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Updated:10-16-15 09:54 AM
Created:08-21-13 05:56 PM
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rNamePlates (Diablo)  Popular! (More than 5000 hits)

Version: 60200.02
by: zork [More]

Update, October 2016

We can now spawn nameplates with oUF. There is no need anymore for a seperate nameplate framework. They can be integrated into your oUF layout. http://www.wowinterface.com/forums/s...ad.php?t=54584
INTRO
rNamePlates replaces the default name plates with a Diablo themed high FPS counterpart.
Based up on this: Nameplate FPS drop research
AURAS
rNamePlates supports auras. Auras are tracked for "player" and "pet" and saved in a spell-database per character. To administrate the spell-database check the slash commands.
SLASH COMMANDS
lua Code:
  1. /rnp -- shows all commands
  2. /rnp list -- shows all entries of spelldb for this character
  3. /rnp blacklist SPELLID -- blacklists a certain SPELLID in spelldb for this character
  4. /rnp whitelist SPELLID -- whitelists a certain SPELLID in spelldb for this character
  5. /rnp remove SPELLID -- removes a certain SPELLID from spelldb for this character
  6. /rnp disable -- disable the spelldb for this character
  7. /rnp enable -- enable the spelldb for this character
  8. /rnp resetspelldb -- reset the spelldb for this character

CONFIG
Small config on top of the rNamePlates.lua. Not much. Most of the stuff is hardcoded.
GIT
https://github.com/zorker/rothui/tre....0/rNamePlates

60200.01
- added absorbbar reference
- added fix for patch 6.2

60000.09
- healthbar colors now match faction colors
- color onupdate function throttled

60000.08
- hide default healthbar
- hide default castbar
- hide threat glow
- create new healthbar
- create new castbar
- added TANKMODE healthbar coloring

60000.07
- Added new command "disable" to disable the spellDB per character
- Added new command "enable" to enable the spellDB per character
- Remove obsolete checks for ScanAura
- Code cleanup

60000.06
- fixed the poor GUID handling

60000.05
- changed loading event to ADDON_LOADED
- fixed rNP_SPELL_DB = nil error

60000.04
- Loading SavedVariables with VARIABLES_LOADED event instead of ADDON_LOADED
- Added more spellDB checks
- Removed spellDB wipe on new WoW build
- Added new command "remove" to remove a spell from spellDB
- Renamed command "spelldb" to "list"

60000.03
- added auras to rNamePlates
- added slash commands to manage tracked auras

60000.02
- code cleanup

60000.01
- new nameplates for wod 6.0.2

50400.01
- added healthbar faction coloring
- updated toc to 50400

50300.04
- Added the threat bloat fix

50300.03
- changed the threat glow to a threat border around the healthbar

50300.02
- code cleanup/overhaul
- added 2 new statusbar textures to pick from

50300.01
- initial release
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Author
Date
60000.09
34kB
zork
12-30-14 09:57 AM
60000.08
33kB
zork
12-27-14 10:31 AM
60000.07
33kB
zork
11-10-14 12:16 PM
60000.06
33kB
zork
11-08-14 11:57 AM
60000.02
30kB
zork
10-24-14 07:51 PM
60000.01
30kB
zork
10-18-14 09:27 AM
50400.01
16kB
zork
09-16-13 04:39 AM
50300.04
16kB
zork
09-07-13 04:33 AM
50300.03
16kB
zork
08-24-13 08:10 PM
50300.02
50kB
zork
08-23-13 12:33 PM
50300.01
11kB
zork
08-21-13 05:56 PM


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Unread 10-11-16, 03:05 PM  
zork
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On that note. I already checked the new nameplates on the PTR and what Blizzard states in the UI change notes is true. Nameplate customization is unaffected by the patch 7.1 changes.
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Unread 10-11-16, 12:01 PM  
boomboo
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Originally Posted by zork
I changed it because I wanted to do it differently in first place. But by doing that I recognized that I needed a second set of event handlers to handle all the unit events. I tried using oUF to handle the events for me which worked out amazingly well. With the new system you have the freedom to build any nameplate possible. With the old system I could just change some of the Blizzard code here and there.

If you want the old stuff you can always go a step back in Github and use the old code.
Yes, I was just wondering if the change was due to the api changing, but it's due to design so it's fine, thanks.
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Unread 10-11-16, 12:01 AM  
zork
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I changed it because I wanted to do it differently in first place. But by doing that I recognized that I needed a second set of event handlers to handle all the unit events. I tried using oUF to handle the events for me which worked out amazingly well. With the new system you have the freedom to build any nameplate possible. With the old system I could just change some of the Blizzard code here and there.

