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Legion Pre-Patch (7.0.3)
Updated:07-27-16 09:13 PM
Created:12-15-13 12:44 PM
Downloads:8,938
Favorites:62
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
7.0.3

ls: UI  Updated Today!  Popular! (More than 5000 hits)

Version: 3.05
by: lightspark [More]

Yet another UI, but this one is a bit special.



Supported Frames
Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets), Bosses and Arena (w/ PvP trinket tracker).

Player frame is split into three parts:
- Left - class resources, e.g. holy power, chi;
- Centre - player health;
- Right - player power, e.g. mana, rage.

Supported Resources
- All - Combo Points;
- Death Knight - Runes;
- Mage - Arcane Charges;
- Monk - Chi, Stagger;
- Paladin - Holy Power;
- Warlock - Soul Shards.

Other Features
- Many major elements of default UI are customised;
- Frame "movers" for various interface elements, use /lsmovers command to toggle them;
- Floating combat feedback on player frame;
- Aura tracker. It can display up to 12 buffs and debuffs on player character. List of auras can be managed via config frame, and is saved per character;
- In-game config;
- And more!

Embedded Addons And Plugins
- oUF;
- oUF_FloatingCombatFeedback.

Feedback And Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage and PvP DK.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my UI to be as lightweight as possible.

License
Please see LICENSE file.

Credits
Credits go to zork, Phanx, haste, p3lim, stako, Blazeflack and artist from Blizzard Entertainment who drew default minimap texture!

3.05

- Fixed archive readability on Macs, blame M$ for this one;
- Fixed power colour issue;
- Fixed 0 ids in item tooltips;
- Restored compatibility with OmniCC, ugh.

3.04

- Renamed addon, oUF LS -> ls: UI;
- Updated embedded oUF_FCF plug-in;
- Fixed issue in auras module, that caused TempEnchant3 button to be erroneously shown;
- Fixed pet selector availability during pet battles;
- Fixed issue which caused additional bars to stay hidden after pet battle was over;
- Misc bug fixes and tweaks.

3.03

- Fixed combo points visibility for druids and vehicles;
- Fixed issue caused by an empty item link in mail module;
- Fixed heal prediction anchoring issues;
- Misc tweaks.

3.02

- Fixed movers' strata and visibility issues;
- Fixed unit frame power text;
- Fixed few colour issues.

3.01

- Added Legion 7.0 support;
- Removed nameplate module, but it'll return later in Legion;
- Improved performance;
- Updated many textures;
- Numerous bug fixes.

2.21

- Revamped "Recieve Mail" button tooltip. Now it shows detailed info about mailbox content;
- As of now player castbar has dynamic latency indicator;
- Misc bug fixes and tweaks.

2.20

- NEW! Finally re-skinned garrison ability button;
- Fixed spec/trinket icons on arena frames;
- Improved item level calculation on unit tooltip.

2.19

- NEW! Added character info to unit tooltip, hold down Shift button to display spec and iLvl;
- Updated AuraTracker module, brand new flexible in-game config;
- Fixed status icons' height on unit frames;
- Misc bug fixes and tweaks.

2.18

- Fixed number abbreviation for Korean and Simplified/Traditional Chinese locales.

2.17

- NEW! Call To Arms bonus tracker in "Group Finder" micro button tooltip;
- Fixed alt power bars on boss frames;
- Fixed pet action bar display.

2.16

- As of now dispellable debuffs are also shown as special icons on health bars;
- Removed unit frame debuff highlight;
- Misc bug fixes and tweaks.

2.15

- Updated aura widget on unit frames;
- Added in-game config for unit frame auras;
- Misc bug fixes and tweaks.

NOTE: As of now you can white- or blacklist buffs and debuffs on said frames, or completely disable aura widget, if you wish to do so.

2.14

- Added a pin to unit frames and nameplate textures at 35% health mark;
- Restored compatibility with OmniCC, yet again;
- Fixed pet action bar taint issue;
- Misc bug fixes and tweaks.

2.13

- Fixed tag issue.

2.12

- Updated unit frame status icons (leader, role, pvp, etc), added new class and sheep icons;
- Sheep icon is a simple polymorph/hex indicator;
- Added "Reload UI" button to config panels;
- Fixed numerous texture issues;
- Misc bug fixes and tweaks.

2.11

- Bottom bar revamp. New artwork, animations, features and in-game config;
- Misc bug fixes and tweaks.

2.10

- Fixed party frame visibility issue.

2.9

- Fixed massive memory leak in aura tracker module;
- Added an option to disable player, target and focus castbars;
- Added an option to disable tooltip module;
- Removed clock form top right corner, reskinned and repositioned blizz clock on minimap is used instead of it now;
- Numerous bug fixes and tweaks.

2.8

- Added nameplate combo bar and simple in-game config;
- Added a possibility to pick up usable items directly from quest tracker. Hold shift button, drag it and then drop it on your actionbar;
- Replaced character micro button tooltip durability text with a simple indicator on the button;
- Restored compatibility with OmniCC;
- Fixed few bugs here and there.

2.7

- Fixed combo bar issue.

2.6

- Added customized unit tooltip;
- Added arena prep frames;
- Added polymorph indicator to arena frames. It replaces spec icon, when enemy player is polymorphed;
- Added horizontal combo bar as an option. To change it, please, go to ..\oUF LS\config\config.lua file, find line 9, that says combo_bar_type = "VERTICAL", and set it to "HORIZONTAL";
- Fixed various taint issues.

2.5

- Added rarity indication to unit frames and nameplates;
- Added daily quest reset time to quest micro button tooltip;
- New textures for minimap, minimap buttons and various statusbars;
- Updated damage absorb bar behaviour and appearance, now uses blizzard textures;
- New version format is MAJOR.PATCH, I'll stick with v2 for quite a while.

2.0.3

- 6.2.2 nameplate changes;
- Added player/pet casting bar mover.

2.0.2

- NEW! Added monk's stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura whilst in combat.
- Fixed few issues that occur, when player possesses something, e.g. Eye of Acherus;
- Many internal not really interesting tweaks.

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (25)
File Name
Version
Size
Author
Date
3.04
441kB
lightspark
07-23-16 04:40 PM
3.03
440kB
lightspark
07-22-16 12:33 PM
3.02
443kB
lightspark
07-20-16 09:50 AM
3.01
443kB
lightspark
07-19-16 04:26 PM
2.21
506kB
lightspark
05-07-16 05:15 AM
2.20
505kB
lightspark
04-21-16 10:49 PM
2.19
505kB
lightspark
04-13-16 08:57 AM
2.18
498kB
lightspark
04-05-16 04:48 AM
2.17
495kB
lightspark
03-23-16 08:15 AM
2.16
495kB
lightspark
03-21-16 05:59 AM
2.15
461kB
lightspark
03-03-16 05:44 AM
2.14
454kB
lightspark
12-29-15 11:50 PM
2.13
491kB
lightspark
12-23-15 11:34 AM
2.12
491kB
lightspark
12-23-15 09:41 AM
2.11
479kB
lightspark
12-15-15 11:37 AM
2.10
473kB
lightspark
11-26-15 07:39 AM
2.9
473kB
lightspark
11-17-15 11:53 PM
2.8
480kB
lightspark
11-04-15 05:45 AM
2.7
478kB
lightspark
10-21-15 09:29 AM
2.6
479kB
lightspark
10-21-15 04:27 AM
2.5
466kB
lightspark
10-06-15 10:53 PM
2.0.3
530kB
lightspark
09-02-15 02:54 AM
2.0.2
530kB
lightspark
08-13-15 04:47 AM
2.0.1
528kB
lightspark
08-01-15 12:49 AM
2.0.0
528kB
lightspark
07-29-15 10:10 AM


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Unread Yesterday, 10:36 AM  
JustJane
A Kobold Labourer

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Thumbs up Re: Re: How to cancel the actionbar going to red

Originally Posted by lightspark
Originally Posted by JustJane
How to cancel the actionbar going to red,when it out of range?
it looks strange.
Please help me.....thanks a lot
But how will you know that spell are out of range? O_o There's no other way to show it T_T

There's no way to disable it from in game, you'll have to edit .lua files:
- Open ls_UI/modules/tools/button.lua file.
- Comment out line #756, so it looks this way
Lua Code:
  1. -- button.icon:SetVertexColor(unpack(M.colors.icon.oor))
- ???
- Profit, kek.
Hi,light.this way works.I have tried value (M.colors.icon.nu) and (M.colors.icon.oom).even though I have no idea which part to defined it, but I have already fix it. thanks a lot.
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Unread Yesterday, 10:25 AM  
masl
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You are the best :-* Can't wait for Legion

Originally Posted by lightspark
Originally Posted by masl
hey light, i don't know why but since a few versions, it's not possible to extract your add-on correctly on a mac machine. There are no folders and the files have the folder direction in their name (see screenshot). Have you changed your ZIP program or anything else ?

-- pic
Wow! That's really really weird. Although I have mac too, I've never tested anything on it T_T I think I should start doing so...

I didn't change anything, I'll investigate this issue. Thanks!

-- update #1

Daaaamn, turns out it's been this way on macs for quite a long time.

-- update #2

K. There was a "problem" with my packager script, I've been using posh Compress-Archive cmdlet to create my zips, but apparently they dun work well on Macs, duh. I rewrote my packager to use 7zip, so everything works fine now

I'll upload v3.05 either later today or tomorrow.
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Unread Yesterday, 10:14 AM  
JustJane
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Re: Re: How to cancel the actionbar going to red

Originally Posted by lightspark
Originally Posted by JustJane
How to cancel the actionbar going to red,when it out of range?
it looks strange.
Please help me.....thanks a lot
But how will you know that spell are out of range? O_o There's no other way to show it T_T

There's no way to disable it from in game, you'll have to edit .lua files:
- Open ls_UI/modules/tools/button.lua file.
- Comment out line #756, so it looks this way
Lua Code:
  1. -- button.icon:SetVertexColor(unpack(M.colors.icon.oor))
- ???
- Profit, kek.
this is too red,looks strange...I can accept color like gray?
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Unread Yesterday, 07:56 AM  
lightspark
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Forum posts: 104
File comments: 275
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Re: How to cancel the actionbar going to red

Originally Posted by JustJane
How to cancel the actionbar going to red,when it out of range?
it looks strange.
Please help me.....thanks a lot
But how will you know that spell are out of range? O_o There's no other way to show it T_T

There's no way to disable it from in game, you'll have to edit .lua files:
- Open ls_UI/modules/tools/button.lua file.
- Comment out line #756, so it looks this way
Lua Code:
  1. -- button.icon:SetVertexColor(unpack(M.colors.icon.oor))
- ???
- Profit, kek.
__________________
ls: UI: WoWInterface | Curse | GitHub
ls: Wishlist: WoWInterface | Curse | GitHub
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Unread Yesterday, 07:36 AM  
JustJane
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
How to cancel the actionbar going to red

How to cancel the actionbar going to red,when it out of range?
it looks strange.
Please help me.....thanks a lot
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Unread Yesterday, 05:34 AM  
lightspark
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Forum posts: 104
File comments: 275
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Originally Posted by masl
hey light, i don't know why but since a few versions, it's not possible to extract your add-on correctly on a mac machine. There are no folders and the files have the folder direction in their name (see screenshot). Have you changed your ZIP program or anything else ?

-- pic
Wow! That's really really weird. Although I have mac too, I've never tested anything on it T_T I think I should start doing so...

I didn't change anything, I'll investigate this issue. Thanks!

-- update #1

Daaaamn, turns out it's been this way on macs for quite a long time.

-- update #2

K. There was a "problem" with my packager script, I've been using posh Compress-Archive cmdlet to create my zips, but apparently they dun work well on Macs, duh. I rewrote my packager to use 7zip, so everything works fine now

I'll upload v3.05 either later today or tomorrow.
__________________
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ls: Wishlist: WoWInterface | Curse | GitHub
Last edited by lightspark : 07-27-16 at 07:57 AM.
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Unread Yesterday, 05:04 AM  
masl
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hey light, i don't know why but since a few versions, it's not possible to extract your add-on correctly on a mac machine. There are no folders and the files have the folder direction in their name (see screenshot). Have you changed your ZIP program or anything else ?

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Unread 07-24-16, 10:59 PM  
lightspark
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Re: EPIC FRAME

Originally Posted by arthurmelo88
This unitframe is the best and simple and clean and minimal I ever seen. I am completely in love with him!
EPIC WORK.
Haha, thank you
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Unread 07-24-16, 08:25 PM  
arthurmelo88
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EPIC FRAME

This unitframe is the best and simple and clean and minimal I ever seen. I am completely in love with him!
EPIC WORK.
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Unread 07-24-16, 07:38 PM  
arthurmelo88
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Re: Re: rotation effects

It worked perfectly , thank you

Originally Posted by lightspark
Originally Posted by arthurmelo88
Can I change the rotations time of all effects? it's fast for me.
You mean around player frame and minimap? Here's what you need to do.
Player frame:
- Open ls_UI/modules/unitframes/elements/highlight.lua
- Find lines #46 and #52
- Set new values, they should have 1:2 ratio, otherwise one of animations will be pausing from time to time, for example values -180 and 360 will make it spin twice slower.

Minimap, same procedure, but you'll need to open ls_UI/modules/unitframes/elements/highlight.lua, and edit lines #376 and #382.
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Unread 07-24-16, 05:23 PM  
lightspark
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Re: rotation effects

Originally Posted by arthurmelo88
Can I change the rotations time of all effects? it's fast for me.
You mean around player frame and minimap? Here's what you need to do.
Player frame:
- Open ls_UI/modules/unitframes/elements/highlight.lua
- Find lines #46 and #52
- Set new values, they should have 1:2 ratio, otherwise one of animations will be pausing from time to time, for example values -180 and 360 will make it spin twice slower.

Minimap, same procedure, but you'll need to open ls_UI/modules/unitframes/elements/highlight.lua, and edit lines #376 and #382.
__________________
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ls: Wishlist: WoWInterface | Curse | GitHub
Last edited by lightspark : 07-24-16 at 05:24 PM.
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Unread 07-24-16, 05:00 PM  
arthurmelo88
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rotation effects

Can I change the rotations time of all effects? it's fast for me.
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Unread 07-23-16, 04:38 PM  
lightspark
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Hi!

Today is a big day, sorta. I'm renaming the addon, new name is gonna be ls: UI. Dun need to worry about your settings, I'll take care of everything

New version is up!

And FFS, exit WoW before installing this update!
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Last edited by lightspark : 07-23-16 at 04:42 PM.
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Unread 07-23-16, 12:44 PM  
lightspark
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Originally Posted by gladiator
Awesome thank you. I'm gonna try what you suggested and wait for the patch as well.
You're welcome!

There's another issue I just found, but I'll fix it w/ patch
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Unread 07-23-16, 12:42 PM  
gladiator
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*Can Confirm this worked*
Awesome thank you. I'm gonna try what you suggested and wait for the patch as well.
Last edited by gladiator : 07-23-16 at 12:56 PM.
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