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Legion (7.0.3)
Updated:09-14-16 10:04 PM
Created:12-15-13 12:44 PM
Downloads:11,743
Favorites:83
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
7.0.3

ls: UI  Popular! (More than 5000 hits)

Version: 3.11
by: lightspark [More]

Yet another UI, but this one is a bit special.



Supported Frames
Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets), Bosses and Arena (w/ PvP trinket tracker).

Player frame is split into three parts:
- Left - class resources, e.g. holy power, chi;
- Centre - player health;
- Right - player power, e.g. mana, rage.

Supported Resources
- All - Combo Points;
- Death Knight - Runes;
- Mage - Arcane Charges;
- Monk - Chi, Stagger;
- Paladin - Holy Power;
- Warlock - Soul Shards.

Other Features
- Many major elements of default UI are customised;
- Frame "movers" for various interface elements, use **/lsmovers** command to toggle them;
- Floating combat feedback on player frame;
- Aura tracker. It can display up to 12 buffs and debuffs on player character. List of auras can be managed via config frame, and is saved per character;
- Optional experience, honour, artefact power and reputation bars in objective tracker;
- In-game config;
- And more!

Embedded Addons And Plugins
- oUF;
- oUF_FloatingCombatFeedback;
- UTF8.

Feedback And Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or use Curse Ticket Tracker, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage and PvP DK.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my UI to be as lightweight as possible.

License
Please see LICENSE file.

Credits
Credits go to zork, Phanx, haste, p3lim, stako, Blazeflack and artist from Blizzard Entertainment who drew default minimap texture!

3.11

- Fixed garrison minimap button for people who don't have either class hall or garrison.

3.10

- NEW! Reworked garrison minimap button. Left-click it to open Class Hall report, right-click for Garrison report;
- Added experimental workaround for world map zooming issue. You'll have to zoom in and out manually while in combat. I may remove it later, if it breaks more than it fixes.

3.09

- Fixed additional action bar visibility, when player possesses something;
- Fixed vehicle/override buttons update process, e.g. you'll be able to get/use new abilities during Illidan scenario in BRH.

3.08

- Restored minimap rotation and compass;
- Fixed party frame auras.

3.07

- NEW! Added optional experience, honour, artefact power and reputation bars to objective tracker. Disabled by default. Settings can be found in general section of a config;
- NEW! Added pvp flag expiration timer. However, there's a bug in API, and function may return bogus numbers, in this case timer won't be shown;
- Reworked unit frame aura buttons. Increased size from 22px to 28px, buffs and debuffs are handled by one widget now, added buff/debuff indicators to aura buttons;
- Fixed C stack overflow error in mail module. Finally! While auto-receiving mail loot, inbox will be properly refreshed, if you have more than 50 letters;
- Fixed position calculation for movers, now works better with scaled UIs;
- Tweaked unit frame aura filter. Now you can override it from in-game config, and show only auras from your list;
- Additional action bars' visibility is now handled by the addon. Added a note about it to Blizz config;
- Updated unit frame aura, action bar and general config sections;
- Updated embedded addons and plugins;
- Misc bug fixes and tweaks.

NOTE: At this point in-game config became quite messy. I'll revamp it in next update.

3.06

- Fixed hot key texts;
- Fixed battle pet tooltips;
- Restored compatibility with OmniCC, again;
- Misc bug fixes and tweaks.

3.05

- Fixed archive readability on Macs, blame M$ for this one;
- Fixed power colour issue;
- Fixed 0 ids in item tooltips;
- Restored compatibility with OmniCC, ugh.

3.04

- Renamed addon, oUF LS -> ls: UI;
- Updated embedded oUF_FCF plug-in;
- Fixed issue in auras module, that caused TempEnchant3 button to be erroneously shown;
- Fixed pet selector availability during pet battles;
- Fixed issue which caused additional bars to stay hidden after pet battle was over;
- Misc bug fixes and tweaks.

3.03

- Fixed combo points visibility for druids and vehicles;
- Fixed issue caused by an empty item link in mail module;
- Fixed heal prediction anchoring issues;
- Misc tweaks.

3.02

- Fixed movers' strata and visibility issues;
- Fixed unit frame power text;
- Fixed few colour issues.

