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Categories:oUF: Layouts, Graphical Compilations
6.2.4

oUF LS  Popular! (More than 5000 hits)

Version: 2.20
by: lightspark [More]

oUF LS is PvE-oriented oUF-based UI, which not only replaces blizzard unit frames, but also customizes buttons, action bars, minimap, etc and provides some extra features.

Versions 1.2.4 and below require oUF.

Features

Supported Frames

Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets), Bosses and Arena (w/ PvP trinket tracker).
No support for raid frames will be ever provided.

Player frame is split into three parts

  • Left - class resources, i.e. holy power, shadow orbs, etc;
  • Centre - player health;
  • Right - player power, i.e. mana, rage, etc.

Supported Resources And Core Abilities
  • Death Knight - Runes;
  • Warlock - Demonic Fury, Burning Embers, Soul Shards;
  • Priest - Shadow Orbs;
  • Monk - Chi, Stagger;
  • Paladin - Holy Power;
  • Shaman - Totems;
  • Druid (Owl) - Lunar/Solar Energy;
  • Rogue/Druid (Cat) - Combo Points.

Other Modules
  • Default UI elements, such as ActionBars, MicroMenu, Minimap and Buttons, are all customized;
  • Frame "movers" for various interface elements;
  • Floating Combat Feedback for player frame;
  • Custom dropdown menu for default objective tracker. Allows to unlock it's position and drag tracker around the screen;
  • AuraTracker for monitoring up to 8 buffs and debuffs on player character in total. List of auras can be managed via slash commands ingame and is saved per character. List of AuraTracker commands can be accessed via either dropdown menu or /atcmd slash command;
  • NamePlates. Nice and clean look.

Embedded Addons/Plugins
Feedback And Feature Requests

If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my interface to be as lightweight as possible.

Testing

If you wanna help testing new features, you can download available, if any, beta version of my UI via CurseClient by switching to beta release channel.

Bear in mind that oUF LS GitHub and Beta versions may and will be unstable.

Credits

Credits go to zork, Phanx, haste, p3lim, stako and blizzard’s artist, who drew default minimap texture!

2.20

- NEW! Finally re-skinned garrison ability button;
- Fixed spec/trinket icons on arena frames;
- Improved item level calculation on unit tooltip.

2.19

- NEW! Added character info to unit tooltip, hold down Shift button to display spec and iLvl;
- Updated AuraTracker module, brand new flexible in-game config;
- Fixed status icons' height on unit frames;
- Misc bug fixes and tweaks.

2.18

- Fixed number abbreviation for Korean and Simplified/Traditional Chinese locales.

2.17

- NEW! Call To Arms bonus tracker in "Group Finder" micro button tooltip;
- Fixed alt power bars on boss frames;
- Fixed pet action bar display.

2.16

- As of now dispellable debuffs are also shown as special icons on health bars;
- Removed unit frame debuff highlight;
- Misc bug fixes and tweaks.

2.15

- Updated aura widget on unit frames;
- Added in-game config for unit frame auras;
- Misc bug fixes and tweaks.

NOTE: As of now you can white- or blacklist buffs and debuffs on said frames, or completely disable aura widget, if you wish to do so.

2.14

- Added a pin to unit frames and nameplate textures at 35% health mark;
- Restored compatibility with OmniCC, yet again;
- Fixed pet action bar taint issue;
- Misc bug fixes and tweaks.

2.13

- Fixed tag issue.

2.12

- Updated unit frame status icons (leader, role, pvp, etc), added new class and sheep icons;
- Sheep icon is a simple polymorph/hex indicator;
- Added "Reload UI" button to config panels;
- Fixed numerous texture issues;
- Misc bug fixes and tweaks.

2.11

- Bottom bar revamp. New artwork, animations, features and in-game config;
- Misc bug fixes and tweaks.

2.10

- Fixed party frame visibility issue.

2.9

- Fixed massive memory leak in aura tracker module;
- Added an option to disable player, target and focus castbars;
- Added an option to disable tooltip module;
- Removed clock form top right corner, reskinned and repositioned blizz clock on minimap is used instead of it now;
- Numerous bug fixes and tweaks.

2.8

- Added nameplate combo bar and simple in-game config;
- Added a possibility to pick up usable items directly from quest tracker. Hold shift button, drag it and then drop it on your actionbar;
- Replaced character micro button tooltip durability text with a simple indicator on the button;
- Restored compatibility with OmniCC;
- Fixed few bugs here and there.

2.7

- Fixed combo bar issue.

