Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(117 Kb)
Download
Updated: 10-20-14 03:09 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-20-14 03:09 PM
Created:07-19-12 07:54 AM
Downloads:7,256
Favorites:35
MD5:
6.0.2
oUF Drk Fanupdate  Updated this week!  Popular! (More than 5000 hits)
Version: r18
by: myno [More]
oUF_Drk Fanupdate

This layout needs oUF 1.6 or higher to work. Get it here: http://www.wowinterface.com/downloads/info9994-oUF.html.

If you have questions or encounter any bugs/problems feel free to post them in the comment section.
The latest version of this layout can always be found on my github.

Known Issues
- Combo Points show wrong values when not having a target

Features
- Supported Unitframes:
  • Player
  • Target
  • TargetOfTarget
  • Focus
  • FocusTarget
  • Pet
  • Bossframes
  • Raid
- Castbar on Player, Target, TargetOfTarget, Focus, FocusTarget and Bossframes
- Buff and Debuffs for Player, Target, TargetOfTarget, Focus and Bossframes (customizable)
- Class Bars (Holy Power, Runes, Combo Points, Balance Power Bar, Chi, Shadow Orbs, Warlock Energy)
- Raid Frames with Raid Debuffs and Indicators for certain buffs (mainly for healers)

Config
You are able to do some basic config (position, enabling stuff etc.) in the cfg.lua.

Plugin Support
- oUF_Smooth Update
- oUF_Experience

Credits
- Haste for making oUF.
- Drakull for originally creating this layout.
- A lot of other oUF layout authors like Phanx, Freebaser and zork.
Latest version can always be found on github

r18
-Fixed/Added Resto Druid tags
-Adjusted Eclipse Bar to new system
-Combo Points are now on the player
-Fixed Priest Shadow Orbs

r17
-Fixed castbar channeling spells missing error
-toc bump

r16
-Use Blizzad right click menu
-Siege of Orgrimmar raid debuffs (Paragons, Garrosh and some others missing)
-toc bump

r15
-Fixed Affliction Warlocks now always having 4 Soul Shards
-Fixed castbar error while in a vehicle
-Temporary fix for boss frames
-Tag optimization

r14
-Added Throne of Thunder raid debuffs
-Fixed tooltips on raid frames not showing
-Fixed wrong frame levels for target energy text and portrait background
-Fixed raid mark on focus, targettarget etc.
-Fixed raid frame debuff duration not refreshing (cd spiral from OmniCC)
-code cleanup
-toc bump

r13
-Fixed SPELL_POWER_CHI
-Added combat icon for target frame (thanks Phanx)

r12
-Added 5th boss bar
-Fixed Wind Step spell id

r11
-Added option to disable right click menu on raid frames

r10
-Fixed debuff desaturation if not own debuff on target frame
-Added scaleable frames (see cfg.lua)
-Fixed party not showing when cfg.raidShowSolo is set to false
-Added Spiral CD count to raid frame debuffs (needs OmniCC or tullaCooldownCount)
-Improved AltPowerBar
-Added DeathBarrier DK indicator

r9
-Fixed class bars to work with oUF-1.5.13-316

r8
-Fixed HealPrediction in raid frames
-Fixed dispellable debuffs in raid frames not showing up for non-english localizations
-Added threat indicator in raid frames
-Added role icons on mouseover in raid frames (see config)
-Target cast bar can now be made seperate as well (see config)
-Changed raidDebuffs to work with spellIDs for better differentiation between debuffs with the same name (e.g. Yor'sahj's Deep Corruption was only showing the debuff with no stacks)

r7
-Fixed raidDebuffs for classes that can't dispell
-Added horizontal raid frame orientation (see config)
-Changed Energy Text position

r6
-Improved Warlock and Monk Class Bar
-Fixed Warrior raid frame indicator error

r5
-Removed AuraWatch, added Raid Frame Indicators for buffs etc. (for example Riptide and Earth Shield for Shaman)
-Added Warlock Spec Bars from tukz
-Shuffled around stuff in the Raid Frames, think I'm kind of okay with how they are looking now

r4
-Some more tweaks and fixes mainly for the Raid Frames

r3
-Removed debug code

r2
-Added Raidframes (not finished)
-Added raidDebuff and AuraWatch for Raidframes
-Minor tweaks and changes

r1
-Initial release
Optional Files (0)


Post A Reply Comment Options
Unread Yesterday, 07:55 PM  
Elegant
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Re: Re: Priest issue

In castbars Astral Storm should be added for channel ticks.

Code:
[GetSpellInfo(106996)] = 9, -- Astral Storm
Similarly with the new priest talents Mind Flay can turn into Insanity.

