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Updated: 08-14-16 05:57 PM
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Legion Pre-Patch (7.0.3)
Updated:08-14-16 05:57 PM
Created:09-18-12 12:36 AM
Downloads:14,597
Favorites:35
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Categories:Minimalistic Compilations, Graphical Compilations
7.0.3

SolvexxUI  Popular! (More than 5000 hits)

Version: 7.0.3(2)
by: Solvexx [More]


A video detailing this UI can be found on my channel at: SolvexxAU



INSTALLATION:

1. Unzip SolvexxUI.rar to your desktop.
2. Back-up your current Interface and Fonts folders, and then remove them from your World of Warcraft folder.
3. Copy the Interface and Fonts folders from the SolvexxUI folder into your World of Warcraft folder.
4. Download optional addons listed below if you wish and repeat the process with those, or skip and;
5. Make sure you have "Load Out-of-Date AddOns" checked and log into your character.
6. Log in, and move the player buff frame to it's appropriate position, and type /bb lock.
7. Enjoy.


ADDONS INCLUDED:

- SolvexxUI
- sArena
- Aurora
- LiteBag
- MoveableHolyPower

(Please do not edit any of these addons as they were either created by me, or heavily edited by myself.
Unless of course you have some idea about what you're doing.)


OPTIONAL ADDONS/DOWNLOADS:

- MoveAnything
For the ability to move anything in your UI!

- Clean Icons - Thin
Needed for sleek square outline look for non-skinned icons
Not included due to size.

- Photo Robot
Great alternative to the addon LoseControl.



BUGS/ERRORS:

Please leave any information on bugs/errors that you find in the comment section of my most recent SolvexxUI video, which can be found HERE.

Huge thanks to Lyn, Lorti, and Obble for their work.

Archived Files (2)
File Name
Version
Size
Author
Date
7.0.3(1)
485kB
Solvexx
07-23-16 09:09 PM
6.2.1
455kB
Solvexx
09-16-15 08:33 AM


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Unread 08-14-16, 06:37 PM  
karlodavus
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Bug #2 found

When you target a NPC :

Message: Interface\AddOns\SolvexxUI\SolvexxUI.lua:147: attempt to call global 'UnitIsTapped' (a nil value)
Time: 08/14/16 19:35:49
Count: 1
Stack: Interface\AddOns\SolvexxUI\SolvexxUI.lua:147: in function <Interface\AddOns\SolvexxUI\SolvexxUI.lua:145>
[C]: in function `TargetFrame_CheckFaction'
Interface\FrameXML\TargetFrame.lua:122: in function `TargetFrame_Update'
Interface\FrameXML\TargetFrame.lua:160: in function `OnEvent'
Interface\FrameXML\UnitFrame.lua:917: in function <Interface\FrameXML\UnitFrame.lua:915>
[C]: in function `CameraOrSelectOrMoveStop'
[string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>

Locals: self = TargetFrame {
0 = <userdata>
debuffs = TargetFrameDebuffs {
}
portrait = TargetFramePortrait {
}
showThreat = true
raidTargetIcon = TargetFrameTextureFrameRaidTargetIcon {
}
highLevelTexture = TargetFrameTextureFrameHighLevelTexture {
}
healAbsorbBarRightShadow = TargetFrameHealAbsorbBarRightShadow {
}
healAbsorbBarLeftShadow = TargetFrameHealAbsorbBarLeftShadow {
}
totalAbsorbBarOverlay = TargetFrameTotalAbsorbBarOverlay {
}
petBattleIcon = TargetFrameTextureFramePetBattleIcon {
}
prestigePortrait = TargetFrameTextureFramePrestigePortrait {
}
showAuraCount = true
showLeader = true
healthbar = TargetFrameHealthBar {
}
pvpIcon = TargetFrameTextureFramePVPIcon {
}
buffsOnTop = false
questIcon = TargetFrameTextureFrameQuestIcon {
}
deadText = TargetFrameTextureFrameDeadText {
}
elapsed = 0
myHealPredictionBar = TargetFrameMyHealPredictionBar {
}
noTextPrefix = true
spellbarAnchor = TargetFrameBuff1 {
}
buffs = TargetFrameBuffs {
}
nameBackground = TargetFrameNameBackground {
}
showLevel = true
levelText = TargetFrameTextureFrameLevelText {
}
leaderIcon = TargetFrameTextureFrameLeaderIcon {
}
healAbsorbBar = TargetFrameHealAbsorbBar {
}
totFrame = TargetFrameToT {
}
statusSign = -1
unit = "target"
showPVP = true
auraRows = 1
spellbar = TargetFrameSpellBar {
}
borderTexture = TargetFrameTextureFrameTexture {
}
totalAbsorbBar = TargetFrameTotalAbsorbBar {
}
showPortrait = true
TOT_AURA_ROW_WIDTH = 101
threatIndicator = TargetFrameFlash {
}
showClassification = true
statusCounter = 0
unconsciousText = TargetFrameTextureFrameUnconsciousText {
}
overHealAbsorbGlow = TargetFrameTextureFrameOverHealAbsorbGlow {
}
manabar = TargetFrameManaBar {
}
overAbsorbGlow = TargetFrameTextureFrameOverAbsorbGlow {
}
unitHPPercent = 1
OnEvent = <function> defined @Interface\FrameXML\TargetFrame.lua:152
prestigeBadge = TargetFrameTextureFramePrestigeBadge {
}
threatNumericIndicator = TargetFrameNumericalThreat {
}
menu = <function> defined @Interface\FrameXML\TargetFrame.lua:98
powerBarAlt = TargetFramePowerBarAlt {
}
textureFrame = TargetFrameTextureFrame {
}
name = TargetFrameTextureFrameName {
}
otherHealPredictionBar = TargetFrameOtherHealPredictionBar {
}
Background = TargetFrameBackground {
}
}
(*temporary) = nil
(*temporary) = "target"
(*temporary) = "attempt to call global 'UnitIsTapped' (a nil value)"
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Unread 08-14-16, 06:35 PM  
karlodavus
A Kobold Labourer

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File comments: 2
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Bug found

Error found logging in Gadgetzan :


Message: Interface\AddOns\SolvexxUI\SolvexxUI.lua:421: Usage: SubZoneTextString:SetFont("font", fontHeight [, flags])
Time: 08/14/16 19:33:18
Count: 1
Stack: [C]: in function `SetFont'
Interface\AddOns\SolvexxUI\SolvexxUI.lua:421: in main chunk

Locals: (*temporary) = SubZoneTextString {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = 24
(*temporary) = "OUTLINE"
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Unread 11-10-15, 09:23 PM  
Evgeniq123
A Kobold Labourer

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File comments: 1
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thank you very much great Ui!
please tell me how to make visible my keybinds and macro text on my actionbars in 6.2 version?
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Unread 03-20-15, 11:36 AM  
neoshoja
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help

i keep deleting this

for i=1, 12 do
_G["ActionButton"..i.."Name"]:SetAlpha(0) -- main bar
_G["MultiBarBottomRightButton"..i.."Name"]:SetAlpha(0) -- bottom right bar
_G["MultiBarBottomLeftButton"..i.."Name"]:SetAlpha(0) -- bottom left bar
_G["MultiBarRightButton"..i.."Name"]:SetAlpha(0) -- right bar
_G["MultiBarLeftButton"..i.."Name"]:SetAlpha(0) -- left bar
end


for i=1, 12 do
_G["ActionButton"..i.."HotKey"]:SetAlpha(0) -- main bar
_G["MultiBarBottomRightButton"..i.."HotKey"]:SetAlpha(0) -- bottom right bar
_G["MultiBarBottomLeftButton"..i.."HotKey"]:SetAlpha(0) -- bottom left bar
_G["MultiBarRightButton"..i.."HotKey"]:SetAlpha(0) -- right bar
_G["MultiBarLeftButton"..i.."HotKey"]:SetAlpha(0) -- left bar
end

and i still dont see my macros , plz help me. im on 5.4 btw
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Unread 02-23-15, 12:34 AM  
Darkspy
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 21
Uploads: 1
where I make the right buttons visible?
__________________
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Unread 01-17-15, 09:13 PM  
Hemsworth
A Kobold Labourer

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File comments: 1
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Great UI !

but only got one question how do i change the Unitframes to have alive 2D/3D of the player's face ?

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Unread 12-17-14, 05:26 PM  
Elsupertaco
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File comments: 3
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One more question, how do I show my red "Error text" like Entering/Leaving Combat, You can't do that now... etc? thanks
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Unread 11-07-14, 08:10 PM  
Elsupertaco
A Kobold Labourer

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File comments: 3
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Originally Posted by dnaltroc
Originally Posted by Elsupertaco
Hello, I was wondering why I'm not seeing my keybinds or macro text on my actionbars since 6.0... how do i fix it? Thanks
In the SolvexxUI.lua file (Interface>AddOns>SolvexxUI) delete the lines below where it says "-- Delete these to show keybinds and macros"

So for mine I deleted:
Code:
for i=1, 12 do
        _G["ActionButton"..i.."Name"]:SetAlpha(0) -- main bar
        _G["MultiBarBottomRightButton"..i.."Name"]:SetAlpha(0) -- bottom right bar
        _G["MultiBarBottomLeftButton"..i.."Name"]:SetAlpha(0) -- bottom left bar
        _G["MultiBarRightButton"..i.."Name"]:SetAlpha(0) -- right bar
        _G["MultiBarLeftButton"..i.."Name"]:SetAlpha(0) -- left bar
end


for i=1, 12 do
        _G["ActionButton"..i.."HotKey"]:SetAlpha(0) -- main bar
        _G["MultiBarBottomRightButton"..i.."HotKey"]:SetAlpha(0) -- bottom right bar
        _G["MultiBarBottomLeftButton"..i.."HotKey"]:SetAlpha(0) -- bottom left bar
        _G["MultiBarRightButton"..i.."HotKey"]:SetAlpha(0) -- right bar
        _G["MultiBarLeftButton"..i.."HotKey"]:SetAlpha(0) -- left bar
end
Thank you so much!! this has been pretty frustrating since 6.0, I even tried to reinstall my whole UI but didn't help. >.<

Again, thank you =)
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Unread 11-03-14, 06:20 AM  
dnaltroc
A Kobold Labourer

Forum posts: 0
File comments: 6
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Originally Posted by Elsupertaco
Hello, I was wondering why I'm not seeing my keybinds or macro text on my actionbars since 6.0... how do i fix it? Thanks
In the SolvexxUI.lua file (Interface>AddOns>SolvexxUI) delete the lines below where it says "-- Delete these to show keybinds and macros"

So for mine I deleted:
Code:
for i=1, 12 do
        _G["ActionButton"..i.."Name"]:SetAlpha(0) -- main bar
        _G["MultiBarBottomRightButton"..i.."Name"]:SetAlpha(0) -- bottom right bar
        _G["MultiBarBottomLeftButton"..i.."Name"]:SetAlpha(0) -- bottom left bar
        _G["MultiBarRightButton"..i.."Name"]:SetAlpha(0) -- right bar
        _G["MultiBarLeftButton"..i.."Name"]:SetAlpha(0) -- left bar
end


for i=1, 12 do
        _G["ActionButton"..i.."HotKey"]:SetAlpha(0) -- main bar
        _G["MultiBarBottomRightButton"..i.."HotKey"]:SetAlpha(0) -- bottom right bar
        _G["MultiBarBottomLeftButton"..i.."HotKey"]:SetAlpha(0) -- bottom left bar
        _G["MultiBarRightButton"..i.."HotKey"]:SetAlpha(0) -- right bar
        _G["MultiBarLeftButton"..i.."HotKey"]:SetAlpha(0) -- left bar
end
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Unread 10-31-14, 05:21 PM  
Elsupertaco
A Kobold Labourer

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File comments: 3
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Hello, I was wondering why I'm not seeing my keybinds or macro text on my actionbars since 6.0... how do i fix it? Thanks
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Unread 10-15-14, 12:19 PM  
twannicks
A Kobold Labourer

Forum posts: 0
File comments: 1
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RIGHT ACTION BARS

Hey just wanna say love your UI. Just have a small issue with the latest version for 6.0.2 my right action bars have flipped with each other. So the one which was on the far right has swapped with the one that was on the left next to it(talking about the 2 right bars on the right side of the screen). Anyway i can change them back? never use to have this issue before the patch. Any help would be appreciated
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Unread 08-21-14, 12:05 PM  
Minos1411
A Kobold Labourer

Forum posts: 0
File comments: 1
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Problems with Monter's Level

Hi Solvexx! I really liked your UI it's amazing, but i cannot see the monster's levels! When i press "V" to show up the monster's health bar i can see the monter's health bar and a black square where was suposted to be the monster level. When i turn off the addons "AURORA + SOLVEXXUI" I'm abble to see it. How can i fix it using those 2 addons? Thank you! Sorry for my bad english.

IMAGE

LINK: http://upload.crazzy.com.br/show-ima...9dc1e74b4edb44
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Unread 08-06-14, 06:26 PM  
Hellspartan
A Kobold Labourer

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File comments: 1
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Downloading

Hey Solvexx, just a question but when I download your UI instead of a file being downloaded it gets turned into a Curse, icon then bring up Curse, when I click on it. Just seeing if you have any suggestions to this if not I will most likely remove Curse, altogether.
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Unread 01-24-14, 04:38 PM  
wuny
A Kobold Labourer

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File comments: 1
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nameplates&bars

hey solvex,

I dont know what I need to remove to get macros and buttons shown up on my actionbars and I dont see any Names&Levels on the Nameplates, I tried to change the .ttf in solvex.lua but didnt work... I tried to remove the FONT lines too, didnt work either... please help meeee I luv dem UIs

best regards
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Unread 01-24-14, 06:05 AM  
Touching
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 3
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Uploads: 3
how do i get the calender up?
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