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Updated:01-28-18 01:18 PM
Created:07-19-12 04:59 PM
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Categories:Combat Mods, Druid, Monk, Paladin, Rogue

Vex Power  Popular! (More than 5000 hits)

Version: v2.8.15
by: fuda01 [More]

Vex Power shows every powertype as an energybar.
It also shows ComboPoints or similar important and trackable class/spec specific alternative-power and buffs.
Currently supported ComboPoints are:
Paladin (Retribution): Holy Power
Druid: ComboPoints
Rogue: ComboPoints
Monk (Windwalker): Chi
Monk (Brewmaster): Healing Spheres
Warlock: Soul Shards
Mage (Arcane): Arcane Charges
etc etc


The PowerBar

'Used'-effect
In Addition to the common settings (position, size, colors, etc) the powerbar has a 'used'-effect (can be turned off). This effect colors the power you just spent and then fades it out.

'Recolor'-effect
The Powerbar has 6 states in which the color can be changed (fully customizable).
3 states for each 'in combat' and 'out of combat' representing: 'power empty', 'power full' and 'power not full and not empty'. The thresholds-% for 'power empty' and 'power full' can be set by the user. Changeable fo all 6 states are the color and the opacity of the bar.
With this feature you can color the bar when the power is empty as a visual alarm or you can change the oppacity of the powerbar to an adjustable amount whenever you are out of combat.



The ComboPoints

Colors
The colors are fully customizable for every single ComboPoint.

Position and Size
You have the choice between two modes to set the positon and the size.
Intelligent-CP-Mode
This mode only needs 3 numbers to automatically adjust the ComboPoint position and size to your PowerBar.
Manual-Mode
Deactivating the intelligent-cp-mode lets you set all combopoint positions and sizes by yourself.

'Fadeout'-effect
This effect is similar to the 'used'-effect for the powerbar. ComboPoints that have just been spent change their color and then fade out. This effect is also togglable.

'Color ComboPoints on X'-effect
This effect overwrites the colors you chose for the combopoints when you have X combopoints gained. The amount X is selectable. You can choose whether all combopoints or only the first X combopoints should be colored when the amount is reached.

'Sound'
Whenever you gained Y combopoints a sound is played (deactivated by default)



The Textfields

The number of textfields is not static, meaning you can create/delete textfields at your wish. Textfields contain information that can be parsed with tags.

Tags:
(alternative power is currently working only for demonology and destruction warlocks and represents the amount of ember shards or the amount of demonic fury.)

Current Power:
[PowerCurrent]: Shows '19218' (current power)
[PowerAltCurrent]: Shows '19218' (current alternative power)
[PowerCurrentShort]: Shows '19' instead of '19218' (current power)
[PowerCurrentSmart]: Shows '19.2' instead of '19218' (current power)

Maximum Power:
[PowerMax]|r: Shows '19218' (maximum power)
[PowerAltMax]|r: Shows '19218' (maximum alternative power)
[PowerMaxShort]|r: Shows '19' instead of '19218' (maximum power)
[PowerMaxSmart]|r: Shows '19.2' instead of '19218' (maximum power)

Missing Power:
[PowerMissing]: Shows '19218' (missing power)
[PowerMissingShort]: Shows '19' instead of '19218' (missing power)
[PowerMissingSmart]: Shows '19.2' instead of '19218' (missing power)

Percentage Power:
[PowerPerc]: Shows '18' for 18.3%
[PowerPercSmart]: Shows '18.3' for 18.3%

ComboPoints:
[CPsCurrent]: Shows your current ComboPoints/HolyPower/etc
[CPsMax]: Shows your maximum ComboPoints/HolyPower/etc
[CPsMissing]: Shows your missing ComboPoints/HolyPower/etc

Buffs:
(only parse information when buffs are tracked as ComboPoints)
[BuffDurationLeft]: Shows the time left
[BuffDurationTotal]: Shows the total duration


The position of the textfields is on the powerbar by default. But you can reposition them and put them on your combopoints to show the buffduration via [BuffDurationLeft] or the amount of demonic fury you gained as a demonology warlock via [PowerAltCurrent]



The Markers:

Markers are marks at specific places on your energybar. They can be placed at absolute positions(e.g. 1217) and at relative positions (e.g. 40%). Again they are fully customizable. You can set them for both specs or only for a specific single spec and you can choose in which combination to a powertype they are shown. That way a druid could set sepperat markers for his mana (no form, moonkin, tree), his energy (cat), his rage (baer) and set a universal marker that is shown with more than one or even all powertypes.
The purpose of these marks is to give you a visual assisstance so you get to know better when you have enough power to use an ability or when you can use a mana-gain-spell without wasting mana.



Default Settings

Default Profile
You can set a saved profile to be a default profile. That way every char that has no config for this addon will load the default profile instead of the addon defaults.

Default Color Sets
You can save color sets that contain the colors of the ComboPoints. Those color sets can be set as a default color set for a specific class. That way the addon can this color set that is set as default for the class. Default color sets overwrite the colors from the loaded default profile.





For bugreports and the newest alpha verson, etc pls go to
http://www.wowace.com/addons/vexcombo/

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Unread 03-14-18, 05:35 PM  
hal900x
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
Errors: separate ACE install required?

I'm an addon noob. I get ACE gui errors when I go into the Powerbar: General options to either enable testmode or click the "size and position" button. So far these are the only two options I've touched. Do I need to install ACEgui 3.0 to work? I also get ACE related errors from wowgatheringnodes database addon, so maybe its a conflict between what I have installed. Here's the errors for this addon:

Activating testmode:
Date: 2018-03-14 16:29:30
ID: 1
Error occured in: Global
Count: 1
Message: ...er\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua line 63:
Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])
Debug:
[C]: ?
...er\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:63:
...er\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57
Locals:
(*temporary) = "igMainMenuOptionCheckBoxOn"

AddOns:
Swatter, v7.3.1 (<%codename%>)
AucAdvanced, v7.5.5724 (TasmanianThylacine)
AucFilterBasic, v7.5.5724 (TasmanianThylacine)
AucFilterOutlier, v7.5.5724.5459(7.5/embedded)
AucMatchUndercut, v7.5.5724.5585(7.5/embedded)
AucStatHistogram, v7.5.5724 (TasmanianThylacine)
AucStatiLevel, v7.5.5724 (TasmanianThylacine)
AucStatPurchased, v7.5.5724 (TasmanianThylacine)
AucStatSales, v7.5.5724.5598(7.5/embedded)
AucStatSimple, v7.5.5724 (TasmanianThylacine)
AucStatStdDev, v7.5.5724 (TasmanianThylacine)
AucStatWOWEcon, v7.5.5724.5613(7.5/embedded)
AucUtilAHWindowControl, v7.5.5724.5575(7.5/embedded)
AucUtilAppraiser, v7.5.5724.5719(7.5/embedded)
AucUtilAskPrice, v7.5.5724.5599(7.5/embedded)
AucUtilAutoMagic, v7.5.5724.5686(7.5/embedded)
AucUtilCompactUI, v7.5.5724.5715(7.5/embedded)
AucUtilEasyBuyout, v7.5.5724.5576(7.5/embedded)
AucUtilFixAH, v7.5.5724 (TasmanianThylacine)
AucUtilItemSuggest, v7.5.5724.5651(7.5/embedded)
AucUtilPriceLevel, v7.5.5724.5633(7.5/embedded)
AucUtilScanButton, v7.5.5724.5631(7.5/embedded)
AucUtilScanFinish, v7.5.5724.5720(7.5/embedded)
AucUtilScanProgress, v7.5.5724.4979(7.5/embedded)
AucUtilScanStart, v7.5.5724.5347(7.5/embedded)
AucUtilSearchUI, v7.5.5724.5721(7.5/embedded)
AucUtilSimpleAuction, v7.5.5724.5705(7.5/embedded)
AucUtilVendMarkup, v7.5.5724.4828(7.5/embedded)
Babylonian, v5.1.DEV.332(/embedded)
BeanCounter, v7.5.5724 (TasmanianThylacine)
Configator, v5.1.DEV.431(/embedded)
DebugLib, v5.1.DEV.337(/embedded)
Enchantrix, v7.5.5724 (TasmanianThylacine)
EnchantrixBarker, v7.5.5724 (TasmanianThylacine)
Gatherer, v7.3.1
GathererHUD, v7.3.1
Informant, v7.5.5724 (TasmanianThylacine)
ItemRack, v
LibExtraTip, v5.12.DEV.430(/embedded)
OmniCC, v7.3.1
OmniCCConfig, v
SlideBar, v7.3.1 (<%codename%>)
Stubby, v7.5.5724 (TasmanianThylacine)
TipHelper, v5.12.DEV.405(/embedded)
tullaRange, v7.3.0
tullaRangeConfig, v
vexpower, v2.8.15
WoWGatheringNodes, v10.14.17.A
BlizRuntimeLib_enUS v7.3.5.70300 <none>
(ck=7fb)


Position and Size button:

Date: 2018-03-14 16:31:58
ID: 1
Error occured in: Global
Count: 1
Message: ...ower\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua line 27:
Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])
Debug:
[C]: ?
...ower\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:27:
...ower\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:25
Locals:
(*temporary) = "igMainMenuOption"

AddOns:
Swatter, v7.3.1 (<%codename%>)
AucAdvanced, v7.5.5724 (TasmanianThylacine)
AucFilterBasic, v7.5.5724 (TasmanianThylacine)
AucFilterOutlier, v7.5.5724.5459(7.5/embedded)
AucMatchUndercut, v7.5.5724.5585(7.5/embedded)
AucStatHistogram, v7.5.5724 (TasmanianThylacine)
AucStatiLevel, v7.5.5724 (TasmanianThylacine)
AucStatPurchased, v7.5.5724 (TasmanianThylacine)
AucStatSales, v7.5.5724.5598(7.5/embedded)
AucStatSimple, v7.5.5724 (TasmanianThylacine)
AucStatStdDev, v7.5.5724 (TasmanianThylacine)
AucStatWOWEcon, v7.5.5724.5613(7.5/embedded)
AucUtilAHWindowControl, v7.5.5724.5575(7.5/embedded)
AucUtilAppraiser, v7.5.5724.5719(7.5/embedded)
AucUtilAskPrice, v7.5.5724.5599(7.5/embedded)
AucUtilAutoMagic, v7.5.5724.5686(7.5/embedded)
AucUtilCompactUI, v7.5.5724.5715(7.5/embedded)
AucUtilEasyBuyout, v7.5.5724.5576(7.5/embedded)
AucUtilFixAH, v7.5.5724 (TasmanianThylacine)
AucUtilItemSuggest, v7.5.5724.5651(7.5/embedded)
AucUtilPriceLevel, v7.5.5724.5633(7.5/embedded)
AucUtilScanButton, v7.5.5724.5631(7.5/embedded)
AucUtilScanFinish, v7.5.5724.5720(7.5/embedded)
AucUtilScanProgress, v7.5.5724.4979(7.5/embedded)
AucUtilScanStart, v7.5.5724.5347(7.5/embedded)
AucUtilSearchUI, v7.5.5724.5721(7.5/embedded)
AucUtilSimpleAuction, v7.5.5724.5705(7.5/embedded)
AucUtilVendMarkup, v7.5.5724.4828(7.5/embedded)
Babylonian, v5.1.DEV.332(/embedded)
BeanCounter, v7.5.5724 (TasmanianThylacine)
Configator, v5.1.DEV.431(/embedded)
DebugLib, v5.1.DEV.337(/embedded)
Enchantrix, v7.5.5724 (TasmanianThylacine)
EnchantrixBarker, v7.5.5724 (TasmanianThylacine)
Gatherer, v7.3.1
GathererHUD, v7.3.1
Informant, v7.5.5724 (TasmanianThylacine)
ItemRack, v
LibExtraTip, v5.12.DEV.430(/embedded)
OmniCC, v7.3.1
OmniCCConfig, v
SlideBar, v7.3.1 (<%codename%>)
Stubby, v7.5.5724 (TasmanianThylacine)
TipHelper, v5.12.DEV.405(/embedded)
tullaRange, v7.3.0
tullaRangeConfig, v
vexpower, v2.8.15
WoWGatheringNodes, v10.14.17.A
BlizRuntimeLib_enUS v7.3.5.70300 <none>
(ck=7fb)
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Unread 08-27-16, 12:56 PM  
fuda01
A Kobold Labourer
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Re: Re: Re: Re: Soul Fragments

Originally Posted by pinmouse
I believe you version v2.8.7 (on Curse) may have been meant to have been a fix for this. But it seems to still be doing it. v2.8.4 seems to be ok though if that helps any.
2.8.8 contains the fix.
Last edited by fuda01 : 08-27-16 at 12:58 PM.
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Unread 08-27-16, 12:00 PM  
pinmouse
A Murloc Raider

Forum posts: 9
File comments: 59
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Exclamation Re: Re: Re: Soul Fragments

Originally Posted by pinmouse
Originally Posted by fuda01
Originally Posted by pinmouse
Latest update I am no longer seeing Soul Fragments come up (showing them sort of the same way Combo Points are shown) on my Demon Hunter.