If you want the old stuff you can always go a step back in Github and use the old code.
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Unread 10-10-16, 05:19 PM  
boomboo
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Originally Posted by zork
Do you have a screenshot? Not sure which version you mean. Either way. I'm not build a seperate nameplate addon again. You can create nameplates with the power of oUF now. Cannot get better than that.
I think this https://github.com/zorker/rothui/blo...Plate/core.lua is the last version before you changed it. I just wanted to know if the change was due to 7.1 or just wanting to do it differently.

I mean this post http://us.battle.net/forums/en/wow/topic/20749494846, though it does mention you can still customize them just not act on those.
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Unread 10-10-16, 03:31 PM  
zork
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Do you have a screenshot? Not sure which version you mean. Either way. I'm not build a seperate nameplate addon again. You can create nameplates with the power of oUF now. Cannot get better than that.
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Unread 10-10-16, 11:51 AM  
boomboo
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I was wondering, the previous version didn't create it's own nameplates it modified the default blizzard ones (was made easy when Legion was released).

I know 7.1 has some changes to the nameplate functions, will that make the previous version not function?

(By previous I mean the version before Oct 2nd in github)
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Unread 10-04-16, 04:43 AM  
zork
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*update* October 2016

I was working on my new oUF unit layout and nameplates over the weekend and while doing that it occured to me that oUF might by able to handle the nameplate spawn too. That is because since Legion nameplate units are valid unit ids.

This saves a lot of trouble since you do not need to implement a second unit framework for your nameplates.

The result is amazing:
http://www.wowinterface.com/forums/s...ad.php?t=54584

That being said there will be no more rNamePlates since nameplates can now be done as an oUF layout.
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Last edited by zork : 10-04-16 at 04:48 AM.
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Unread 08-13-16, 03:14 AM  
Seireimai
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[quote=Galaxy119]
Originally Posted by Kabuto-eu
The blizz default nameplates still seem to have serious performance problems in 7.0.3. Praying for a zork update.
Zork has abandoned all of the Diablo-style addons of his in Legion.
You may use my version of rNamePlates here:
http://www.wowinterface.com/download...amePlates.html

Thanks a lot !!!!!
You save my wow life
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Unread 08-08-16, 09:52 PM  
Galaxy119
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Originally Posted by Kabuto-eu
The blizz default nameplates still seem to have serious performance problems in 7.0.3. Praying for a zork update.
Zork has abandoned all of the Diablo-style addons of his in Legion.
You may use my version of rNamePlates here:
http://www.wowinterface.com/download...amePlates.html

You should also checkout my Updated Roth UI here:
http://www.wowinterface.com/download...ysRevival.html
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Unread 08-01-16, 10:00 PM  
Kabuto-eu
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The blizz default nameplates still seem to have serious performance problems in 7.0.3. Praying for a zork update.
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Unread 07-23-16, 02:33 PM  
Seireimai
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please update this cool addons.
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Unread 02-14-16, 04:21 PM  
Vishanka
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Originally Posted by zork
Blizzard enabled class colors only for enemy players. Just wait for legion. There are huge nameplate updates coming.
Those are the enemy players. I found a way to fix it though, even if I don't know why it works.
The new nameplates are the reason why I got yours don't like the new ones.

To get it fixed I needed to remove those lines:
Lua Code:
  1. r,g,b = RoundNumber(r),RoundNumber(g),RoundNumber(b)
Lua Code:
  1. elseif r+g > 1.95 then -- neutral
  2.     r,g,b = FACTION_BAR_COLORS[4].r, FACTION_BAR_COLORS[4].g, FACTION_BAR_COLORS[4].b
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Unread 02-14-16, 01:58 PM  
zork
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Blizzard enabled class colors only for enemy players. Just wait for legion. There are huge nameplate updates coming.
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Unread 02-14-16, 12:26 PM  
Vishanka
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Got another question: Class colors don't seem to work for me. (Villiana is a mage)
Some aren't class colored at all, most have the wrong color.



Any idea to fix that?
Last edited by Vishanka : 02-14-16 at 12:29 PM.
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Unread 02-14-16, 11:59 AM  
zork
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Quite possible because rNamePlates changes the nameplate parenting. Reason for this is the fps drop issue. See info page. This can cause errors with other addon that rely on the default nameplate frame parenting.
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