3.01

- Added Legion 7.0 support;
- Removed nameplate module, but it'll return later in Legion;
- Improved performance;
- Updated many textures;
- Numerous bug fixes.

2.21

- Revamped "Recieve Mail" button tooltip. Now it shows detailed info about mailbox content;
- As of now player castbar has dynamic latency indicator;
- Misc bug fixes and tweaks.

2.20

- NEW! Finally re-skinned garrison ability button;
- Fixed spec/trinket icons on arena frames;
- Improved item level calculation on unit tooltip.

2.19

- NEW! Added character info to unit tooltip, hold down Shift button to display spec and iLvl;
- Updated AuraTracker module, brand new flexible in-game config;
- Fixed status icons' height on unit frames;
- Misc bug fixes and tweaks.

2.18

- Fixed number abbreviation for Korean and Simplified/Traditional Chinese locales.

2.17

- NEW! Call To Arms bonus tracker in "Group Finder" micro button tooltip;
- Fixed alt power bars on boss frames;
- Fixed pet action bar display.

2.16

- As of now dispellable debuffs are also shown as special icons on health bars;
- Removed unit frame debuff highlight;
- Misc bug fixes and tweaks.

2.15

- Updated aura widget on unit frames;
- Added in-game config for unit frame auras;
- Misc bug fixes and tweaks.

NOTE: As of now you can white- or blacklist buffs and debuffs on said frames, or completely disable aura widget, if you wish to do so.

2.14

- Added a pin to unit frames and nameplate textures at 35% health mark;
- Restored compatibility with OmniCC, yet again;
- Fixed pet action bar taint issue;
- Misc bug fixes and tweaks.

2.13

- Fixed tag issue.

2.12

- Updated unit frame status icons (leader, role, pvp, etc), added new class and sheep icons;
- Sheep icon is a simple polymorph/hex indicator;
- Added "Reload UI" button to config panels;
- Fixed numerous texture issues;
- Misc bug fixes and tweaks.

2.11

- Bottom bar revamp. New artwork, animations, features and in-game config;
- Misc bug fixes and tweaks.

2.10

- Fixed party frame visibility issue.

2.9

- Fixed massive memory leak in aura tracker module;
- Added an option to disable player, target and focus castbars;
- Added an option to disable tooltip module;
- Removed clock form top right corner, reskinned and repositioned blizz clock on minimap is used instead of it now;
- Numerous bug fixes and tweaks.

2.8

- Added nameplate combo bar and simple in-game config;
- Added a possibility to pick up usable items directly from quest tracker. Hold shift button, drag it and then drop it on your actionbar;
- Replaced character micro button tooltip durability text with a simple indicator on the button;
- Restored compatibility with OmniCC;
- Fixed few bugs here and there.

2.7

- Fixed combo bar issue.

2.6

- Added customized unit tooltip;
- Added arena prep frames;
- Added polymorph indicator to arena frames. It replaces spec icon, when enemy player is polymorphed;
- Added horizontal combo bar as an option. To change it, please, go to ..\oUF LS\config\config.lua file, find line 9, that says combo_bar_type = "VERTICAL", and set it to "HORIZONTAL";
- Fixed various taint issues.

2.5

- Added rarity indication to unit frames and nameplates;
- Added daily quest reset time to quest micro button tooltip;
- New textures for minimap, minimap buttons and various statusbars;
- Updated damage absorb bar behaviour and appearance, now uses blizzard textures;
- New version format is MAJOR.PATCH, I'll stick with v2 for quite a while.

2.0.3

- 6.2.2 nameplate changes;
- Added player/pet casting bar mover.

2.0.2

- NEW! Added monk's stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura whilst in combat.
- Fixed few issues that occur, when player possesses something, e.g. Eye of Acherus;
- Many internal not really interesting tweaks.

