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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-14-14 06:34 AM
Created:04-20-13 10:01 PM
Downloads:2,012
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Modified Modifier (Old Version)

Version: 2.0.2
by: Gello [More]

Attention Modified Modifier users! This addon has been rewritten into an entirely new addon!

It's now called ModMod and you can download it
here.


This version is being depreciated. It will coexist peacefully with ModMod but the Modified Modifier on this page will no longer be updated.
This addon allows a key (or mouse button) to be bound for use as a fourth "modifier" key for key binding purposes.

For example, if you bind BUTTON5 to be your modifier key (ModMod Key), then bind ModMod+Q to ActionButton 7, then BUTTON5+Q will perform Action Button 7.

__ How to use __
  • In the default key binding interface near the end is a new binding: Modified Modifier->ModMod Key. This is where you define what your new modifier key will be.
  • Beside all actions in the key binding interface is a new column of grey buttons where you can bind keys to be used with this modifier.
  • For as long as the defined ModMod Key is down, the bindings in that new column will perform the action they're bound to.

__ Limitations __
  • This does not allow the use of the ModMod key to be used as a [mod]ifier in macros.
  • Nor does this allow the use of the ModMod key to be used for non-ModMod purposes. ie, you can't have Spacebar be your ModMod key and also continue to jump with it.
  • This does not work with actions not bound through the default key binding interface. That would be up to the addon author who created the custom key binding method.

__ Notes __
  • I recommend not using this to bind movement keys that start/stop. Releasing the modifier before the bound key will mean you won't stop because it never got the "upstroke" event.
  • While it's possible to bind ModMod+Left/Right-Click, I don't recommend it because the Turn/Steer can suffer the same issue as above. But it's harmless to experiment if you have a weird setup.
  • If you really want to bind ModMod+Left-Click, when it asks you to choose a key to bind, click elsewhere (but not a button) in the key binding interface. Left-Click on a button waiting for a bind will cancel the binding change (just like the default buttons).
  • The ESCape key can't be modified with the ModMod key, sorry.

5/21/2013, 1.0.2, toc update for 5.3
4/20/2013, 1.0.1, initial release
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Unread 01-24-15, 01:42 AM  
Gello
A Molten Giant
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This version will no longer be updated, in favor of its new incarnation: ModMod. The new one supports up to 10 ModMod keys.

I had intended for the new addon to be just an update to Modified Modifier. But it would've been...messy. Especially if some characters had per-character bindings and others global. Instead of creating a dummy bindings.xml and then messing with a user's bindings on each login, it was decided to just jump to a stand-alone version.

You can run both side by side if you want. (11 modmod keys!) And then disable this one once you've settled into the new ModMod.

Or perhaps there's some unforseen quirk with binding that you can do with Modified Modifier's default binding approach that doesn't work well with ModMod. Let me know if that happens. I'll be supporting ModMod and will make sure no functionality is lost.
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Unread 01-16-15, 04:32 AM  
Gello
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Originally Posted by munchilla
I just regisered to say how amazing your addon is. Thank you, this really helps people that want easy-to-reach keybindings.

I'd suggest you posting this addon on other WOW addon web sites too, to make it available for all those players unaware about this wonderful WOW lifehack.
Thanks! I'll see about uploading it to curse this weekend.
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Unread 01-15-15, 03:30 PM  
munchilla
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I just regisered to say how amazing your addon is. Thank you, this really helps people that want easy-to-reach keybindings.

I'd suggest you posting this addon on other WOW addon web sites too, to make it available for all those players unaware about this wonderful WOW lifehack.
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Unread 11-08-14, 12:35 AM  
Gello
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Originally Posted by Demise_
Is there a way to make more ModMod keys? It might sound wierd, but I want to bind ALL my keys as modifiers and cast using the scroll wheel
That's an interesting angle.

This addon "stores" a bank of bindings to active whenever the modmod key goes down, and restores the bindings to their original state when the modmod key is released.

An addon could be made to behave the way you want, but it would be unrecognizable from this one and would be better with a completely different approach. It'd be like the whole addon inverted.
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Unread 11-07-14, 11:19 PM  
Demise_
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Is there a way to make more ModMod keys? It might sound wierd, but I want to bind ALL my keys as modifiers and cast using the scroll wheel
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Unread 10-15-14, 01:48 AM  
menace97
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Thumbs up thank you Gello

this is truly an amazing addon! thank you so much Gello *bows*
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Unread 07-26-14, 06:08 AM  
Gello
A Molten Giant
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Originally Posted by mrsaturn
This addon is amazing, can't believe this is the only addon I can find with this functionality.

Is there a way to make a version with two modmod buttons? Then I could use both mouse buttons as mods, that would be amazing.

Thank you so much for this addon hope I can keep using it into Warlords.
Thanks! Two modmod keys (or more) is possible. I'll look into it when it's rewritten for WoD. WoD has a new keybinding interface so 80% of this addon needs rewritten.
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Unread 07-24-14, 02:26 PM  
mrsaturn
A Kobold Labourer

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This addon is amazing, can't believe this is the only addon I can find with this functionality.

Is there a way to make a version with two modmod buttons? Then I could use both mouse buttons as mods, that would be amazing.

Thank you so much for this addon hope I can keep using it into Warlords.
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Unread 04-21-13, 11:16 AM  
Dridzt
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Great. This will allow me to get more use out of that pesky CapsLock key
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