Quantcast
Download
(450 Kb)
Download
Updated: 11-28-16 02:05 AM
Pictures
File Info
Compatibility:
Return to Karazhan (7.1.0)
Updated:11-28-16 02:05 AM
Created:12-15-13 12:44 PM
Downloads:13,578
Favorites:87
MD5:
Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
7.1.0

ls: UI  Updated this week!  Popular! (More than 5000 hits)

Version: 70100.02
by: lightspark [More]

Yet another UI, but this one is a bit special.



Supported Frames
Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets), Bosses and Arena (w/ PvP trinket tracker).

Player frame is split into three parts:
- Left - class resources, e.g. holy power, chi;
- Centre - player health;
- Right - player power, e.g. mana, rage.

Supported Resources
- All - Combo Points;
- Death Knight - Runes;
- Mage - Arcane Charges;
- Monk - Chi, Stagger;
- Paladin - Holy Power;
- Warlock - Soul Shards.

Other Features
- Many major elements of default UI are customised;
- Frame "movers" for various interface elements, use **/lsmovers** command to toggle them;
- Floating combat feedback on player frame;
- Aura tracker. It can display up to 12 buffs and debuffs on player character. List of auras can be managed via config frame, and is saved per character;
- In-game config;
- And more!

Embedded Addons And Plugins
- oUF;
- oUF_FloatingCombatFeedback;
- UTF8.

Feedback And Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or use Curse Ticket Tracker, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage and PvP DK.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my UI to be as lightweight as possible.

License
Please see LICENSE file.

Credits
Credits go to zork, Phanx, haste, p3lim, stako, Blazeflack and artist from Blizzard Entertainment who drew default minimap texture!

70100.02

- Fixed tooltip issue which was caused by sometimes nonexistent `.GetAttribute` method. There's one more call...

70100.01

- Added 7.1 support;
- New version format: INTERFACE_VERSION.PATCH;
- Updated embedded oUF;
- Updated tooltip ilvl calculator;
- Fixed tooltip issue which was caused by sometimes nonexistent `.GetAttribute` method.

NOTE: I decided to change version format, because I'm planning to introduce quite many internal changes that will be followed by texture overhaul in the "near" future, however, I won't be able to do so within one single update, it'll take some time. But if I kept previous version format, I'd have to bump major version number few times, and that's not something I'd like to do.

3.12

- Removed experience, reputation, artefact power and honour bars from objective tracker. I had to do so to fix world map frame issues that were caused by tainted objective tracker, e.g. not working Class Hall ability button. I was planning to remove it in 7.1, but I had to push this change a bit earlier. I'll try to find another way to show these stats, but later;
- Removed quest item button skinning, for the same reason as above;
- Updated embedded oUF;
- Added aura filter to show permanent (de)buffs on hostile NPCs;
- Added "talking head", vehicle seat indicator, durability frame, and few more movers;
- Fixed stance bar taint;
- Numerous quite important, but not really interesting code tweaks and bug fixes.

3.11

- Fixed garrison minimap button for people who don't have either class hall or garrison.

3.10

- NEW! Reworked garrison minimap button. Left-click it to open Class Hall report, right-click for Garrison report;
- Added experimental workaround for world map zooming issue. You'll have to zoom in and out manually while in combat. I may remove it later, if it breaks more than it fixes.

3.09

- Fixed additional action bar visibility, when player possesses something;
- Fixed vehicle/override buttons update process, e.g. you'll be able to get/use new abilities during Illidan scenario in BRH.

3.08

- Restored minimap rotation and compass;
- Fixed party frame auras.

3.07

- NEW! Added optional experience, honour, artefact power and reputation bars to objective tracker. Disabled by default. Settings can be found in general section of a config;
- NEW! Added pvp flag expiration timer. However, there's a bug in API, and function may return bogus numbers, in this case timer won't be shown;
- Reworked unit frame aura buttons. Increased size from 22px to 28px, buffs and debuffs are handled by one widget now, added buff/debuff indicators to aura buttons;
- Fixed C stack overflow error in mail module. Finally! While auto-receiving mail loot, inbox will be properly refreshed, if you have more than 50 letters;
- Fixed position calculation for movers, now works better with scaled UIs;
- Tweaked unit frame aura filter. Now you can override it from in-game config, and show only auras from your list;
- Additional action bars' visibility is now handled by the addon. Added a note about it to Blizz config;
- Updated unit frame aura, action bar and general config sections;
- Updated embedded addons and plugins;
- Misc bug fixes and tweaks.

NOTE: At this point in-game config became quite messy. I'll revamp it in next update.

3.06

- Fixed hot key texts;
- Fixed battle pet tooltips;
- Restored compatibility with OmniCC, again;
- Misc bug fixes and tweaks.

3.05

- Fixed archive readability on Macs, blame M$ for this one;
- Fixed power colour issue;
- Fixed 0 ids in item tooltips;
- Restored compatibility with OmniCC, ugh.

3.04

- Renamed addon, oUF LS -> ls: UI;
- Updated embedded oUF_FCF plug-in;
- Fixed issue in auras module, that caused TempEnchant3 button to be erroneously shown;
- Fixed pet selector availability during pet battles;
- Fixed issue which caused additional bars to stay hidden after pet battle was over;
- Misc bug fixes and tweaks.

3.03

- Fixed combo points visibility for druids and vehicles;
- Fixed issue caused by an empty item link in mail module;
- Fixed heal prediction anchoring issues;
- Misc tweaks.

3.02

- Fixed movers' strata and visibility issues;
- Fixed unit frame power text;
- Fixed few colour issues.

3.01

- Added Legion 7.0 support;
- Removed nameplate module, but it'll return later in Legion;
- Improved performance;
- Updated many textures;
- Numerous bug fixes.

2.21

- Revamped "Recieve Mail" button tooltip. Now it shows detailed info about mailbox content;
- As of now player castbar has dynamic latency indicator;
- Misc bug fixes and tweaks.

2.20

- NEW! Finally re-skinned garrison ability button;
- Fixed spec/trinket icons on arena frames;
- Improved item level calculation on unit tooltip.

2.19

- NEW! Added character info to unit tooltip, hold down Shift button to display spec and iLvl;
- Updated AuraTracker module, brand new flexible in-game config;
- Fixed status icons' height on unit frames;
- Misc bug fixes and tweaks.

2.18

- Fixed number abbreviation for Korean and Simplified/Traditional Chinese locales.

2.17

- NEW! Call To Arms bonus tracker in "Group Finder" micro button tooltip;
- Fixed alt power bars on boss frames;
- Fixed pet action bar display.

2.16

- As of now dispellable debuffs are also shown as special icons on health bars;
- Removed unit frame debuff highlight;
- Misc bug fixes and tweaks.

2.15

- Updated aura widget on unit frames;
- Added in-game config for unit frame auras;
- Misc bug fixes and tweaks.

NOTE: As of now you can white- or blacklist buffs and debuffs on said frames, or completely disable aura widget, if you wish to do so.

2.14

- Added a pin to unit frames and nameplate textures at 35% health mark;
- Restored compatibility with OmniCC, yet again;
- Fixed pet action bar taint issue;
- Misc bug fixes and tweaks.

2.13

- Fixed tag issue.

2.12

- Updated unit frame status icons (leader, role, pvp, etc), added new class and sheep icons;
- Sheep icon is a simple polymorph/hex indicator;
- Added "Reload UI" button to config panels;
- Fixed numerous texture issues;
- Misc bug fixes and tweaks.

2.11

- Bottom bar revamp. New artwork, animations, features and in-game config;
- Misc bug fixes and tweaks.

2.10

- Fixed party frame visibility issue.

