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Categories:oUF: Layouts, Graphical Compilations
6.2.3

oUF LS  Popular! (More than 5000 hits)

Version: 2.14
by: lightspark [More]

oUF LS is PvE-oriented oUF-based UI, which not only replaces blizzard unit frames, but also customizes buttons, action bars, minimap, etc and provides some extra features.

Versions 1.2.4 and below require oUF.

Features

Supported Frames

Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets), Bosses and Arena (w/ PvP trinket tracker).
No support for raid frames will be ever provided.

Player frame is split into three parts

  • Left - class resources, i.e. holy power, shadow orbs, etc;
  • Centre - player health;
  • Right - player power, i.e. mana, rage, etc.

Supported Resources And Core Abilities
  • Death Knight - Runes;
  • Warlock - Demonic Fury, Burning Embers, Soul Shards;
  • Priest - Shadow Orbs;
  • Monk - Chi, Stagger;
  • Paladin - Holy Power;
  • Shaman - Totems;
  • Druid (Owl) - Lunar/Solar Energy;
  • Rogue/Druid (Cat) - Combo Points.

Other Modules
  • Default UI elements, such as ActionBars, MicroMenu, Minimap and Buttons, are all customized;
  • Frame "movers" for various interface elements;
  • Floating Combat Feedback for player frame;
  • Custom dropdown menu for default objective tracker. Allows to unlock it's position and drag tracker around the screen;
  • AuraTracker for monitoring up to 8 buffs and debuffs on player character in total. List of auras can be managed via slash commands ingame and is saved per character. List of AuraTracker commands can be accessed via either dropdown menu or /atcmd slash command;
  • NamePlates. Nice and clean look.

Embedded Addons/Plugins
Feedback And Feature Requests

If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my interface to be as lightweight as possible.

Testing

If you wanna help testing new features, you can download available, if any, beta version of my UI via CurseClient by switching to beta release channel.

Bear in mind that oUF LS GitHub and Beta versions may and will be unstable.

Credits

Credits go to zork, Phanx, haste, p3lim, stako and blizzard’s artist, who drew default minimap texture!

2.14

- Added a pin to unit frames and nameplate textures at 35% health mark;
- Restored compatibility with OmniCC, yet again;
- Fixed pet action bar taint issue;
- Misc bug fixes and tweaks.

2.13

- Fixed tag issue.

2.12

- Updated unit frame status icons (leader, role, pvp, etc), added new class and sheep icons;
- Sheep icon is a simple polymorph/hex indicator;
- Added "Reload UI" button to config panels;
- Fixed numerous texture issues;
- Misc bug fixes and tweaks.

2.11

- Bottom bar revamp. New artwork, animations, features and in-game config;
- Misc bug fixes and tweaks.

2.10

- Fixed party frame visibility issue.

2.9

- Fixed massive memory leak in aura tracker module;
- Added an option to disable player, target and focus castbars;
- Added an option to disable tooltip module;
- Removed clock form top right corner, reskinned and repositioned blizz clock on minimap is used instead of it now;
- Numerous bug fixes and tweaks.

2.8

- Added nameplate combo bar and simple in-game config;
- Added a possibility to pick up usable items directly from quest tracker. Hold shift button, drag it and then drop it on your actionbar;
- Replaced character micro button tooltip durability text with a simple indicator on the button;
- Restored compatibility with OmniCC;
- Fixed few bugs here and there.

2.7

- Fixed combo bar issue.

2.6

- Added customized unit tooltip;
- Added arena prep frames;
- Added polymorph indicator to arena frames. It replaces spec icon, when enemy player is polymorphed;
- Added horizontal combo bar as an option. To change it, please, go to ..\oUF LS\config\config.lua file, find line 9, that says combo_bar_type = "VERTICAL", and set it to "HORIZONTAL";
- Fixed various taint issues.

2.5

- Added rarity indication to unit frames and nameplates;
- Added daily quest reset time to quest micro button tooltip;
- New textures for minimap, minimap buttons and various statusbars;
- Updated damage absorb bar behaviour and appearance, now uses blizzard textures;
- New version format is MAJOR.PATCH, I'll stick with v2 for quite a while.

2.0.3

- 6.2.2 nameplate changes;
- Added player/pet casting bar mover.

2.0.2

- NEW! Added monk's stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura whilst in combat.
- Fixed few issues that occur, when player possesses something, e.g. Eye of Acherus;
- Many internal not really interesting tweaks.

