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Legion Pre-Patch (7.0.3)
Updated:08-28-16 10:42 AM
Created:12-15-13 12:44 PM
Downloads:10,331
Favorites:74
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
7.0.3

ls: UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 3.08
by: lightspark [More]

Yet another UI, but this one is a bit special.



Supported Frames
Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets), Bosses and Arena (w/ PvP trinket tracker).

Player frame is split into three parts:
- Left - class resources, e.g. holy power, chi;
- Centre - player health;
- Right - player power, e.g. mana, rage.

Supported Resources
- All - Combo Points;
- Death Knight - Runes;
- Mage - Arcane Charges;
- Monk - Chi, Stagger;
- Paladin - Holy Power;
- Warlock - Soul Shards.

Other Features
- Many major elements of default UI are customised;
- Frame "movers" for various interface elements, use **/lsmovers** command to toggle them;
- Floating combat feedback on player frame;
- Aura tracker. It can display up to 12 buffs and debuffs on player character. List of auras can be managed via config frame, and is saved per character;
- Optional experience, honour, artefact power and reputation bars in objective tracker;
- In-game config;
- And more!

Embedded Addons And Plugins
- oUF;
- oUF_FloatingCombatFeedback;
- UTF8.

Feedback And Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or use Curse Ticket Tracker, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage and PvP DK.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my UI to be as lightweight as possible.

License
Please see LICENSE file.

Credits
Credits go to zork, Phanx, haste, p3lim, stako, Blazeflack and artist from Blizzard Entertainment who drew default minimap texture!

3.08

- Restored minimap rotation and compass;
- Fixed party frame auras.

3.07

- NEW! Added optional experience, honour, artefact power and reputation bars to objective tracker. Disabled by default. Settings can be found in general section of a config;
- NEW! Added pvp flag expiration timer. However, there's a bug in API, and function may return bogus numbers, in this case timer won't be shown;
- Reworked unit frame aura buttons. Increased size from 22px to 28px, buffs and debuffs are handled by one widget now, added buff/debuff indicators to aura buttons;
- Fixed C stack overflow error in mail module. Finally! While auto-receiving mail loot, inbox will be properly refreshed, if you have more than 50 letters;
- Fixed position calculation for movers, now works better with scaled UIs;
- Tweaked unit frame aura filter. Now you can override it from in-game config, and show only auras from your list;
- Additional action bars' visibility is now handled by the addon. Added a note about it to Blizz config;
- Updated unit frame aura, action bar and general config sections;
- Updated embedded addons and plugins;
- Misc bug fixes and tweaks.

NOTE: At this point in-game config became quite messy. I'll revamp it in next update.

3.06

- Fixed hot key texts;
- Fixed battle pet tooltips;
- Restored compatibility with OmniCC, again;
- Misc bug fixes and tweaks.

3.05

- Fixed archive readability on Macs, blame M$ for this one;
- Fixed power colour issue;
- Fixed 0 ids in item tooltips;
- Restored compatibility with OmniCC, ugh.

3.04

- Renamed addon, oUF LS -> ls: UI;
- Updated embedded oUF_FCF plug-in;
- Fixed issue in auras module, that caused TempEnchant3 button to be erroneously shown;
- Fixed pet selector availability during pet battles;
- Fixed issue which caused additional bars to stay hidden after pet battle was over;
- Misc bug fixes and tweaks.

3.03

- Fixed combo points visibility for druids and vehicles;
- Fixed issue caused by an empty item link in mail module;
- Fixed heal prediction anchoring issues;
- Misc tweaks.

3.02

- Fixed movers' strata and visibility issues;
- Fixed unit frame power text;
- Fixed few colour issues.

3.01

- Added Legion 7.0 support;
- Removed nameplate module, but it'll return later in Legion;
- Improved performance;
- Updated many textures;
- Numerous bug fixes.

2.21

- Revamped "Recieve Mail" button tooltip. Now it shows detailed info about mailbox content;
- As of now player castbar has dynamic latency indicator;
- Misc bug fixes and tweaks.

2.20

- NEW! Finally re-skinned garrison ability button;
- Fixed spec/trinket icons on arena frames;
- Improved item level calculation on unit tooltip.

