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Updated: 10-08-15 07:08 AM
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Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
Updated:10-08-15 07:08 AM
Created:05-13-12 02:05 PM
Downloads:24,906
Favorites:119
MD5:
6.2.4

MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 3.2.2
by: Neza [More]





MiirGui texture Pack replaces the default World of Warcraft textures, enhancing the overall look and feel.

It covers nearly every panel in the game. There is also an optional Icon Pack.

Demonstration Video



When updating from an older version delete all files created by the MiirGui Texture Pack in your Interface folder. Then proceed to paste the content of the zip file into the folder.



If you find any bugs or missmatching graphics, please use the comment section of this page.

You will not get author-support on any other site as it is only hosted here on wowinterface.



The Store looks pretty rubbish but as long as blizzard restricts addon access to it theres not much I can do.



Copyright 2011-2016 Miiru ( http://www.wowinterface.com/forums/member.php?userid=144698 )

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

The author of this addon hereby grants you the following rights:

1. You may make modifications to this addon for private use only except
if you have been granted explicit permission by the author.

2. Do not modify the name of this addon, including the addon folders.

3. Do not embed the contents of this addon within another addon.

4. This copyright notice shall be included in all copies or substantial
portions of the Software.

All rights not explicitly addressed in this license are reserved by
the copyright holder.

## Changes in version 3.2.2 ##

## Mailframe##

Corrected quality border on received items.

## Glues ##

Slightly changed character select mouseover button

## BlackMarket ##

Fixed icon borders

Fixed 'Hot-Item' icon border

Enhanced overall look

## Dungeonjournal ##

Loot-Icons now have proper borders

The loot-table of specific bosses now has proper borders

## CharacterFrame ##

Changed quality border on Equipmentmanager-Flyout

-------------

## Changes in version 3.2.1 ##

## Shipyard ##

When you gained a ship you could not tell which quality it was because the quality coloring was overwritten. This has been reverted.

Added skinning when expanding a ship's skills

Added naval missions expiration time

## Garrison ##

GarrisonFollowerAlertFrame is fully skinned again

## Questframe ##

The available daily region pictures are now displayed correctly

## Objectivetracker ##

Skinned the 'new' objective progress bar

-------------

## Changes in version 3.2 ##

## Archeology ##

Skinned DigSiteprogressBar

## GarrisonFrame ##

Skinned Shipyard Frames

Reworked Work order start frame

## HeirloomsFrame ##

Recolored PVP Item Tag

Level 100 herilooms color corrected

## DungeonJournal ##

Skinned SuggestionFrame

Reworked some code

## Changes in version 3.1.2 ##

## Auctionhous ##

Skinned Token Frame

## Buttons ##

Added shop-button at deathknight login screen

## GarrisonFrame ##

Even better minimap-button!!

added expiration-timer for all missions

## ToyBox ##

Fixed Color resetting to default

## Changes in version 3.1.0 ##

## GarrisonFrame ##

Garrison Report Frame got a major overhaul

## LFGFrame ##

GroupFinder.blp

UI-LFG-ICON-PORTRAITROLES.blp

border added to LFGListFrame.SearchPanel

raidpanel border size now changes correctly when joining a raid-group

## FriendsFrame ##

Battlenet-HotSicon.blp

## CollectionsFrame ##

Heirloom tab skinned

Rekinned toybox

## ContainerFrame ##

reworked bags.blp

reskinned UI-BackpackBackground

## MiirGui Addon ##

recoded supported.lua file

excluded custom icon to tradeskillwindow

added better garrison minimap button

Inspect now shows player portrait instead of class icon
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.2.2
54MB
10-07-15 04:32 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
3.2.1
8MB
Neza
07-01-15 12:25 AM


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Unread 01-07-16, 08:29 AM  
blahmeister
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Re: Re: Protected spell icon

Originally Posted by Miiru
Thats because the shield texture was changed. You can try to delete Castingsbars/UI-CastingBar-Small-Shield.blp and Tooltips/Nameplate-CastBar-Shield.blp and it should revert back to the original shield graphic.
Thanks kindly!
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Unread 01-07-16, 02:47 AM  
Miiru
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Re: Protected spell icon

Originally Posted by blahmeister
Hi there, another question

I use quartz for my cast bars and when using MiirGUI, the protected spell icon (the shield) doesnt show. When a protected spell is cast, all that shows is a red border on two sides of the spell icon of the cast bar. Is this intended?
Thats because the shield texture was changed. You can try to delete Castingsbars/UI-CastingBar-Small-Shield.blp and Tooltips/Nameplate-CastBar-Shield.blp and it should revert back to the original shield graphic.
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Unread 01-06-16, 08:47 PM  
blahmeister
A Kobold Labourer

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Protected spell icon

Hi there, another question

I use quartz for my cast bars and when using MiirGUI, the protected spell icon (the shield) doesnt show. When a protected spell is cast, all that shows is a red border on two sides of the spell icon of the cast bar. Is this intended?
Last edited by blahmeister : 01-06-16 at 09:08 PM.
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Unread 01-05-16, 05:54 AM  
Miiru
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Re: Re: Re: Changing transparency/alpha

Originally Posted by blahmeister
Nothing via LUA that can be tinkered with? or are all the textures .blp/.tga?
It should actually be no problem to use FrameName:SetAlpha(x) on most frames.

For example CharacterFrame:SetAlpha(0.8) sets an alpha of .8 to the Characterframe.
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Unread 01-03-16, 02:58 PM  
blahmeister
A Kobold Labourer

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File comments: 9
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Re: Re: Changing transparency/alpha

Originally Posted by Miiru
Originally Posted by blahmeister
Hi there,

Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it.
There is no option to change the transparency.
Nothing via LUA that can be tinkered with? or are all the textures .blp/.tga?
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Unread 01-03-16, 04:17 AM  
Miiru
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Re: Changing transparency/alpha

Originally Posted by blahmeister
Hi there,

Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it.
There is no option to change the transparency.
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Unread 01-03-16, 02:42 AM  
blahmeister
A Kobold Labourer

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Changing transparency/alpha

Hi there,

Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it.
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Unread 12-09-15, 02:47 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 32
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Alright, I got that to work by tweaking it a bit. I had to get rid of the local in front of the class = and mess with the colors and such.

One last question, would you have any idea why the question marks next to my quests aren't grey but the default UI yellow?

Edit: Nevermind, found out what I did wrong. Thanks for all of your help!
Last edited by Xionyus : 12-09-15 at 05:41 PM.
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Unread 12-09-15, 12:54 AM  
Miiru
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Lua Code:
  1. local class  = select(2,UnitClass("player"))
  2.             if class == "WARLOCK" then
  3.            
  4.                 local highcolor = {1,1,1,1}
  5.                
  6.             elseif class == "WARRIOR" then
  7.            
  8.                 local highcolor = {1,1,1,1}
  9.  
  10.             elseif class == "SHAMAN" then
  11.            
  12.                 local highcolor = {1,1,1,1}
  13.  
  14.             elseif class == "ROGUE" then
  15.            
  16.                 local highcolor = {1,1,1,1}
  17.    
  18.             elseif class == "PRIEST" then
  19.            
  20.                 local highcolor = {1,1,1,1}
  21.            
  22.             elseif class == "PALADIN" then
  23.            
  24.                 highcolor  = {1,1,1,1}
  25.  
  26.             elseif class == "DRUID" then
  27.            
  28.                 local highcolor = {1,1,1,1}
  29.  
  30.             elseif class == "HUNTER" then
  31.            
  32.                 local highcolor = {1,1,1,1}
  33.  
  34.             elseif class == "MAGE" then
  35.            
  36.                 local highcolor = {1,1,1,1}
  37.  
  38.             elseif class == "DEATHKNIGHT" then
  39.            
  40.                 local highcolor = {1,1,1,1}
  41.    
  42.             elseif class == "MONK" then
  43.            
  44.                 local highcolor = {1,1,1,1}
  45.  
  46.             end

and then change block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)) to block.HeaderText:SetTextColor(unpack(highcolor)).
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Unread 12-08-15, 11:55 AM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 32
Uploads: 0
Originally Posted by Miiru
It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required:

a) Add
Lua Code:
  1. local classcolor=select(2,UnitClass("player"))
  2. local color = RAID_CLASS_COLORS[classcolor]

before
Lua Code:
  1. local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight)