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (26)
File Name
Version
Size
Author
Date
2.13
491kB
lightspark
12-23-15 11:34 AM
2.12
491kB
lightspark
12-23-15 09:41 AM
2.11
479kB
lightspark
12-15-15 11:37 AM
2.10
473kB
lightspark
11-26-15 07:39 AM
2.9
473kB
lightspark
11-17-15 11:53 PM
2.8
480kB
lightspark
11-04-15 05:45 AM
2.7
478kB
lightspark
10-21-15 09:29 AM
2.6
479kB
lightspark
10-21-15 04:27 AM
2.5
466kB
lightspark
10-06-15 10:53 PM
2.0.3
530kB
lightspark
09-02-15 02:54 AM
2.0.2
530kB
lightspark
08-13-15 04:47 AM
2.0.1
528kB
lightspark
08-01-15 12:49 AM
2.0.0
528kB
lightspark
07-29-15 10:10 AM
2.0.0-beta.2
526kB
lightspark
07-19-15 12:10 AM
2.0.0-beta.1
519kB
lightspark
06-24-15 12:34 AM
1.4.1
747kB
lightspark
02-27-15 09:09 AM
1.4.0
748kB
lightspark
02-23-15 01:44 PM
1.3.8
744kB
lightspark
11-14-14 02:42 AM
1.3.7
744kB
lightspark
11-11-14 03:04 AM
1.3.6
744kB
lightspark
11-09-14 03:49 AM
1.3.5
744kB
lightspark
11-08-14 10:00 AM
1.2.4
716kB
lightspark
10-17-14 01:41 AM
1.2.3
716kB
lightspark
10-15-14 03:04 AM
1.1.2
715kB
lightspark
06-17-14 11:16 AM
1.0.1
908kB
lightspark
01-05-14 09:28 AM
1.0.0
847kB
lightspark
12-15-13 12:44 PM


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Unread 01-23-16, 09:43 AM  
lightspark
A Wyrmkin Dreamwalker
 
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Re: XP bar gone?

Originally Posted by geekygamer
LS,

I've been using your gui for about a year or so now. The work you have put forth has come a long way! Amazing! I noticed that the xp bar seems to be gone? Is there a way to see it? I realize that once you are max level, it does not matter...but not so much for anything below that.
It's hidden It's shown in character micro button tooltip now, same goes for reputation bar.

From screenshot section:
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Unread 01-22-16, 06:05 PM  
geekygamer
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Thumbs up XP bar gone?

LS,

I've been using your gui for about a year or so now. The work you have put forth has come a long way! Amazing! I noticed that the xp bar seems to be gone? Is there a way to see it? I realize that once you are max level, it does not matter...but not so much for anything below that.
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Unread 01-17-16, 05:40 AM  
ruskov17
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Re: Re: party

Originally Posted by lightspark
Originally Posted by ruskov17
All Hello, this assembly simply super. But I have two problems:
- Doesn't display group (everywhere there is a tick enable but not working party frames
- how to make on the target only my debaffs
Thanks
High, well, groups aren't tricky, you have to have them enabled in my config, and compact party frames disabled in blizz config (Esc - Interface - Raid Profiles, there's an option to use raid-style party frames, it should be unchecked).

Right now buffs/debuffs on unit frames are controlled by blizz options (Esc - Interface - Buffs and Debuffs section), so you have to set it the way you need it.
thanks bro,
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Unread 01-17-16, 05:38 AM  
lightspark
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Re: party

Originally Posted by ruskov17
All Hello, this assembly simply super. But I have two problems:
- Doesn't display group (everywhere there is a tick enable but not working party frames
- how to make on the target only my debaffs
Thanks
High, well, groups aren't tricky, you have to have them enabled in my config, and compact party frames disabled in blizz config (Esc - Interface - Raid Profiles, there's an option to use raid-style party frames, it should be unchecked).

Right now buffs/debuffs on unit frames are controlled by blizz options (Esc - Interface - Buffs and Debuffs section), so you have to set it the way you need it.
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Unread 01-17-16, 04:49 AM  
ruskov17
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party

All Hello, this assembly simply super. But I have two problems:
- Doesn't display group (everywhere there is a tick enable but not working party frames
- how to make on the target only my debaffs
Thanks
Last edited by ruskov17 : 01-17-16 at 04:49 AM.
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Unread 01-17-16, 04:08 AM  
lightspark
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Originally Posted by Ammathor
Do you have any plans to add DOT tracking to your nameplates?
I do, but I won't do anything yet, cuz there'll be a nameplate revamp in Legion, there's no point in doing anything now. Okay, checked few legion videos, it's already there.

And I'm finally back from vacation, hehe, hope that everyone had nice holidays. I've started working on unit frames' buffs/debuffs.
I'm planning to implement two modes:
- Classic mode. Same as current, I'll add few more options and in-game config, that's something I'd use, I play as a mage, so there's no need for me to track anything on anyone ;
- Aura tracker mode. Instead of creating a huge list of buff/debuffs for various specs/classes/environments, I'll make you guys do it, haha, PvPers and sophisticated PvEers might benefit from this one.

I'm still thinking about its configuration. I'm not sure about few aspects, but right now I'm planning to implement per-frame-spec config, with possibility to copy-paste it from other frames.

That's it for now
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Last edited by lightspark : 01-17-16 at 10:06 PM.
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Unread 01-16-16, 01:58 PM  
Ammathor
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Do you have any plans to add DOT tracking to your nameplates?
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Unread 01-03-16, 09:34 AM  
Voidwake
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Originally Posted by lightspark
Originally Posted by Voidwake
Hi friend,

I'm wonder if it it's possible to use other nameplates instead of the default? I tried installing TidyPlates but it displayed both the TidyPlates and the default. I ask because I want to see my DOTs over the enemy, as it would help me manage their uptime.

Thanks a lot!
Hi! Sure thing, go to config panel and find nameplates category there and disable it. /lsconfig command will bring you there instantly.

I guess I should edit description of my layout.
Thank you! I love your UI so much. It's really made my playtime a lot more enjoyable.
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Unread 01-03-16, 12:03 AM  
lightspark
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Originally Posted by Voidwake
Hi friend,

I'm wonder if it it's possible to use other nameplates instead of the default? I tried installing TidyPlates but it displayed both the TidyPlates and the default. I ask because I want to see my DOTs over the enemy, as it would help me manage their uptime.

Thanks a lot!
Hi! Sure thing, go to config panel and find nameplates category there and disable it. /lsconfig command will bring you there instantly.

I guess I should edit description of my layout.
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Unread 01-02-16, 06:22 PM  
Voidwake
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Hi friend,

I'm wonder if it it's possible to use other nameplates instead of the default? I tried installing TidyPlates but it displayed both the TidyPlates and the default. I ask because I want to see my DOTs over the enemy, as it would help me manage their uptime.

Thanks a lot!
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Unread 12-29-15, 01:08 AM  
lightspark
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Hi! There'll be a small update either today or tomorrow, nothing big though. Fixed few issues here and there and tiny QoL improvement, I added a small pin to unit frame and nameplate textures at ~35% hp mark.



For now I'll focus on improving aura tracker and unit frame buffs/debuffs.
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Unread 12-19-15, 07:27 AM  
lightspark
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Yo! Some cosmetic changes are coming next week.

I added updated unit frame icons.

I also decided to get rid of second text line on target/focus frames, finally! The only reason why I even had it in the first place was polymorph, I just needed to see NPC's type, so now I replaced it with sheep icon

Another addition is class icons, something colour blind folks were asking for quite some time, cuz class-coloured names weren't enough.



Ofc you won't be seeing all of them at once, and TBH I'm not sure about icon layout yet, but for now ones on left side are always visible, and right ones are mouseovers.

Available icons so far:
- pvp and sheep on the left;
- phase, leader, role and class on the right.

P.S. They are shown as ! marks for testing purposes
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Last edited by lightspark : 12-19-15 at 07:35 AM.
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Unread 12-16-15, 03:26 AM  
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Originally Posted by syncrow
  • There are some texCoord issues if you scale the UI to 1.0 or higher (yellow/white vertical 1px string on the right side)
  • It would be nice to scale the "restricted action bar" itself in addition to scale UIParent.
  • Maybe add a STATIC_POPUP for toggling the action bar modes (makes it way easier to switch, rather than close the frame -> type /reload)

btw: animations are f*king awesome, dude!
Thank you!

I knew that there'll be some issues, haha. Just tried it out, something is wrong with new button textures, it's not breaking anything, so I'll fix it with next week update. Now I know that I need to test new textures with UI scale set to 1.

To be honest, I dun like scaling frames on my own, I mostly rely on UIParent scaling, there are few exceptions though. Just too much pain in my ass to track all those scaled up/down frames, TBH.

As for pop up frame. I was thinking about adding "Reload UI" button to right bottom corner of config frame. Pop up frame may be a bit too annoying, but will see, will test with both.

-- updated

Just saw your edited comment, damn
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Last edited by lightspark : 12-16-15 at 03:29 AM.
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  • There are some texture issues if you scale the UI to 1.0 or higher
  • It would be nice to scale the "restricted action bar" itself in addition to scale UIParent.
  • Maybe add a STATIC_POPUP or reload-button for toggling the action bar modes (makes it way easier to switch, rather than close the frame -> type /reload)

btw: animations are f*king awesome, dude!
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Unread 12-15-15, 12:04 PM  
lightspark
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New version is uploaded and will be approved soon



I think I won't be introducing any new big features until Legion release, I'll concentrate on fixing bugs and optimizing existing code instead.

As for v3.0, I'll start working on it, when I get my alpha/beta invite. Not sure about new features yet, but I'll rewrite few modules (unit frames in particular) to use new Legion API to its fullest, there are some new sweet and interesting things I'd like to try out!

Once again, if you have any suggestions or found bugs, feel free to inform me about them
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