2.9

- Fixed massive memory leak in aura tracker module;
- Added an option to disable player, target and focus castbars;
- Added an option to disable tooltip module;
- Removed clock form top right corner, reskinned and repositioned blizz clock on minimap is used instead of it now;
- Numerous bug fixes and tweaks.

2.8

- Added nameplate combo bar and simple in-game config;
- Added a possibility to pick up usable items directly from quest tracker. Hold shift button, drag it and then drop it on your actionbar;
- Replaced character micro button tooltip durability text with a simple indicator on the button;
- Restored compatibility with OmniCC;
- Fixed few bugs here and there.

2.7

- Fixed combo bar issue.

2.6

- Added customized unit tooltip;
- Added arena prep frames;
- Added polymorph indicator to arena frames. It replaces spec icon, when enemy player is polymorphed;
- Added horizontal combo bar as an option. To change it, please, go to ..\oUF LS\config\config.lua file, find line 9, that says combo_bar_type = "VERTICAL", and set it to "HORIZONTAL";
- Fixed various taint issues.

2.5

- Added rarity indication to unit frames and nameplates;
- Added daily quest reset time to quest micro button tooltip;
- New textures for minimap, minimap buttons and various statusbars;
- Updated damage absorb bar behaviour and appearance, now uses blizzard textures;
- New version format is MAJOR.PATCH, I'll stick with v2 for quite a while.

2.0.3

- 6.2.2 nameplate changes;
- Added player/pet casting bar mover.

2.0.2

- NEW! Added monk's stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura whilst in combat.
- Fixed few issues that occur, when player possesses something, e.g. Eye of Acherus;
- Many internal not really interesting tweaks.

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (14)
File Name
Version
Size
Author
Date
70100.01
450kB
lightspark
11-26-16 08:49 AM
3.13
450kB
lightspark
10-12-16 07:48 PM
3.12
450kB
lightspark
10-12-16 09:27 AM
3.11
454kB
lightspark
09-14-16 10:04 PM
3.10
453kB
lightspark
09-11-16 10:58 PM
3.09
453kB
lightspark
09-10-16 05:52 PM
3.08
453kB
lightspark
08-28-16 10:42 AM
3.07
453kB
lightspark
08-27-16 04:31 AM
3.06
434kB
lightspark
08-01-16 03:15 AM
3.05
435kB
lightspark
07-27-16 09:13 PM
3.04
441kB
lightspark
07-23-16 04:40 PM
3.03
440kB
lightspark
07-22-16 12:33 PM
3.02
443kB
lightspark
07-20-16 09:50 AM
3.01
443kB
lightspark
07-19-16 04:26 PM


Post A Reply Comment Options
Unread 11-06-16, 08:55 PM  
lightspark
A Chromatic Dragonspawn
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 373
Uploads: 5
Originally Posted by Tim
Having trouble trying to re-create this error. It happened a couple times last night with items linked in chat and it just happened again. Before you ask, no I'm not using any chat addons.

[code]Message: Interface\AddOns\ls_UI\modules\tooltips\tooltips.lua:368: attempt to call method 'GetAttribute' (a nil value)
Time: 11/06/16 11:26:43
Count: 1
Stack: Interface\AddOns\ls_UI\modules\tooltips\tooltips.lua:368: in function <Interface\AddOns\ls_UI\modules\tooltips\tooltips.lua:361>
[C]: ?
I knew this day was coming...
__________________
ls: UI: WoWInterface | Curse | GitHub
ls: Wishlist: WoWInterface | Curse | GitHub
ls: Toasts: WoWInterface | Curse | GitHub
Report comment to moderator  
Reply With Quote
Unread 11-06-16, 10:33 AM  
Tim
A Chromatic Dragonspawn
 
Tim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 152
File comments: 93
Uploads: 10
Having trouble trying to re-create this error. It happened a couple times last night with items linked in chat and it just happened again. Before you ask, no I'm not using any chat addons.