2.19

- NEW! Added character info to unit tooltip, hold down Shift button to display spec and iLvl;
- Updated AuraTracker module, brand new flexible in-game config;
- Fixed status icons' height on unit frames;
- Misc bug fixes and tweaks.

2.18

- Fixed number abbreviation for Korean and Simplified/Traditional Chinese locales.

2.17

- NEW! Call To Arms bonus tracker in "Group Finder" micro button tooltip;
- Fixed alt power bars on boss frames;
- Fixed pet action bar display.

2.16

- As of now dispellable debuffs are also shown as special icons on health bars;
- Removed unit frame debuff highlight;
- Misc bug fixes and tweaks.

2.15

- Updated aura widget on unit frames;
- Added in-game config for unit frame auras;
- Misc bug fixes and tweaks.

NOTE: As of now you can white- or blacklist buffs and debuffs on said frames, or completely disable aura widget, if you wish to do so.

2.14

- Added a pin to unit frames and nameplate textures at 35% health mark;
- Restored compatibility with OmniCC, yet again;
- Fixed pet action bar taint issue;
- Misc bug fixes and tweaks.

2.13

- Fixed tag issue.

2.12

- Updated unit frame status icons (leader, role, pvp, etc), added new class and sheep icons;
- Sheep icon is a simple polymorph/hex indicator;
- Added "Reload UI" button to config panels;
- Fixed numerous texture issues;
- Misc bug fixes and tweaks.

2.11

- Bottom bar revamp. New artwork, animations, features and in-game config;
- Misc bug fixes and tweaks.

2.10

- Fixed party frame visibility issue.

2.9

- Fixed massive memory leak in aura tracker module;
- Added an option to disable player, target and focus castbars;
- Added an option to disable tooltip module;
- Removed clock form top right corner, reskinned and repositioned blizz clock on minimap is used instead of it now;
- Numerous bug fixes and tweaks.

2.8

- Added nameplate combo bar and simple in-game config;
- Added a possibility to pick up usable items directly from quest tracker. Hold shift button, drag it and then drop it on your actionbar;
- Replaced character micro button tooltip durability text with a simple indicator on the button;
- Restored compatibility with OmniCC;
- Fixed few bugs here and there.

2.7

- Fixed combo bar issue.

2.6

- Added customized unit tooltip;
- Added arena prep frames;
- Added polymorph indicator to arena frames. It replaces spec icon, when enemy player is polymorphed;
- Added horizontal combo bar as an option. To change it, please, go to ..\oUF LS\config\config.lua file, find line 9, that says combo_bar_type = "VERTICAL", and set it to "HORIZONTAL";
- Fixed various taint issues.

2.5

- Added rarity indication to unit frames and nameplates;
- Added daily quest reset time to quest micro button tooltip;
- New textures for minimap, minimap buttons and various statusbars;
- Updated damage absorb bar behaviour and appearance, now uses blizzard textures;
- New version format is MAJOR.PATCH, I'll stick with v2 for quite a while.

2.0.3

- 6.2.2 nameplate changes;
- Added player/pet casting bar mover.

2.0.2

- NEW! Added monk's stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura whilst in combat.
- Fixed few issues that occur, when player possesses something, e.g. Eye of Acherus;
- Many internal not really interesting tweaks.

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (28)
File Name
Version
Size
Author
Date
3.07
453kB
lightspark
08-27-16 04:31 AM
3.06
434kB
lightspark
08-01-16 03:15 AM
3.05
435kB
lightspark
07-27-16 09:13 PM
3.04
441kB
lightspark
07-23-16 04:40 PM
3.03
440kB
lightspark
07-22-16 12:33 PM
3.02
443kB
lightspark
07-20-16 09:50 AM
3.01
443kB
lightspark
07-19-16 04:26 PM
2.21
506kB
lightspark
05-07-16 05:15 AM
2.20
505kB
lightspark
04-21-16 10:49 PM
2.19
505kB
lightspark
04-13-16 08:57 AM
2.18
498kB
lightspark
04-05-16 04:48 AM
2.17
495kB
lightspark
03-23-16 08:15 AM
2.16
495kB
lightspark
03-21-16 05:59 AM
2.15
461kB
lightspark
03-03-16 05:44 AM
2.14
454kB
lightspark
12-29-15 11:50 PM
2.13
491kB
lightspark
12-23-15 11:34 AM
2.12
491kB
lightspark
12-23-15 09:41 AM
2.11
479kB
lightspark
12-15-15 11:37 AM
2.10
473kB
lightspark
11-26-15 07:39 AM
2.9
473kB
lightspark
11-17-15 11:53 PM
2.8
480kB
lightspark
11-04-15 05:45 AM
2.7
478kB
lightspark
10-21-15 09:29 AM
2.6
479kB
lightspark
10-21-15 04:27 AM
2.5
466kB
lightspark
10-06-15 10:53 PM
2.0.3
530kB
lightspark
09-02-15 02:54 AM
2.0.2
530kB
lightspark
08-13-15 04:47 AM
2.0.1
528kB
lightspark
08-01-15 12:49 AM
2.0.0
528kB
lightspark
07-29-15 10:10 AM


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Unread Yesterday, 08:29 AM  
lightspark
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Originally Posted by Magus ut Talon
Hello lightspark,

your UI looks realy nice. Like your Design.

Is it possible to only get the Health/Cast-Bars? I like the Blizzard standart action bars and alway's looking for some nice Player/Enemy/Party etc. bars.

MfG
Magus
Hi!

Well, yeah, just disable everything you don't need. Esc - Interface - AddOns - ls: UI, that's where my config is.
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Unread Yesterday, 08:06 AM  
Magus ut Talon
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Hello lightspark,

your UI looks realy nice. Like your Design.

Is it possible to only get the Health/Cast-Bars? I like the Blizzard standart action bars and alway's looking for some nice Player/Enemy/Party etc. bars.

MfG
Magus
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Unread Yesterday, 05:23 AM  
lightspark
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Originally Posted by Deadlyz
That's one nice looking addon!
Thanks!
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Unread Yesterday, 05:15 AM  
Deadlyz
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That's one nice looking addon!
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Unread 08-28-16, 10:51 AM  
lightspark
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Re: Re: Re: Compass

Originally Posted by Ravager1993
thanks!
Just uploaded an update, it's pending rn
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Unread 08-27-16, 07:42 PM  
Ravager1993
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Re: Re: Compass

Originally Posted by lightspark
Originally Posted by Ravager1993
really like the UI keep up the good work!

is there someway to enable the compass? it's a small issue but i just like having it there.
Oh, shit... I forgot to fix this issue T_T

I'll release a small update tomorrow, I promised someone else that I'd fix it in v3.07.
thanks!
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Unread 08-27-16, 10:45 AM  
lightspark
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Re: Compass

Originally Posted by Ravager1993
really like the UI keep up the good work!

is there someway to enable the compass? it's a small issue but i just like having it there.
Oh, shit... I forgot to fix this issue T_T

I'll release a small update tomorrow, I promised someone else that I'd fix it in v3.07.
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Unread 08-27-16, 10:26 AM  
Ravager1993
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Smile Compass

really like the UI keep up the good work!

is there someway to enable the compass? it's a small issue but i just like having it there.
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Unread 08-27-16, 08:41 AM  
Harath
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Thanks!

Just wanted to say thanks, I was bored with my old UI and your UI along with bits and pieces of others / other addons helped me to make something fun and minimal... appreciate the good work, keep it up!

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Unread 08-27-16, 04:36 AM  
lightspark
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Changelog for v3.07 is quite big, haha

Anyway, I reworked unit frames auras, now both buffs and debuffs are handled by same widget. I added special icons to aura buttons, so no one would confuse them

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Last edited by lightspark : 08-27-16 at 04:37 AM.
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Unread 08-25-16, 08:58 PM  
lightspark
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Originally Posted by Harath
thanks man, thats awesome.. great work!!

i was bored with my old UI, now with a combination of things i have something interesting and unique again, keep up the great work!
Haha, thanks

Have a nice day.
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Unread 08-25-16, 08:55 PM  
Harath
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Originally Posted by lightspark

-- update #1

End result
thanks man, thats awesome.. great work!!

i was bored with my old UI, now with a combination of things i have something interesting and unique again, keep up the great work!
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Unread 08-25-16, 08:47 PM  
lightspark
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Originally Posted by Harath
1) it makes a different aesthetically to me on my health bar, it's just what i'm used too after years of playing MMOs it's kinda how i like things :P

2) i would like to change this to have it like i showed in my picture, it's not really for execute phase but for mythic raiding, % based transitions etc... it's just cleaner for me to have % and value up at the same time. as the more information you have is never a bad thing.

3) i would much appreciate your help to change this as i know very little about LUA or coding
Here you go.

1) Open ls_UI\modules\unitframes\elements\health.lua file;
2) Replace this block with this
Lua Code:
  1. if cur == max then
  2.     if bar.__owner.isMouseOver then
  3.         if unit == "target" or unit == "focus" or strmatch(unit, "arena") then
  4.             bar.Text:SetFormattedText("|cffffffff%s - %d%%|r", E:NumberFormat(cur, 1), E:NumberToPerc(cur, max))
  5.         else
  6.             bar.Text:SetFormattedText("|cffffffff%s|r", E:NumberFormat(cur, 1))
  7.         end
  8.     else
  9.         if unit == "player" or unit == "vehicle" then
  10.             bar.Text:SetFormattedText("|cffffffff%d%%|r", E:NumberToPerc(cur, max))
  11.         elseif unit == "target" or unit == "focus" or strmatch(unit, "arena") then
  12.             bar.Text:SetFormattedText("|cffffffff%s - %d%%|r", E:NumberFormat(cur, 1), E:NumberToPerc(cur, max))
  13.         elseif unit == "pet" then
  14.             bar.Text:SetText(nil)
  15.         else
  16.             bar.Text:SetFormattedText("|cffffffff%s|r", E:NumberFormat(cur, 1))
  17.         end
  18.     end
  19. else
  20.     if unit == "target" or unit == "focus" or strmatch(unit, "arena") then
  21.         bar.Text:SetFormattedText("|cffffffff%s - %d%%|r", E:NumberFormat(cur, 1), E:NumberToPerc(cur, max))
  22.     else
  23.         bar.Text:SetFormattedText("|cffffffff%s|r", E:NumberFormat(cur, 1))
  24.     end
  25. end
3) Save file and reload UI

-- update #1

End result

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Last edited by lightspark : 08-25-16 at 08:48 PM.
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Unread 08-25-16, 08:31 PM  
Harath
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Originally Posted by lightspark
Originally Posted by Harath
Ok, i can finally post a comment....

i was just wondering if it was possible to

1 - in combat when your HP comes up, change that to a percentage rather than a numeric value

2 - add a % into the middle of the target / ToT / Focus frame like the example below

I know this is a terrible example, but i just did something quickly to show what i meant




PS - great interface!
Sup!

1) Does it make any difference? You know that it's at 100% by looking at it O_o

2) There's a percentage on target/focus frame, but it shows when you mouse over it, that's how I like it If you want to change it, just edit few line in Lua, I may even help w/ it.

BTW, execute is gone now, only wars have it, so I may even remove that 30% mark on health bar too
1) it makes a different aesthetically to me on my health bar, it's just what i'm used too after years of playing MMOs it's kinda how i like things :P

2) i would like to change this to have it like i showed in my picture, it's not really for execute phase but for mythic raiding, % based transitions etc... it's just cleaner for me to have % and value up at the same time. as the more information you have is never a bad thing.

3) i would much appreciate your help to change this as i know very little about LUA or coding
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Unread 08-25-16, 08:27 PM  
lightspark
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Originally Posted by Harath
Ok, i can finally post a comment....

i was just wondering if it was possible to

1 - in combat when your HP comes up, change that to a percentage rather than a numeric value

2 - add a % into the middle of the target / ToT / Focus frame like the example below

I know this is a terrible example, but i just did something quickly to show what i meant




PS - great interface!
Sup!

1) Does it make any difference? You know that it's at 100% by looking at it O_o

2) There's a percentage on target/focus frame, but it shows when you mouse over it, that's how I like it

If you want to change it, just edit few lines in Lua, I may even help w/ it.

BTW, execute is gone now, only wars have it, so I may even remove that 30% mark on health bar too
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Last edited by lightspark : 08-25-16 at 08:30 PM.
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