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Fury of Hellfire (6.2)
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Categories:oUF: Layouts, Graphical Compilations
6.2

oUF LS  Updated this week!

Version: 2.0.1
by: lightspark [More]

oUF LS is PvE-oriented oUF-based UI, which not only replaces blizzard unit frames, but also customizes buttons, action bars, minimap, etc and provides some extra features.

Versions 1.2.4 and below require oUF.

Features

Supported Frames

Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets), Bosses and Arena (w/ PvP trinket tracker).
No support for raid frames will be ever provided.

Player frame is split into three parts

  • Left - class resources, i.e. holy power, shadow orbs, etc;
  • Centre - player health;
  • Right - player power, i.e. mana, rage, etc.

Supported Resources And Core Abilities
  • Death Knight - Runes;
  • Warlock - Demonic Fury, Burning Embers, Soul Shards;
  • Priest - Shadow Orbs;
  • Monk - Chi;
  • Paladin - Holy Power;
  • Shaman - Totems;
  • Druid (Owl) - Lunar/Solar Energy;
  • Rogue/Druid (Cat) - Combo Points.

Other Modules
  • Default UI elements, such as ActionBars, MicroMenu, Minimap and Buttons, are all customized;
  • Frame "movers" for various interface elements;
  • Floating Combat Feedback for player frame;
  • Custom dropdown menu for default objective tracker. Allows to unlock it's position and drag tracker around the screen;
  • AuraTracker for monitoring up to 8 buffs and debuffs on player character in total. List of auras can be managed via slash commands ingame and is saved per character. List of AuraTracker commands can be accessed via either dropdown menu or /atcmd slash command.
  • NamePlates. Nice and clean look.

Embedded Addons/Plugins
Feedback And Feature Requests

If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my interface to be as lightweight as possible.

Testing

If you wanna help testing new features, you can download available, if any, beta version of my UI via CurseClient by switching to beta release channel.

Bear in mind that oUF LS GitHub and Beta versions may and will be unstable.

Credits

Credits go to zork, Phanx, haste, p3lim, stako and blizzard’s artist, who drew default minimap texture!

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (14)
File Name
Version
Size
Author
Date
2.0.0
528kB
lightspark
07-29-15 10:10 AM
2.0.0-beta.2
526kB
lightspark
07-19-15 12:10 AM
2.0.0-beta.1
519kB
lightspark
06-24-15 12:34 AM
1.4.1
747kB
lightspark
02-27-15 09:09 AM
1.4.0
748kB
lightspark
02-23-15 01:44 PM
1.3.8
744kB
lightspark
11-14-14 02:42 AM
1.3.7
744kB
lightspark
11-11-14 03:04 AM
1.3.6
744kB
lightspark
11-09-14 03:49 AM
1.3.5
744kB
lightspark
11-08-14 10:00 AM
1.2.4
716kB
lightspark
10-17-14 01:41 AM
1.2.3
716kB
lightspark
10-15-14 03:04 AM
1.1.2
715kB
lightspark
06-17-14 11:16 AM
1.0.1
908kB
lightspark
01-05-14 09:28 AM
1.0.0
847kB
lightspark
12-15-13 12:44 PM


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Unread Yesterday, 12:11 PM  
lightspark
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Added stagger bar for monks Tried to avoid any possible overlapping as much as I could, so ended up with this placement

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Last edited by lightspark : 08-04-15 at 12:13 PM.
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Unread 08-03-15, 12:12 AM  
lightspark
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Just realized, I didn't implement monk stagger bar, cuz I didn't even know about its existence, lol
Will see what I can do about it...
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Last edited by lightspark : 08-03-15 at 12:13 AM.
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Unread 07-28-15, 09:05 AM  
lightspark
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Yo!

I'll release an update tomorrow. Changes so far:
- AT in-game config and few related improvements;
- Fixed some rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks.

What's next?

