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Legion (7.0.3)
Updated:09-25-16 07:07 AM
Created:11-17-12 04:44 PM
Downloads:19,625
Favorites:107
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Categories:DPS, Casting Bars, Cooldowns, Character Advancement, Combat Mods, Raid Mods
7.0.3

We Don't Wipe  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 5.05
by: Taraezor [More]

Description
A fully featured and configurable DPS maximiser. Displays a sequence of icons, representing the order in which you should use your abilities so that maximum DPS may be achieved.

By itself, We Don't Wipe does nothing. You must separately download the modules.

Supported Class/Specialisations
* Windwalker Monks Updated for Legion!
* Arcane Mages Planned for Legion!
* Fire Mages Updated for Legion!
* Frost Mages Planned for Legion!
* Havoc Demon Hunters New for Legion!
* Enhancement Shaman Planned for Legion!
* Elemental Shaman Planned for Legion!
* Hunter Planned for Legion!

(Perhaps others for Legion)

How to Instal
Download the latest We Don't Wipe. Instal like any other AddOn. Download one or more modules. Instal like any other AddOn.

How to Configure
Enter "/wdw" in chat. You will see a list of chat commands. Note that configuration options are grouped together into sub-menus. For any chat command, you may append a " ?" to the end of the command to bring up more helpful information about the command.

Note that you may freely organise the rotation/queue tiles when out of combat and when that option is active. Think of this like an "edit mode".

Module Notes
Modules assume you are closely attempting to follow the provided rotation. Rotations are based upon authoritative sources except that provision is made for any and all Talents which influence DPS. No AddOn can function as a DPS maximiser for AoE fights, due to limitations in the programming API. Single target is always assumed.

Modules might be configurable / have adjustable parameters. "/wdw listp" to see any such parameters. "/wdw setr parm1=xxx,parm2=zzz,parm3=..." to adjust.

What Happened to the Old WDW?
Pre-Legion, We Don't Wipe suffered from bloat, numerous "protection" errors, and a rigid icon display format. The Legion version allows you to format your tiles any which way, will not nag you with numerous protection errors, and has been further optimised to run lean and fast! Those of you yearning for the "distance" estimation should use my much more fully featured Hard Yards AddOn.

Updates & Favourites
Why not make We Don't Wipe a Favourite and/or use Minion?

If You Like We Don't Wipe
While adventuring, always take the Best Quest option, pickup a great raptor pet with Adorable Hatchling Nests, search for Netherwing Eggs, try Tip to enhance your Tooltips, go the Hard Yards, the most accurate way to measure distance, use This Scampi Happening for fish flavoured Tooltips, or Yarrr for pirate Tooltips, instal Let Minnow to show off your fishing poles, and get on the Cool Aid, the essential aid to managing your cool downs!

Cookies, Beer & Donations
It is all about the Cookies & Beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Click here to lend your support! because as Gallywix would say... "time is money, friend".

== v5.05 - 25th September 2016
* Shows the menu the first time you log in
* Remove forced IC icon display when entering an Instance (doesn't make sense for DH module)

== v5.04 - 14th September 2016
* Tests for modules needing Hard Yards AddOn
* Fix: Die in Dungeon then reenter: rotation did not appear
* Red warning message if you have an out of date module/WDW

== v5.03 - 7th September 2016
* Ghost bling on empty tiles when out of combat

== v5.02 - 4th September 2016
* Work around Show/Hide protection error when surprise attacked by a mob
* Fix ghost bling on buttons which subsequently moved within the rotation

== v5.01 - 30th August 2016
* Small change to class lookup table to facilitate differentiating between Frost DK and Mage modules
* Better handling when WDW is active but your module is not found
* Altered in combat / out of combat tests
* Specifically test for Training Dummies
* Localised a few phrases
* Fix for bug preventing module parameters from being changed
* Version and module version messages
* (passively Requires template v1.05 for all modules)

== v5.00 - 13th August 2016
* Rewrite for Legion

== v4.11 - 11th October 2015
* Audible greeting toggle now shows current status (On/Off)
* Incanter's Flow CD had erroneously copy/pasted code from my CoolAid AddOn

== v4.10
* Mage Fire Blast and Inferno Blast CDs now checked by player level
* Incanter's Flow charge/cooldown timers added
* "Excluded Cooldowns" -> "Excluded from Queue/Rotation" on Cooldowns Panel

== v4.09
* Mage Rune of Power Expiry timer added
* Mage Incanter's Flow spellbook entry needed to be specially cached as a passive spell

== v4.08
* warning/error message for reaching or trying to exceed the max number of excluded CDs able to be displayed now tests against correct maximum. Doh!
* Message for no module for a specialisation changed to no module for a class.