Then replace

fontString:SetTextColor(unpack(miirgui.Color))
block.HeaderText:SetTextColor(unpack(miirgui.Color));

with

fontString:SetTextColor(color.r, color.g, color.b,1)
block.HeaderText:SetTextColor(color.r, color.g, color.b,1)

The problem here would be how to dynamicly change the highlight color.
As far as i am aware there is no function to 'calculate' an highlight color. So the only possibility would be to set a highlight color manually for every classcolor there is (if class = x then highlightcolor= y), or just simply disable the highlight by replacing the highlight-color wuth the class-color also.

I could provide the dry code for that, but you would have to experiment with the colors to make it look like you want it.

edit: This all in objtracker.lua of course :3
You're awesome for going out of your way to do this for me. <3

If you don't mind providing the dry code, I'm good with the colors and HTML/CSS. I'm just not very good with Blizzards API and such.
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Unread 12-08-15, 02:42 AM  
Miiru
A Flamescale Wyrmkin
 
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It's is actually pretty easy to use your classcolor as questtitle, there's only 2 steps required:

a) Add
Lua Code:
  1. local classcolor=select(2,UnitClass("player"))
  2. local color = RAID_CLASS_COLORS[classcolor]

before
Lua Code:
  1. local function miirgui_SetStringText(_,fontString, text, useFullHeight, colorStyle, useHighlight)

Then replace

fontString:SetTextColor(unpack(miirgui.Color))
block.HeaderText:SetTextColor(unpack(miirgui.Color));

with

fontString:SetTextColor(color.r, color.g, color.b,1)
block.HeaderText:SetTextColor(color.r, color.g, color.b,1)

The problem here would be how to dynamicly change the highlight color.
As far as i am aware there is no function to 'calculate' an highlight color. So the only possibility would be to set a highlight color manually for every classcolor there is (if class = x then highlightcolor= y), or just simply disable the highlight by replacing the highlight-color wuth the class-color also.

I could provide the dry code for that, but you would have to experiment with the colors to make it look like you want it.

edit: This all in objtracker.lua of course :3
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Last edited by Miiru : 12-08-15 at 02:50 AM.
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Unread 12-07-15, 02:45 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 32
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Originally Posted by Miiru
Originally Posted by Xionyus

Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
If you change the code in core.lua every grey font will be changed. If you only want the questtracker to be differently colored, you have to change it there. Which one do you want?
Quest title, sorry if I wasn't being specific.
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Unread 12-07-15, 01:43 PM  
Miiru
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Originally Posted by Xionyus

Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
If you change the code in core.lua every grey font will be changed. If you only want the questtracker to be differently colored, you have to change it there. Which one do you want?
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Last edited by Miiru : 12-07-15 at 01:43 PM.
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Unread 12-07-15, 12:48 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 32
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Originally Posted by MiRai
Originally Posted by Miiru
I assume you mean the quest title.
Go to frames/objtracker.lua.

Change line 29 fontString:SetTextColor(unpack(miirgui.Color)) to the default color the text should have.

Change line 47 block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)); to the mouseovercolor the text should have.

Change line 63 block.HeaderText:SetTextColor(unpack(miirgui.Color)); to the same color as line 29.
Yes, fantastic. Thank you.
Piggybacking off of this. Is there any way to change miirgui.Color and it's highlight in core.lua to show class color instead of a specific color? I know I could manually change it to one class color, but I play multiple toons and I was wanting it to match the rest of my UI. Thanks!

Edit: Or if it's something I need to change in objtracker.lua
Last edited by Xionyus : 12-07-15 at 12:59 PM.
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Unread 07-01-15, 12:32 AM  
Miiru
A Flamescale Wyrmkin
 
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Originally Posted by MiRai
Yes, fantastic. Thank you.
There has been a slight change to the objectivetracker.lua with version 6.2.1 so if you put the file on read-only you might want to update it manually
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