I think I'll try to address nameplate performance issues. I'll also give my floating combat feedback some love, fix few issues here and there and add some new features. And ofc some config stuff.
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Last edited by lightspark : 07-28-15 at 09:11 AM.
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Unread 07-21-15, 02:10 PM  
lightspark
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Final version Tried to make it sorta failsafe

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Unread 07-20-15, 11:44 AM  
lightspark
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Well, here it is, pretty simple. Add and remove functions (can remove multiple spells at once ) work fine so far, I need to add few more small features, like ability to disable AT, maybe some fancy stuff and rewrite main auratracker module a bit. And it's all good.

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Unread 07-19-15, 10:51 AM  
lightspark
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Okay, I'm back with some news, cuz I still have some health issues, I'm not able to work on layout as fast/hard as I'd like to, and thus I can't post updates as often as I planned. So instead of keeping v2 in beta, I'll remove beta tag with next release.

Q: What's gonna be in next build? A: AuraTracker in-game config. And it's coming quite soon, really soon.
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Last edited by lightspark : 07-19-15 at 10:53 AM.
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Unread 07-19-15, 12:13 AM  
lightspark
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Uploaded an update, awaiting for approval.

What's new so far:
- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.
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Unread 07-17-15, 02:55 AM  
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Hi! Pushed few changes to my github repository, I guess I'll release a small patch this week, hopefully.

Piece of advice here, if you go to a tropical country, fucking vaccinate! Dengue fever is some nasty shit, I spent 10 days in the hospital, now at home, but still recovering
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Unread 07-05-15, 12:01 AM  
uglyteddy
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Thumbs up Awesome!

So, I decided to keep this pinned for awhile, and while I did I am excited with all the progress. Actually almost forgot about it until today. I just reinstalled OUF_LS and looking forward to giving it a shot again. Super stoked to see this still being played with! Good job.
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Unread 07-01-15, 08:23 AM  
lightspark
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Sorry for lack of activity T_T Flu is killing me, damn..

Anyway, I've replaced combo bar on target frame with this one on player frame. Damn, it's so much better

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Unread 06-28-15, 10:58 AM  
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Decided to redo combo bar, I've started leveling rogue and found out that it's better to have a combo bar next to energy bar, cuz it's easier to track both things together.
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Unread 06-26-15, 04:50 AM  
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I was told there's an issue with WW monk and Chi bar not being shown at level 100. Can anyone check it out? I tried to reproduce it on PTR as 90lvl monk, but not success so far...
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Unread 06-24-15, 01:37 PM  
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Originally Posted by syncrow
The new UnitFrames are so sweet <3
Thank you!

Originally Posted by syncrow
Add a cc tracker and it will be fine! (most commonly in front of the spec icon)
Hm, instead of adding one extra icon, I could swap spec icon for sheep icon in case of CC. I mean, that char is a sheep for the time being, like literally Dat joke though, oh well, at least I tried

Originally Posted by syncrow
prep frames are shown right before the match starts, to indicate opponents. You'll get infos about the class and the spec and can tell them "fake" arena frames.
Hm, I got it right then. Will see what and how I can do about it.
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Last edited by lightspark : 06-24-15 at 01:40 PM.
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Unread 06-24-15, 11:06 AM  
syncrow
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The new UnitFrames are so sweet <3


Originally Posted by lightspark
Unfortunately, that stuff is coded blindly, so I'm not really sure how it works in arena, needs proper testing And I'm more than sure that almost no one is gonna use it, cuz there are so many specialised addons with cool aura trackers and shit.
Add a cc tracker and it will be fine! (most commonly in front of the spec icon)

Originally Posted by lightspark
WTF are arena prep frames and should I bother making 'em?
prep frames are shown right before the match starts, to indicate opponents. You'll get infos about the class and the spec and can tell them "fake" arena frames.
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Unread 06-24-15, 12:41 AM  
lightspark
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Yo! I've just uploaded 2.0.0-beta.1 to both WOWI and Curse. So both Curse Client and Minion should be able to update layout

Right now I'm writing new descriptions and replacing old screenshots.
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