== v4.07
* TOC update to Patch 6.2
* Suppress WDW showing when in Garrisons
* Ability to suppress the audible chirpy racial greeting
* Fire Mage ignite value now always passed to module (previously only when charges to be shown)

== v4.06
* Remove 1 or 2 left over debugging messages. Doh!

== v4.05
* Power Strikes broken in Patch 6.1, fixed and in fact enhanced yet again for accuracy
* Avoid "Delete" button not showing in the '/wdw coo' Panel
* Hidden "sb" debug option to dump the player's Spellbook to saved variables. Added v4.00+ but not documented
* '/wdw sb' dumps the Spellbook to the chat channel
* '/wdw bp' dumps Buffs (Player) to the chat channel
* '/wdw bt' dumps Buffs (Target) to the chat channel
* '/wdw dp' dumps Debuffs (Player) to the chat channel
* '/wdw dt' dumps Debuff (Target) to the chat channel

== v4.04
* Blizzard Cooldown changes forced code to be altered to stop flickering/stuck icons
* Cooldown code slightly more efficient (less cpu)
* Better module presence/version/format checking and feedback
* Less repeated setup iterations due to multiple Events firing. Much less message repetition
* Removed unused frame overlay code

== v4.03
* If 'Show Charges' deselected then queue might have been non-optimal as charges not getting calculated.

== v4.02
* Sweeping 'Second Hand' GCD/cooldown timer wasn't visible (alpha problem)
* Chi Brew special recharge 'Cooldown' works as intended now
* Roll / Chi Torpedo potentially bugged for 'recharges'. Fixed.
* Renewing Mist / RSK added (both recharges for Mistweavers) to keep code in sync with Cool Aid AddOn

== v4.01
* No crash when player uses WDW on unsupported classes
* Removed the Slash file. The single line of code placed into Core.lua
* Overhauled the help panels
* If Spellbook has > 70 icons then reduce the size incrementally in the '/wdw coo' panel.
* Error message if showing the WoW Interface AND WDW cooldown countdown text overlays.
* Updated TOC file for Patch 6.1

== v4.00
* Modules now all properly load alone and not inside a WDW Modules folder.

== v3.13
* Mages again blowing out the limit of 70 spells in the prebuilt spellbook. Portals and Teleports are now excluded (as they used to be)

== v3.12
* Monk Power Strikes further accuracy: First PS up to 400ms out, remainder at 100%
* Power Strikes calculation was also trashed if the player zoned / reload UI

== v3.11
* Chi Torpedo Spell ID added for Roll recharge
* Chat command '/wdw gcd' now also returns remaining time of GCD
* Monk Power Strikes (hidden (re)activation timer) now supported

== v3.10
* Arcane Mage Arcane Charge amount is wrong if a Fire Mage is in the party.

== v3.09
* Fix for buffs of type ""
* Protection Paladin Bastion of Glory stacking buff added
* Windwalker Monk Tigereye Brew stacking buff added
* Enhancement Shaman Maelstrom Weapon stacking buff added
* Arcane Mage Arcane Charges stacking debuff added

== v3.08
* /wdw now works the same as /wdw help or /wdw ?
* Fixed porting bug (from Cool Aid) when selecting a Spell ID manually in /wdw coo
* Fix for remaining GCD calculation
* New global wdw_specialModuleNew to allow players to adjust module constants/parameters directly
* Code for above in Core.lua. NOT executed on regular polling but only on a talent/environment change
* Edited Template.rtf to reflect the above and upped version to v1.01
* pairs/ipairs localised
* cooldown timer alpha fix for spells no longer being "shown"

== v3.07
* Special "recharge" abilities totally rewritten and expanded
* Target & Range text positions optimised for all screen resolutions
* Target & Range text repositioned if main queue is not shown
* Handling of Check boxes identical to my Cool Aid AddOn. i.e. works the new Blizzard way
* Lots more localisation in the Core file
* Removed taint sources from Core and Interface files and rewrote lots of code
* Due to anti taint measures, Tooltips removed for icons BUT now properly click through
* Alter sliders so that whole units for icons but detailed for update frequency
* Changed minimum requestable update frequency to "0" (i.e. as often as possible)
* Remove Glyph of Icy Veins test as that pre-WoD glyph was removed from the game
* Removed options to NOT show icons if out of range or insufficient power as never actually implemented AND in WoD Blizzard removed power costs as an *easily* obtainable quantity

== v3.06
* Very slightly moved target text (above the first icon) upwards
* Further removal and refinement of pre WoD Mage Polymorph code as redundant
* Bug in code testing for earliest possible cool down in mini-icons

== v3.05
* When target is player the target text has the class specific appropriate colour.
* Fix for global typos due to cut and paste from another of my AddOns (sigh)

== v3.04
* Totally new routine for distance *estimation* copied over from my Hard Yards AddOn
* More localisation of things. Localisation is generally better than bloating the global pool.
* Fishing Poles list updated. New WoD poles plus added some other old or obsolete ones.
* Added silent chat command /wdw gcd to show the current GCD for current toon
* Corrected code for the (fun) hourly easter egg salute
* The obtaining of a character's specialisation (if it has one) is now sadly hardcoded as I am tired of the bad API return results which occur from time to time with patches/expansions.
* Several API calls have had parameters and return values altered, some with big changes
* Updated author & copyright notices to reflect my current personal, game & AddOn status
* Removed the Mage Polymorph code as no longer relevant. R.I.P. the lovely poly glyphs

== v3.03
* Just a small Interface update so AddOn will load!