Please fix.

Love the addon!
are u seeing any lua errors ?
Edit: Was able to reproduce the bug, fixing it now
Happy to have been of service.
I believe you version v2.8.7 (on Curse) may have been meant to have been a fix for this. But it seems to still be doing it. v2.8.4 seems to be ok though if that helps any.
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Unread 08-27-16, 11:43 AM  
pinmouse
A Murloc Raider

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Thumbs up Re: Re: Soul Fragments

Originally Posted by fuda01
Originally Posted by pinmouse
Latest update I am no longer seeing Soul Fragments come up (showing them sort of the same way Combo Points are shown) on my Demon Hunter.

Please fix.

Love the addon!
are u seeing any lua errors ?
Edit: Was able to reproduce the bug, fixing it now
Happy to have been of service.
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Unread 08-27-16, 11:08 AM  
fuda01
A Kobold Labourer
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Re: Soul Fragments

Originally Posted by pinmouse
Latest update I am no longer seeing Soul Fragments come up (showing them sort of the same way Combo Points are shown) on my Demon Hunter.

Please fix.

Love the addon!
are u seeing any lua errors ?
Edit: Was able to reproduce the bug, fixing it now
Last edited by fuda01 : 08-27-16 at 11:11 AM.
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Unread 08-27-16, 10:33 AM  
pinmouse
A Murloc Raider

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Exclamation Soul Fragments

Latest update I am no longer seeing Soul Fragments come up (showing them sort of the same way Combo Points are shown) on my Demon Hunter.

Please fix.

Love the addon!
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Unread 08-01-16, 06:41 AM  
Tonyleila
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Originally Posted by fuda01
Do you get a lua error before this one ? Which class and spec are you playing?
I only got this error once and did not get it again. I was playing a druid (owl)
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Last edited by Tonyleila : 08-01-16 at 06:42 AM.
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Unread 07-31-16, 11:36 PM  
fuda01
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Originally Posted by Tonyleila
I also just got this error:
Lua Code:
  1. 1x vexpower\core\slash.lua:6: script ran too long
  2. vexpower\core\slash.lua:6: in function `?'
  3. FrameXML\ChatFrame.lua:4332: in function <FrameXML\ChatFrame.lua:4279>
  4. [C]: in function `ChatEdit_ParseText'
  5. FrameXML\ChatFrame.lua:4000: in function <FrameXML\ChatFrame.lua:3999>
  6. [C]: in function `ChatEdit_SendText'
  7. FrameXML\ChatFrame.lua:4036: in function `ChatEdit_OnEnterPressed'
  8. [string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
  9.  
  10. Locals:
Do you get a lua error before this one ? Which class and spec are you playing?
Last edited by fuda01 : 07-31-16 at 11:49 PM.
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Unread 07-31-16, 10:26 PM  
Tonyleila
A Molten Giant
 
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Thanks for all the fixes!

The colored 2px in the powerbar when empty still brother me


I also just got this error:
Lua Code:
  1. 1x vexpower\core\slash.lua:6: script ran too long
  2. vexpower\core\slash.lua:6: in function `?'
  3. FrameXML\ChatFrame.lua:4332: in function <FrameXML\ChatFrame.lua:4279>
  4. [C]: in function `ChatEdit_ParseText'
  5. FrameXML\ChatFrame.lua:4000: in function <FrameXML\ChatFrame.lua:3999>
  6. [C]: in function `ChatEdit_SendText'
  7. FrameXML\ChatFrame.lua:4036: in function `ChatEdit_OnEnterPressed'
  8. [string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
  9.  
  10. Locals:
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Last edited by Tonyleila : 07-31-16 at 10:34 PM.
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Unread 07-27-16, 12:18 PM  
fuda01
A Kobold Labourer
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Just took a quick peak into the "bar is full"-bug, has nothing to do with the 'recolor'setting. Seems to be a bug conerncing shadows und enhancer due to the new ressources.