Code:
Message: Interface\AddOns\ls_UI\modules\tooltips\tooltips.lua:368: attempt to call method 'GetAttribute' (a nil value)
Time: 11/06/16 11:26:43
Count: 1
Stack: Interface\AddOns\ls_UI\modules\tooltips\tooltips.lua:368: in function <Interface\AddOns\ls_UI\modules\tooltips\tooltips.lua:361>
[C]: ?

Locals: self = GameTooltipStatusBar {
 styled = true
 Gloss = <unnamed> {
 }
 Text = GameTooltipStatusBarText {
 }
 SetBorderColor = <function> defined @Interface\AddOns\ls_UI\core\border.lua:13
 0 = <userdata>
 GetBorderColor = <function> defined @Interface\AddOns\ls_UI\core\border.lua:22
 borderTextures = <table> {
 }
 ignoreFramePositionManager = true
 Bg = <unnamed> {
 }
 Texture = GameTooltipStatusBarTexture {
 }
}
value = 80
_ = nil
unit = nil
frameID = <unnamed> {
 0 = <userdata>
 messageInfo = <table> {
 }
}
(*temporary) = nil
(*temporary) = <unnamed> {
 0 = <userdata>
 messageInfo = <table> {
 }
}
(*temporary) = "unit"
(*temporary) = "attempt to call method 'GetAttribute' (a nil value)"
_G = <table> {
 ERR_OUT_OF_CHI = "Not enough chi"
 DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 734
 HandyNotesPin61 = HandyNotesPin61 {
 }
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 395
 RecruitAFriendFrame = RecruitAFriendFrame {
 }
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 InterfaceOptionsNamesPanelUnitNameplatesShowAll = InterfaceOptionsNamesPanelUnitNameplatesShowAll {
 }
 WorldQuestTrackerWorldMapPOIWorldQuestTrackerWMButtonPOI16Shine3 = WorldQuestTrackerWorldMapPOIWorldQuestTrackerWMButtonPOI16Shine3 {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem2AltCurrencyFrameItem1Text = MerchantItem2AltCurrencyFrameItem1Text {
 }
 ClassHallTalentInset = ClassHallTalentInset {
 }
 OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 CHAT_HEADER_SUFFIX = ": "
 EncounterDetails_SpellAurasScrollScrollChildFrame = EncounterDetails_SpellAurasScrollScrollChildFrame {
 }
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
 }
 PaperDollTitlesPaneButton12BgTop = PaperDollTitlesPaneButton12BgTop {
 }
 DUNGEON_FLOOR_UPPERBLACKROCKSPIRE3 = "Hall of Blackhand"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 FCFDockOverflowButton_OnClick = <function> defined @Interface\FrameXML\FloatingChatFrame.lua:2344
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 ChatFrame6EditBoxFocusMid = ChatFrame6EditBoxFocusMid {
 }
 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
 LE_GAME_ERR_RECRUIT_A_FRIEND_FAILED = 941
 CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight = CompactRaidFrameManagerDisplayFrameHiddenModeToggleTopRight {
 }
 LFGTeleport = <function> defined =[C]:-1
 LE_GAME_ERR_ONLY_ONE_QUIVER = 32
 SpellButton6Cooldown = SpellButton6Cooldown {
 }
 ToggleEncounterJournal = <function> defined @Interface\FrameXML\UIPar
Report comment to moderator  
Reply With Quote
Unread 11-02-16, 10:44 AM  
Havok
A Murloc Raider
 
Havok's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 14
Uploads: 2
Originally Posted by lightspark
Originally Posted by Havok
Anyway to move the Aura Tracker? Tried /lsmovers, no dice. Keep up the great work, still my favorite UI ever.

Edit: Can use Move Anything ofc.
There's a tiny header w/ "Buffs and Debuffs" text (depends on you locale), just drag it

Hahaha, that's what that thing is for?! I just hid it over the health orb.