Code:
[GetSpellInfo(129197)] = 3, -- insanity
Elegant is offline Report comment to moderator  
Reply With Quote
Unread 10-19-14, 04:26 AM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 87
Uploads: 4
Re: Priest issue

Originally Posted by solothedrunk
the addon works again for Priests
Already fixed the shadow priest issue in the github version, just did not have the time yet to upload it to wowinterface.
Last edited by myno : 10-19-14 at 06:11 AM.
myno is offline Report comment to moderator  
Reply With Quote
Unread 10-18-14, 12:27 PM  
sandalphon
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: Priest issue

Originally Posted by solothedrunk
If you go into cfg.lua and change this line from true to false:

cfg.showShadoworbsbar = false -- show Shadow Priest Shadow Orbs bar

the addon works again for Priests
done and thanks, keep up ur good work is really apreciate
sandalphon is offline Report comment to moderator  
Reply With Quote
Unread 10-18-14, 10:01 AM  
solothedrunk
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 2
Uploads: 1
Priest issue

If you go into cfg.lua and change this line from true to false:

cfg.showShadoworbsbar = false -- show Shadow Priest Shadow Orbs bar

the addon works again for Priests
solothedrunk is offline Report comment to moderator  
Reply With Quote
Unread 10-17-14, 05:47 AM  
Ruven
A Kobold Labourer
 
Ruven's Avatar

Forum posts: 0
File comments: 31
Uploads: 0
Lifebloom isn't showing up in the raid frames, only Rejuvenation. Would also like to know how to add Wild Growth tracking since it's just a big heal increase for druids now.
Ruven is offline Report comment to moderator  
Reply With Quote
Unread 10-16-14, 04:12 PM  
Helln_HiHeels
A Deviate Faerie Dragon

Forum posts: 11
File comments: 30
Uploads: 0
Talking simply to say Thank You !

Thank you for all your time and efforts to keep this layout updated for us. I just wanted to say how much it's appreciated.
Helln_HiHeels is offline Report comment to moderator  
Reply With Quote
Unread 10-16-14, 11:23 AM  
sandalphon
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
great work i dint have problem til now

my priest is getting a lua error, all the other work flawless no idea why she is getting this error even if i disable all other addons

Lua Code:
  1. 10x oUF_Drk\elements\oUF_ShadowOrbs.lua:59: 'for' limit must be a number
  2. oUF_Drk\elements\oUF_ShadowOrbs.lua:59: in function `enable'
  3. oUF\ouf-1.6.6.lua:99: in function `EnableElement'
  4. oUF\ouf-1.6.6.lua:269: in function <oUF\ouf.lua:192>
  5. (tail call): ?
  6. oUF\ouf-1.6.6.lua:552: in function `Spawn'
  7. oUF_Drk\core.lua:356: in function `func'
  8. oUF\factory.lua:20: in function <oUF\factory.lua:16>
  9. (tail call): ?
  10.  
  11. Locals:
  12. self = oUF_drkGlobalPlayer {
  13.  0 = <userdata>
  14.  UNIT_PORTRAIT_UPDATE = <function> defined @oUF\elements\portraits.lua:75
  15.  Portrait = <unnamed> {
  16.  }
  17.  UNIT_POWER = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:41
  18.  __tags = <table> {
  19.  }
  20.  UNIT_ENTERED_VEHICLE = <function> defined @oUF\ouf.lua:38
  21.  mystyle = "player"
  22.  unit = "player"
  23.  Resting = <unnamed> {
  24.  }
  25.  Assistant = <unnamed> {
  26.  }
  27.  RaidIcon = <unnamed> {
  28.  }
  29.  UNIT_CONNECTION = <function> defined @oUF\elements\portraits.lua:75
  30.  PvP = <unnamed> {
  31.  }
  32.  __elements = <table> {
  33.  }
  34.  Health = <unnamed> {
  35.  }
  36.  LFDRole = <unnamed> {
  37.  }
  38.  PLAYER_SPECIALIZATION_CHANGED = <function> defined @oUF_Drk\cfg.lua:298
  39.  PriestShadowOrbs = <unnamed> {
  40.  }
  41.  Power = <unnamed> {
  42.  }
  43.  UNIT_DISPLAYPOWER = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:41
  44.  HealPrediction = <table> {
  45.  }
  46.  MasterLooter = <unnamed> {
  47.  }
  48.  PLAYER_TALENT_UPDATE = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:32
  49.  Leader = <unnamed> {
  50.  }
  51.  style = "drkGlobal"
  52.  menu = <function> defined @oUF_Drk\lib.lua:51
  53.  Highlight = <unnamed> {
  54.  }
  55.  PLAYER_ENTERING_WORLD = <function> defined @oUF\ouf.lua:149
  56.  Combat = <unnamed> {
  57.  }
  58.  UNIT_EXITED_VEHICLE = <function> defined @oUF\ouf.lua:38
  59.  UNIT_MODEL_CHANGED = <function> defined @oUF\elements\portraits.lua:75
  60. }
  61. name = "PriestShadowOrbs"
  62. unit = "player"
  63. element = <table> {
  64.  enable = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:49
  65.  update = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:41
  66.  disable = <function> defined @oUF_Drk\elements\oUF_ShadowOrbs.lua:71
  67. }
  68. argcheck = <function> defined @oUF\private.lua:4
  69. elements = <table> {
  70.  Totems = <table> {
  71.  }
  72.  Portrait = <table> {
  73.  }
  74.  ReadyCheck = <table> {
  75.  }
  76.  Range = <table> {
  77.  }
  78.  DrkIndicators = <table> {
  79.  }
  80.  PriestShadowOrbs = <table> {
  81.  }
  82.  Resting = <table> {
  83.  }
  84.  Combat = <table> {
  85.  }
  86.  Aura = <table> {
  87.  }
  88.  PhaseIcon = <table> {
  89.  }
  90.  PvP = <table> {
  91.  }
  92.  raidDebuffs = <table> {
  93.  }
  94.  Stagger = <table> {
  95.  }
  96.  LFDRole = <table> {
  97.  }
  98.  Threat = <table> {
  99.  }
  100.  Leader = <table> {
  101.  }
  102.  Castbar = <table> {
  103.  }
  104.  ResurrectIcon = <table> {
  105.  }
  106.  HealPrediction = <table> {
  107.  }
  108.  AltPowerBar = <table> {
  109.  }
  110.  QuestIcon = <table> {
  111.  }
  112.  CPoints = <table> {
  113.  }
  114.  DrkCPoints = <table> {
  115.  }
  116.  Health = <table> {
  117.  }
  118.  Power = <table> {
  119.  }
  120.  Assistant = <table> {
  121.  }
  122.  MasterLooter = <table> {
  123.  }
  124.  ClassIcons = <table> {
  125.  }
  126.  RaidIcon = <table> {
  127.  }
  128. }
  129. activeElements = <table> {
  130.  (null) = <table> {
  131.  }
  132. }
sandalphon is offline Report comment to moderator  
Reply With Quote
Unread 09-28-14, 11:27 AM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 87
Uploads: 4
Originally Posted by Taotao
Anyway to have role icons show at all times as opposed to mouseover on raid frames? I've looked through the lua and couldn't find an option for it.
No easy config unfortunately.
You need to edit lib.lua and change Line 342 to f.LFDRole:SetAlpha(1)
and delete Line 1382 and Line 1391-1393.
myno is offline Report comment to moderator  
Reply With Quote
Unread 09-25-14, 02:29 PM  
Taotao
A Kobold Labourer
 
Taotao's Avatar

Forum posts: 0
File comments: 65
Uploads: 0
Anyway to have role icons show at all times as opposed to mouseover on raid frames? I've looked through the lua and couldn't find an option for it.
Last edited by Taotao : 09-25-14 at 02:33 PM.
Taotao is offline Report comment to moderator  
Reply With Quote
Unread 05-30-14, 12:08 AM  
Farlo
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Is there any chance you can upload the other addons you're using and your WTF folder? I'm really loving your whole UI. Thanks!
Farlo is offline Report comment to moderator  
Reply With Quote
Unread 02-04-14, 07:05 PM  
Bloomy
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
Debuffs/buffs

I wonder 2 things - how can i make focus to show just my debuffs? and how to limit the buffs of my target (its getting a bit too large with many buffs)
Bloomy is offline Report comment to moderator  
Reply With Quote
Unread 11-22-13, 01:34 PM  
saxitoxin
A Fallenroot Satyr
 
saxitoxin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 61
Uploads: 1
Hello

I enjoy this unitframe very much, and it fits very nice to the rest of my ui.
But I have a few request/ questions.

1: Is it possible to hide the Health and mana text when at 100%?

2: How can you disable some unitframes?

3: Will you add a totembar timer?
saxitoxin is offline Report comment to moderator  
Reply With Quote
Unread 11-17-13, 05:59 AM  
Linayo
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 56
Uploads: 2
Hey,
is it possible to get 3d Pictures for the Bosse Frames?

like a square next to it rather than underlay of the castbar

sick painting skilled drawing of what i meant here: http://i.imgur.com/f46uPsu.png
Linayo is offline Report comment to moderator  
Reply With Quote
Unread 09-27-13, 04:32 AM  
myno
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 87
Uploads: 4
Re: info

Originally Posted by Dzuseppe
Hi, I'd like changed information to your own character as a target. (name, lvl,...), thx Sorry for my English.
You can change Line 135 in lib.lua to something like this:
Code:
f:Tag(name, "[drk:level] [drk:color][name]|r | [drk:color][my:power]|r [drk:afkdnd]")
Last edited by myno : 09-27-13 at 04:32 AM.
myno is offline Report comment to moderator  
Reply With Quote
Unread 09-26-13, 05:42 PM  
Dzuseppe
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
info

Hi, I'd like changed information to your own character as a target. (name, lvl,...), thx Sorry for my English.
Dzuseppe is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: