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Updated: 09-16-16 12:12 AM
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Legion (7.0.3)
Updated:09-16-16 12:12 AM
Created:09-18-12 12:36 AM
Downloads:16,604
Favorites:41
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Categories:Minimalistic Compilations, Graphical Compilations

SolvexxUI  Popular! (More than 5000 hits)

Version: 7.0.3(5)
by: Solvexx [More]


A video detailing this UI can be found on my channel at: SolvexxAU


INSTALLATION:

1. Unzip SolvexxUI.rar to your desktop.
2. Back-up your current Interface and Fonts folders, and then remove them from your World of Warcraft folder.
3. Copy the Interface and Fonts folders from the SolvexxUI folder into your World of Warcraft folder.
4. Download optional addons listed below if you wish and repeat the process with those, or skip and;
5. Make sure you have "Load Out-of-Date AddOns" checked and log into your character.
6. Log in, and move the player buff frame to it's appropriate position, and type /bb lock.
7. Enjoy.


ADDONS INCLUDED:

- SolvexxUI
- sArena
- Aurora
- m_Actionbars
- m_Minimap
- MoveableHolyPower
- Awesome new class icons by Gossipgirlxo

(Please do not edit any of these addons as they were either created by me, or heavily edited by myself.
Unless of course you have some idea about what you're doing.)


OPTIONAL ADDONS/DOWNLOADS:

- MoveAnything
For the ability to move anything in your UI!

- Clean Icons - Thin
Needed for sleek square outline look for non-skinned icons
Not included due to size.

- Photo Robot
Great alternative to the addon LoseControl.



BUGS/ERRORS:

Please leave any information on bugs/errors that you find in the comment section of my most recent SolvexxUI video, which can be found HERE/in the comment section on this site.


Huge thanks goes out to Monolit and Lorti for writing their addons.

Archived Files (1)
File Name
Version
Size
Author
Date
7.0.3(4)
654kB
Solvexx
09-15-16 10:13 AM


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Unread 10-09-16, 05:52 AM  
penduick
A Kobold Labourer

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File comments: 1
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Error in lua

Hey,
Great UI so far !

I got this error since last release:

Code:
Interface\AddOns\SolvexxUI\core/actionbars.lua:47: attempt to index local 'cfg' (a nil value)
Maybe some files are missing ?
Last edited by penduick : 10-09-16 at 05:52 AM.
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Unread 09-21-16, 02:37 PM  
tylereveryday
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You promised unit frame set points ages ago? :(

I like the work that you do with this UI - keeping it a Blizzard feel but your own clean spin off of it.

It's for that exact reason that I find myself interested in using it and then customizing it to my own needs, but you said here in the comments quite *awhile* ago that you were going to add the SetPoints for the rest of your unit frames in the LUA or the #'s on here for us to copy?

That's truthfully the only thing holding me back from going with your UI for 100%.
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Unread 09-20-16, 10:05 AM  
Velith46
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Xp bar

Is there any way to show the experience bar? Thanks for ui!
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Unread 09-17-16, 07:17 AM  
Solvexx
A Kobold Labourer
AddOn Compiler - Click to view compilations

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File comments: 46
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Re: Missing textures

Originally Posted by gorgol
Hey there Solvexx and nice job with the UI.

I noticed that when I am in the class hall the minimap icon for the class hall is just a green box.
I went into the lua code a bit and noticed that the textures should be stored under Interface\Addons\SolvexxUI\Textures, but this folder is non-existant in the download.

Example from the lua file sMinimap.lua:
Code:
MiniMapMailIcon:SetTexture("Interface\\Addons\\SolvexxUI\\Textures\\mail")
This texture does not exist.

Hope this will be fixed soon and thanks for an awesome job.
Hey mate,

There has been an update since the version you downloaded.
Sorry about the issue! SHould be all fixed now, if you redownload and just copy and replace previous files.

Cheers!
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Unread 09-16-16, 07:19 AM  
gorgol
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Missing textures

Hey there Solvexx and nice job with the UI.

I noticed that when I am in the class hall the minimap icon for the class hall is just a green box.
I went into the lua code a bit and noticed that the textures should be stored under Interface\Addons\SolvexxUI\Textures, but this folder is non-existant in the download.

Example from the lua file sMinimap.lua:
Code:
MiniMapMailIcon:SetTexture("Interface\\Addons\\SolvexxUI\\Textures\\mail")
This texture does not exist.