Report comment to moderator  
Reply With Quote
Unread 11-01-16, 06:30 PM  
lightspark
A Chromatic Dragonspawn
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 373
Uploads: 5
Originally Posted by Havok
Anyway to move the Aura Tracker? Tried /lsmovers, no dice. Keep up the great work, still my favorite UI ever.

Edit: Can use Move Anything ofc.
There's a tiny header w/ "Buffs and Debuffs" text (depends on you locale), just drag it

__________________
ls: UI: WoWInterface | Curse | GitHub
ls: Wishlist: WoWInterface | Curse | GitHub
ls: Toasts: WoWInterface | Curse | GitHub
Last edited by lightspark : 11-01-16 at 06:38 PM.
Report comment to moderator  
Reply With Quote
Unread 11-01-16, 02:59 PM  
Havok
A Murloc Raider
 
Havok's Avatar
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 14
Uploads: 2
Anyway to move the Aura Tracker? Tried /lsmovers, no dice. Keep up the great work, still my favorite UI ever.

Edit: Can use Move Anything ofc.
Last edited by Havok : 11-01-16 at 03:16 PM.
Report comment to moderator  
Reply With Quote
Unread 10-28-16, 06:08 AM  
lightspark
A Chromatic Dragonspawn
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 373
Uploads: 5
Re: Customization

Originally Posted by ziobabbo
Would it be possible to set a global profile or to set defaults?
I would like to be able to change the texture for the health orb too.
Excellent work!
1) Not yet... Working on new config, but slowly T_T
2) There's no proper statusbar texture, it's just plain green colour + foreground texture w/ half-transparent thingy in the middle.

Unfortunately, that's what you get when you deal w/ something artwork-heavy.

And thanks
__________________
ls: UI: WoWInterface | Curse | GitHub
ls: Wishlist: WoWInterface | Curse | GitHub
ls: Toasts: WoWInterface | Curse | GitHub
Last edited by lightspark : 10-28-16 at 06:10 AM.
Report comment to moderator  
Reply With Quote
Unread 10-28-16, 04:38 AM  
ziobabbo
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Customization

Would it be possible to set a global profile or to set defaults?
I would like to be able to change the texture for the health orb too.
Excellent work!
Report comment to moderator  
Reply With Quote
Unread 10-25-16, 09:23 PM  
xaxas
A Murloc Raider

Forum posts: 6
File comments: 12
Uploads: 0
Originally Posted by lightspark
As for "bringing it more inline with WoW theme", I don't really need to do so, cuz when I draw textures for my addons, I use WoW's colour, geometry, and material palette. I always thought and still think that blending w/ default UI elements is quite important. But there'll be a massive texture update in the future.
The more I use it the more it does seem to fit in with WoW as is honestly esp if youre a gnome/dwarf engineer lol.
Last edited by xaxas : 10-25-16 at 09:23 PM.
Report comment to moderator  
Reply With Quote
Unread 10-24-16, 06:43 PM  
lightspark
A Chromatic Dragonspawn
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 373
Uploads: 5
Originally Posted by xaxas
Looking forward to the update. Are you doing somewhat of what Lyn and obble are doing as far as bringing it more inline with WoW theme although much nicer looking or staying with what you have going which is very
nice as well..sort of reminds me of gnomer. or was it ulduar? with mimiron.
ATM I'm streamlining my code to improve performance, scalability, etc. Majority of changes is internal, and, TBH, users won't see much of a difference, cuz a frame is a frame, and a texture is a texture, and it doesn't matter what's behind it There will be some useful features for other addon devs, but that part is still WIP

Unfortunately, I can't release this update even partially w/ 7.1, cuz I nuked in-game config, it used functionality that's no longer there, and I was going to rewrite it anyway. But I'll have to bump .toc version, so people won't need to run ls: UI as an outdated addon T_T

As for "bringing it more inline with WoW theme", I don't really need to do so, cuz when I draw textures for my addons, I use WoW's colour, geometry, and material palette. I always thought and still think that blending w/ default UI elements is quite important. But there'll be a massive texture update in the future.
__________________
ls: UI: WoWInterface | Curse | GitHub
ls: Wishlist: WoWInterface | Curse | GitHub
ls: Toasts: WoWInterface | Curse | GitHub
Last edited by lightspark : 10-24-16 at 07:01 PM.
Report comment to moderator  
Reply With Quote
Unread 10-24-16, 06:10 PM  
xaxas
A Murloc Raider

Forum posts: 6
File comments: 12
Uploads: 0
Originally Posted by lightspark
Damn... I rewrote so much of UI's code atm, that I'll have to release it as v4 T_T
Looking forward to the update. Are you doing somewhat of what Lyn and obble are doing as far as bringing it more inline with WoW theme although much nicer looking or staying with what you have going which is very
nice as well..sort of reminds me of gnomer. or was it ulduar? with mimiron.
Report comment to moderator  
Reply With Quote
Unread 10-20-16, 11:43 PM  
lightspark
A Chromatic Dragonspawn
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 373
Uploads: 5
Damn... I rewrote so much of UI's code atm, that I'll have to release it as v4 T_T
__________________
ls: UI: WoWInterface | Curse | GitHub
ls: Wishlist: WoWInterface | Curse | GitHub
ls: Toasts: WoWInterface | Curse | GitHub
Last edited by lightspark : 10-20-16 at 11:44 PM.
Report comment to moderator  
Reply With Quote
Unread 10-15-16, 11:52 AM  
lightspark
A Chromatic Dragonspawn
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 373
Uploads: 5
Originally Posted by Taet
3.01

- Added Legion 7.0 support;
- Removed nameplate module, but it'll return later in Legion;
I changed my mind...

Working w/ nameplates is a huge pain in the ass, I have more important things to do atm.

Moreover, cuz there's no texture caching anymore, having heavily textured nameplates may decrease performance, that's not something I'd like to have...
__________________
ls: UI: WoWInterface | Curse | GitHub
ls: Wishlist: WoWInterface | Curse | GitHub
ls: Toasts: WoWInterface | Curse | GitHub
Last edited by lightspark : 10-15-16 at 11:56 AM.
Report comment to moderator  
Reply With Quote
Unread 10-15-16, 11:38 AM  
Taet
A Murloc Raider

Forum posts: 9
File comments: 81
Uploads: 0
3.01

- Added Legion 7.0 support;
- Removed nameplate module, but it'll return later in Legion;
Report comment to moderator  
Reply With Quote
Unread 10-14-16, 03:57 AM  
lightspark
A Chromatic Dragonspawn
 
lightspark's Avatar
AddOn Author - Click to view AddOns

Forum posts: 167
File comments: 373
Uploads: 5
Originally Posted by Tim
Originally Posted by lightspark
K, I'm going to remove pretty much everything that interacts w/ default objective tracker, but I'll probably keep it movable.
You could perhaps implement something similar or identical to what I created. I showed you in 1 of our pms. You would need to rework the graphic or make a wider one to hold 3 bars possibly though.
Hi!

We'll see... I'm planning to redesign many UI elements in the near future, sorta near... So I may find a way to show them more conveniently
__________________
ls: UI: WoWInterface | Curse | GitHub
ls: Wishlist: WoWInterface | Curse | GitHub
ls: Toasts: WoWInterface | Curse | GitHub
Report comment to moderator  
Reply With Quote
Unread 10-13-16, 03:31 PM  
Tim
A Chromatic Dragonspawn
 
Tim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 152
File comments: 93
Uploads: 10
Originally Posted by lightspark
K, I'm going to remove pretty much everything that interacts w/ default objective tracker, but I'll probably keep it movable.
You could perhaps implement something similar or identical to what I created. I showed you in 1 of our pms. You would need to rework the graphic or make a wider one to hold 3 bars possibly though.
__________________
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: