 BlinkPOIUp = false
 BGVehicles = <table> {
 }
 BlipOffsetT = 0.5
 BGPOISNum = 22
 IsWinning = ""
 IoCGateEstimatorText = ""
 numVehicles = 0
 Debug = 0
 ReportPrefix = " - [REPorter]"
 BlipCoords = <table> {
 }
 PlayedFromStartOneTimeTrigger = false
 GateSyncRequested = false
 POIDropDown = <table> {
 }
 EstimatorSettings = <table> {
 }
 DoIEvenCareAboutNodes = true
 FoundNewVersion = false
 BlinkPOI = 0.39
 MapUpdateRate = 0.05
 ShefkiTimer = <table> {
 }
 IoCGateEstimator = <table> {
 }
 POINodes = <table> {
 }
}
L = <table> {
 players in area = "players in area"
 Losing = "Losing"
 Add "[REPorter]" to end of each report = "Add "[REPorter]" to end of each report"
 victory = "victory"
 Incoming = "Incoming"
 Help = "Help"
 Report status = "Report status"
 This addon work only on battlegrounds. = "This addon work only on battlegrounds."
 Guard = "Guard"
 Clear = "Clear"
 To cap = "To cap"
 Lock map = "Lock map"
 Heavily defended = "Heavily defended"
 CreateLocaleTable = <function> defined @Interface\AddOns\REPorter\Locals\enUS.lua:32
 This location don't have name. Action canceled. = "This location don't have name. Action canceled."
 East = "East"
 Front = "Front"
 Show report bar above map = "Show report bar above map"
 New version released! = "New version released!"
 West = "West"
 Map scale = "Map scale"
 Map alpha = "Map alpha"
 Attack = "Attack"
}
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Old 10-16-12, 12:41 PM  
LiNK2088
A Murloc Raider

Forum posts: 7
File comments: 146
Uploads: 0
Would like an option to hide the report bar, just the map would be great
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Old 10-01-12, 01:01 AM  
AcidWeb
A Wyrmkin Dreamwalker
 
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Forum posts: 56
File comments: 101
Uploads: 4
Thank you z2z2z. I will release bugfix today.
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Old 09-28-12, 09:27 AM  
z2z2z
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
Message: Interface\AddOns\REPorter\REPorter.lua:434: attempt to perform arithmetic on field '?' (a nil value)
Time: 09/28/12 23:26:12
Count: 297
Stack: Interface\AddOns\REPorter\REPorter.lua:434: in function <Interface\AddOns\REPorter\REPorter.lua:337>

Locals: self = REPorterExternal {
0 = <userdata>
}
event = "UPDATE_WORLD_STATES"
AllianceBaseNum = nil
AlliancePointNum = 0
HordeBaseNum = nil
HordePointNum = 0
AllianceTimeToWin = 0
HordeTimeToWin = 0
_ = 0
_ = 1
_ = 0
text = "基地:0 資源:0/1600"
timeLeft = 0
(*temporary) = 1600
(*temporary) = nil
(*temporary) = "ArathiBasin"
(*temporary) = "資源"
(*temporary) = "0"
(*temporary) = "Interface\TargetingFrame\UI-PVP-Horde"
(*temporary) = ""
(*temporary) = "attempt to perform arithmetic on field '?' (a nil value)"
RE = <table> {
ClickedPOI = ""
DoIEvenCareAboutPoints = true
IoCAllianceGateName = ""
IoCHordeGateName = ""
PlayersTip = <table> {
}
POIIconSize = 30
DefaultConfig = <table> {
}
AddonVersionCheck = 80
numPOIs = 5
DefaultTimer = 60
updateTimer = 0.04199999962002
PlayedFromStart = true
ClassColors = <table> {
}
BlinkPOIMax = 0.6
DoIEvenCareAboutGates = false
CurrentMap = "ArathiBasin"
MapSettings = <table> {
}
BlinkPOIMin = 0.3
BlinkPOIUp = true
BGVehicles = <table> {
}
BlipOffsetT = 0.5
BGPOISNum = 5
IsWinning = ""
IoCGateEstimatorText = ""
numVehicles = 0
Debug = 0
ReportPrefix = " - [REPorter]"
BlipCoords = <table> {
}
PlayedFromStartOneTimeTrigger = false
GateSyncRequested = false
POIDropDown = <table> {
}
EstimatorSettings = <table> {
}
DoIEvenCareAboutNodes = true
FoundNewVersion = false
BlinkPOI = 0.39
MapUpdateRate = 0.05
ShefkiTimer = <table> {
}
IoCGateEstimator = <table> {
}
POINodes = <table> {
}
}
L = <table> {
players in area = "players in area"
Losing = "Losing"
Add "[REPorter]" to end of each report = "Add "[REPorter]" to end of each report"
victory = "victory"
Incoming = "Incoming"
Help = "Help"
Report status = "Report status"
This addon work only on battlegrounds. = "This addon work only on battlegrounds."
Guard = "Guard"
Clear = "Clear"
To cap = "To cap"
Lock map = "Lock map"
Heavily defended = "Heavily defended"
CreateLocaleTable = <function> defined @Interface\AddOns\REPorter\Locals\enUS.lua:32
This location don't have name. Action canceled. = "This location don't have name. Action canceled."
East = "East"
Front = "Front"
Show report bar above map = "Show report bar above map"
New version released! = "New version released!"
West = "West"
Map scale = "Map scale"
Map alpha = "Map alpha"
Attack = "Attack"
}
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Old 08-27-12, 11:11 PM  
AcidWeb
A Wyrmkin Dreamwalker
 
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File comments: 101
Uploads: 4
WARNING!
Version 0.8 work only on 5.x client!
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Old 08-14-12, 03:53 AM  
AcidWeb
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1. Added to TODO list.
2. It will be fixed in MoP release.
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Old 08-04-12, 03:58 AM  
nfrog_net
A Kobold Labourer

Forum posts: 0
File comments: 24
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The Siege Engine making timer in Isle of Conquest.

1. What do you think about Siege Engine Timer in IoC. I think it will be usefull.

2. Bug?
 Sometimes it happens the Player's Name appears twice or 3times(See Screenshot)

Last edited by nfrog_net : 08-10-12 at 06:19 AM.
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Old 07-31-12, 11:31 AM  
AcidWeb
A Wyrmkin Dreamwalker
 
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Forum posts: 56
File comments: 101
Uploads: 4
0.7.1 is released... Last 3 weeks I was searching for somebody who could provide me proper bug report of Rated EOTS bug. Sadly search failed. So im releasing an untested fix for somewhat unknown error -fun
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Old 07-10-12, 02:19 PM  
Stevenlandry
A Deviate Faerie Dragon
 
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Originally Posted by AcidWeb
OK. That is what i need.
So you geting that _every time_ after BG? When you already back in "normal" world?
After every BG i get that
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