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Updated: 03-19-18 12:30 AM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:03-19-18 12:30 AM
Created:05-19-13 05:46 PM
Downloads:3,998
Favorites:7
MD5:
Categories:Unit Mods, Combat Mods
7.3.0

BobHUD

Version: 1.5.2
by: 10leej [More]

This is a very simple and ridiculously lightweight HUD addon. I made this addon simply because I always setup IceHUD to be this minimal, but it uses a lot of memory and cpu cycles so I wanted something more efficient.

All configuration is in the config.lua file

Supports:
Player
Target
Pet
Focus
Castbars for Player, Target, Focus, and Pet
Upcoming Features:
Add Class Reources
Check out some of my other addons
Feel like being awesome? Buy me a pepsi, only $1.50 where I live!
Source Code
MIT licensed

1.5.2
Reworked fading, adjusted config file
removed the non working combat fader, runes, combo, eclipse (because thats not needed anymore)

1.5.1
toc bump

1.5
combat fading added and now enabled by default
began code cleanup (thee might be some features removed as I find them annoyingly buggy)

1.4.1
fix for EnableMouse function. no longer using numerical values it's using true/false.
added config option to disable text

1.4a
toc bump

1.4
Added castbars (there is a known text issue with the target castbar)
Added rune and combo point support

1.3.1
Added target and focus support

1.3
Added Combo Points
Bars now update a bit more smoothly, still clunky but much more usable now
added castbar support (default disabled for graphical error)
Slight text repositioning/realignment

1.2.3
Colored power bar for all power types

1.2.2a
addon works fine .toc bump

1.2.2
fixed load issue

1.2.1
Fixed pet frame display issue

1.2
Added Pet Support

1.1.1
Fixed StatusBar update issue

1.1
Optimized Code so now rather than running at 10kb/s of memory we now use 1.4kb/s
Added a percentage symbol (%) to percentage text

1.0
initial release
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
1.5.1
58kB
10leej
03-17-18 07:18 PM
1.5
53kB
10leej
02-18-15 01:18 AM
1.4.1
44kB
10leej
02-06-15 02:17 AM
1.4a
48kB
10leej
10-18-14 01:08 AM
1.4
47kB
10leej
03-30-14 04:39 AM
1.3.1
46kB
10leej
09-29-13 02:48 AM
1.3
31kB
10leej
09-28-13 04:20 PM
1.2.3
22kB
10leej
09-28-13 08:18 AM
1.2.2a
25kB
10leej
09-16-13 06:47 PM
1.2.2
25kB
10leej
06-19-13 06:16 PM
1.2.1
21kB
10leej
05-25-13 04:19 PM
1.2
23kB
10leej
05-22-13 07:32 AM
1.1.1
21kB
10leej
05-21-13 02:29 PM
1.1
21kB
10leej
05-20-13 12:10 PM
1.0
21kB
10leej
05-19-13 05:46 PM


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Unread 03-19-18, 05:25 PM  
10leej
A Molten Giant
 
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Originally Posted by DreamsUnderStars
Cool, didn't know that switching out the bars was that easy. Thanks.
Yeah, you might need to move them around by adjust the x and y positions, but it's doable
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Unread 03-19-18, 04:14 PM  
DreamsUnderStars
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Cool, didn't know that switching out the bars was that easy. Thanks.
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Unread 03-18-18, 11:12 PM  
10leej
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Originally Posted by DreamsUnderStars
Are you going to enable skinning?

I like the thin arcs in Ice.

Also the HUD isn't set to fade OOC by default... which seems to be easy to fix, just make a note of it.

Also #2 I can't seem to adjust the the fadeout opacity... I don't want them to be completely invisible.
What kind of skinning are you talking about?

You can change the arcs by simply putting different images into the media folder of BobHUD

I need to work on it most of the code is from... two expansions ago so quite a bit needs updating. But, yeah I don't use the fading personally so I leave it disabled. It's easy to turn it on using the config.lua file in BobHUD where there's a variety on options you can adjust.

Edit:
I cleaned up some of the fading code should work fine now, I also removed some error spammy parts for you dk and rogue alts
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Last edited by 10leej : 03-19-18 at 12:32 AM.
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Unread 03-18-18, 12:02 PM  
DreamsUnderStars
A Kobold Labourer

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Are you going to enable skinning?

I like the thin arcs in Ice.

Also the HUD isn't set to fade OOC by default... which seems to be easy to fix, just make a note of it.

Also #2 I can't seem to adjust the the fadeout opacity... I don't want them to be completely invisible.
Last edited by DreamsUnderStars : 03-18-18 at 04:43 PM.
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Unread 02-18-15, 01:22 AM  
10leej
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Originally Posted by blademaster
hey 10 , i like your hud very much but can make a simple config file to make the bar fade in and out of combat ? and one more request of keeping hp of target and player opposite to each other rather than on same side ?
First request done

Second in the works of coming up with a straightforward solution for that.
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Unread 02-06-15, 11:23 AM  
10leej
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Originally Posted by blademaster
hey 10 , i like your hud very much but can make a simple config file to make the bar fade in and out of combat ? and one more request of keeping hp of target and player opposite to each other rather than on same side ?
It's possible now but you'd have to modify the core addon for combat fading. I'll look into getting this added to the config file sometime this weekend.


As for the target frame you can do that in the config.lua file but I need to review that to make it more straightforward. Probably do that at the same time.
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Last edited by 10leej : 02-06-15 at 11:27 AM.
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Unread 02-06-15, 02:32 AM  
blademaster
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hey 10 , i like your hud very much but can make a simple config file to make the bar fade in and out of combat ? and one more request of keeping hp of target and player opposite to each other rather than on same side ?
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Unread 02-06-15, 02:29 AM  
10leej
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Just thought I'd share, I forgot how much I loved this addon.

So I fixed it for ya guys.
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Unread 05-29-14, 05:32 AM  
10leej
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Originally Posted by Ermanos
Hey dude!

First of, awesome add on. I barely saw a change in the memory usage.

I do have one thing to report though; the target health bar reaches 0 before the mob is actually dead. I have nameplates running along with BobHUD, and there's about a 10% difference in the hp shown. The target hp on Bob reaches 0 prematurely.

Reckon you can fix that? Thanks!
BobHUD uses the same functions the default unitframes use for updating so I don't know why it's reporting differently. What nameplate mod are you using?
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Last edited by 10leej : 05-29-14 at 05:33 AM.
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Unread 05-29-14, 03:04 AM  
Ermanos
A Kobold Labourer

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Hey dude!

First of, awesome add on. I barely saw a change in the memory usage.

I do have one thing to report though; the target health bar reaches 0 before the mob is actually dead. I have nameplates running along with BobHUD, and there's about a 10% difference in the hp shown. The target hp on Bob reaches 0 prematurely.

Reckon you can fix that? Thanks!
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Unread 03-30-14, 05:00 AM  
10leej
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Nope not dead, just took a break thats all. Plus I plan on making an oUF variant of this. Because why not?
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Unread 11-11-13, 12:42 PM  
10leej
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Originally Posted by kawe
--edit; problem was something else
Alright well if you have any questions/problems let me know.
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Unread 11-11-13, 04:54 AM  
kawe
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--edit; problem was something else
Last edited by kawe : 11-11-13 at 05:09 AM.
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Unread 09-29-13, 02:50 AM  
10leej
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1.3.1

Only thing left on agenda is a castbar /flex
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Unread 07-20-13, 07:42 PM  
10leej
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Not gonna lie got ahead of myself and I've actually got an alpha in game configuration made for this addon. Though I'm not 100% certain if I'll ever get around to releasing it.
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