== v3.02
* Saved Spellbook "active" spell limit exceeded by a player. Extended from 56 to 70
* Added ability to specify Cooldown or Item by ID number!

== v3.01
* Trivial change to TOC file so will launch/run under patch 5.4.
* Special test for Glyph of Icy Veins to reveal Blizzard's hidden cooldown spell ID
* Shaman Glyph of Shamanistic Rage Cleanse of Magic debuffs now supported
* Can now exclude interrupt, mob buff dispel, friendly debuff dispels (mini icons 1 to 3) & items
* Suppress buffs reminders when special action bars on show
* All my current and 'maybe' modules included in the TOC file to ease installation

== v3.00
* Added specific DK code for Glyph of Icy Touch giving a purge to DKs
* Auto Attack now included in buffered Spellbook as rotations may wish to use it to signify "up to you" actions. Previously it was a specific exclusion
* Number sizes for cooldowns (both main and CD rows) improved for really small tile sizes
* Sweet spot for icon moving scales now at small tile sizes
* Had to add specific Enh. Shaman code due to Blizzard smoke and mirrors with Stormblast

== v3.00b
Big Changes
-----------
* Designed to support classes/specs from level 1 to 90 (1-9 has no specialisation)
* Bag items, equipment, buffs and spells may be freely used for rotations and cooldowns
* Supports user supplied modules. WDW functions mostly as a generic engine now. Template & instructions provided
* Interface panels greatly expanded
* Added Windwalker Monks
* Management of specified shown or excluded cooldowns reworked / improved
* Spell IDs used throughout, no more spell names. To use an itemID simply make it negative
* Distance to target now much enhanced and supports all target types (as best as is allowed by Blizzard)
* Charge display enhanced and standardised across the classes/specs
* Almost all the globals removed and replaced with a much smaller set. Globals file & descriptions provided
* Debug mode. Ability to also limit debug messages to a predefined subset of messages

Fixes
-----
* Frost DK check for T15 2P bonus in Soul Reaper trigger in rotations
* A spilling erors and a gramar eror fixed cuz im not 2 clevr
* Position sometimes not saved fixed
* Creeping memory use

Smaller Enhancements
--------------------
* Rotation selection no longer by mouse wheel. Lots of keybindings possible now
* Two new config options for managing Global Cooldowns
* Test for 'interruptible' now specially checks for channelled spells bypassed by Blizzard's regular API call
* Removed buff check exclusion for non-DKs when mounted. Response to user feedback
* Option added to show everything when not in combat/aggro/instance (works in sync with 'Missing Buffs' option)
* Added the "minus" UnitClassification for NPC minions. ("Minions" shown in WDW rather than "minus")
* If target is a player then the usual target information text replaced with some basic player relevant stuff
* Interface options panel better organised, some rewordings
* Friendly audible login welcome sound, tailored for races
* New error, warning, debug messages. Colour coded. And the old standard 'print' message too
* All Mage modules now intelligently handle none, one or two Rune of Powers

== v2.03
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

== v2.02
* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

== v2.01
* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped (Core)
* Valentines Easter egg date error. Doh! (Core)

== v2.00
* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

== v1.05
* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

== v1.04
* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net. Test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

----o----(||)----o----(||)----o----(||)----o----(||)----o----(||)----o----(||)----o----(||)----o----
Inspired by EnhaPrio by Stormcast @ Lightbringer EU, the successor to ShamWow_Enhanc by Thomas Lien.
Thank you both!
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Unread 08-05-15, 01:14 PM  
Barleduq
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Yay! Update!

Thank you for this in particular, as Incanter's Flow is what I have chosen on that line.



-Bar
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Unread 07-30-15, 04:08 PM  
Barleduq
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Re: Re: Talent Icons in cooldown options pane

Ok, I'm very confused. I went onto both mage and monk a few times yesterday, with other logins in between, and saw the icons for (respectively) Alter Time and Power Strikes in the cooldowns, and on the cooldown option pane for wdw (I haven't dl'ed cool aid yet, as I'm still trying to figure out one thing at a time.) Today, neither of them are there, and I have not yet installed the update. I'm not asking for them to be there - I didn't understand why they were there when I didn't have them. 'Sample' explains it all, thank you.

