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Siege of Orgrimmar (5.4)
Updated:06-17-14 11:16 AM
Created:12-15-13 12:44 PM
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Categories:oUF: Layouts, Graphical Compilations
5.4
oUF LS
Version: 1.1.2
by: lightspark [More]
oUF LS is oUF-based PVE-oriented layout.

IMPORTANT

You will need oUF to use this layout, grab it here!

oUF LS not only replaces blizzard unit frames, but also reskins buttons, action bars, minimap, etc and provides some extra features.

KEY FEATURE

Player frame is split into THREE parts: right one represents mana/rage/focus/energy, central one – health and left one – class resources, i.e. paladin’s holy power. (C screens...)

SUPPORTED FRAMES

Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets) and Bosses.

SUPPORTED RESOURCES AND CORE ABILITIES

DK – Runes
Warlock - Demonic Fury, Burning Embers, Soul Shards
Priest - Shadow Orbs
Monk – Chi
Paladin - Holy Power
Shaman - Totems
Druid (Owl) - Lunar/Solar Energy
Rogue/Druid (Cat) – Combo Points

For better understanding, c screenies, yeah.

ADDITIONAL FEATURES

Actionbars, micromenu and buttons. Everything is customized.

Infobars. They provide some basic info about player’s locations, fps, memory usage, bags, mail and clock.

Combat feedback for player frame. Simple, but stylish

Added a “lock/unlock position” feature to quest tracker’s drop-down menu. Allows dragging quest tracker to some other place on your screen. (U saw screens, eh?)

NEW! AuraTracker for monitoring up to 6 buffs on player character. List of auras can be managed via slash commands ingame and is saved per character. Tracker can be moved around the screen. List of commands and lock/unlock feature can be accessed via AuraTracker drop-down menu. If you use similar standalone addon, you can disable my module via "/at disable".

EMBEDDED PLUGINS

oUF_DebuffHighlight
oUF_Smooth - modified
oUF_Reputation
oUF_Experience
oUF_FloatingCombatFeedback
oUF_BurningEmbers - custom, NTBR
oUF_DemonicFury - custom, NTBR

CONFIG

Almost none for now.

Few features can be configured via blizzard's interface options panel:
  • Buffs and Debuffs tab. All the options work.
  • Status Text tab. U can set status text to be displayed as numbers or percents, but not both.

FEATURE REQUESTS

Feel free to write feedback/ideas on how to improve some class-specific features, because I only play as PvE mage. For example, vengeance for tanks or druid mana bar. Especially boomkins I’m really concerned about eclipse bar.

However, keep in mind that I'm not going to implement any major features, as a replacement for other BIG addons, only minor additions/changes/improvements, I want my interface to be as lightweight as possible.

I will never add raid frames, I prefer using default ones, but you can use awesome Grid.

No debuff filtering system for now. I, as a mage, don't need it, and it's really time-consuming to code it.

PLANS FOR THE FUTURE

Improve overall user experience.

Some of textures will be redrawn and/or optimized, it’s a time-consuming process and I need some inspiration for doing this.

Lower memory consumption. Currently it occupies about ~400KB, more while in combat. Damn, memory leaks!

Ingame config. This one is an extreeeemly long-term goal.

NOTES

Do not redistribute this layout.

BUGS

If u find a bug, please report to Issue Tracker on my GitHub page.

CREDITS

Credits go to zork, Phanx, haste, p3lim and blizzard’s artist, who drew default minimap texture!
1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (2)
File Name
Version
Size
Author
Date
1.0.1
908kB
lightspark
01-05-14 09:28 AM
1.0.0
847kB
lightspark
12-15-13 12:44 PM


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Unread 09-14-14, 02:14 AM  
Namica
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This is simply AMAZING. PLEASE keep it up! =)
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Unread 09-02-14, 10:37 AM  
Taotao
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Quick question, I do like the aura tracking, but is there anyway to actually disable the Auras text for the place holder? I expected it to vanish when I set the location and locked it, but it didn't
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Unread 07-17-14, 02:43 AM  
lightspark
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尽管我住在中国我的汉语水平比较马马虎虎。我是老外,是俄罗斯人,哈哈。不好意思,但是我用英文回答你的问题,囧。
Originally Posted by charles520
血量显示一直是10倍啊- -每次都要改。
截图?
Originally Posted by charles520
还有能否同时显示血量百分比和数值呢?
Will take too much space, but I'll make an option to change health strings for each unitframe separately percentage<->real values...
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Unread 07-17-14, 02:28 AM  
lightspark
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Originally Posted by Neku
Is there an easy way to scale up just actionbar with the texture as well?
Nope. Only via config.lua, at least for now...
Damn, I'm quite busy these days T_T Broke up with my gf, got problems at work, cuz majority of stuff decided to quit job and went back to their countries, cuz we have some eco problems here maybe I should do same thing... Thus I'm a bit slow at coding in-game config, haven't played wow for couple of weeks
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Unread 07-16-14, 05:35 AM  
Neku
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Is there an easy way to scale up just actionbar with the texture as well?
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Unread 07-12-14, 08:55 AM  
charles520
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Unhappy CWOW&#34880;&#37327;&#26174;&#31034;&#19968;&#30452;&#19981;&#23545;&#21834;

血量显示一直是10倍啊- -每次都要改。。还有能否同时显示血量百分比和数值呢?
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Unread 07-02-14, 08:26 AM  
Mistress-Lia
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Re: Re: Color altering and thoughts

Originally Posted by lightspark
Originally Posted by Mistress-Lia
As far as color altering, it's not too hard to alter the colors if you know how.
Of couse I can do it, I drew it myself and have all the PSD files I was talking about recolouring health, power and other bars via ingame config, not textures
I really look forward to the updates!
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Unread 07-01-14, 10:08 PM  
lightspark
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Re: Color altering and thoughts

Originally Posted by Mistress-Lia
As far as color altering, it's not too hard to alter the colors if you know how.
Of couse I can do it, I drew it myself and have all the PSD files I was talking about recolouring health, power and other bars via ingame config, not textures
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Unread 07-01-14, 06:15 AM  
Mistress-Lia
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Color altering and thoughts

As far as color altering, it's not too hard to alter the colors if you know how. I had thought about altering the graphical colors of the rings and edges of all the frames to be silver. I play a priest so I'm partial to the lighter colors

If I do so I'll send you a copy so you can include it with your release. I still really love the UI design.

This is it with a tarnished silver look. I may go lighter, just wanted your opinion on it first since you're the creater.

Last edited by Mistress-Lia : 07-01-14 at 07:07 AM.
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Unread 07-01-14, 05:57 AM  
lightspark
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Suggestions?

And one more thingy. I'm thinking about a way to improve my all, but player, unitframes. Better scalability, better aura icons and so on. Feel free to share suggestions. For example, I really like the way how things work in oUF Phanx
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Unread 07-01-14, 05:51 AM  
lightspark
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Originally Posted by Mistress-Lia
Awesome. I had looked it up but said it was out of date and the author wasn't updating it anymore. Didn't think it still worked. Thank you again!

By the way, just for note, I really love the UI and how you have configured it. I do some coding myself from time to time so if I alter it to my liking I'll let you know!
Well, I guess I'll release a part of ingame config by the end of this or next week. Why part? Because people ask for enable/disable elements and move-things-around options all the time These are the most demanded options, as for altering colours and stuff, I'll start working on this things right after I release first part, otherwise I'll spend ages coding everything same time.
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Unread 06-30-14, 12:25 PM  
Mistress-Lia
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Originally Posted by lightspark
Hehe, the thing I'm working on now is an ingame config, but, damn, that's hell T_T those templates and stuff but even I feel the need to have ingame config.
For now you can use oUF: MovableFrames it works fine with unitframes.

Awesome. I had looked it up but said it was out of date and the author wasn't updating it anymore. Didn't think it still worked. Thank you again!

By the way, just for note, I really love the UI and how you have configured it. I do some coding myself from time to time so if I alter it to my liking I'll let you know!
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Unread 06-29-14, 08:39 AM  
lightspark
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Hehe, the thing I'm working on now is an ingame config, but, damn, that's hell T_T those templates and stuff but even I feel the need to have ingame config.
For now you can use oUF: MovableFrames it works fine with unitframes.
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Unread 06-29-14, 03:03 AM  
Mistress-Lia
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Moveable Frames

Are there any plans on adding a construction to move the Unitframes around? (At least the target, ToT, Focus, etc)

Also, how can I get rid of the base Action Bar coding so I can use something like Bartender or Dominos? I'm spoiled with RightClicking to cast on myself since I do a lot of raiding and it's critical for me to be fast at this stuff if it's not already bound.

Nevermind on the Actionbars. Dominos works perfectly with the Addon you created! Heads up to all you others who like the custom Action Bars, it's a gem. <3 you soooooo much for this addon! Amazing.


Over all, I love how it looks. Just those two things are a bit of an annoyance.

Photos for the show:



Last edited by Mistress-Lia : 06-29-14 at 03:24 AM.
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Unread 06-19-14, 10:24 PM  
lightspark
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now @curse
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