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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-10-14 05:26 AM
Created:11-17-12 04:44 PM
Downloads:7,994
Favorites:70
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Categories:DPS, Casting Bars, Cooldowns, Character Advancement, Combat Mods, Raid Mods
6.0.3

We Don't Wipe  Popular! (More than 5000 hits)

Version: 3.05
by: Taraezor [More]

Description
A DPS maximiser. Displays a sequence of icons from left to right, representing the order in which you should use your abilities so that maximum DPS may be achieved.

Various class/specialisations are supported. You must download separately the We Don't Wipe modules. Links are provided below.

WDW is very fully featured and configurable. The author tests it against other popular AddOns to ensure it surpasses its competition. Authoritative websites are consulted.

Download Links for Supported Class/Specialisations
Rotations need urgent updating and this is underway. Refinement will continue as Warlords of Draenor matures
* Windwalker Monks
* Frost Deathknights (2H)
* Frost Deathknights (DW)
* Arcane Mages
* Fire Mages
* Frost Mages 6.0.3!
* Enhancement Shamans
* Elemental Shamans

* More to come!

DPS "Rotations" or "Priority Queues"
WDW presents, as a queue, the next few abilities you should use. Allowance has been made for the Talents you have chosen, even if they are not optimal. Due to randomness and "procs" in the game, the queue might suddenly change so be ready to react!

We Don't Wipe is perfect for anyone wishing to come to grips with the latest thinking for the mechanics of a class/specialisation through to seasoned raiders wishing to maximise their DPS.

For notes specific to a class/spec you should see the respective Module download page.

Charges
Some players need to collect so many "charges" and then activate certain spells. For example, Maelstrom Weapon, Arcane Charges and Tigereye Brew. These are fundamental to achieving decent DPS and We Don't Wipe displays your class relevant "charge" prominently at the head of the queue.

Managing Your Cooldowns
WDW is more than just a queue of icons sliding from right to left across the screen. Adjacent to this queue it is possible to display your Cooldowns. YOU decide what to include and WDW provides for just about anything, including but not limited to bag items, gear, talents and spells. WDW Cooldowns are fully configurable but this author's Cool Aid AddOn is worth a look as the ultimate replacement for this functionality.

Distance to Target
Blizzard consciously prevent us from knowing the exact distance to a target. WDW provides a very accurate range estimation for all target types. Mob in range of your Frost Nova? Are you at 40 yards yet? WDW exceeds other AddOns in accuracy. For a few more options see also this author's Hard Yards AddOn.

Beast, Critter, Humanoid or Dragonkin?
Polymorph and other abilities need this information. WDW displays the mob classification, type and family. You will be informed whether you are against a Rogue or Warrior and whether your target is Elite, Rare or a Minion. Is that a transformed player, or a pet?

Interrupts, Mob Dispels and Friendly Dispels
Depending upon your target, WDW will show a small action-relevant icon under your main rotation whenever it is possible to interrupt or dispel.

Performance
Unlike its competitors, WDW does NOT track your combat log so it it is not CPU hungry. WDW does NOT require a lot of memory and will not throttle your FPS. Periodically, WDW cleans up any computer memory which is no longer required.

Not a Level 100 Elite Tauren Chieftian?
We can't all be level 100 and WDW works for all levels, providing you have a specialisation (i.e. level 10).

Other Features

  • In-game icon based editing and display of abilities to exclude from rotations
  • Modularised: Download only what you need.
  • Tooltips for all rotation and CD icons and configurable options
  • Configurable icon positions and sizes
  • Multiple rotations are supported
  • Supports Racials, whether for rotation queue, CD list, or interrupts/dispels
  • Global Cooldown dynamically monitored/calculated/configureable
  • Key bindings for rotations and for changing cooldown/rotation synergy
  • Debug mode available to module authors (or anyone really)

How to Instal
Place WDW in the same AddOn folder as your other AddOns. For each module you downloaded, place that module's file with the "Lua" file extension into the WDW "Modules" folder. Quit the game completely. Relaunch. Enjoy.

How to Move WDW
Firstly go to "Game Menu" then "Interface" then "AddOns". For We Don't Wipe look at "Queue Settings". Ensure "Locked" is not checked. Return to the game. Hover the mouse over the centre of the first ability icon in the main queue. Must be in the centre area. Now hold down the left mouse button and drag and release. Easy!

Updates & Favourites
You can make We Don't Wipe a Favourite and get an automatic notification (PM) or email (enabled through your profile) when I update it.

Cookies, Beer & Donations
It is all about the Cookies & Beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Click here to lend your support! because as Gallywix would say... "time is money, friend".

v3.05
====
* When target is player the target text has the class specific appropriate colour.
* Fix for global typos due to cut and paste from another of my AddOns (sigh)

v3.04
====
* Totally new routine for distance *estimation* copied over from my Hard Yards AddOn
* More localisation of things. Localisation is generally better than bloating the global pool.
* Fishing Poles list updated. New WoD poles plus added some other old or obsolete ones.
* Added silent chat command /wdw gcd to show the current GCD for current toon
* Corrected code for the (fun) hourly easter egg salute
* The obtaining of a character's specialisation (if it has one) is now sadly hardcoded as I am tired of the bad API return results which occur from time to time with patches/expansions.
* Several API calls have had parameters and return values altered, some with big changes
* Updated author & copyright notices to reflect my current personal, game & AddOn status
* Removed the Mage Polymorph code as no longer relevant. R.I.P. the lovely poly glyphs

v3.03
====
* Just a small Interface update so AddOn will load!

v3.02
====
* Saved Spellbook "active" spell limit exceeded by a player. Extended from 56 to 70
* Added ability to specify Cooldown or Item by ID number!

v3.01
====
* Trivial change to TOC file so will launch/run under patch 5.4.
* Special test for Glyph of Icy Veins to reveal Blizzard's hidden cooldown spell ID
* Shaman Glyph of Shamanistic Rage Cleanse of Magic debuffs now supported
* Can now exclude interrupt, mob buff dispel, friendly debuff dispels (mini icons 1 to 3) & items
* Suppress buffs reminders when special action bars on show
* All my current and 'maybe' modules included in the TOC file to ease installation

v3.00
====
* Added specific DK code for Glyph of Icy Touch giving a purge to DKs
* Auto Attack now included in buffered Spellbook as rotations may wish to use it to signify "up to you" actions. Previously it was a specific exclusion
* Number sizes for cooldowns (both main and CD rows) improved for really small tile sizes
* Sweet spot for icon moving scales now at small tile sizes
* Had to add specific Enh. Shaman code due to Blizzard smoke and mirrors with Stormblast

v3.00b
====

Big Changes
-----------
* Designed to support classes/specs from level 1 to 90 (1-9 has no specialisation)
* Bag items, equipment, buffs and spells may be freely used for rotations and cooldowns
* Supports user supplied modules. WDW functions mostly as a generic engine now. Template & instructions provided
* Interface panels greatly expanded
* Added Windwalker Monks
* Management of specified shown or excluded cooldowns reworked / improved
* Spell IDs used throughout, no more spell names. To use an itemID simply make it negative
* Distance to target now much enhanced and supports all target types (as best as is allowed by Blizzard)
* Charge display enhanced and standardised across the classes/specs
* Almost all the globals removed and replaced with a much smaller set. Globals file & descriptions provided
* Debug mode. Ability to also limit debug messages to a predefined subset of messages

Fixes
-----
* Frost DK check for T15 2P bonus in Soul Reaper trigger in rotations
* A spilling erors and a gramar eror fixed cuz im not 2 clevr
* Position sometimes not saved fixed
* Creeping memory use

Smaller Enhancements
--------------------
* Rotation selection no longer by mouse wheel. Lots of keybindings possible now
* Two new config options for managing Global Cooldowns
* Test for 'interruptible' now specially checks for channelled spells bypassed by Blizzard's regular API call
* Removed buff check exclusion for non-DKs when mounted. Response to user feedback
* Option added to show everything when not in combat/aggro/instance (works in sync with 'Missing Buffs' option)
* Added the "minus" UnitClassification for NPC minions. ("Minions" shown in WDW rather than "minus")
* If target is a player then the usual target information text replaced with some basic player relevant stuff
* Interface options panel better organised, some rewordings
* Friendly audible login welcome sound, tailored for races
* New error, warning, debug messages. Colour coded. And the old standard 'print' message too

v2.03
====
* Rotations changed for Patch 5.2 "Throne of Thunder" (Actions, Glyphs, Rotations, Core)
* Better display of Mage Polymorph icons, including fixes for Blizzard's own bugs (Glyphs, Interface, Core, Spells)
* More robust to handle players with no specialisation (Core, Interface)
* Tier 15 Enhancement Shaman 2P +2 Maelstrom bonus (Spells, Rotation, Actions)
* Updated version greeting to keep it fresh (Core)

v2.02
====

* Blood DK getting spammed with "Sorry," message fixed (Core)
* Blood DK crashes fixed (Core)
* Following Icon Sizes option changed to fraction from dodgy percentage (Interface)
* Apparently 'stuck' or nonresponsive or duplicate icons fixed (Core)

v2.01
====

* Remove annoying Shaman weapon buff reminder if have a fishing pole equipped
* Date error

v2.00
====

* Saved data system now on a character name / realm basis as per Blizzard standards (Core)
* Added in-game instructions (Core + Interface)
* Able to edit cooldown / mini icon list from in game (Core + Interface)
* Interface options panel cleaned up but still has that cozy "Ace" feel (Core + Interface)
* Removed "Ace" as a dependancy. WDW now its own boss (Core + Interface + TOC)
* Calculation of number of each type of DK rune is now accurate and not a (pretty good) estimate (Core)
* Helpful message and sound for when seeking to reposition the icons (Core)
* Allow for more CD icons (Core)
* Allow for more than two DK Death runes (Actions)
* Mini icon glow effect added & tested. Unused at present (Core)
* Out of combat test now also tests for non-targeted aggro/attacks via an API call (Core)
* Pillar of Frost added to default set of Frost DK CDs (Cooldowns)
* Shaman must be >= L87 for Ascendance (Actions)
* Shaman must be >= L81 for Unleashed Elements (Actions)
* DK must be >= L87 for Soul Reaper (Actions)
* DK must be >= 81 for Outbreak (Actions)
* The various multiple polymorphs of a Mage are now properly known and managed (Core)
* Improve logic for mini icon #3: ensure deal only with Curse/Disease/Magic/Poison if supported by Class/Race (IntDispel+Core)
* Exclude Auto Attack from pre-scanned Spellbook (Core)
* Invisible first/main icon could previously be moved (if you were clever). Now not possible (Core)
* Notify other users of your WDW version and prompt player if player has an out of date WDW version (Core)
* Spellbook scanning now correctly knows about and allows multiple spells with the same name. Relevant to Mage Polymorph (Core)
* Removed the 'Up to You' icon. It was a dumb idea but fun at the time to see Hula Dolls and icecream cones on the screen (Core)
* Now works properly for Mana Gems. What a hack job that was (Core)
* Changed Welcome message and added a non-intrusive welcome sound (Core)
* Fun stuff (Core + Interface)

v1.05
====

* Fix bug when switching from Frost to Arcane, with no zone change and then generating 1 Arcane Charge

v1.04
====

* Frost Death Knights added
* Massive performance boost. No longer throttles cpu (lesson: don't blindly trust what you read on the net, test for yourself!)
* Tooltips for all icons
* Keybindings revamped, including the bug in v1.03. Now bi-directional for both rotation & cooldown
* Mouse wheel support as an alternative to keybindings
* Frost Mages no longer prompted for Water Elemental when mounted
* Slight range text placement adjustment to allow for null queues (unlikely as it is)
* The forced English language for a player's "specialisation" removed. Thus more non-English friendly
* Shaman Reincarnation correctly shows when dead and not on CD
* Mage Tier 2 talent no longer assumed to be Ice Barrier (unlikely as that would be in PvE)

v1.03
====

* Frost Mages added
* Revamped the AoE rotations for Mages
* Fixed bug with a rarely appearing phantom cool down for the last spell in the queue
* Fixed an AoE rotation addon crash for one of the Mage specs
* Added debug code for a couple of very rare errors due to Blizzard returning nil data for an API call, one relating to the "charge" counts to the left of the main queue icon.

v1.02
====

* Arcane Mages added
* Fire Mages added
* Mini icons to display Interrupts/target dispel/player dispel/cooldowns
* More complicated rotations
* More configuration options
* Minor bug fixes, too numerous to mention
* Split main file into several files to ease management

v1.01
====

* Elemental Shaman added

* The "Strictly no AoE" mode has been incorporated into the other modes, accessible by clicking on a key binding.
* The tables of rotations, spells and actions have been edited to facilitate expansion as well as to protect against trampling on other add-ons due to shared naming.
* The range estimation now never tests spells, only items. It took me a long time of experimenting to get the distances right and to hunt down the items.
* Previously stuck on "Automatic" due to carelessness.
* Perhaps some minor cosmetic bugs. I really forget. Nothing remarkable.
Optional Files (6)
File Name
Version
Size
Author
Date
Type
2.00
4kB
11-22-14 03:57 AM
Addon
1.01r
5kB
10-16-14 05:14 AM
Addon
1.02
5kB
10-16-14 05:12 AM
Addon
1.02
4kB
10-16-14 05:10 AM
Addon
1.02
5kB
10-16-14 05:09 AM
Addon
1.02
6kB
10-16-14 05:08 AM
Addon


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Unread 11-22-14, 03:55 PM  
Taraezor
A Murloc Raider
 
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Frost Mages

Released for Warlords. Fire or Arcane will follow.
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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Unread 11-19-14, 03:35 AM  
Taraezor
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Taint

"Taint" is a type of error which dogs authors from time to time. Finally (lol) WDW is getting blamed for such errors.

At this stage I am confident that as the expansion/patch matures then these errors will go away.

A key indicator is if unchanged code suddenly causes taint after Blizzard have made changes to their code. I wait for Blizzard to fix their code, obviously.

I will monitor closely and release a fix if indeed WDW is to blame.
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
Last edited by Taraezor : 11-22-14 at 03:54 PM.
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Unread 11-15-14, 03:58 AM  
Taraezor
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Current Status of the Modules

Well... I play on Aussie servers. Locked out continuously with queues in excess of 5,000 intending players. I have managed an hour or two of play in WoD. Lucky me!

My Frost Mage is sub level 80 but the rotation is going to be shipped in the next couple of days, whatever happens.

Others to follow.
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Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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Unread 11-09-14, 11:21 PM  
Taraezor
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v3.04 & v3.05

Latest release fixes just about all the changes forced upon me by Blizzard. These changes because of API changes. And I threw in some others as well.

What remains now is for rotations to be updated.

Update: v3.05 - urgent fix for fatal error due to me cutting and pasting globals from another of my AddOns (sigh)
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
Last edited by Taraezor : 11-10-14 at 05:27 AM.
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Unread 10-21-14, 10:08 AM  
mikma
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GetTalentInfo() has had its arguments and return values changed:

args: (index[, isInspect, talentGroup, inspectedUnit, classID])
-> (tier, column, talentGroup[, isInspect, inspectUnit])
returns: name, iconTexture, tier, column, selected, available
-> talentID, name, iconTexture, selected, available
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Unread 10-19-14, 03:16 PM  
Xrystal
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Originally Posted by mikma
Fresh install, first start with Frost Mage (module added), and:

Message: Interface\AddOns\WeDontWipe\Core.lua:2142: Invalid groupIndex parameter! Usage: GetTalentInfo(tier, column, groupIndex [, isInspect, inspectUnit])
I just tried this as well and got the same error message.
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Unread 10-18-14, 09:17 PM  
Beatrix
A Defias Bandit

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I have placed the Windwalkermonk.lua file in the modules folder of Wedon'twipe and it still says the dependency is missing. SO the addon is not working. It is only the lua file that goes there right?

Please help
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Unread 10-17-14, 08:36 AM  
mikma
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Fresh install, first start with Frost Mage (module added), and:

Message: Interface\AddOns\WeDontWipe\Core.lua:2142: Invalid groupIndex parameter! Usage: GetTalentInfo(tier, column, groupIndex [, isInspect, inspectUnit])
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Unread 06-01-14, 07:05 PM  
Taraezor
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For anyone wondering, especially if you have seen @Taraezor (NA) over at Elder Scrolls Online, I will -still- be updating this AddOn come the next patch. It ain't dieing just yet!

(I have just today begun LUA programming again. Back into it!)
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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Unread 06-01-14, 07:04 PM  
Taraezor
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Originally Posted by meljen
This looks really neat! Do you plan on making a feral druid module?
At this stage no sorry.
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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Unread 04-05-14, 08:50 AM  
meljen
A Fallenroot Satyr

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This looks really neat! Do you plan on making a feral druid module?
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Unread 03-08-14, 12:30 AM  
Taraezor
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I am not back (again) lol

Inactive player for about two years but was energised enough to make WDW and the modules.

Inactive again. Waiting for next expansion before I resume active development again. Currently about to teach myself App programming!

Will buy a short WoW sub, maybe even a cheap account, and resume for the next expansion as I actually really enjoy what I am doing, lol.

My HDD failures (see below) also caused my WW module code update for 5.4 to be lost, a new fishing AddOn, my 2014 April Fools code and a new AddOn around our in game "Titles", to be lost forever. Discouraging.

Also I know the modules perform very very well when compared to the "competition" but I can't be bothered marketing my AddOn. Disappointing when other AddOns get heaps more downloads, even though they give inferior DPS results. I won't name AddOn names as that is rude to the dudes who went to the trouble of gifting the community with their AddOns.
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
Last edited by Taraezor : 03-08-14 at 12:31 AM.
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Unread 09-21-13, 01:27 AM  
Taraezor
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I'm Back!

Okay I have been out of action about a week. Two iMacs went down and using an ancient model with no internal HDD (yup, possible kind of). Still setting things back up. Back doing stuff tonight thankfully
__________________
Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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Unread 09-18-13, 09:56 AM  
kittykatmax
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Re: Module Hassles

Ovale just packages all of them in a single addon, is all. And (not sure how they do it) but Nerien writes alternate scripts for Ovale, it installs as a separate addon, yet shows up IN Ovale without user intervention.

Thank you again for taking the time to make this addon!

Originally Posted by Taraezor
Am aware that it is a hassle and improving this is on my list of things to do. I don't really know how Ovale wokrs as I don't use it sorry.
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Unread 09-16-13, 03:46 AM  
Taraezor
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Module Hassles

Originally Posted by kittykatmax
Liking your addon but would love if you could include the modules the way Ovale does. Every time I update, I have to back up everything and manually copy the modules back in.
Am aware that it is a hassle and improving this is on my list of things to do. I don't really know how Ovale wokrs as I don't use it sorry.
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Who wipes? We Don't Wipe - to maximise your DPS!
Have you done the Hard Yards? - for accurate distance estimation!
Try Cool Aid when you need maximum control over your Cooldowns!
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