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Updated: 07-26-14 03:58 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Updated:07-26-14 03:58 AM
Created:03-29-13 06:14 AM
Downloads:5,494
Favorites:167
MD5:
Categories:Raid Mods, Bags, Bank, Inventory, Character Advancement, Miscellaneous
5.4
BonusRollPreview  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 50400.15-Release
by: p3lim [More]
Description:
Previously known as HabeebIt.

BonusRollPreview allows you to see at a glance what the possible yields from a bonus roll would be.
When a bonus roll shows up, press the arrow key to show a quick preview of said items.
Bonus feature: You can change the spec priority with the spec button in the top-left.

This addon was made from an idea posted on Reddit, and was something I myself missed when I still raided.
So, from now on you don't have to alt-tab or browse through the ocean of items that is the Dungeon Journal while on limited time.

Options can be found in the Interface Options or by typing /brp or /bonusrollpreview.
You can change the position and direction of the list there, examples shown in the screenshots.

READ THIS; Updating from HabeebIt
When updating from HabeebIt, please delete that addon before continuing, if you run both you will run into problems!


Issues
To submit a bug report, please visit the Issue Tracker on my GitHub page.
Changes in 50400.15-Release:
  • Newline to force packagers
Changes in 50400.14-Release:
  • Use next instead of pairs
  • Rename time!
  • Open the options twice to counter a blizzard bug
Changes in 50400.13-Release:
  • Galakras can go suck it!
  • Shuffle things around in preparation of 6.0
  • Delay the Galakras detector until login to get actual data
  • The celestial bosses share a spellID and loot table, point to the first one
  • Update comments and add convenient link to wowhead
  • Use a scrollframe to avoid items going off the screen
Changes in 50400.12-Release:
  • Galakras can go suck it!
Changes in 50400.11-Release:
  • This ain't PHP!
  • Revert ce77f450f266dbeb93939a549a6ab879fc69d751 and f97cf27e7285351f656b3e147e8fa379ffb2425b
  • Cave in and use the suggested encounterID
  • For some reason, Galakras have multiple IDs, so we have to work around that
Changes in 50400.10-Release:
  • API changed apparently, default to 25-man
  • Respect alwaysCompareItems
  • Add new encounters in 5.4
  • Fix whitespace
  • Fix name
  • Bump interface version
  • Add a comment
Changes in 50300.8-Beta:
  • Update for 5.3
  • Proper handling of GetLootSpecialization
  • Complete rewrite - Added config - Support for Loot Specialization
Changes in 50300.7-Beta:
  • Update for 5.3
Changes in 50200.6-Beta:
  • Wrong spellid for Galleon
Changes in 50200.5-Beta:
  • Properly update the positions
  • Disable the Dungeon Journal at specific times
Changes in 50200.4-Beta:
  • Make sure we set the right difficulty id
  • Rework the item button storing and functions
  • Flex out and create the spec tabs later
  • Some basic error reporting
  • Remove timeout handling
  • Delay the handle creation
  • Remove unused copy/paste stuff
  • Minor height adjustment
  • Wups, forgot to remove that old stuff
  • Better tooltip position
  • Proper toggling of specs
  • Don't trust blizzard showing at the right time
  • Don't count on blizzard knowing english either
  • Clear out the saved data now that we use it for more than one thing
  • Minor print change
  • Add names to the frames
  • Set the encounter to make sure we have the right loot
  • Reset specialization button selected on first show
  • Some basic logic to fill up/down based on position
  • Have to set the difficulty first due to the Dungeon Journal
Changes in 50200.3-Beta:
  • Seperate and fix the list population and emptying
  • Make sure the items properties are set right
  • Add a notice if there are no items
  • Add default height
  • Add spec buttons - Also minor texture tweaks
  • Proper order of frames
Changes in 50200.2-Beta:
  • Fix the difficulty
Archived Files (13)
File Name
Version
Size
Author
Date
50400.13-Releas
7kB
p3lim
07-18-14 10:01 AM
50400.12-Releas
6kB
p3lim
06-19-14 06:28 AM
50400.11-Releas
6kB
p3lim
06-19-14 05:40 AM
50400.10-Releas
6kB
p3lim
09-26-13 10:12 PM
50400.9-Release
6kB
p3lim
09-12-13 09:56 AM
50300.8-Beta
6kB
p3lim
05-24-13 02:55 PM
50300.7-Beta
4kB
p3lim
05-20-13 04:53 PM
50200.6-Beta
4kB
p3lim
05-01-13 02:27 PM
50200.5-Beta
4kB
p3lim
04-27-13 05:45 PM
50200.4-Beta
4kB
p3lim
04-27-13 04:16 PM
50200.3-Beta
4kB
p3lim
03-30-13 03:46 PM
50200.2-Beta
3kB
p3lim
03-29-13 05:41 PM
50200.1-Beta
3kB
p3lim
03-29-13 06:14 AM


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Old 07-26-14, 04:00 AM  
p3lim
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PLEASE READ THIS!

When updating from HabeebIt 50400.13-Release, please delete the HabeebIt addon before continuing to play.
Not doing so will guarantee you to run into issues because you are essentially running the same addon twice.
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Old 07-06-14, 04:38 AM  
p3lim
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Originally Posted by Pusikas
Originally Posted by p3lim
Run this in your chat window and tell me what number it says:
Code:
/run EJ_SelectInstance(369) print('This number:', (select(3, EJ_GetEncounterInfoByIndex(5))))
This number: 868
Thank you. This particular boss (Galakras) has been a big issue for HabeebIt, as it gives two different IDs for different people, and it's not the easiest to work around.
Last edited by p3lim : 07-06-14 at 04:38 AM.
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Old 07-06-14, 04:21 AM  
Pusikas
A Murloc Raider

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Originally Posted by p3lim
Run this in your chat window and tell me what number it says:
Code:
/run EJ_SelectInstance(369) print('This number:', (select(3, EJ_GetEncounterInfoByIndex(5))))
This number: 868
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Old 07-06-14, 04:13 AM  
p3lim
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Originally Posted by Pusikas
SoO LFR Part 2:
"HabeebIt: Found an unknown spell [145913]. Please report this!"
Run this in your chat window and tell me what number it says:
Code:
/run EJ_SelectInstance(369) print('This number:', (select(3, EJ_GetEncounterInfoByIndex(5))))
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Old 07-06-14, 03:29 AM  
Pusikas
A Murloc Raider

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SoO LFR Part 2, (Galakras?):
"HabeebIt: Found an unknown spell [145913]. Please report this!"
Last edited by Pusikas : 07-06-14 at 04:20 AM.
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Old 05-20-14, 02:16 PM  
meljen
A Deviate Faerie Dragon

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Are you going to keep this up with WoD? It's really helpful. :-)
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Old 09-12-13, 09:12 AM  
p3lim
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Re: flex

Originally Posted by Tonyleila
Flex raid boss 1: Missed him
Flex raid boss 2: HabeebIt: Found an unknown spell [145911].
Flex raid boss 3: 145910
Flex raid boss 4: 145912
Thanks, I'll be sure to update it soon(tm)
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Old 09-12-13, 08:12 AM  
Tonyleila
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flex

Flex raid boss 1: Missed him
Flex raid boss 2: HabeebIt: Found an unknown spell [145911].
Flex raid boss 3: 145910
Flex raid boss 4: 145912
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Last edited by Tonyleila : 09-12-13 at 09:10 AM.
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Old 08-17-13, 03:08 PM  
p3lim
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Re: just a small bug

Originally Posted by Stevenlandry
first off love the addon it helps me to pick which boss to roll on (big help) the small bug i found was if a do a normal raid say ToT before i do LFR when i go into LFR and i check to see what i can get it bring up the normal gear not LFR gear. it nothing big just wanted to tell you about it
Hard for me to test, as I don't play the game any more, but as a temporary fix, just /reload before going into a raid.
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Old 08-17-13, 12:07 PM  
Stevenlandry
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just a small bug

first off love the addon it helps me to pick which boss to roll on (big help) the small bug i found was if a do a normal raid say ToT before i do LFR when i go into LFR and i check to see what i can get it bring up the normal gear not LFR gear. it nothing big just wanted to tell you about it
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Old 08-17-13, 09:15 AM  
p3lim
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Originally Posted by NinjaEin
Just thought I'd mention; I love this mod. It's so incredibly convenient.

However, when I click to use a coin, the whole Bonus Roll frame turns -completely- white, save for text, the coin icon for bonus loot, the timer, and the "reward" icon on the left side of the frame.

Has this been fixed yet, or do I need to update?
I think that is intended by Blizzard, I atleast don't modify the BonusRollFrame at all, aside from adding stuff to it.
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Old 08-16-13, 03:04 AM  
NinjaEin
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Just thought I'd mention; I love this mod. It's so incredibly convenient.

However, when I click to use a coin, the whole Bonus Roll frame turns -completely- white, save for text, the coin icon for bonus loot, the timer, and the "reward" icon on the left side of the frame.

Has this been fixed yet, or do I need to update?
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Old 05-22-13, 11:49 AM  
LadySilverwolf
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Re: Re: Alternate Arrow Placement

Originally Posted by p3lim
Originally Posted by LadySilverwolf
I was wondering if there were ever plans to possibly of adding support to move the 'arrow' to the Left side of the loot?
It's on my list of things to do.
Exam time right now so it would have to wait.
Sweet. Good luck with the exams! Looking forward to it.
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Old 05-22-13, 06:16 AM  
p3lim
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Re: update toc

Originally Posted by Tonyleila
thanks for your 5.3 update but the toc file is still at 5.2 (50200)
Intended.
I wanted to get a quick update out that works with 5.3, but it's not a finished product yet.
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Old 05-22-13, 06:15 AM  
p3lim
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Re: Alternate Arrow Placement

Originally Posted by LadySilverwolf
I was wondering if there were ever plans to possibly of adding support to move the 'arrow' to the Left side of the loot?
It's on my list of things to do.
Exam time right now so it would have to wait.
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