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (31)
File Name
Version
Size
Author
Date
3.10
453kB
lightspark
09-11-16 10:58 PM
3.09
453kB
lightspark
09-10-16 05:52 PM
3.08
453kB
lightspark
08-28-16 10:42 AM
3.07
453kB
lightspark
08-27-16 04:31 AM
3.06
434kB
lightspark
08-01-16 03:15 AM
3.05
435kB
lightspark
07-27-16 09:13 PM
3.04
441kB
lightspark
07-23-16 04:40 PM
3.03
440kB
lightspark
07-22-16 12:33 PM
3.02
443kB
lightspark
07-20-16 09:50 AM
3.01
443kB
lightspark
07-19-16 04:26 PM
2.21
506kB
lightspark
05-07-16 05:15 AM
2.20
505kB
lightspark
04-21-16 10:49 PM
2.19
505kB
lightspark
04-13-16 08:57 AM
2.18
498kB
lightspark
04-05-16 04:48 AM
2.17
495kB
lightspark
03-23-16 08:15 AM
2.16
495kB
lightspark
03-21-16 05:59 AM
2.15
461kB
lightspark
03-03-16 05:44 AM
2.14
454kB
lightspark
12-29-15 11:50 PM
2.13
491kB
lightspark
12-23-15 11:34 AM
2.12
491kB
lightspark
12-23-15 09:41 AM
2.11
479kB
lightspark
12-15-15 11:37 AM
2.10
473kB
lightspark
11-26-15 07:39 AM
2.9
473kB
lightspark
11-17-15 11:53 PM
2.8
480kB
lightspark
11-04-15 05:45 AM
2.7
478kB
lightspark
10-21-15 09:29 AM
2.6
479kB
lightspark
10-21-15 04:27 AM
2.5
466kB
lightspark
10-06-15 10:53 PM
2.0.3
530kB
lightspark
09-02-15 02:54 AM
2.0.2
530kB
lightspark
08-13-15 04:47 AM
2.0.1
528kB
lightspark
08-01-15 12:49 AM
2.0.0
528kB
lightspark
07-29-15 10:10 AM


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Unread Today, 02:55 AM  
lightspark
A Flamescale Wyrmkin
 
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Originally Posted by masl
Usually you should see the current item level of a friendly target in the tooltip right? Because currently i don't see any number

Is it broken or did i missed something ^^
You have to hold shift to see it, you may have to press it few times, cuz it takes time to cache items
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Unread Today, 02:13 AM  
masl
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Usually you should see the current item level of a friendly target in the tooltip right? Because currently i don't see any number

Is it broken or did i missed something ^^
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Unread 09-25-16, 12:26 AM  
lightspark
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Originally Posted by geekygamer
Hey LS!

I am not sure why I was having that error but it has gone away with the fix you have provided. Thank you very much for you hard work and wonderful UI! Was it something to do with another addon of my own or something else?
Well there's a "bug", I fixed it.

TIL that I can't call some Blizz functions from addon code, cuz it may or may not taint default UI, it's a bit random...
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Last edited by lightspark : 09-25-16 at 12:28 AM.
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Unread 09-24-16, 06:15 PM  
geekygamer
A Kobold Labourer

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Originally Posted by lightspark
@geekygamer, could you please download this file, and replace your ls_UI/modules/bars/actionbars.lua w/ it?

It works for me, but who knows... Before I release an update, I need someone to test it
Hey LS!

I am not sure why I was having that error but it has gone away with the fix you have provided. Thank you very much for you hard work and wonderful UI! Was it something to do with another addon of my own or something else?
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Unread 09-24-16, 08:17 AM  
lightspark
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@geekygamer, could you please download this file, and replace your ls_UI/modules/bars/actionbars.lua w/ it?

It works for me, but who knows... Before I release an update, I need someone to test it
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Unread 09-24-16, 12:52 AM  
lightspark
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Re: ls_ui error

Originally Posted by geekygamer
Hello LS,

Hope you are well. I am playing my Rogue and found that an error happened. I'll paste the error message below. I don't know what this means - but I can tell you how I was able to reproduce it. This immediately happened right after I came out of stealth due to attacking a mob as a Rogue.

If I /reload the ui, and go back into stealth, attack a mob the same error happens. I am using your latest version of LS_UI.
Hmmmm... That's weird, I guess I know why it happens, but it's a baffling reason T_T

Will fix it... Thanks for thorough report
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Last edited by lightspark : 09-24-16 at 02:00 AM.
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Unread 09-23-16, 04:38 PM  
geekygamer
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ls_ui error

Hello LS,

Hope you are well. I am playing my Rogue and found that an error happened. I'll paste the error message below. I don't know what this means - but I can tell you how I was able to reproduce it. This immediately happened right after I came out of stealth due to attacking a mob as a Rogue.