2.6

- Added customized unit tooltip;
- Added arena prep frames;
- Added polymorph indicator to arena frames. It replaces spec icon, when enemy player is polymorphed;
- Added horizontal combo bar as an option. To change it, please, go to ..\oUF LS\config\config.lua file, find line 9, that says combo_bar_type = "VERTICAL", and set it to "HORIZONTAL";
- Fixed various taint issues.

2.5

- Added rarity indication to unit frames and nameplates;
- Added daily quest reset time to quest micro button tooltip;
- New textures for minimap, minimap buttons and various statusbars;
- Updated damage absorb bar behaviour and appearance, now uses blizzard textures;
- New version format is MAJOR.PATCH, I'll stick with v2 for quite a while.

2.0.3

- 6.2.2 nameplate changes;
- Added player/pet casting bar mover.

2.0.2

- NEW! Added monk's stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura whilst in combat.
- Fixed few issues that occur, when player possesses something, e.g. Eye of Acherus;
- Many internal not really interesting tweaks.

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (32)
File Name
Version
Size
Author
Date
2.19
505kB
lightspark
04-13-16 08:57 AM
2.18
498kB
lightspark
04-05-16 04:48 AM
2.17
495kB
lightspark
03-23-16 08:15 AM
2.16
495kB
lightspark
03-21-16 05:59 AM
2.15
461kB
lightspark
03-03-16 05:44 AM
2.14
454kB
lightspark
12-29-15 11:50 PM
2.13
491kB
lightspark
12-23-15 11:34 AM
2.12
491kB
lightspark
12-23-15 09:41 AM
2.11
479kB
lightspark
12-15-15 11:37 AM
2.10
473kB
lightspark
11-26-15 07:39 AM
2.9
473kB
lightspark
11-17-15 11:53 PM
2.8
480kB
lightspark
11-04-15 05:45 AM
2.7
478kB
lightspark
10-21-15 09:29 AM
2.6
479kB
lightspark
10-21-15 04:27 AM
2.5
466kB
lightspark
10-06-15 10:53 PM
2.0.3
530kB
lightspark
09-02-15 02:54 AM
2.0.2
530kB
lightspark
08-13-15 04:47 AM
2.0.1
528kB
lightspark
08-01-15 12:49 AM
2.0.0
528kB
lightspark
07-29-15 10:10 AM
2.0.0-beta.2
526kB
lightspark
07-19-15 12:10 AM
2.0.0-beta.1
519kB
lightspark
06-24-15 12:34 AM
1.4.1
747kB
lightspark
02-27-15 09:09 AM
1.4.0
748kB
lightspark
02-23-15 01:44 PM
1.3.8
744kB
lightspark
11-14-14 02:42 AM
1.3.7
744kB
lightspark
11-11-14 03:04 AM
1.3.6
744kB
lightspark
11-09-14 03:49 AM
1.3.5
744kB
lightspark
11-08-14 10:00 AM
1.2.4
716kB
lightspark
10-17-14 01:41 AM
1.2.3
716kB
lightspark
10-15-14 03:04 AM
1.1.2
715kB
lightspark
06-17-14 11:16 AM
1.0.1
908kB
lightspark
01-05-14 09:28 AM
1.0.0
847kB
lightspark
12-15-13 12:44 PM


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Unread 05-02-16, 07:51 AM  
lightspark
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Today I wrote something completely useless. Not as a part of my UI, and it won't be one



Tabard tracker w/ filters. I needed one, cuz I decided to start collecting tabards, but I couldn't find an AddOn I'd like to use (there's Tabard Addict, too fancy ), so I wrote one myself T_T

P.S. There are 116 tabards in game.
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Last edited by lightspark : 05-02-16 at 08:17 AM.
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Unread 04-29-16, 11:26 PM  
lightspark
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Hi!

Not a new feature, but an improvement of existing one . I started trading a lot recently, hehe, so I decided to revisit my mail module to optimise performance a bit and to fix the tooltip to show detailed information about mailbox content.

Current version:


New version:


Will ship next week w/ new version release.
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Last edited by lightspark : 04-29-16 at 11:27 PM.
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Unread 04-22-16, 12:52 AM  
ballagarba
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Originally Posted by lightspark
Recently someone unfaved my addon. Not a biggie, I dun actually care, but there's a hilarious continuation to it. That person sent me an e-mail saying, that he was quite disgusted by the fact that I was Chinese and he didn't want to use an addon written by a Chinese person Well, some of my comments are written in Chinese, but last time I checked, I was white Anyway, dun be like that person, be smarter
lolwut?! I would say you're better off now
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Unread 04-21-16, 11:25 PM  
lightspark
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K, new version is up. And I guess I'm going on a break till Legion, ofc I'll be releasing bug fixes, but I probably won't be adding new features any time soon.

I've started working on v3 for Legion. v3, for the most part, will be about internal changes, will utilise new API and etc. As for frame design and artwork, I'm going to overhaul class power bar. Simple vertical bar is easy to maintain, but I think it has no "personality".

As always, if you have any suggestions, feedback or questions, feel free to post

And here's a funny story for you.

Recently someone unfaved my addon. Not a biggie, I dun actually care, but there's a hilarious continuation to it. That person sent me an e-mail saying, that he was quite disgusted by the fact that I was Chinese and he didn't want to use an addon written by a Chinese person Well, some of my comments are written in Chinese, but last time I checked, I was white Anyway, dun be like that person, be smarter
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Last edited by lightspark : 04-22-16 at 06:46 PM.
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Unread 04-21-16, 10:35 PM  
lightspark
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Re: Love the UI

Originally Posted by Facesmashin
But is there a way to make the target unit frame similar to the player unit frame?? I tried doing it myself and messed the ui up =(

i want to create a ui to my liking using your basis for the ui like ELV/Tuk UI does.
Hi, sorry for late reply, I'm on a short vacation

Well, it's mostly copy/paste, you'll have to delete few lines of code, i.e. everything that's related to class powers, fix couple of tags here and there.

TBH, I dun consider player frame design to be suitable for any other unit frame, it's quite bulky.

Ask questions and I may guide you

Cuz of artwork my UI will never be as flexible and editable as Elv/Tuk UI
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Last edited by lightspark : 04-21-16 at 10:40 PM.
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Unread 04-20-16, 09:14 PM  
Facesmashin
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Love the UI

But is there a way to make the target unit frame similar to the player unit frame?? I tried doing it myself and messed the ui up =(

i want to create a ui to my liking using your basis for the ui like ELV/Tuk UI does.
Last edited by Facesmashin : 04-20-16 at 09:15 PM.
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Unread 04-14-16, 11:37 AM  
lightspark
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Originally Posted by mengqyzh
我这里显示的血量有些错位。我并没有做任何的修改。分辨率是1980*1080窗口最大化。请问一下是什么原因?




难道是我的字体的问题? 我的是默认的宋体
不不不,这是blizzard亚洲字体的问题,希望我日后修好这个问题
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Unread 04-14-16, 07:43 AM  
mengqyzh
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我这里显示的血量有些错位。我并没有做任何的修改。分辨率是1980*1080窗口最大化。请问一下是什么原因?




难道是我的字体的问题? 我的是默认的宋体
Last edited by mengqyzh : 04-14-16 at 07:47 AM.
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Unread 04-11-16, 08:47 AM  
lightspark
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Aaand I finally updated AuraTracker config!



Limitless and more flexible aura lists, although only 12 will be shown at once :3 You can now change aura button size, gap between buttons and grown direction w/o reloading UI

Now I need to write a converter to a new aura DB format, so you won't lose your precious aura lists after update :3

-- updated

K, converter is ready too, now I need to double-check everything, and update will be ready for upload this Wednesday

P.S. Hate that "Apply" button, will do something about it later in the future.
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Unread 04-11-16, 08:41 AM  
lightspark
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Originally Posted by Wizwick
Hi,

Nevermind. I figured out both issues.

Thank you for your time. I think the UI looks wonderful!
Hi! Dunno what was there, but thank you

Originally Posted by mengqyzh
That I finally made it

-- pic
不错!不好意思,周末的时候我休息,所以没回答你
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Unread 04-10-16, 11:24 AM  
mengqyzh
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我把这个插件我修改过的和原版分享到了中国的论坛,您可以去看看


http://bbs.ngacn.cc/read.php?tid=9194947
Last edited by mengqyzh : 04-11-16 at 05:45 AM.
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Unread 04-09-16, 11:10 AM  
mengqyzh
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That I finally made it


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Unread 04-08-16, 10:47 AM  
Wizwick
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Hi,

Nevermind. I figured out both issues.

Thank you for your time. I think the UI looks wonderful!
Last edited by Wizwick : 04-08-16 at 10:57 AM.
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Unread 04-08-16, 06:36 AM  
mengqyzh
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求告知。。
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Unread 04-07-16, 09:54 AM  
mengqyzh
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Originally Posted by lightspark
Originally Posted by mengqyzh
请问一下这个地方的动作条代码在什么地方调整?

我实在没有办法在现有的代码上把这个地方的动作条给对齐了- -请问我需要怎么做?

P.S.我毕竟是业余的
Last edited by mengqyzh : 04-07-16 at 09:55 AM.
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