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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 07:25 AM
Created:07-31-12 03:04 PM
Downloads:3,401
Favorites:40
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Categories:Unit Mods, PvP, Arena, BattleGrounds

Target Nameplate Indicator

Version: 1.10
by: Choonstertwo [More]

TargetNameplateIndicator attaches a texture to your target's nameplate to make them easier to spot.

Version 1.10 now includes twenty textures:

  • Red targeting reticule (the default texture, contributed by Dridzt of WoWI)
  • Red arrow (contributed by DohNotAgain of WoWI)
  • Neon versions of the reticule and arrow (contributed by mezmorizedck of Curse)
  • Two red inverted triple chevrons (contributed by OligoFriends of Curse/WoWI)
  • Red and green 3D Arrows (contributed by OligoFriends of Curse/WoWI)
  • Skull and crossbones (contributed by OligoFriends of Curse/WoWI)
  • Red concentric circles in the style of a target (contributed by OligoFriends of Curse/WoWI)
  • Red star with gold outline (contributed by OligoFriends of Curse/WoWI)
  • Neon green arrow with a red target (contributed by OligoFriends of Curse/WoWI)
  • Blue arrow (contributed by Imithat of WoWI)
  • Abstract blue arrow (contributed by Imithat of WoWI)
  • Gears of War logo (contributed by Imithat of WoWI)
  • Malthael (Diablo) logo (contributed by Imithat of WoWI)
  • Red arrow (contributed by Imithat of WoWI)
  • Skull with gas mask (contributed by Imithat of WoWI)
  • Abstract purple arrow (contributed by Imithat of WoWI)
  • Kite shield with sword and crossed spears/polearms (contributed by Imithat of WoWI)

The texture file, size and anchoring settings can be changed at the top of the core.lua file.

If you want to contribute a custom texture (that you own), simply leave a comment here or on Curse with the image embedded or a direct link to the image.

I recommend backing up your core.lua file if you make any changes to it so you can easily re-apply them after an update. Also back up any custom textures you add.

Thanks to Meneltel for posting this request, which inspired me to write TargetNameplateIndicator.

1.10
  • Add textures from Imithat of WoWI
1.09
  • Bump TOC Interface version to 6.0
1.08
  • Trim trailing spaces
  • Add DEBUG flag to enable/disable debugging output
  • Replace all debugging print() calls with debugprint() calls
  • Wrap debugprint() calls in --@debug@/--@end-debug@ so CurseForge packager comments them out
  • Add FindGlobals tools-used reference in .pkgmeta
  • Add OptionalDeps and X-Embeds tags to TOC as recommended by LibNameplateRegistry
  • Rewrite around LibNameplateRegistry-1.0
  • Update for 5.4
  • Add three new textures
1.07
  • Added red/green 3D arrow and skull and crossbones textures provided by OligoFriends of Curse/WoWI
  • Not updating LibNameplate for now, the latest alpha versions don't seem to work very well.
1.06
  • Added red inverted chevron textures provided by OligoFriends of Curse/WoWI
1.05
  • Updated LibNameplate-1.0 to r145 for the nameplate changes in 5.1. This version of the library is still in alpha, so please report any errors or strange behaviour.
1.04
  • Added neon textures provided by mezmorizedck of Curse
    Renamed the reticule texture to Reticule.tga and changed the TEXTURE_PATH variable's default value to match
1.03
  • Updated LibNameplate to version 1.0.36, which should fix the GetNumRaidMembers error
  • Updated TOC to 5.0
1.02
  • Added a red arrow texture provided by DohNotAgain of WoWI
  • Added more detail to the comments at the top of core.lua, including stuff about custom textures, GIMP and texture contribution.
1.01
  • Changed the default texture to a red targeting reticule provided by Dridzt of WoWI
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
1.09
187kB
Choonstertwo
10-15-14 03:55 PM
1.08
188kB
Choonstertwo
12-17-13 11:44 AM
1.07
118kB
Choonstertwo
02-17-13 12:56 AM
1.06
68kB
Choonstertwo
01-16-13 02:02 AM
1.05
48kB
Choonstertwo
11-28-12 10:00 AM
1.04
48kB
Choonstertwo
11-03-12 12:57 AM
1.03
27kB
Choonstertwo
10-17-12 06:27 AM
1.02
26kB
Choonstertwo
08-25-12 10:24 AM
1.01
23kB
Choonstertwo
08-18-12 09:47 AM
1.0
21kB
Choonstertwo
07-31-12 03:04 PM


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Unread 10-18-14, 03:52 AM  
Choonstertwo
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Originally Posted by Vigs999
I was thinking like a flashing or bobbing arrow could be nice for starters. or an advancing Cheveron that goes like > then >> then >>> back to just one > again and repeats.
Bobbing might be possible, but the flashing arrow and advancing chevron might not be.

Keep in mind that WoW can only load static textures, it doesn't support GIFs or other animated images. All animation is done using five types of animation objects: Translation (moving things from point A to B), Path (a series of Translations that lets you move things along a curve), Rotation (rotating things), Scale (making things bigger or smaller) and Alpha (fading things in or out).
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Unread 10-17-14, 12:41 PM  
Vigs999
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Originally Posted by Imithat
Adding some Icons:
(Download from my AddOn)

oooooo i like dat shield and swords one :3
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Unread 10-17-14, 07:26 AM  
Choonstertwo
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Originally Posted by Imithat
Originally Posted by Choonstertwo
Originally Posted by Imithat
Adding some Icons:
(Download from my AddOn)
These look quite nice, would you like them added to the TNI itself?
sure
I've just uploaded version 1.10, which includes your textures. Thanks for the contribution!
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Unread 10-17-14, 06:57 AM  
Imithat
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Originally Posted by Choonstertwo
Originally Posted by Imithat
Adding some Icons:
(Download from my AddOn)
These look quite nice, would you like them added to the TNI itself?
sure
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Unread 10-16-14, 02:53 PM  
Choonstertwo
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Originally Posted by Imithat
Adding some Icons:
(Download from my AddOn)
These look quite nice, would you like them added to the TNI itself?
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Unread 10-16-14, 02:41 PM  
Imithat
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Adding some Icons:
(Download from my AddOn)

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Unread 10-15-14, 06:14 PM  
Vigs999
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Originally Posted by Choonstertwo
Originally Posted by Vigs999
Thank you for the Green dotted Arrow that helps make it stick ouut more.. the white/anyother color combo helps making it stick out amongst people who use the normal target charms on a big group of targets. (or those who are just screwing around.
As a side note.... any thoughts of animated things? just curious.

Keep up the good work too! This function along with the "SpotMe" addon have made my life so much easier in a mass crowd amongst all those yellow flying up numbers of AoEs and DoTs.
Animations might be possible. What kind of animations were you thinking of?
I was thinking like a flashing or bobbing arrow could be nice for starters. or an advancing Cheveron that goes like > then >> then >>> back to just one > again and repeats.
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Unread 09-06-14, 01:08 AM  
Choonstertwo
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Originally Posted by Vigs999
Thank you for the Green dotted Arrow that helps make it stick ouut more.. the white/anyother color combo helps making it stick out amongst people who use the normal target charms on a big group of targets. (or those who are just screwing around.
As a side note.... any thoughts of animated things? just curious.

Keep up the good work too! This function along with the "SpotMe" addon have made my life so much easier in a mass crowd amongst all those yellow flying up numbers of AoEs and DoTs.
Animations might be possible. What kind of animations were you thinking of?
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Unread 09-05-14, 01:16 PM  
Vigs999
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Thank you for the Green dotted Arrow that helps make it stick ouut more.. the white/anyother color combo helps making it stick out amongst people who use the normal target charms on a big group of targets. (or those who are just screwing around.
As a side note.... any thoughts of animated things? just curious.

Keep up the good work too! This function along with the "SpotMe" addon have made my life so much easier in a mass crowd amongst all those yellow flying up numbers of AoEs and DoTs.
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Unread 06-24-14, 12:12 PM  
meljen
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I think a white inverted chevron would be nice, too. :-)
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Unread 05-07-14, 02:57 AM  
Rawdawg
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Re: Re: Personal Icon

Originally Posted by Choonstertwo
Originally Posted by Rawdawg
I have an icon that I would like to use that I created in CS5 and saved as a .Tga, but in game it only loads as a green square? Not sure what I'm doing wrong, suggestions?
All I can suggest is to read through this guide and make sure your image matches all the criteria.
Ty ty, guide got it working and now the images are loading, now just to wait and hear back on how to create a transparent background.
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Unread 05-06-14, 01:10 AM  
Choonstertwo
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Re: Personal Icon

Originally Posted by Rawdawg
I have an icon that I would like to use that I created in CS5 and saved as a .Tga, but in game it only loads as a green square? Not sure what I'm doing wrong, suggestions?
All I can suggest is to read through this guide and make sure your image matches all the criteria.
Last edited by Choonstertwo : 05-06-14 at 01:11 AM.
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Unread 05-04-14, 07:12 PM  
Rawdawg
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Personal Icon

I have an icon that I would like to use that I created in CS5 and saved as a .Tga, but in game it only loads as a green square? Not sure what I'm doing wrong, suggestions?
Last edited by Rawdawg : 05-04-14 at 07:13 PM.
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Unread 12-17-13, 12:01 PM  
Choonstertwo
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1.08

I've just released version 1.08, which has been rewritten around LibNameplateRegistry-1.0 and updated for 5.4.X. This version also includes three new textures provided by OligoFriends.

I apologise for the delay, I've been fairly busy lately.
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Unread 12-04-13, 06:34 AM  
Choonstertwo
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Originally Posted by Choonstertwo
Thanks for the report, Imithat. I should stop being lazy and make the switch to LibNameplateRegistry.
I've just pushed a new alpha version of the AddOn to CurseForge and GitHub, but it currently doesn't work due to a bug in LibNameplateRegistry-1.0 (the new nameplate library I'm using).

Once this is fixed, I'll release the new version to Curse and WoWI.
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