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Legion Pre-Patch (7.0.3)
Updated:08-10-16 02:42 AM
Created:05-13-12 02:05 PM
Downloads:27,467
Favorites:132
MD5:
7.0.3

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 4.0.6
by: Neza [More]



MiirGui Texture Pack is a texture replacement mod that replaces the default user interface.
It can be used together in conjunction with unitframe addons, actionbar addons or any other addons.

There is a optional Icon Pack.



When updating from an older version delete all files created by the MiirGui Texture Pack in
your Interface folder.
Then proceed to paste the content of the zip file into the interface folder.
It should look like this.



If you find any bugs or missmatching graphics, please use the comment section of this page.



The Store looks pretty rubbish because addon access is restricted.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in upcoming version##

skinnedUI-Achievement-Progressive-Shield-NoPoints.blp
fixed GuildInviteFrame border strata
fixed LUA Error created by Whats new on this patch window
skinned invasion reward textures
reworked all alertframes
fixed the quest objective completed/not completed color
Alertframes from bonus loot are now also skinned

## Changes in 4.0.6##

improved classic quest log support
fixed bug with mOnArs_WardrobeHelper support
fixed bug with ARL support
skinned Button/Button-Backpack-Up.blp
fixed invasion display

## Changes in 4.0.5##

fixed a bug in the heirloomjournal displaying wrong item levels
GarrisonBuildingFrame.TownHallBox.UpgradeCostBar.CostAmountGold skinned
removed EJ_SetDifficulty hook
increased the range of EncounterJournalBossButton to 19
colored EncounterJournalInstanceSelectScrollFrameinstancename
slight changes to AutoQuest-Parts.blp
skinned autoquest popup
slight changes to the guildframe have been applied
slight changes to the interface and system menues have been applied
added AckisRecipeList support
added mOnArs_WardrobeHelper support
added LFRAdvanced support
added UI-QUESTLOG-TOPLEFT,UI-QUESTLOG-TOPRIGHT,UI-QUESTLOG-BOTLEFT,UI-QUESTLOG-BOTRIGHT

## Changes in 4.0.3##

fixed an lua error occuring when opening the mail
fixed an lua error occuring when completing a dungeon
fixed an lua error occuring when opening the collectionsjournal with arkinventory installed
minor changes have been applied to the blackmarket ui
minor changes applied to the garrison ui
the difference between learned and unlearned appearances should now be more obvious
reincluded UI-QuestLogSortTab-Left.blp
RaidFinderFrame was missing a border
HonorFrame.BonusFrame.WorldBattlesTexture is now hidden
objectivetracker.lua now fires on Player_Login. This avoids the reset of the scenario frame's skin
re-added support for classic quest log
added support for BetterArchaeologyUI
added support for CloudyTradeSkill

## Changes in Legion version ##

## Miirgui Addon ##

The miirgui addon file structure has been reviewed. All files have been rewritten to account for legion changes.
The m_fontify function has been introduced to improve readability
Miirgui_Icons has been removed. It has been integrated into the main addon.

## AchievementFrame ##

added:

miirgui_ach_ship.tga
UI-ACHIEVEMENT-SHIELDS.blp
UI-ACHIEVEMENT-SHIELDS-NOPOINTS.blp
UI-Achievement-Progressive-Shield.blp

changed:

UI-Achievement-Borders.blp
UI-Achievement-Header.blp
UI-Achievement-ComparisonHeader.blp
UI-ACHIEVEMENT-PLUSMINUS.BLP
UI-Achievement-Guild.blp

removed:

miirgui_shield.blp
UI-Achievement-Parchment-Horizontal-Desaturated.blp
UI-Achievement-Parchment-Horizontal.blp

## AdventureMap ##

added:

AdventureMap.blp

## Artifact ##

added:

ArtifactForge.blp
ArtifactsHorizontal.blp
ArtifactsVertical.blp
## Buttons ##

changed:

UI-ScrollBar-Knob.blp
UI-ScrollBar-ScrollDownButton-Disabled.blp
UI-ScrollBar-ScrollDownButton-Down.blp
UI-ScrollBar-ScrollDownButton-Up.blp
UI-ScrollBar-ScrollUpButton-Disabled.blp
UI-ScrollBar-ScrollUpButton-Down.blp
UI-ScrollBar-ScrollUpButton-Up.blp

added:

UI-ScrollBar-ScrollDownButton-Highlight.blp
UI-ScrollBar-ScrollUpButton-Highlight.blp