Hope this will be fixed soon and thanks for an awesome job.
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Unread 08-14-16, 06:37 PM  
karlodavus
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Bug #2 found

When you target a NPC :

Message: Interface\AddOns\SolvexxUI\SolvexxUI.lua:147: attempt to call global 'UnitIsTapped' (a nil value)
Time: 08/14/16 19:35:49
Count: 1
Stack: Interface\AddOns\SolvexxUI\SolvexxUI.lua:147: in function <Interface\AddOns\SolvexxUI\SolvexxUI.lua:145>
[C]: in function `TargetFrame_CheckFaction'
Interface\FrameXML\TargetFrame.lua:122: in function `TargetFrame_Update'
Interface\FrameXML\TargetFrame.lua:160: in function `OnEvent'
Interface\FrameXML\UnitFrame.lua:917: in function <Interface\FrameXML\UnitFrame.lua:915>
[C]: in function `CameraOrSelectOrMoveStop'
[string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>

Locals: self = TargetFrame {
0 = <userdata>
debuffs = TargetFrameDebuffs {
}
portrait = TargetFramePortrait {
}
showThreat = true
raidTargetIcon = TargetFrameTextureFrameRaidTargetIcon {
}
highLevelTexture = TargetFrameTextureFrameHighLevelTexture {
}
healAbsorbBarRightShadow = TargetFrameHealAbsorbBarRightShadow {
}
healAbsorbBarLeftShadow = TargetFrameHealAbsorbBarLeftShadow {
}
totalAbsorbBarOverlay = TargetFrameTotalAbsorbBarOverlay {
}
petBattleIcon = TargetFrameTextureFramePetBattleIcon {
}
prestigePortrait = TargetFrameTextureFramePrestigePortrait {
}
showAuraCount = true
showLeader = true
healthbar = TargetFrameHealthBar {
}
pvpIcon = TargetFrameTextureFramePVPIcon {
}
buffsOnTop = false
questIcon = TargetFrameTextureFrameQuestIcon {
}
deadText = TargetFrameTextureFrameDeadText {
}
elapsed = 0
myHealPredictionBar = TargetFrameMyHealPredictionBar {
}
noTextPrefix = true
spellbarAnchor = TargetFrameBuff1 {
}
buffs = TargetFrameBuffs {
}
nameBackground = TargetFrameNameBackground {
}
showLevel = true
levelText = TargetFrameTextureFrameLevelText {
}
leaderIcon = TargetFrameTextureFrameLeaderIcon {
}
healAbsorbBar = TargetFrameHealAbsorbBar {
}
totFrame = TargetFrameToT {
}
statusSign = -1
unit = "target"
showPVP = true
auraRows = 1
spellbar = TargetFrameSpellBar {
}
borderTexture = TargetFrameTextureFrameTexture {
}
totalAbsorbBar = TargetFrameTotalAbsorbBar {
}
showPortrait = true
TOT_AURA_ROW_WIDTH = 101
threatIndicator = TargetFrameFlash {
}
showClassification = true
statusCounter = 0
unconsciousText = TargetFrameTextureFrameUnconsciousText {
}
overHealAbsorbGlow = TargetFrameTextureFrameOverHealAbsorbGlow {
}
manabar = TargetFrameManaBar {
}
overAbsorbGlow = TargetFrameTextureFrameOverAbsorbGlow {
}
unitHPPercent = 1
OnEvent = <function> defined @Interface\FrameXML\TargetFrame.lua:152
prestigeBadge = TargetFrameTextureFramePrestigeBadge {
}
threatNumericIndicator = TargetFrameNumericalThreat {
}
menu = <function> defined @Interface\FrameXML\TargetFrame.lua:98
powerBarAlt = TargetFramePowerBarAlt {
}
textureFrame = TargetFrameTextureFrame {
}
name = TargetFrameTextureFrameName {
}
otherHealPredictionBar = TargetFrameOtherHealPredictionBar {
}
Background = TargetFrameBackground {
}
}
(*temporary) = nil
(*temporary) = "target"
(*temporary) = "attempt to call global 'UnitIsTapped' (a nil value)"
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Unread 08-14-16, 06:35 PM  
karlodavus
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Bug found

Error found logging in Gadgetzan :


Message: Interface\AddOns\SolvexxUI\SolvexxUI.lua:421: Usage: SubZoneTextString:SetFont("font", fontHeight [, flags])
Time: 08/14/16 19:33:18
Count: 1
Stack: [C]: in function `SetFont'
Interface\AddOns\SolvexxUI\SolvexxUI.lua:421: in main chunk

Locals: (*temporary) = SubZoneTextString {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = 24
(*temporary) = "OUTLINE"
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Unread 11-10-15, 09:23 PM  
Evgeniq123
A Kobold Labourer

