/lootwonhide or /lwh - Stop the alert frames from showing
/lootwonshow or /lws - Allow the alert frames to show
/lootwonlock or /lwl - Toggle the lock on the alert frames. The frames can be moved when unlocked.
/lootwonreset or /lwr - Reset all alert frames to their default positions.
The movement feature is still in beta, some of the overlays don't show up properly (but the frames can still be moved and their positions saved).
There are two variables that can be edited at the top of core.lua: NUM_SAMPLE_FRAMES, which controls how many alerts are shown when unlocked and SAMPLE_ITEMID, the itemID of the item displayed in the alerts when unlocked. You probably won't need to edit these, but they're there if you do.
Fix error "FrameXML\AlertFrameSystems.lua:715: attempt to index local 'missionInfo' (a number value)"
The Garrison Mission/Ship Mission Alerts now take the entire missionInfo table as an argument instead of just the mission ID
Update to 7.1 (70100)
Fix error "LootWonAlertHiderMover\core.lua:384: table index is nil"
Remove the simple subsystem hook manager (used for Garrison Mission/Ship Mission Alerts) and replace it with the queue subsystem hook manager
The previous implementation of the simple subsystem has been replaced with the queue subsystem limited to one alert
Update to 7.0 (70000)
Rewrite for the new alert frame system
Add support for the Garrison Ship Mission Alert
Change the sample item from Enchanting Test Sword to Aluneth
The item data for Enchanting Test Sword is no longer available in-game
Update to 6.2 (60200)
Stop loot sound from being played at login
Update to 6.1 (60100)
Add support for the Money Won Alerts
Fix Garrison Mission Alert being stretched when the alert(s) it's anchored to are moved