If I /reload the ui, and go back into stealth, attack a mob the same error happens. I am using your latest version of LS_UI.



Warning only: Swatter found blocked actions: [AddOn: ls_UI]
Note: Swatter will continue to catch blocked actions but this is the last time this session that we'll tell you about it.


Date: 2016-09-23 18:27:30
ID: 1
Error occured in: AddOn: ls_UI
Count: 25
Message: Note: AddOn ls_UI attempted to call a protected function (StanceButton1:Show()) during combat lockdown.
Debug:
[C]: Show()
..\FrameXML\StanceBar.lua:93:
..\FrameXML\StanceBar.lua:58
[C]: StanceBar_UpdateState()
..\FrameXML\StanceBar.lua:46:
..\FrameXML\StanceBar.lua:19
[C]: StanceBar_Update()
..\FrameXML\ActionBarController.lua:76:
..\FrameXML\ActionBarController.lua:53
[C]: ?
Locals:
None
AddOns:
Swatter, v7.1.5675 (TasmanianThylacine)
WowheadLooter, v60014
ACP, v3.4.29
AdvancedInterfaceOptions, v1.0.5
Altoholic, vr171
Babylonian, v5.1.DEV.332(/embedded)
BadBoy, vv7.0.2
BadBoyCCleaner, v
BadBoyGuilded, v
BadBoyHistory, v
BadBoyLevels, v
BadPet, vv1.0.5
BagBrother, v
Bagnon, v7.0.4
BagnonScrap, v15
BankStack, vv37
BuyEmAll, v3.3.0
Configator, v5.1.DEV.406(/embedded)
DataStore, vr59
DataStoreAchievements, vr42
DataStoreAgenda, vr23
DataStoreAuctions, v6.0.001
DataStoreCharacters, vr36
DataStoreContainers, vr53
DataStoreCrafts, vr73
DataStoreCurrencies, vr31
DataStoreGarrisons, vr16
DataStoreInventory, vr46
DataStoreMails, vr46
DataStorePets, vr39
DataStoreQuests, vr36
DataStoreReputations, vr37
DataStoreSpells, vr27
DataStoreStats, vr26
DataStoreTalents, vr54
DBMCore, v
DBMDefaultSkin, v
DBMSpellTimers, v
DBMStatusBarTimers, v
DebugLib, v5.1.DEV.337(/embedded)
GarrisonMissionManager, vv47
GatherMate2, v1.37.1
HandyNotes, vv1.4.9
HandyNotesLegionRaresTreasures, v1.01a
HealersHaveToDie, v2.4.2
Informant, v7.1.5675 (TasmanianThylacine)
LeatrixPlus, v7.0.64
Leave, v1.9.5
LibExtraTip, v5.12.DEV.412(/embedded)
lsToasts, v1.09
lsUI, v3.11
MacroToolkit, vv7.0.1.2
MacroToolkitIcons, v7.0.0.0
Mapster, v1.7.2
MasterPlanA, vA
MogIt, v3.6.5
MogItHighlighter, vv1.3.2
MoveAnything, v16.0.9
oUFLS, v3.11
Postal, vv3.5.8
Prat30, v3.6.14
Prat30Libraries, v
Recount, vv7.0.3j release
RegularTab, v
Scrap, v13.3
Stubby, v7.1.5675 (TasmanianThylacine)
TellMeWhen, v8.1.2
TipHelper, v5.12.DEV.405(/embedded)
TomTom, vv70000-1.1.0
WoWPro, v7.0.3P
WoWProLeveling, v7.0.3P
XLoot, v7.0-8
XLootFrame, v7.0-8
XLootGroup, v7.0-8
XLootMaster, v7.0-8
XLootMonitor, v7.0-8
BlizRuntimeLib_enUS v7.0.3.70000 <none>
(ck=74d)
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Unread 09-21-16, 10:15 PM  
lightspark
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Originally Posted by z_lion
hi i found that there is no buff or debuff on the target or focus frame; why ?
Hi!

Cuz they're filtered out On target/focus frames you'll normally see these:

Common:
- Auras from aura list;
- Boss auras;
- Vehicle auras.

On hostile targets:
- NPC self-buffs;
- Stealable auras;
- Your debuffs;
- Auras defined by blizzard.

On friendly targets:
- (Optional) your buffs;
- (If you can dispell) dispellable debuffs;
- Auras defined by blizzard.

If you have any suggestions, feel free to share. Showing all auras won't work, cuz you won't see much, there are only 24 aura buttons, 12 for buffs and 12 for debuffs.
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Last edited by lightspark : 09-21-16 at 10:27 PM.
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Unread 09-21-16, 09:50 PM  
z_lion
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hi i found that there is no buff or debuff on the target or focus frame; why ?
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Unread 09-19-16, 07:14 PM  
geekygamer
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Red face Re: Re: overlap

Originally Posted by lightspark
Originally Posted by geekygamer
Hello Lightspark,

When I summon a pet, in my case as a Shaman an elemental, something happens. The pet health bar overlaps my own (see image).
Try resetting pet frames position O_o

/lsmovers > click crossed circle in top right corner of pet frame's mover.

wow...uh...yeah...I forgot about /lsmovers

LOL

Thank you LS...its fixed now.
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Unread 09-19-16, 06:35 AM  
lightspark
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Re: overlap

Originally Posted by geekygamer
Hello Lightspark,

When I summon a pet, in my case as a Shaman an elemental, something happens. The pet health bar overlaps my own (see image).
Try resetting pet frames position O_o

/lsmovers > click crossed circle in top right corner of pet frame's mover.
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Unread 09-19-16, 05:32 AM  
geekygamer
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overlap

Hello Lightspark,

When I summon a pet, in my case as a Shaman an elemental, something happens. The pet health bar overlaps my own (see image).

http://imgur.com/a/9aGYg

Last edited by geekygamer : 09-19-16 at 05:33 AM.
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Unread 09-18-16, 01:48 PM  
benzy
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Take your time , I'm really enjoying your UI , I kinda of like the targeting frame . I'm not too much into making addons work but I hope u can make your's one to be available for the upcoming patches . Cheers .
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Unread 09-18-16, 07:37 AM  
lightspark
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Hey there... First of all thank you for using this meh UI

In this comment I want to talk about future plans for this UI

I've started working on a v3.12 or v3.13, cuz .12 might turn into a minor update in between, and as I said few weeks ago this update will be dedicated to in-game config revamp. Current config panel is quite poorly organised, works weirdly, and misses few options here and there O_o

But then.. I'm taking a break from active ls: UI development, cuz I'm not sure what to do next.

There are many things I don't like about ls: UI, but the worst one is the heart of the addon: unit frames. I HATE every single unit frame, but player + pet set, and, TBH, pet frame on its own look like crap too, but it fits well w/ player frame

I need to redesign unit frames, excluding player and pet frames. I already have rough design in mind, it's gonna be something akin to default unit frames, something roundish and rectangular in shape. Why circles + rectangles? Cuz player frame is round, minimap is round, even main action bar's artwork is roundish, but target/focus/boss/etc frames are rectangular. WTF? @_@ I also want my target and focus frames to be a bit bigger, or at least parts of them to be bigger, cuz right now it's quite difficult to add new widgets onto them.

However, this time I'll need to create ~3 different unit frame designs: big (I have a rough design for this one), medium and small/compact, hopefully, I'll need only 2. And because they'll be more complex in design, I wont be able to simply chop off 40% of the texture, and use it for smaller frames.

Ofc I'll be releasing bug fixes and tweaks.

That's it, I just wanted to let you know, so you won't be surprised, when I sorta disappear for a month, or two, or three... As I said earlier, addon development is my hobby, and not my job, hence development sometimes takes so long.
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Last edited by lightspark : 09-18-16 at 07:42 AM.
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Unread 09-16-16, 09:15 PM  
lightspark
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Originally Posted by benzy
Hey , I got a question . A friend of mine is old - school and he is always using the default blizz ui , but he really like the pary frames on your UI . Is it possible to disable the rest of the ui and keep the party frames only ? I found some files named party frames , if i delete the rest and keep the party files only , do you think it will work this way ?
You'll need to keep more than that... But you can disable pretty much everything via config O_o No need to delete things from addon folder...
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