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thank you very much great Ui!
please tell me how to make visible my keybinds and macro text on my actionbars in 6.2 version?
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Unread 03-20-15, 11:36 AM  
neoshoja
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help

i keep deleting this

for i=1, 12 do
_G["ActionButton"..i.."Name"]:SetAlpha(0) -- main bar
_G["MultiBarBottomRightButton"..i.."Name"]:SetAlpha(0) -- bottom right bar
_G["MultiBarBottomLeftButton"..i.."Name"]:SetAlpha(0) -- bottom left bar
_G["MultiBarRightButton"..i.."Name"]:SetAlpha(0) -- right bar
_G["MultiBarLeftButton"..i.."Name"]:SetAlpha(0) -- left bar
end


for i=1, 12 do
_G["ActionButton"..i.."HotKey"]:SetAlpha(0) -- main bar
_G["MultiBarBottomRightButton"..i.."HotKey"]:SetAlpha(0) -- bottom right bar
_G["MultiBarBottomLeftButton"..i.."HotKey"]:SetAlpha(0) -- bottom left bar
_G["MultiBarRightButton"..i.."HotKey"]:SetAlpha(0) -- right bar
_G["MultiBarLeftButton"..i.."HotKey"]:SetAlpha(0) -- left bar
end

and i still dont see my macros , plz help me. im on 5.4 btw
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Unread 02-23-15, 12:34 AM  
Darkspy
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 21
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where I make the right buttons visible?
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Unread 01-17-15, 09:13 PM  
Hemsworth
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Great UI !

but only got one question how do i change the Unitframes to have alive 2D/3D of the player's face ?

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Unread 12-17-14, 05:26 PM  
Elsupertaco
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One more question, how do I show my red "Error text" like Entering/Leaving Combat, You can't do that now... etc? thanks
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Unread 11-07-14, 08:10 PM  
Elsupertaco
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Originally Posted by dnaltroc
Originally Posted by Elsupertaco
Hello, I was wondering why I'm not seeing my keybinds or macro text on my actionbars since 6.0... how do i fix it? Thanks
In the SolvexxUI.lua file (Interface>AddOns>SolvexxUI) delete the lines below where it says "-- Delete these to show keybinds and macros"

So for mine I deleted:
Code:
for i=1, 12 do
        _G["ActionButton"..i.."Name"]:SetAlpha(0) -- main bar
        _G["MultiBarBottomRightButton"..i.."Name"]:SetAlpha(0) -- bottom right bar
        _G["MultiBarBottomLeftButton"..i.."Name"]:SetAlpha(0) -- bottom left bar
        _G["MultiBarRightButton"..i.."Name"]:SetAlpha(0) -- right bar
        _G["MultiBarLeftButton"..i.."Name"]:SetAlpha(0) -- left bar
end


for i=1, 12 do
        _G["ActionButton"..i.."HotKey"]:SetAlpha(0) -- main bar
        _G["MultiBarBottomRightButton"..i.."HotKey"]:SetAlpha(0) -- bottom right bar
        _G["MultiBarBottomLeftButton"..i.."HotKey"]:SetAlpha(0) -- bottom left bar
        _G["MultiBarRightButton"..i.."HotKey"]:SetAlpha(0) -- right bar
        _G["MultiBarLeftButton"..i.."HotKey"]:SetAlpha(0) -- left bar
end
Thank you so much!! this has been pretty frustrating since 6.0, I even tried to reinstall my whole UI but didn't help. >.<

Again, thank you =)
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Unread 11-03-14, 06:20 AM  
dnaltroc
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Originally Posted by Elsupertaco
Hello, I was wondering why I'm not seeing my keybinds or macro text on my actionbars since 6.0... how do i fix it? Thanks
In the SolvexxUI.lua file (Interface>AddOns>SolvexxUI) delete the lines below where it says "-- Delete these to show keybinds and macros"

So for mine I deleted:
Code:
for i=1, 12 do
        _G["ActionButton"..i.."Name"]:SetAlpha(0) -- main bar
        _G["MultiBarBottomRightButton"..i.."Name"]:SetAlpha(0) -- bottom right bar
        _G["MultiBarBottomLeftButton"..i.."Name"]:SetAlpha(0) -- bottom left bar
        _G["MultiBarRightButton"..i.."Name"]:SetAlpha(0) -- right bar
        _G["MultiBarLeftButton"..i.."Name"]:SetAlpha(0) -- left bar
end


for i=1, 12 do
        _G["ActionButton"..i.."HotKey"]:SetAlpha(0) -- main bar
        _G["MultiBarBottomRightButton"..i.."HotKey"]:SetAlpha(0) -- bottom right bar
        _G["MultiBarBottomLeftButton"..i.."HotKey"]:SetAlpha(0) -- bottom left bar
        _G["MultiBarRightButton"..i.."HotKey"]:SetAlpha(0) -- right bar
        _G["MultiBarLeftButton"..i.."HotKey"]:SetAlpha(0) -- left bar
end
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Unread 10-31-14, 05:21 PM  
Elsupertaco
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Hello, I was wondering why I'm not seeing my keybinds or macro text on my actionbars since 6.0... how do i fix it? Thanks
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