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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-01-14 02:45 PM
Created:07-19-12 07:54 AM
Downloads:8,071
Favorites:40
MD5:
6.0.3

oUF Drk Fanupdate  Popular! (More than 5000 hits)

Version: r20a
by: myno [More]

oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found on my github.

Known Issues
- Combo Points might show wrong values when not having a target

Features
- Supported Unitframes:

  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.

Latest version can always be found on github

r20
- Fix Monk Chi now going up to 6
- Druid Germination Tag
- Some Highmaul Raid Debuffs

r19
- Warlocks always have 4 Embers now
- Fix raid frames not showing when in hide-when-solo mode

r18
- Fixed/Added Resto Druid tags
- Adjusted Eclipse Bar to new system
- Combo Points are now on the player
- Fixed Priest Shadow Orbs

r17
- Fixed castbar channeling spells missing error

r16
- Use Blizzad right click menu
- Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)

r15
- Fixed Affliction Warlocks now always having 4 Soul Shards
- Fixed castbar error while in a vehicle
- Temporary fix for boss frames
- Tag optimization

r14
- Added Throne of Thunder raid debuffs
- Fixed tooltips on raid frames not showing
- Fixed wrong frame levels for target energy text and portrait background
- Fixed raid mark on focus, targettarget etc.
- Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
- code cleanup

r13
- Fixed SPELL_POWER_CHI
- Added combat icon for target frame (thanks Phanx)

r12
- Added 5th boss bar
- Fixed Wind Step spell id

r11
- Added option to disable right click menu on raid frames

r10
- Fixed debuff desaturation if not own debuff on target frame
- Added scaleable frames (see cfg.lua)
- Fixed party not showing when cfg.raidShowSolo is set to false
- Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
- Improved AltPowerBar
- Added DeathBarrier DK indicator

r9
- Fixed class bars to work with oUF-1.5.13-316

r8
- Fixed HealPrediction in raid frames
- Fixed dispellable debuffs in raid frames not showing up for non-english localizations
- Added threat indicator in raid frames
- Added role icons on mouseover in raid frames (see config)
- Target cast bar can now be made seperate as well (see config)
- Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
- Fixed raidDebuffs for classes that can't dispell
- Added horizontal raid frame orientation (see config)
- Changed Energy Text position

r6
- Improved Warlock and Monk Class Bar
- Fixed Warrior raid frame indicator error

r5
- Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
- Added Warlock Spec Bars from tukz
- Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
- Some more tweaks and fixes mainly for the Raid Frames

r3
- Removed debug code

r2
- Added Raidframes (not finished)
- Added raidDebuff and AuraWatch for Raidframes
- Minor tweaks and changes

r1
- Initial release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
r20
117kB
myno
12-01-14 04:32 AM


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Unread Yesterday, 05:33 AM  
Bloomy
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Boss Frames

Can i disable other ppl debuff in the boss frames? Also can i adjust the size of the debuffs?
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Unread 12-10-14, 10:09 PM  
Helushune
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Sorry I'm a pain and these are both incredibly minor issues. Shadow priests get Enhanced Shadow Orbs in WoD, which makes the power bar extend beyond its intended boundaries.



I'm also having a problem with the runes not refreshing when they come off of being death runes while out of combat but also sometimes while in combat. I'm still working on a solid repro for that one though.
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Unread 12-07-14, 06:48 AM  
myno
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Originally Posted by jbbuena
First off, thank you for this aesthetically-pleasing overhaul to the unitframes! I'm really liking it !

I would like to know, however, if there is any way to get rid of the raid frames as I use a certain configuration on Grid that have served me over the many years that I find hard to part with. I don't know anything about coding LUA so if there's any way at all you can help, I would greatly appreciate it!
Glad you like it!
You can hide the raid frames by editing the config file. Open cfg.lua inside the addon folder with a text editor and look for this line:

Code:
    cfg.showRaid = true -- show raid frames
Change true to false and the raid frames will no longer show up.
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Unread 12-06-14, 09:27 PM  
jbbuena
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First off, thank you for this aesthetically-pleasing overhaul to the unitframes! I'm really liking it !

I would like to know, however, if there is any way to get rid of the raid frames as I use a certain configuration on Grid that have served me over the many years that I find hard to part with. I don't know anything about coding LUA so if there's any way at all you can help, I would greatly appreciate it!
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Unread 12-01-14, 06:07 PM  
Helushune
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Originally Posted by myno
Originally Posted by Helushune
Sorry to be such a bother. I saw r20 with the fixed monk changes and gave it a shot. The errors are now gone (horray!) but the current chi count is not rendered on the player frame if the possible maximum is 6. I tested it with 5 and 4 as brewmaster, windwalker, and mistweaver and those all render correctly so it's just windwalker with its possible 6 chi that's being the problem.
Couldn't test my changes because I don't have a monk with Empowered Chi. Will give it another shot, sorry. :/

edit: Hopefully fixed now!
Not a problem; glad I can help out. Everything works perfect again. Thank you.
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Unread 12-01-14, 02:00 PM  
myno
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Originally Posted by Helushune
Sorry to be such a bother. I saw r20 with the fixed monk changes and gave it a shot. The errors are now gone (horray!) but the current chi count is not rendered on the player frame if the possible maximum is 6. I tested it with 5 and 4 as brewmaster, windwalker, and mistweaver and those all render correctly so it's just windwalker with its possible 6 chi that's being the problem.
Couldn't test my changes because I don't have a monk with Empowered Chi. Will give it another shot, sorry. :/

edit: Hopefully fixed now!
Last edited by myno : 12-01-14 at 02:48 PM.
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Unread 12-01-14, 01:00 PM  
Helushune
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Sorry to be such a bother. I saw r20 with the fixed monk changes and gave it a shot. The errors are now gone (horray!) but the current chi count is not rendered on the player frame if the possible maximum is 6. I tested it with 5 and 4 as brewmaster, windwalker, and mistweaver and those all render correctly so it's just windwalker with its possible 6 chi that's being the problem.
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Unread 11-30-14, 01:35 PM  
Helushune
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windwalker monk bug