## Challenges ##

removed:

challenges-main.blp
challenges-besttime-bg.blp

added:

ChallengeMode.blp
ChallengeModeHud.blp

## Containerframe ##

changed:

quality.blp
bags.blp

## Common ##

added:

WhiteIconFrame.blp

help-i.blp

## Cooldown ##

added:
edge.blp

## EncounterJournal ##

added:

LootTab.blp
LootTabBackground.BLP

## FriendsFrame ##

added:

InformationIcon.blp
InformationIcon-Highlight.BLP

## Garrison ##

added:

bility1.blp
ClassHallMissionListIcons.blp
ClassHallUI.blp
complete.blp
GarrisonLandingPage.blp
OrderHallCommandBarHorizontal.blp
OrderHallTalents.blp
bility6.blp

changed:

GarrisonMissionUI2.blp
mission.blp

removed:
GarrisonCacheToast.blp

## Glues ##

changed:

UI-CHARACTERCREATE-CLASSES.blp

## LFGFrame ##

changed:

GroupFinder.blp

## LootFrame ##

changed:

LootToast.blp

## MainMenuBar ##

changed:

UI-XP-Bar.blp


## PetBattles ##

changed:

PetJournalBits.blp

removed:


beast.blp
critter.blp
dragon.blp
elemental.blp
flying.blp
humanoid.blp
magical.blp
mechanical.blp
MountJournalEmptyIcon.blp
undead.blp
water.blp

## PaperDollInfoFrame ##

added:

PaperDollInfoPart1.blp
UI-ReputationWatchBar.blp

## PVPFrame ##

added:

PvPHonorSystem.blp
PvPHonorSystemHorizontal.blp

## QuestFrame ##

added:

TalkingHeads.blp
AutoQuest.blp

changed:

ObjectiveTracker.blp
BonusObjectives.blp
QuestMapLogAtlas.blp

## Reforging ##

added:

Valor-Flare.blp

## Scenarios ##

added:

LegionInvasion.blp

changed:

ScenarioParts.blp

## TalentFrame ##

removed:

glyph-bg.blp
glyph-main.blp
glyph-side-bg.blp
glyph-side-bg.blp
spec-blue-bg.blp
spec-paper-bg.blp

changed:

TalentFrameAtlas.blp

## TargetingFrame ##

changed:

UI-CLASSES-CIRCLES.blp

## Transmogrify ##

added:

Transmogrify.blp

## VoidStorage ##

changed:

VoidStorage.blp
-------------
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.0.0
68MB
07-15-16 03:17 AM
Patch


Post A Reply Comment Options
Unread 08-24-16, 12:29 PM  
devilArt
An Aku'mai Servant
 
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AddOn Compiler - Click to view compilations

Forum posts: 37
File comments: 140
Uploads: 1
OH GOD, YOU HAVE 993139 GOLD !!!

great pack, thanks for your awesome work
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Unread 08-15-16, 11:40 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 287
Uploads: 13
@b3n9ti

That file is Tooltips/ChatBubble-Tail.blp. You can replace it with an empty .blp so it should not show up anymore. For example, you can go to Achievementframe/UI-Achievement-Borders.blp (which is an empty blp), copy that file, put it into Tooltips and rename it to ChatBubble-Tail.blp.
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Unread 08-15-16, 05:37 AM  
b3n9ti
A Kobold Labourer
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File comments: 61
Uploads: 2
Originally Posted by Miiru
...
Prat has the option to hide the speech bubble background and border ( http://i.imgur.com/zce6TNc.jpg )
but there is a little minuscule part that doesn't go away:
http://i.imgur.com/Hwiiels.jpg

any suggestions?
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Unread 08-11-16, 02:28 PM  
Zelida
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally Posted by Miiru
There were people having this kind of behaviour who resolved it by clearing their cache folder(although it might have been the new version, i eliminated an onupdate script which could have caused the problem) Dunno if that works for you. (see also: http://us.battle.net/forums/en/wow/topic/15700176945)
Tested a bit without clearing cache today and it seemed to be fixed, i should get a better testing session in tomorrow.

Edit: After a 4 hour session of testing i can with fair confidence say that your update fixed it. I appreciate the unintended fix. ^^
Last edited by Zelida : 08-12-16 at 07:33 AM.
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Unread 08-11-16, 10:44 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 126
File comments: 287
Uploads: 13
@Zelida

There were people having this kind of behaviour who resolved it by clearing their cache folder(although it might have been the new version, i eliminated an onupdate script which could have caused the problem) Dunno if that works for you. (see also: http://us.battle.net/forums/en/wow/topic/15700176945)

@kappe


Do you get these errors also with only miirgui active?
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Last edited by Miiru : 08-11-16 at 11:52 AM.
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Unread 08-11-16, 09:48 AM  
kappe
A Deviate Faerie Dragon

Forum posts: 14
File comments: 118
Uploads: 0
error on loading ui

Code:
4x miirGui\FrameXML/AlertFrames.lua:338: Usage: hooksecurefunc([table,] "function", hookfunc)
[C]: in function `hooksecurefunc'
miirGui\FrameXML/AlertFrames.lua:338: in function <miirGui\FrameXML/AlertFrames.lua:3>

Locals:
(*temporary) = <table> {
 ERR_OUT_OF_CHI = "Not enough chi"
 DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 AchievementFrameStatsBG = AchievementFrameStatsBG {
 }
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 736
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 395
 RecruitAFriendFrame = RecruitAFriendFrame {
 }
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
 }
 OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 CHAT_HEADER_SUFFIX = ": "
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
 }
 PaperDollTitlesPaneButton12BgTop = PaperDollTitlesPaneButton12BgTop {
 }
 DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 = "Hall of Blackhand"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 FCFDockOverflowButton_OnClick = <function> defined @FrameXML\FloatingChatFrame.lua:2337
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 ChatFrame6EditBoxFocusMid = ChatFrame6EditBoxFocusMid {
 }
 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
 LE_GAME_ERR_RECRUIT_A_FRIEND_FAILED = 941
 CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
 }
 LFGTeleport = <function> defined =[C]:-1
 LE_GAME_ERR_ONLY_ONE_QUIVER = 32
 SpellButton6Cooldown = SpellButton6Cooldown {
 }
 SLASH_LibQTip1 = "/qtip"
 ToggleEncounterJournal = <function> defined @FrameXML\UIParent.lua:788
 LOSS_OF_CONTROL_DISPLAY_FEAR = "Feared"
 Graphics_QualityText = Graphics_QualityText {
 }
 TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
 }
 ROGUE_COMBAT_CORE_ABILITY_4 = "Melee ability with an increased range that consumes Combo Points."
 JoinSkirmish = <function> defined =[C]:-1
 Advanced_GraphicsAPIDropDownButtonHighlightTexture = Advanced_GraphicsAPIDropDownButtonHighlightTexture {
 }
 CompactUnitFrameProfilesSaveButton = CompactUnitFrameProfilesSaveButton {
 }
 MainMenuXPBarDiv8 = MainMenuXPBarDiv8 {
 }
 LFGListSearchPanelScrollFrameButton10BottomRight = LFGListSearchPanelScrollFrameButton10BottomRight {
 }
 DMG_LCD = "DMG"
 RaidGraphics_EnvironmentalDetailSlider = RaidGraphics_EnvironmentalDetailSlider {
 }
 ChannelMemberButton10SpeakerFrameOn = ChannelMemberButton10SpeakerFrameOn {
 }
 Is64BitClient = <function> defined =[C]:-1
 SecureCmdItemParse = <function> defined @FrameXML\ChatFrame.lua:1028
 SLASH_STOPATTACK1 = "/stopattack"
 MultiCastActionButton4HotKey = MultiCastActionButton4HotKey {
 }
 CompactRaidFrameManagerDisplayFrameFilterOptionsFilterRoleTankMiddleMiddle = CompactRaidFrameManagerDisplayFrameFilterOptionsFilterRoleTankMiddleMiddle {
 }
 TutorialFrame_OnMouseDown = <function> defined @FrameXML\TutorialF
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Unread 08-11-16, 08:09 AM  
Zelida
A Kobold Labourer

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I'm having issues related to quests, and i've almost disabled every other addon to try and figure out where the issue is.

The exact problem then. Micro stutters when a quest is opened, picked up, finished or changes to reward page. Doesnt matter if its from quest log or on quest npc.
The problem is amplified the longer i go without reloading UI. It isn't noticeable at first, but gets there usually ~1hr in, and gets really annoying shortly after that.

If you have a fix in mind i'd be willing to try it, otherwise i would be happy to know what parts of the pack i could try deleting/disabling to try and fix it.

Edit: Just noticed there was a new version uploaded yesterday, trying it now >.<
Last edited by Zelida : 08-11-16 at 08:26 AM.
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Unread 08-06-16, 06:14 AM  
Miiru
A Flamescale Wyrmkin
 
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Re: Re: Re: Re: Re: ClassicQuestLog

Originally Posted by b3n9ti
I think just using the blue texture for the grey pack here would be pretty cool. (if there even is specific texture for the appearance tab, which I suddenly doubt :P) if that doesn't work... I'm stumped. .P
It's Transmogrify/Transmogrify.blp. It is also used in the transmogrify window though.
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Unread 08-06-16, 06:03 AM  
b3n9ti
A Kobold Labourer
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Re: Re: Re: Re: ClassicQuestLog

I think just using the blue texture for the grey pack here would be pretty cool. (if there even is specific texture for the appearance tab, which I suddenly doubt :P) if that doesn't work... I'm stumped. .P
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Unread 08-06-16, 05:15 AM  
Miiru
A Flamescale Wyrmkin
 
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Re: Re: Re: ClassicQuestLog

Originally Posted by b3n9ti
Originally Posted by Miiru
...
nice!

p.s.: "the difference between learned and unlearned appearances should now be more obvious"
to me it still looks like 'before'. (and yes I did delete the old version before )
http://i.imgur.com/8UlKmG1.jpg
The unlearned is desaturated?! Seemed pretty obvious to me The problem is ofcourse a bit caused by the default borders being grey. It way more noticable if they are colored like in miirgui blue
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Last edited by Miiru : 08-06-16 at 05:36 AM.
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Unread 08-06-16, 02:45 AM  
b3n9ti
A Kobold Labourer
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Re: Re: ClassicQuestLog

Originally Posted by Miiru
...
nice!

p.s.: "the difference between learned and unlearned appearances should now be more obvious"
to me it still looks like 'before'. (and yes I did delete the old version before )
http://i.imgur.com/8UlKmG1.jpg
Last edited by b3n9ti : 08-06-16 at 04:21 AM.
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Unread 08-06-16, 02:20 AM  
Miiru
A Flamescale Wyrmkin
 
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Re: ClassicQuestLog

Try adding
Lua Code:
  1. --cql code
  2. elseif _G["QuestInfoObjective"..i] and questFrame:GetName() == "ClassicQuestLog" then  
  3.     local r,g,b = _G["QuestInfoObjective"..i]:GetTextColor()
  4.     if r == 0 and g == 0 and b == 0 then
  5.         m_fontify(_G["QuestInfoObjective"..i],"grey")
  6.     elseif r >= 0.19 and r <=0.20 then
  7.         m_fontify(_G["QuestInfoObjective"..i],"green")
  8.     end
  9. --cql code
in line 148 in framexml/questframe.lua. Should look like this:pic
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Last edited by Miiru : 08-06-16 at 02:21 AM.
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Unread 08-06-16, 01:46 AM  
b3n9ti
A Kobold Labourer
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ClassicQuestLog

Originally Posted by Miiru
...
I noticed something else, with ClassicQuestLog. The objectives are super hard to read and I can't seem to change it by altering what you just described to me earlier

http://i.imgur.com/lSNX8jD.jpg
http://i.imgur.com/2CRSAZt.jpg
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Unread 08-05-16, 09:44 AM  
Miiru
A Flamescale Wyrmkin
 
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The color of those headers are controlled by the gloabel color which is definded in miirgui/core.lua in line 3. You can change this color and it will change all grey colors(granted the fontstring is skinned by miirgui) to the color you entered.

If you want to exclusivly change those headers, they are located in framexml/questframe.lua:

line 99 m_fontify(QuestInfoTitleHeader,"color")
line 100 m_fontify(QuestInfoDescriptionHeader,"color")
line 102 (QuestInfoRewardsFrame.Header,"color")
line 125(QuestMapFrameDetailsFrameRewardsFrameHeader,"color")

You can change their color by exchanging the "color" by your custom colordcode in {} for example m_fontify(QuestInfoTitleHeader,{0,1,0,1}).

The quest-objectives are located in line 139 and line 144. Same way to change the color. THis method can be used on any string which is put into the m_fontify function.
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Last edited by Miiru : 08-05-16 at 09:47 AM.
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Unread 08-05-16, 07:50 AM  
b3n9ti
A Kobold Labourer
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Originally Posted by Miiru
...
thank you!

also, is there a way of making "this" (see screenshot) more pleasant to read?

http://i.imgur.com/I9Do1P9.jpg (how it 'should' be)

but when you go to quest details:

http://i.imgur.com/f64IASI.jpg
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