Off to try to figure more things out.... My apologies if I'm being overly confused/confusing.
-Bar


Originally Posted by Taraezor
Originally Posted by Barleduq
I was not clear.

The Icon for Power Strikes ONLY appears in the 'cooldowns to be shown' section. It does NOT appear in the 'contained' section, under any of the dropdown options. If I click it in the Shown section, and pick 'delete' it goes away completely - it's not anywhere on the screen. While I don't want it right now, I would like to possibly be able to pick it up at some later point if I change my talents.

The same is true of Alter Time on the mage cooldowns.
Edit: Works for Alter Time. WDW is definitely refreshing its "cached" list of known spells when you alter your talents.

WDW does NOT include Power strikes as WDW ignores *all* passive abilities. It would have to be included in WDW as a special exception I guess. I could do that in a future update.

Edit: Added even more text to the Cool Aid description, about looking up (with Wowhead) things like Power Strikes. Players are directed to Cool Aid for more detailed information.
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Unread 07-29-15, 07:29 PM  
Taraezor
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Re: Talent Icons in cooldown options pane

Originally Posted by Barleduq
I was not clear.

The Icon for Power Strikes ONLY appears in the 'cooldowns to be shown' section. It does NOT appear in the 'contained' section, under any of the dropdown options. If I click it in the Shown section, and pick 'delete' it goes away completely - it's not anywhere on the screen. While I don't want it right now, I would like to possibly be able to pick it up at some later point if I change my talents.

The same is true of Alter Time on the mage cooldowns.
Edit: Works for Alter Time. WDW is definitely refreshing its "cached" list of known spells when you alter your talents.

WDW does NOT include Power strikes as WDW ignores *all* passive abilities. It would have to be included in WDW as a special exception I guess. I could do that in a future update.

Edit: Added even more text to the Cool Aid description, about looking up (with Wowhead) things like Power Strikes. Players are directed to Cool Aid for more detailed information.
__________________
Tip your Tooltips! Have you done the Hard Yards for distance estimation? Who wipes? We Don't Wipe for maximum DPS!
Are your cool downs on the Cool Aid? Best Quest for the best of adventuring! Pickup an Adorable Raptor Hatchling pet!
Fish flavoured tooltips! This Scampi Happening? Oh, but it is! And Let Minnow to select your fishing poles with swag!
And... search for Netherwing Eggs
Last edited by Taraezor : 07-30-15 at 06:07 AM.
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Unread 07-29-15, 07:43 AM  
Barleduq
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Talent Icons in cooldown options pane

I was not clear.

The Icon for Power Strikes ONLY appears in the 'cooldowns to be shown' section. It does NOT appear in the 'contained' section, under any of the dropdown options. If I click it in the Shown section, and pick 'delete' it goes away completely - it's not anywhere on the screen. While I don't want it right now, I would like to possibly be able to pick it up at some later point if I change my talents.

The same is true of Alter Time on the mage cooldowns.
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Unread 07-28-15, 08:26 PM  
Taraezor
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Re: Re: Re: My mage is both arcane and frost

Originally Posted by Barleduq
Originally Posted by Taraezor
Edit: In replying to Barleduq I should have said this before: The module which has the heaviest logic is by far the Windwalker module. So if your computer gives that "time out" error from Blizzard's servers on a Mage module then I would think your WW module is doomed. You don't need to be a programmer, just take one look at the code and you will see there is some heavy optimising and managing of Chi and power happening. Word of warning!
I assume that if I've set it off (/wdw off) that it's not activating/using up cycles. How about if I have it hidden? (/wdw hid)
"off" goes one step further than "hid". If you "off" you must reload the user interface.

Originally Posted by Barleduq
I expect I'm doing something wrong, but I'm having problems in the cooldown options. I can't figure out how to move an icon from being shown to being excluded. An example is Power Strikes. In the cooldown pane, it's in the 'shown cooldowns' section. If I click the icon, I get buttons in the Shown section, but not in the Exclude section. If I click on an icon in the 'contains' section, I get buttons in both. Ok, the dropdown has 'spellbook' and Power Strikes is a talent that I did not choose. There is no 'talent' option in the drop down bar.

I have a similar problem with Alter Time for my mage.
The /wdw coo screen works as follows: THREE segments. (1) Cooldowns at the top left, (2) abilities to never appear in a rotation at the bottom left. (3) a list of abilities and items on the right side.

You select from the right and decide where on the left the ability will be placed.

An ability/item on the right side may be moved to BOTH the top left and bottom right. In this situation that ability/item will no longer appear on the right side.

An ability/item in the top left means you want to see that ability/item as a small icon under your larger rotation icons.