Hi. Thanks so much for keeping this layout updated. I'm getting the following error when attempting to use this layout on my Windwalker monk:

...rface\AddOns\oUF_Drk\elements\oUF_MonkHarmonyBar.lua:46: attempt to index field '?' (a nil value)

...rface\AddOns\oUF_Drk\elements\oUF_MonkHarmonyBar.lua:46: in function <...rface\AddOns\oUF_Drk\elements\oUF_MonkHarmonyBar.lua:19>
(tail call): ?
Interface\AddOns\oUF\ouf-1.6.8.lua:158: in function <Interface\AddOns\oUF\ouf.lua:149>
(tail call): ?

(*temporary) = "PLAYER_ENTERING_WORLD"
(*temporary) = "PLAYER_ENTERING_WORLD"
(*temporary) = <function> defined =[C]:-1
This error is also spammed:
(*temporary) = "UNIT_POWER"
(*temporary) = "player"
(*temporary) = "CHI"
(*temporary) = "UNIT_POWER"
(*temporary) = "player"
(*temporary) = "CHI"
(*temporary) = <function> defined =[C]:-1


...rface\AddOns\oUF_Drk\elements\oUF_MonkHarmonyBar.lua:46: attempt to index field '?' (a nil value)

...rface\AddOns\oUF_Drk\elements\oUF_MonkHarmonyBar.lua:46: in function <...rface\AddOns\oUF_Drk\elements\oUF_MonkHarmonyBar.lua:19>
(tail call): ?
(tail call): ?

(*temporary) = "UNIT_POWER"
(*temporary) = "player"
(*temporary) = "CHI"
(*temporary) = "UNIT_POWER"(*temporary) = "player"
(*temporary) = "CHI"
(*temporary) = <function> defined =[C]:-1
After looking around on other oUF layout comments sections, I think this is caused by Empowered Chi (possibly in combination with having ascension for having 6 total chi instead of the normal 5 maximum). Everything is fine when I'm using Brewmaster.
Last edited by Helushune : 11-30-14 at 05:29 PM.
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Unread 11-20-14, 05:58 AM  
Ruven
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Would be great if it could track the second version of Rejuvenation from the lvl100 talent Germination, for resto druids.
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Unread 10-30-14, 12:51 AM  
fremion
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raid frames in battlegrounds

Thank you myno for supporting this amazing addon

In future builds, could you please add an option to enable raid frames for battlegrounds without enabling it for "even when solo" play?

Best regards
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Unread 10-29-14, 08:59 AM  
Psylopathe
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re


I did as you said
and its work well. my UI is complete, thanks to you.
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Unread 10-29-14, 07:28 AM  
myno
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Originally Posted by Psylopathe
Hi

I want to remove the 3D portrait unit.
I have delet the "portraits.lua" in "elements" of "ouf"
the 3D portrait is gone but i have a black framework in the place if the portait and the default castbar of ouf dkr.(i have remove the castbar to)
How do i remove the black framework to just have life and resource?

ty and sorry for my bad english.

First of all, do not just delete files from AddOns, as this will cause unexpected behavior or errors. Restore the file from oUF or get a fresh copy.

To remove the portraits open core.lua and remove the following lines:
Line 30, Line 34 and Line 85.
Then open the file cfg.lua and change the values in Line 43 and 49 from true to false. You can also edit the position and height/width of the castbars there.

Keep in mind that castbar and experience bar are depending on the portrait. Disabling the portrait means you can only have the seperate castbar and you can't activate the experience bar without rewriting some more code.
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Unread 10-28-14, 07:49 AM  
Psylopathe
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Hi

I want to remove the 3D portrait unit.
I have delet the "portraits.lua" in "elements" of "ouf"
the 3D portrait is gone but i have a black framework in the place if the portait and the default castbar of ouf dkr.(i have remove the castbar to)
How do i remove the black framework to just have life and resource?

ty and sorry for my bad english.
Last edited by Psylopathe : 10-28-14 at 07:53 AM.
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Unread 10-26-14, 07:47 AM  
myno
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Re: question

Originally Posted by pastorabsher
on the target bar it lists the level and name of the target. I was wondering how to do the same to the player bar. I can't seem to find the string in core or cfg.
Check lib.lua Line 135 for the player tags, target tags are in line 137 for reference. You can build something like
Code:
"[drk:level] [drk:color][name][drk:afkdnd] | [my:power]"
for the player.


@Elegant
Changes for warlock embers are on github. I don't play a warlock so if you experience any issues let me know!
Last edited by myno : 10-26-14 at 11:47 AM.
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Unread 10-26-14, 06:52 AM  
pastorabsher
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question

on the target bar it lists the level and name of the target. I was wondering how to do the same to the player bar. I can't seem to find the string in core or cfg.
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