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Legion Pre-Patch (7.0.3)
Updated:07-28-16 12:54 AM
Created:05-13-12 02:05 PM
Downloads:25,988
Favorites:124
MD5:
7.0.3

MiirGui Texture Pack [Grey]  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 4.0.3
by: Neza [More]



MiirGui Texture Pack is a texture replacement mod that replaces the default user interface.
There is a optional Icon Pack.



When updating from an older version delete all files created by the MiirGui Texture Pack in
your Interface folder.
Then proceed to paste the content of the zip file into the interface folder.
It should look like this.



If you find any bugs or missmatching graphics, please use the comment section of this page.



The Store looks pretty rubbish because addon access is restricted.



Copyright 2011-2016 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in 4.0.3##

fixed an lua error occuring when opening the mail
fixed an lua error occuring when completing a dungeon
fixed an lua error occuring when opening the collectionsjournal with arkinventory installed
minor changes have been applied to the blackmarket ui
minor changes applied to the garrison ui
the difference between learned and unlearned appearances should now be more obvious
reincluded UI-QuestLogSortTab-Left.blp
RaidFinderFrame was missing a border
HonorFrame.BonusFrame.WorldBattlesTexture is now hidden
objectivetracker.lua now fires on Player_Login. This avoids the reset of the scenario frame's skin
re-added support for classic quest log
added support for BetterArchaeologyUI
added support for CloudyTradeSkill


## Changes in Legion version ##

## Miirgui Addon ##

The miirgui addon file structure has been reviewed. All files have been rewritten to account for legion changes.

The m_fontify function has been introduced to improve readability

Miirgui_Icons has been removed. It has been integrated into the main addon.

## AchievementFrame ##

added:

miirgui_ach_ship.tga
UI-ACHIEVEMENT-SHIELDS.blp
UI-ACHIEVEMENT-SHIELDS-NOPOINTS.blp
UI-Achievement-Progressive-Shield.blp

changed:

UI-Achievement-Borders.blp
UI-Achievement-Header.blp
UI-Achievement-ComparisonHeader.blp
UI-ACHIEVEMENT-PLUSMINUS.BLP
UI-Achievement-Guild.blp

removed:

miirgui_shield.blp
UI-Achievement-Parchment-Horizontal-Desaturated.blp
UI-Achievement-Parchment-Horizontal.blp

## AdventureMap ##

added:

AdventureMap.blp

## Artifact ##

added:

ArtifactForge.blp
ArtifactsHorizontal.blp
ArtifactsVertical.blp
## Buttons ##

changed:

UI-ScrollBar-Knob.blp
UI-ScrollBar-ScrollDownButton-Disabled.blp
UI-ScrollBar-ScrollDownButton-Down.blp
UI-ScrollBar-ScrollDownButton-Up.blp
UI-ScrollBar-ScrollUpButton-Disabled.blp
UI-ScrollBar-ScrollUpButton-Down.blp
UI-ScrollBar-ScrollUpButton-Up.blp

added:

UI-ScrollBar-ScrollDownButton-Highlight.blp
UI-ScrollBar-ScrollUpButton-Highlight.blp

## Challenges ##

removed:

challenges-main.blp
challenges-besttime-bg.blp

added:

ChallengeMode.blp
ChallengeModeHud.blp

## Containerframe ##

changed:

quality.blp
bags.blp

## Common ##

added:

WhiteIconFrame.blp

help-i.blp

## Cooldown ##

added:
edge.blp

## EncounterJournal ##

added:

LootTab.blp
LootTabBackground.BLP

## FriendsFrame ##

added:

InformationIcon.blp
InformationIcon-Highlight.BLP

## Garrison ##

added:

bility1.blp
ClassHallMissionListIcons.blp
ClassHallUI.blp
complete.blp
GarrisonLandingPage.blp
OrderHallCommandBarHorizontal.blp
OrderHallTalents.blp
bility6.blp

changed:

GarrisonMissionUI2.blp
mission.blp

removed:
GarrisonCacheToast.blp

## Glues ##

changed:

UI-CHARACTERCREATE-CLASSES.blp

## LFGFrame ##

changed:

GroupFinder.blp

## LootFrame ##

changed:

LootToast.blp

## MainMenuBar ##

changed:

UI-XP-Bar.blp


## PetBattles ##

changed:

PetJournalBits.blp

removed:


beast.blp
critter.blp
dragon.blp
elemental.blp
flying.blp
humanoid.blp
magical.blp
mechanical.blp
MountJournalEmptyIcon.blp
undead.blp
water.blp

## PaperDollInfoFrame ##

added:

PaperDollInfoPart1.blp
UI-ReputationWatchBar.blp

## PVPFrame ##

added:

PvPHonorSystem.blp
PvPHonorSystemHorizontal.blp

## QuestFrame ##

added:

TalkingHeads.blp
AutoQuest.blp

changed:

ObjectiveTracker.blp
BonusObjectives.blp
QuestMapLogAtlas.blp

## Reforging ##

added:

Valor-Flare.blp

## Scenarios ##

added:

LegionInvasion.blp

changed:

ScenarioParts.blp

## TalentFrame ##

removed:

glyph-bg.blp
glyph-main.blp
glyph-side-bg.blp
glyph-side-bg.blp
spec-blue-bg.blp
spec-paper-bg.blp

changed:

TalentFrameAtlas.blp

## TargetingFrame ##

changed:

UI-CLASSES-CIRCLES.blp

## Transmogrify ##

added:

Transmogrify.blp

## VoidStorage ##

changed:

VoidStorage.blp
-------------
Optional Files (1)
File Name
Version
Size
Author
Date
Type
4.0.0
68MB
07-15-16 03:17 AM
Patch


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Unread 07-27-16, 10:56 AM  
b3n9ti
A Kobold Labourer
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Forum posts: 0
File comments: 51
Uploads: 2
Re: Support

Originally Posted by Miiru
...
cool, looking fwd to it! (fixed the link)


also noticed something off with: LFRAdvanced
http://wow.curseforge.com/addons/lfradvanced/
http://i.imgur.com/4LUP0BS.jpg
Last edited by b3n9ti : 07-28-16 at 12:45 AM.
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Unread 07-26-16, 11:38 PM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 125
File comments: 266
Uploads: 13
Support

Originally Posted by b3n9ti
I would love support for: http://wow.curseforge.com/addons/cloudy-trade-skill/
http://i.imgur.com/anrVg5m.jpg

and also, same author: http://wow.curseforge.com/addons/cloudy-tooltip-mod/
http://i.imgur.com/PsGK425.jpg

and, in the appearance tab, the difference between what one has already collected / hasn't is too damn subtle XDD

http://i.imgur.com/NeRjKKU.jpg

keep up the good work!
I will look into those 2 addons and see what i can do. The too subtle difference caught my eye already and will be fixed in the next version. It'll be a lot clearer then.

edit: Something must be wrong with your links. The link to the first addon corresponds to the second screenshot, but what addon is causing the archaeologyframe errors?
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Last edited by Miiru : 07-27-16 at 12:24 AM.
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Unread 07-26-16, 01:39 PM  
b3n9ti
A Kobold Labourer
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Forum posts: 0
File comments: 51
Uploads: 2
I would love support for: http://wow.curseforge.com/addons/cloudy-trade-skill/
http://i.imgur.com/anrVg5m.jpg

and also http://wow.curseforge.com/addons/better-archaeology-ui/
http://i.imgur.com/PsGK425.jpg




and, in the appearance tab, the difference between what one has already collected / hasn't is too damn subtle XDD

http://i.imgur.com/NeRjKKU.jpg


keep up the good work!
Last edited by b3n9ti : 07-27-16 at 10:55 AM.
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Unread 07-25-16, 01:28 AM  
Miiru
A Flamescale Wyrmkin
 
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Forum posts: 125
File comments: 266
Uploads: 13
Originally Posted by frost231
Hi, i love this mod, but i have little problem with him.
I use addon Classic Quest logs, and after update MiirGui it looks like this, how can i fix it?
Hello. I will reinclude the support for ClassicQuestLog in the next update.
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Unread 07-24-16, 08:46 AM  
frost231
A Kobold Labourer

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Hi, i love this mod, but i have little problem with him.
I use addon Classic Quest logs, and after update MiirGui it looks like this, how can i fix it?
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Unread 07-19-16, 03:04 AM  
Miiru
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A heads up concerning version 4

As you can read in the changelog, many files have been removed from miirgui. You may wonder why. Well most of them are not needed anymore. Some may also be some leftovers from previous expansions (reforging etc).

In order to get the best experience using miirgui and other addons which use default texture files, it is very important to delete all old miirgui files first since it isnt possible for the addon itself to remove unneeded files.

Concerning people that did changes to .lua files: Since the whole file layout has been revamped and some functions added (like m_fontiy which should be a big impovement for non european wow clients), it would be the best option to do a backup copy of your changes and try to recreated them within the new miirgui files. I will provide assistance if needed.
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Unread 01-07-16, 08:29 AM  
blahmeister
A Kobold Labourer

Forum posts: 1
File comments: 9
Uploads: 0
Re: Re: Protected spell icon

Originally Posted by Miiru
Thats because the shield texture was changed. You can try to delete Castingsbars/UI-CastingBar-Small-Shield.blp and Tooltips/Nameplate-CastBar-Shield.blp and it should revert back to the original shield graphic.
Thanks kindly!
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Unread 01-07-16, 02:47 AM  
Miiru
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Re: Protected spell icon

Originally Posted by blahmeister
Hi there, another question

I use quartz for my cast bars and when using MiirGUI, the protected spell icon (the shield) doesnt show. When a protected spell is cast, all that shows is a red border on two sides of the spell icon of the cast bar. Is this intended?
Thats because the shield texture was changed. You can try to delete Castingsbars/UI-CastingBar-Small-Shield.blp and Tooltips/Nameplate-CastBar-Shield.blp and it should revert back to the original shield graphic.
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Unread 01-06-16, 08:47 PM  
blahmeister
A Kobold Labourer

Forum posts: 1
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Protected spell icon

Hi there, another question

I use quartz for my cast bars and when using MiirGUI, the protected spell icon (the shield) doesnt show. When a protected spell is cast, all that shows is a red border on two sides of the spell icon of the cast bar. Is this intended?
Last edited by blahmeister : 01-06-16 at 09:08 PM.
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Unread 01-05-16, 05:54 AM  
Miiru
A Flamescale Wyrmkin
 
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Re: Re: Re: Changing transparency/alpha

Originally Posted by blahmeister
Nothing via LUA that can be tinkered with? or are all the textures .blp/.tga?
It should actually be no problem to use FrameName:SetAlpha(x) on most frames.

For example CharacterFrame:SetAlpha(0.8) sets an alpha of .8 to the Characterframe.
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Unread 01-03-16, 02:58 PM  
blahmeister
A Kobold Labourer

Forum posts: 1
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Re: Re: Changing transparency/alpha

Originally Posted by Miiru
Originally Posted by blahmeister
Hi there,

Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it.
There is no option to change the transparency.
Nothing via LUA that can be tinkered with? or are all the textures .blp/.tga?
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Unread 01-03-16, 04:17 AM  
Miiru
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Re: Changing transparency/alpha

Originally Posted by blahmeister
Hi there,

Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it.
There is no option to change the transparency.
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Unread 01-03-16, 02:42 AM  
blahmeister
A Kobold Labourer

Forum posts: 1
File comments: 9
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Changing transparency/alpha

Hi there,

Just curious if its possible to change the transparency / alpha. I didn't see anything in the comments, but I may have missed it.
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Unread 12-09-15, 02:47 PM  
Xionyus
A Deviate Faerie Dragon

Forum posts: 13
File comments: 37
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Alright, I got that to work by tweaking it a bit. I had to get rid of the local in front of the class = and mess with the colors and such.

One last question, would you have any idea why the question marks next to my quests aren't grey but the default UI yellow?

Edit: Nevermind, found out what I did wrong. Thanks for all of your help!
Last edited by Xionyus : 12-09-15 at 05:41 PM.
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Unread 12-09-15, 12:54 AM  
Miiru
A Flamescale Wyrmkin
 
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Lua Code:
  1. local class  = select(2,UnitClass("player"))
  2.             if class == "WARLOCK" then
  3.            
  4.                 local highcolor = {1,1,1,1}
  5.                
  6.             elseif class == "WARRIOR" then
  7.            
  8.                 local highcolor = {1,1,1,1}
  9.  
  10.             elseif class == "SHAMAN" then
  11.            
  12.                 local highcolor = {1,1,1,1}
  13.  
  14.             elseif class == "ROGUE" then
  15.            
  16.                 local highcolor = {1,1,1,1}
  17.    
  18.             elseif class == "PRIEST" then
  19.            
  20.                 local highcolor = {1,1,1,1}
  21.            
  22.             elseif class == "PALADIN" then
  23.            
  24.                 highcolor  = {1,1,1,1}
  25.  
  26.             elseif class == "DRUID" then
  27.            
  28.                 local highcolor = {1,1,1,1}
  29.  
  30.             elseif class == "HUNTER" then
  31.            
  32.                 local highcolor = {1,1,1,1}
  33.  
  34.             elseif class == "MAGE" then
  35.            
  36.                 local highcolor = {1,1,1,1}
  37.  
  38.             elseif class == "DEATHKNIGHT" then
  39.            
  40.                 local highcolor = {1,1,1,1}
  41.    
  42.             elseif class == "MONK" then
  43.            
  44.                 local highcolor = {1,1,1,1}
  45.  
  46.             end

and then change block.HeaderText:SetTextColor(unpack(miirgui.Color.Highlight)) to block.HeaderText:SetTextColor(unpack(highcolor)).
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