An ability/item in the bottom left means you never want to see that ability/item appear in the large rotation icons. It is excluded from your rotation.

Example: You don't like the AddOn suggesting that you should use your Water Elemental's "Freeze" ability. Fine. Place that icon in the "Exclude list".

Example: You don't want to be told that your Windwalker should use "Touch of Death" but you want to monitor its cool down. Fine. Place it in the top left, i.e. your list of cool downs, AND place it in the bottom right, i.e. the things you don't want to see in your priority queue (rotation).

Power Strikes is a talent that I did not choose
Perhaps this and this alone is the source of the confusion. The Windwalker module you downloaded includes EXAMPLE cool downs. Initially, WDW *might* delete or ignore (I forget which at the moment) some of these things if you do not know or use them BUT... WDW can't keep doing that as it would be very annoying for players who want to swap talents and experiment on target dummies. Players don't want to see stuff disappearing all the time from their WDW "set up".

So... very possible you will see things in the list of example cool downs which you do not have or know. Just delete them if they annoy you. Select the icon via /wdw coo. Select the "delete" option and voila!

At this point I'm guessing that I need to go to WoWhead and find the spell id number to put that in the box when 'spell id' is chosen in the dropdown. Is this correct?
The spell / item ID option is for players who need to use, for example, a BUFF of the same name as a spell or a RENAMED spell or a spell using a RECYCLED or SHARED spell ID number. Blizzard do some strange things with the way spells are identified and this mechanism guarantees 100% that players can work around this. Does require some knowledge of these quirks. Too much detail for me to explain.

Yup Wowhead. You might find some useful posts there by a dude calling himself "Taraezor"
__________________
Tip your Tooltips! Have you done the Hard Yards for distance estimation? Who wipes? We Don't Wipe for maximum DPS!
Are your cool downs on the Cool Aid? Best Quest for the best of adventuring! Pickup an Adorable Raptor Hatchling pet!
Fish flavoured tooltips! This Scampi Happening? Oh, but it is! And Let Minnow to select your fishing poles with swag!
And... search for Netherwing Eggs
Last edited by Taraezor : 07-28-15 at 08:34 PM.
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Unread 07-28-15, 10:30 AM  
Barleduq
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Re: Re: My mage is both arcane and frost

Originally Posted by Taraezor
Edit: In replying to Barleduq I should have said this before: The module which has the heaviest logic is by far the Windwalker module. So if your computer gives that "time out" error from Blizzard's servers on a Mage module then I would think your WW module is doomed. You don't need to be a programmer, just take one look at the code and you will see there is some heavy optimising and managing of Chi and power happening. Word of warning!
I assume that if I've set it off (/wdw off) that it's not activating/using up cycles. How about if I have it hidden? (/wdw hid)

I expect I'm doing something wrong, but I'm having problems in the cooldown options. I can't figure out how to move an icon from being shown to being excluded. An example is Power Strikes. In the cooldown pane, it's in the 'shown cooldowns' section. If I click the icon, I get buttons in the Shown section, but not in the Exclude section. If I click on an icon in the 'contains' section, I get buttons in both. Ok, the dropdown has 'spellbook' and Power Strikes is a talent that I did not choose. There is no 'talent' option in the drop down bar. At this point I'm guessing that I need to go to WoWhead and find the spell id number to put that in the box when 'spell id' is chosen in the dropdown. Is this correct?

I have a similar problem with Alter Time for my mage.
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Unread 07-28-15, 04:16 AM  
Taraezor
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Re: My mage is both arcane and frost

Edit: In replying to Barleduq I should have said this before: The module which has the heaviest logic is by far the Windwalker module. So if your computer gives that "time out" error from Blizzard's servers on a Mage module then I would think your WW module is doomed. You don't need to be a programmer, just take one look at the code and you will see there is some heavy optimising and managing of Chi and power happening. Word of warning!

(I tested this on a 2010 or 2011 iMac (forget) and it works fine)

Originally Posted by Barleduq
I run mostly frost, but arcane is my offspec. I'm assuming that installing both will have the correct one work depending on my spec? Or is there something else I need to do?
Yeah WDW will select the appropriate one.

Originally Posted by Barleduq
I've downloaded the module for windwalker monk also, and was planning on having the mage module(s) 'unchecked' in the addons pane. That wouldn't work when it's one character with two modules.
Okay, WDW will not get confused if you have three modules always loading, even if only one, two or none of them will actually be able to be used by none/one/two/more characters.

BUT... on my old computer I usually disable modules and add ons which are just not applicable to the character. I think you should do the same too. So for a monk, disable the arcane and frost. It "eases" the memory situation a little. CPU too.

Finally, at this very late stage of an expansion, rewrites are totally out of the question.

For the NEXT expansion (lol) WDW will once again be redone. No protection errors and I will also keep you in mind. WDW is efficient but it does try to "reconfigure" textures etc EVERY cycle. That will have to stop.
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Last edited by Taraezor : 07-28-15 at 05:22 AM.
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Unread 07-27-15, 10:16 AM  
Barleduq
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My mage is both arcane and frost

I run mostly frost, but arcane is my offspec. I'm assuming that installing both will have the correct one work depending on my spec? Or is there something else I need to do?

I've downloaded the module for windwalker monk also, and was planning on having the mage module(s) 'unchecked' in the addons pane. That wouldn't work when it's one character with two modules.
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Unread 07-27-15, 09:36 AM  
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Originally Posted by Taraezor
Firstly, many AddOns broke with WoD when Blizzard more strictly applied its "protected action" checking. WDW was one of those AddOns.

Rather than rewrite all of it, I fixed it "enough". The error messages will still occur in chat but the AddOn just keeps on working. For WDW, you simply ignore the "action blocked" message. It is that easy.

This will mean turning off any fancy bug capturing AddOns too. They simply aren't necessary from my point of view.
I get all that, really. And I'm happily ignoring it. But I'm not going to turn off the bug catcher addon, because otherwise things that are problems for me won't get reported at all. And some things *are* just problems for me, but some are not.

-----

Originally Posted by Taraezor
"Reloading". All that means is simply "/reload ui". Or "/wdw rel" - the same thing.

I do NOT mean REINSTAL all AddOns. When you do a "reload" it is simply a quick and dirty way to restart your "user interface" - everything you see on the screen, WITHOUT exiting the game.
Right. I get that. Unfortunately for me, typing /reload usually - as in, 90% of the time - results in me being disconnected from the server. Yes, my machine is that old. I cope. I realize that it's the accepted fix for this addon. I realize that I'm an outlier. I also know that this addon is doing things that none of my other addons do, which probably explains why a reload after /wdw off is needed to turn it back on, whereas it isn't needed for my other addons that can be turned on/off, hidden/showed.

-----

Originally Posted by Taraezor
I think you haven't seen the WDW Options panel yet.
I did see the options panel. Since this is new to me, I don't know what much of it means, and so I left it as-was. As I learn how it works, I expect I'll be adjusting it.

------
Originally Posted by Taraezor
Mysterious icons / grey frames and other problems...

The only time that has ever happened to me was when the computer was out of available memory. WDW doesn't have memory leaks / use a lot of memory.
My game client usually crashes completely when it has that level of memory issue. I had no problem continuing to run. I also have a small monitor that displays my cpu/memory/swap usage, which I check whenever the machine seems to be having problems, and it wasn't pegging anything. *shrug* if it happens again, I'll see if there's something else going on.

-------

Originally Posted by Taraezor
Script too long error.

Hmm.... possible on a really really slow machine.
Bingo! In the early 2000s it was a high end business-aimed machine by IBM. Thinkcentre is the model. Now, it's a machine my husband salvaged from work when they were being replaced, with maxed memory (4g!), a new(er) video card, and a 2 TB drive. It's what I have, and thus it's what I use. Which is why, after the first 'script too long' errors were explained (and a couple of addon authors changed things so that even I had very few of them anymore, I thank them very much), I stopped mentioning those errors in particular, because they are obviously *my* problem. I will sometimes mention them in passing to an author whose work I'm just starting to use, in case it *isn't* just me, which is why I mentioned them in this case.

Thanks for answering in detail. I have an actual question unrelated to this that I've put in another post.

-Barleduq
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Unread 07-25-15, 06:33 AM  
Taraezor
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Mage Incanter's Flow

Next update includes support for that. Details on the Cool Aid AddOn page (as I copy the code between the two and generally keep Cool Aid at the front just in case there is a show stopper error which would kill WDW).
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Unread 07-25-15, 01:39 AM  
Taraezor
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Firstly, many AddOns broke with WoD when Blizzard more strictly applied its "protected action" checking. WDW was one of those AddOns.

Rather than rewrite all of it, I fixed it "enough". The error messages will still occur in chat but the AddOn just keeps on working. For WDW, you simply ignore the "action blocked" message. It is that easy.

This will mean turning off any fancy bug capturing AddOns too. They simply aren't necessary from my point of view.

-----

"Reloading". All that means is simply "/reload ui". Or "/wdw rel" - the same thing.

I do NOT mean REINSTAL all AddOns. When you do a "reload" it is simply a quick and dirty way to restart your "user interface" - everything you see on the screen, WITHOUT exiting the game.

For many AddOns, not all, it is enough to get everything working again.

-----

I think you haven't seen the WDW Options panel yet. Enter "/wdw opt". That is a shortcut. A longer way is to navigate through the Interface menus in game. You will find WDW there.

