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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-14-14 02:42 AM
Created:12-15-13 12:44 PM
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Categories:oUF: Layouts, Suites, Graphical Compilations
6.0.3

oUF LS  Updated this week!

Version: 1.3.8
by: lightspark [More]

oUF LS is PvE-oriented oUF-based UI, which not only replaces blizzard unit frames, but also customizes buttons, action bars, minimap, etc and provides some extra features.

Versions 1.2.4 and below require oUF.

Key Feature

Player frame is split into three parts:

  • Left - class resources, i.e. holy power, shadow orbs, etc;
  • Centre - player health;
  • Right - player power, i.e. mana, rage, etc.

Supported Frames

Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets) and Bosses.
No current support for arena frames.
No support for raid frames will be ever provided.

Supported Resources And Core Abilities
  • Death Knight - Runes;
  • Warlock - Demonic Fury, Burning Embers, Soul Shards;
  • Priest - Shadow Orbs;
  • Monk - Chi;
  • Paladin - Holy Power;
  • Shaman - Totems;
  • Druid (Owl) - Lunar/Solar Energy;
  • Rogue/Druid (Cat) - Combo Points.

Additional Features
  • Default UI elements, such as ActionBars, MicroMenu, Minimap and Buttons, are all customized;
  • Infobars. They provide some basic information about player痴 locations, fps, memory usage, bags, mail and clock;
  • Floating Combat Feedback for player frame;
  • Custom dropdown menu for default objective tracker. Allows to unlock it's position and drag tracker around the screen;
  • AuraTracker for monitoring up to 8 buffs and debuffs on player character in total. List of auras can be managed via slash commands ingame and is saved per character. List of AuraTracker commands can be accessed via either dropdown menu or /atcmd slash command.
  • NamePlates. Nice and clean look.

Embedded Addons/Plugins
Feedback And Feature Requests

If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my interface to be as lightweight as possible.

Testing

If you wanna help testing new features, you can download available, if any, beta version of my UI via CurseClient by switching to beta release
channel.

Bear in mind that oUF LS GitHub and Beta versions may and will be unstable.

Credits

Credits go to zork, Phanx, haste, p3lim and blizzard痴 artist, who drew default minimap texture!

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (8)
File Name
Version
Size
Author
Date
1.3.7
744kB
lightspark
11-11-14 03:04 AM
1.3.6
744kB
lightspark
11-09-14 03:49 AM
1.3.5
744kB
lightspark
11-08-14 10:00 AM
1.2.4
716kB
lightspark
10-17-14 01:41 AM
1.2.3
716kB
lightspark
10-15-14 03:04 AM
1.1.2
715kB
lightspark
06-17-14 11:16 AM
1.0.1
908kB
lightspark
01-05-14 09:28 AM
1.0.0
847kB
lightspark
12-15-13 12:44 PM


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Unread Yesterday, 10:32 PM  
Zaeo1137
A Kobold Labourer

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Hello, Just downloaded this because it was EXACTLY what i had in mind as far as the design goes.

However, I did not realize OUF was one of those addons you have to design in the LUA, with no in-game settings to quirk around in.

I'd like a second orb for a target's health, cast bar, and threat in the location of the minimap, I know how to disable the minimap, but not how to attain what I'm looking for there

Thanks!
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Unread Yesterday, 09:57 PM  
lightspark
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While reading bug report @github today, I came up with one, I hope, nice idea. xapher19 had few addons that add buttons to minimap, so I decided to write a small addition to my current minimap module, which will reskin addons' buttons and consolidate them into one :3

Thus my AFTER-VACATION-TO-DO list is:
- partially implement ingame config, almost done
- buttons consolidator, dat word though
- rewrite unitframes, btw, i'll change every, but player, unitframe's textures...
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Unread 11-19-14, 07:12 AM  
Raileg
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Thanks for your answers and great UI!
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Unread 11-19-14, 03:21 AM  
lightspark
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Originally Posted by Raileg
But in standard interface its work fine... I just rightclick on totem and it disappear. Blizzard didn't gave that function to addon makers? They disappointing me again
Once upon a time it was available to us too...
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Unread 11-18-14, 11:25 PM  
Raileg
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But in standard interface its work fine... I just rightclick on totem and it disappear. Blizzard didn't gave that function to addon makers? They disappointing me again
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Unread 11-18-14, 08:00 PM  
lightspark
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Originally Posted by Raileg
Hello! Is it real to do shaman totems can be canceled by left click on active totem icon in resource bar?
Sorry, but DestroyTotem is protected..
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Last edited by lightspark : 11-18-14 at 08:04 PM.
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Unread 11-18-14, 02:36 PM  
Raileg
A Kobold Labourer

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Hello! Is it real to do shaman totems can be canceled by left click on active totem icon in resource bar?
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Unread 11-17-14, 05:22 PM  
lightspark
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Cool! Hm, I should think about LICENSE
P.S. I'll be away for a week starting 20th, gonna tan my white ass on Phuket Anyone from Thailand here?
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Last edited by lightspark : 11-17-14 at 05:42 PM.
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Unread 11-17-14, 10:16 AM  
neov
A Deviate Faerie Dragon

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Love this - currently using as the base for my UI
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Unread 11-16-14, 06:47 AM  
lightspark
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Originally Posted by Candlekeeper
Also, I've got a question about AuraTracker.
Is there any way you can put it the second spell vertical instead of horizontal?
Let me give you an example.
http://imgur.com/50RRsrK
If I put another aura on the tracker it will show up where the black box is.
I want it so that it shows up where the white box is located. Is that possible?

Thanks again for this awesome UI. It works great in WoD and it makes my whole leveling experience a whole lot more fun
Sure, that was my original plan, I'm gonna allow this kind of customization via in-game config, but a bit later. I sorta dislike using all these slash commands to control AT, already have to many, sorry.

Aaaand good to know that I have fans actively using UI for leveling
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Last edited by lightspark : 11-16-14 at 07:40 AM.
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Unread 11-16-14, 06:08 AM  
Candlekeeper
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Originally Posted by geekygamer
Originally Posted by lightspark
I surely know that I知 gonna move mail and clock back to minimap. I値l try replacing location infobar with a coloured text on top of or below minimap, that fades in on zone change related event and then fades out, and make it visible with coords, when cursor is over the map.

Aaaaand I currently have no idea how to deal with others... Maybe I should try fusing micromenu and rest of infobars together, use infobars as a foundation and make micromenu slide in and out...
I can only speak for myself, but I rather enjoy the mail,clock and location infobar icons the way they currently are and not stuck to the minimap button. I cannot speak for anyone else using your UI. Again, thank you for the updates and thank you for your hard work!
I'd have to second this, I really like the placement and look of the Mail and time buttons as it is right now. Those two fit really well in that corner.

Also, I've got a question about AuraTracker.
Is there any way you can put it the second spell vertical instead of horizontal?
Let me give you an example.
http://imgur.com/50RRsrK
If I put another aura on the tracker it will show up where the black box is.
I want it so that it shows up where the white box is located. Is that possible?

Thanks again for this awesome UI. It works great in WoD and it makes my whole leveling experience a whole lot more fun
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Unread 11-14-14, 10:15 AM  
geekygamer
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Originally Posted by lightspark
I surely know that I知 gonna move mail and clock back to minimap. I値l try replacing location infobar with a coloured text on top of or below minimap, that fades in on zone change related event and then fades out, and make it visible with coords, when cursor is over the map.

Aaaaand I currently have no idea how to deal with others... Maybe I should try fusing micromenu and rest of infobars together, use infobars as a foundation and make micromenu slide in and out...
I can only speak for myself, but I rather enjoy the mail,clock and location infobar icons the way they currently are and not stuck to the minimap button. I cannot speak for anyone else using your UI. Again, thank you for the updates and thank you for your hard work!
Last edited by geekygamer : 11-14-14 at 10:15 AM.
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Unread 11-13-14, 03:33 PM  
lightspark
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Oh, one more thing, I'm looking for a way to ditch infobars or reintroduce them as something else with similar functionality...

I surely know that I知 gonna move mail and clock back to minimap. I値l try replacing location infobar with a coloured text on top of or below minimap, that fades in on zone change related event and then fades out, and make it visible with coords, when cursor is over the map.

Aaaaand I currently have no idea how to deal with others... Maybe I should try fusing micromenu and rest of infobars together, use infobars as a foundation and make micromenu slide in and out...
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Last edited by lightspark : 11-13-14 at 03:36 PM.
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Unread 11-13-14, 02:58 PM  
lightspark
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Little by little testing ingame config. Writing it without libs is a bit tiresome, but I'm doing quite well
Though I like using XML templates for UI elements, after testing XML+Lua combo for few hours, I decided to stick with pure Lua



Of course it's not final version, just trying things out, early early pre-alpha
Little reminder, first 2 features will be enabling/disabling modules and frame dragging, that's why everything is on one panel, I just dun see any need to create subcategories right now..

P.S. will release a tiny patch to bring garrison minimap button back tomorrow
It's 500AM sleep, sleep, sleeeeeep....
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Last edited by lightspark : 11-13-14 at 03:04 PM.
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Unread 11-12-14, 07:42 PM  
lightspark
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I know about missing garrison minimap button, will fix later
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