Edit: fixed
Last edited by fuda01 : 07-27-16 at 12:41 PM.
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Unread 07-27-16, 11:55 AM  
fuda01
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Re: Re: Re: Re: Re: Hey Fuda,

Pushed a new alpha
- fix for setting the 'recolor'-color
- mana bars for shadow and enhancer. They are shown as an alternative bar (active by default). Can be hidden in the class-specific-settings for the combopoints
- Fixed the listing of class-specific settings for combo points

I still couldn't look into the recolor-problem though.

Btw: love the gif
Last edited by fuda01 : 07-27-16 at 12:04 PM.
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Unread 07-25-16, 10:10 PM  
fuda01
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Re: Re: Re: Re: Re: Hey Fuda,

Originally Posted by Tonyleila
The other question was is there currently no way to show the power value? I haven't looked to much into it.
you mean as a text? that should be active by default
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Unread 07-25-16, 04:12 PM  
Tonyleila
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Re: Re: Re: Re: Hey Fuda,

Do priests have mana AND the new ressources? I thought the new ressources would replace the mana? If they have both, I'll add it similar to the WL!
Yep mana is still used for e.g. shild, the 3 dispell we have and the new shadowheal spell.


I'm not sure, but sounds like a bug that has sth. to do with updating the ressources-amount, not with the 'recolor'-system. Or does this bug not happen when you turn the 'recolor'-effect off?
Lets see if you can reproduce it with my settings I posted my saved vars below so we can make shure all settings are the same
BTW there is also another bug where I coud not set the color to blue and it woud always reset to white after I selected this color, I made a gif for you:

gfycat.com/ThoseDaringFeline



I'll check out the talent as soon as i got more time! Do you mean 'Show a marker at X when talent Y is active'? If so, this is currently on top of my priority list (after bug reports of couse ...)
That woud be good but it dosen't even need to be so complicated since talents can change. I woud be OK with a show a third different color at x%. But I need an extra color at this point.
The other question was is there currently no way to show the power value? I haven't looked to much into it.
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Last edited by Tonyleila : 07-25-16 at 04:14 PM.
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Unread 07-25-16, 02:35 PM  
fuda01
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Re: Re: Re: Hey Fuda,

[quote=Tonyleila]
Originally Posted by fuda01
Ahh I see it now as a powerbar! I thought it woud be like the old WL powerbar that was displayed as a combopoint. There are however still a lot of old options that can be removed (?) for the shadow orbs/evangelism stacks?

Can you fix that is shows this 2px wide colored power indicator on the left side of the power bar when I have 0 power? (you can see it in the screenshot above) Or maybe there a way to hide the powerbar when is empty and out of combat?


And then there is this special talent, I have set the addon to change color of the bar when I have less then 20% and more then 99% but this gives you the option to use the power when 70%. http://www.wowhead.com/spell=193225/legacy-of-the-void
Maybe the "power neither full nor empty" option coud be used for a third color change at 70? But I can't find an option to set a value for this middle power. Also can I make a custom marker for it?

last question how do I display the power value on the bar? With the textfilds?
Do priests have mana AND the new ressources? I thought the new ressources would replace the mana? If they have both, I'll add it similar to the WL!
S**t... forget about the options
Currently the 'recolor' setting only has 'power empty', 'power full' and 'anytime else' and more conditions aren't planed currently. But I'm thinking about reworking the whole recolor system (not sure if I will though!)

I'll check out the talent as soon as i got more time! Do you mean 'Show a marker at X when talent Y is active'? If so, this is currently on top of my priority list (after bug reports of couse ...)

Again I don't have much time currently, so please be mericful
I hope that i get some free time during the coming weekend
I need it so much
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Unread 07-25-16, 02:24 PM  
fuda01
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I'll check out out as soon as I have some free time - possibly not until Friday.

To recap:
Power empty value: 20% (incl. equality)
In combat and power empty: red color
oof combat and power empty: red color
In combat and power full: purple color
oof combat and power full: purple color
Default color: pink

And what happens is, that instead of showing the correct amount of power, the bar is complettly filled? This stops only after gaining more ressources?



I'm not sure, but sounds like a bug that has sth. to do with updating the ressources-amount, not with the 'recolor'-system. Or does this bug not happen when you turn the 'recolor'-effect off?
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