In /wdw opt, there are a lot of configuration parameters, including to turn everything off or just a few things off/on.

------

Mysterious icons / grey frames and other problems...

The only time that has ever happened to me was when the computer was out of available memory. WDW doesn't have memory leaks / use a lot of memory.

-------

Script too long error.

Hmm.... possible on a really really slow machine.

Why? Blizzard set a time limit for a client (i.e. your computer) to do something before returning to the WoW server. Forget exactly but I think it is 0.25 seconds.

Yes, I *did* have a problem with the Windwalker module about three years ago (or was it two lol) and I withdrew the module rather than let players use a weak/bad rotation.

Frost Mage has never had that problem BUT...

I have not run it on my really old computer in the last several months to be honest.
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Tip your Tooltips! Have you done the Hard Yards for distance estimation? Who wipes? We Don't Wipe for maximum DPS!
Are your cool downs on the Cool Aid? Best Quest for the best of adventuring! Pickup an Adorable Raptor Hatchling pet!
Fish flavoured tooltips! This Scampi Happening? Oh, but it is! And Let Minnow to select your fishing poles with swag!
And... search for Netherwing Eggs
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Unread 07-24-15, 09:14 AM  
Barleduq
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More confusion (I specialize in it)

I'm having problems that I can't reproduce, so it's difficult to figure them out.

/wdw off at first did nothing - it didn't turn anything off, it did not even move the cursor line, it was like I hadn't hit return, with the 'type here' window still open with /wdw off displaying.

I tried hitting return again, and got Swatter displaying "Global" and when I looked there it was a 'script ran too long' error, which is probably just the fact that my machine is slow, except that I only usually get these when in combat.

Code:
Date: 2015-07-24 10:45:54
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\WeDontWipe\Core.lua line 822:
   script ran too long
Debug:
   WeDontWipe\Core.lua:822:
      WeDontWipe\Core.lua:727
   WeDontWipe\Core.lua:844:
      WeDontWipe\Core.lua:837
   WeDontWipe\Core.lua:1578:
      WeDontWipe\Core.lua:1529
   WeDontWipe\Core.lua:1797:
      WeDontWipe\Core.lua:1769
Locals:
spellItemID = 153595
i = 3
spellItemIDstr = "153595"
texture = "Interface\Icons\spell_mage_cometstorm"
spellCD = 0.3
start = 13245.173
duration = 1.377
passRangeCheck = true
iconSize = 59.2
(*temporary) = <function> defined =[C]:-1
(*temporary) = WeDontWipeButton3 {
 0 = <userdata>
 cooldownText = <unnamed> {
 }
 shown = 1
 spellTexture = <unnamed> {
 }
 cooldown = <unnamed> {
 }
}
(*temporary) = 59.2
(*temporary) = "ADDON_ACTION_BLOCKED"
(*temporary) = "WeDontWipe"
(*temporary) = "WeDontWipeButton3:SetHeight()"
(*temporary) = "ADDON_ACTION_BLOCKED"
(*temporary) = "script ran too long"
tostring = <function> defined =[C]:-1
GetSpellTexture = <function> defined =[C]:-1
GetSpellInfo = <function> defined =[C]:-1
GetItemIcon = <function> defined =[C]:-1
wdw_queueFrames = <table> {
 1 = WeDontWipeButton1 {
 }
 2 = WeDontWipeButton2 {
 }
 3 = WeDontWipeButton3 {
 }
 4 = WeDontWipeButton4 {
 }
 5 = WeDontWipeButton5 {
 }
 6 = WeDontWipeButton6 {
 }
 7 = WeDontWipeButton7 {
 }
 8 = WeDontWipeButton8 {
 }
 9 = WeDontWipeButton9 {
 }
 10 = WeDontWipeButton10 {
 }
}
floor = <function> defined =[C]:-1
IsItemInRange = <function> defined =[C]:-1
wdw_mainFrame = WeDontWipeMain {
 0 = <userdata>
 targetText = <unnamed> {
 }
 rangeText = <unnamed> {
 }
 chargeText = <unnamed> {
 }
}

AddOns:

   (LONG LIST OF ADDONS REMOVED - LET ME KNOW IF YOU WANT TO KNOW WHAT I HAVE)

  BlizRuntimeLib_enUS v6.2.0.60200 <none>
  (ck=1164)
I tried, a third time, and this time the main row of icons disappeared, but the two rows of 7 mini icons remained on my screen. I tried /wdw on, which told me I'd have to reload all my addons - which, frankly, is *awful* tho I realize it might be mandated by something blizz does, tho my few other addons that have an on/off switch don't need reloading. For me, I frequently disconnect when reloading, so having to do that is bad.

I did, however, type /wdw rel and to my great surprise did *not* get disconnected. However, /wdw hid does nothing that I can see. For now, I've got it moved to the side, and will move it more central when I need to use it. I know you said it's having issues with WoD, so I'm not mentioning the bazillion 'attempted to do something during combat' errors I'm finding.

I did realize that I was *still* in combat, through the reload and being away from the combat dummy in my garrison. I ran a bit farther toward the center of the garrison, and suddenly had a rectangular translucent grey frame with nothing in it, covered by a slightly wider, full-height-of-my-client translucent grey frame with a green bar across the top, which, when hovered over, gave a tip "skill in archaeology". THese two were covered by swatter actually popping up an error window that had complaints about WDW again, and about Archy trying to use a library included in Postal. Confusingly enough, I have archy turned off on this alt.

I could dismiss the swatter box, and I could move the tall frame a little and found an X to close it, but the small rectangular frame is still on my screen, with no way to close it. Hitting escape does nothing to it. Screenshot of the final box here: http://imgur.com/Dsv8VK0

I am, however, finally out of combat.

Hope this is helpful, rather than confusing...
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Unread 07-24-15, 08:07 AM  
Barleduq
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A very important question...

Never mind. When I went back in, it dragged quite politely. No clue why it didn't work the first time.

confused,
-Barleduq

<s>I installed this (and now need to turn it off on everything but my mage ) and I have one important question.

I keep getting lines in my chat that say, paraphrased, "you can now move We Don't Wipe!"

....

how? There are no placement options (that i can find) in the interface > addons > we don't wipe panes. Right or left clicking on the icons doesn't grab them to move them. Nor does doing that with any of control, shift, or alt. When I tried using combos of those three meta keys, I somehow managed to lose my screen and had to kill wow from the task manager to get it back. (I assume that was something with the OS, possibly moving it to a different workspace, but I couldn't find any other workspaces....)

Clue, please?
-Bar
desperate for some clue as to how to play a mage.
Especially as it was the "Free L90 Toon" from WoD...</s>
Last edited by Barleduq : 07-24-15 at 08:16 AM.
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Unread 07-21-15, 08:33 AM  
Barleduq
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Re: Re: I'm not sure where to look...

Originally Posted by Taraezor
...
The big big big disappointment for me with WoD was that WDW was pretty much totally broken.

(...)

WDW *still* causes a protection error BUT provided you ignore the error message at the start of combat, WDW will then function flawlessly BUT it is still distracting to players as they assume the AddOn is totally broken.

(...)

I can relate to using an old computer. I have old and new at home. WoW looks glorious the first time you see it on ultra settings (sorry lol). My 2009 iMac runs WoW just fine. Guess we're kinda brothers as at the heart of my Mac systems at home is unix after all!
Wow. How suckful. Commisserations all around. Let me know if you ever do start working on those, and I'll be happy to be a tester.

And you'd be surprised how many people don't know that OSX is unix - I saw on a website the other day, "Making it work for Windows was enough. Mac and Linux? Making it work for 3 operating systems was more than we want to take on." Glad to find someone with a clue!
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Unread 07-21-15, 04:41 AM  
Taraezor
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Re: I'm not sure where to look...

Originally Posted by Barleduq
are you working on other classes? I'd love to see hunter (bm, mainly), warrior (fury), and rogue (sub and assassination, I think are what I use there). If you have them, please point me to them?

I'm happy to find something that's focussed on minimizing impact onto the system. With a 9yo computer, running Linux, I need all the help I can get!
The big big big disappointment for me with WoD was that WDW was pretty much totally broken. So my usual rush of enthusiasm at expansion start got totally used up just getting WDW to work. No energy left for the actual module updates.

(I work a 12+ hour day, 6 days a week so when I sit down at a computer at home I am already exhausted tbh)

WDW *still* causes a protection error BUT provided you ignore the error message at the start of combat, WDW will then function flawlessly BUT it is still distracting to players as they assume the AddOn is totally broken.

Presently I am nutting out how to get WDW up to date properly. More modules need to be updated. Maybe then I can consider Hunters, warriors and rogues.

I can relate to using an old computer. I have old and new at home. WoW looks glorious the first time you see it on ultra settings (sorry lol). My 2009 iMac runs WoW just fine. Guess we're kinda brothers as at the heart of my Mac systems at home is unix after all!
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Tip your Tooltips! Have you done the Hard Yards for distance estimation? Who wipes? We Don't Wipe for maximum DPS!
Are your cool downs on the Cool Aid? Best Quest for the best of adventuring! Pickup an Adorable Raptor Hatchling pet!
Fish flavoured tooltips! This Scampi Happening? Oh, but it is! And Let Minnow to select your fishing poles with swag!
And... search for Netherwing Eggs
Last edited by Taraezor : 07-21-15 at 04:43 AM.
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