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Siege of Orgrimmar (5.4)
Updated:01-05-14 08:28 AM
Created:12-15-13 11:44 AM
Downloads:660
Favorites:21
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Categories:oUF: Layouts, Graphical Compilations
5.4
oUF LS
Version: 1.0.1
by: lightspark [More]
oUF LS is oUF-based PVE-oriented layout.

oUF LS not only replaces blizzard unit frames, but also reskins buttons, action bars, minimap, etc and provides some extra features.

KEY FEATURE

Player frame is split into THREE parts: right one represents mana/rage/focus/energy, central one – health and left one – class resources, i.e. paladin’s holy power. (C screens...)

SUPPORTED FRAMES

Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets) and Bosses.

SUPPORTED RESOURCES AND CORE ABILITIES

DK – Runes
Warlock - Demonic Fury, Burning Embers, Soul Shards
Priest - Shadow Orbs
Monk – Chi
Paladin - Holy Power
Shaman - Totems
Druid (Owl) - Lunar/Solar Energy
Rogue/Druid (Cat) – Combo Points

For better understanding, c screenies, yeah.

ADDITIONAL FEATURES

Actionbars, micromenu and buttons. Everything is customized.

Infobars. They provide some basic info about player’s locations, fps, memory usage, bags, mail and clock.

Combat feedback for player frame. Simple, but stylish

Added a “lock/unlock position” feature to quest tracker’s drop-down menu. Allows dragging quest tracker to some other place on your screen. (U saw screens, eh?)

EMBEDDED PLUGINS

oUF_DebuffHighlight
oUF_Smooth - modified
oUF_Reputation
oUF_Experience
oUF_FloatingCombatFeedback
oUF_BurningEmbers - custom, NTBR
oUF_DemonicFury - custom, NTBR

IMPORTANT

I'm using GitHub version of oUF, although WI's version should work fine, u'd better visit haste's page, hit Download ZIP button and get oUF.

CONFIG

Almost none for now.

Few features can be configured via blizzard's interface options panel:
  • Buffs and Debuffs tab. All the options work.
  • Status Text tab. U can set status text to be displayed as numbers or percents, but not both.

FEATURE REQUESTS

Feel free to write feedback/ideas on how to improve some class-specific features, because I only play as PvE mage. For example, vengeance for tanks or druid mana bar. Especially boomkins I’m really concerned about eclipse bar.

However, keep in mind that I'm not going to implement any major features, as a replacement for other BIG addons, only minor additions/changes/improvements, I want my interface to be as lightweight as possible.

I will never add raid frames, I prefer using default ones, but you can use awesome Grid.

No debuff filtering system for now. I, as a mage, don't need it, and it's really time-consuming to code it.

PLANS FOR THE FUTURE

Improve overall user experience.

Some of textures will be redrawn and/or optimized, it’s a time-consuming process and I need some inspiration for doing this.

Lower memory consumption. Currently it occupies about ~400KB, more while in combat. Damn, memory leaks!

Ingame config. This one is an extreeeemly long-term goal.

NOTES

Do not redistribute this layout.

BUGS

If u find a bug, please report to Issue Tracker on my GitHub page.

CREDITS

Credits go to zork, Phanx, haste, p3lim and blizzard’s artist, who drew default minimap texture!
1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (1)
File Name
Version
Size
Author
Date
1.0.0
847kB
lightspark
12-15-13 11:44 AM


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Old 03-03-14, 06:20 AM  
lightspark
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Re: pretty good

Originally Posted by z_lion
your addon is pretty good,I love it,thx for you hard work!
Thank u!
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Old 02-26-14, 10:57 PM  
z_lion
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pretty good

your addon is pretty good,I love it,thx for you hard work!
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Old 02-18-14, 11:48 PM  
lightspark
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Re: HELP

Originally Posted by Caillt
Sir~Where is my name......

Thank U very much !
Ahem.. Strange. What's ur client's locale?
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Old 02-17-14, 09:45 AM  
Caillt
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HELP

Sir~Where is my name......

Thank U very much !
Last edited by Caillt : 02-17-14 at 09:46 AM.
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Old 02-12-14, 06:26 AM  
lightspark
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geekygamer, wow.... hellava huge list u got there!
I'm finally back to civ and ma pc, will start checking things out tomorrow
Apparently u can make Recount's header be transparent or of different colour on ur own...
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Old 02-10-14, 05:24 AM  
geekygamer
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Hello Lightspark

I love your addon - thank you for your hard work put forth in creating it! Here are the addons I currently use:

!AccurateTime
Auctioneer Suite
ACP (Addon Control Panel)
AskMrRobot
Auctionator/Auction_Profit
BadBoy / BadBoy_CCleaner / BadBoy_Levels
BagBrother
Bagnon
BankStack
ButtonFacade
BuyEmAll
CrapAway
DBM
DragEmAll
ErrorMonster
FriendsShare
Gathermate2 / Gathermate2_Data
Grid
Healers-Have-To-Die
HeyGratsMon
HunterHelper
Leatrix_Plus
Mapster
Masque
MogIt
MyRolePlay (I have this disabled because I rarely use it on the RP server)
oqueue
oUF
oUF:LS
Postal
Prat
QuestHelperLight
Recount
Routes
TomTom
WoWPro
XLoot

To be honest, after I delete my WTF & Cache folders, and then log back into WoW, the Recount window looks like this on all of my characters. Also, I notice the loot window seems to be fixed on my Druid at that time.

But then, Recount does not look like this. I know that sounds picky of me and perhaps it is. I really enjoyed how Recount looked with your layout instead of the default red ugly Recount frame.

*Update!*

I have this resolved with some help over at the Blizzard forums. I'll copy/paste my solution here:

I have fixed this issue! I took the settings for my Rogue, which were correct and copied them into my folder for my Druid. Then, just to be extra double sure, I modified the Recount.lua file. In particular, I copied the Rogue data and pasted it for my Druid and after changing the character name in my Recount.lua file -- presto! Worked like a charm!

http://us.battle.net/wow/en/forum/to...97830?page=1#5
Last edited by geekygamer : 02-10-14 at 03:53 PM.
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Old 02-09-14, 08:07 PM  
lightspark
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TY, geekygamer, for ur feedback, unfortunately I won't be able to perform any tests until I get back to Shanghai in a day or two
That's one hell of a strange issue though... Cuz my layout doesn't affect loot frames or recount window but if there's a problem on my side, will surely fix it

Can u PM me ur addon list? Or post it here, eh?
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Old 02-09-14, 06:28 PM  
geekygamer
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I am having some issues with my UI and I'm seeking your kind help. I have attached pictures for reference and I will describe what I am experiencing below.

1.) I'm using the oUF and oUF:LS layouts.
a.) oUF - http://www.wowinterface.com/downloads/info9994-oUF.html
b.) oUF:LS - http://www.wowinterface.com/download...662-oUFLS.html

Anytime I log onto my Rogue or almost any other character, everything loads correctly as it should. However, when I log onto my Druid, the addon in particular, that does not load correctly, is Recount. *Note: At the time I am writing this entry, I'm using the latest version of Recount which is v5.4.0b release.

c.) Recount - http://www.curse.com/addons/wow/recount

Also on my Druid, anytime I loot, the loot window will always open anywhere I have the mouse cursor positioned on the UI screen - even though I have the box not selected in the Interface menu!

Some things I have tried to remedy the situation:

2.) Delete my WTF and Cache folders
3.) Run the WoW repair tool
4.) Re-download and re-install all addons
5.) Disable Recount with all other addons turned on, then re-enable Recount

Unfortunately, nothing has worked. I have written an entry here in the WoWInterface forums, as well as written a topic in the Blizzard UI/Macro forums. I will even contact the author of Recount to see what he/she has to say.

Picture 1 - https://app.box.com/s/5i951ch61cz5f8z7uz04 *This is the example of Recount not loading correctly.

Picture 2 - https://app.box.com/s/4xenpv0vrskyg8z6cx61 *This is the example of Recount loading correctly as it should.

Thank you for your time!

http://us.battle.net/wow/en/forum/topic/11675697830
Last edited by geekygamer : 02-09-14 at 06:32 PM.
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Old 02-07-14, 06:52 AM  
Lexanatus
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Originally Posted by lightspark
Originally Posted by Lexanatus
Hi, first of all great Ouf compil

I have a question how can i change the color of the Orb health ?
I mean set the color by class. Is it possible to do so or not?
thanks
ooops, sorry for being so slow currently on vacation in a high mountain region with no internet, just got back to the camp )
well, here u go:
- open ..\oUF_LS\units\unitframes.lua
- find a line #623
- add a new line which looks like this:
Lua Code:
  1. self.Health.colorClass = unit == "player"

once again sorry for a late reply Q_Q

P.S. when i return to civilization i should start working on in-game config much harder..
No problem for that hope your vacation were just awesome ^^
Your UI is just great since Roth ui that I use for years i never found better UI. Roth ui and oUF_LS they are both awesome.

thank you for the tip.
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Old 02-07-14, 12:03 AM  
lightspark
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Originally Posted by Lexanatus
Hi, first of all great Ouf compil

I have a question how can i change the color of the Orb health ?
I mean set the color by class. Is it possible to do so or not?
thanks
ooops, sorry for being so slow currently on vacation in a high mountain region with no internet, just got back to the camp )
well, here u go:
- open ..\oUF_LS\units\unitframes.lua
- find a line #623
- add a new line which looks like this:
Lua Code:
  1. self.Health.colorClass = unit == "player"

once again sorry for a late reply Q_Q

P.S. when i return to civilization i should start working on in-game config much harder..
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Last edited by lightspark : 02-07-14 at 12:14 AM.
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Old 02-02-14, 04:33 AM  
Lexanatus
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Hi, first of all great Ouf compil

I have a question how can i change the color of the Orb health ?
I mean set the color by class. Is it possible to do so or not?
thanks
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Old 01-15-14, 08:58 PM  
lightspark
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Re: fixed cast-bar issue, sorta-kinda

Originally Posted by bartg71
Well, I sorta found a dirty fix to my issue. I found the code that added the cast-bars and just removed the whole section-- so far, so good. Hope I didn't break anything else, we'll see. If there's a way to add a config line to toggle cast bars on and off for player / target however, that'd be awesome.
Nah, u didn't break anything u did it correctly if u commented these lines of code
Lua Code:
  1. -- if unit == "focus" or unit == "target" or unit == "player" or unit == "boss" then
  2.     --  if self.frameType == "long" or unit == "player" then
  3.     --      self.Castbar = CreateFrame("StatusBar", "$parentCastingBar", self, "oUF_LSBigCastingBarTemplate")
  4.     --  else
  5.     --      self.Castbar = CreateFrame("StatusBar", "$parentCastingBar", self, "oUF_LSSmallCastingBarTemplate")
  6.     --  end
  7.     --  self.Castbar.CustomTimeText = ns.CustomTimeText
  8.     --  self.Castbar.CustomDelayText = ns.CustomDelayText
  9.     --  if unit == "player" then
  10.     --      self.Castbar:SetPoint("BOTTOM", "UIParent", "BOTTOM", 10, 190)
  11.     --      self.Castbar.SafeZone = self.Castbar:CreateTexture(nil, "ARTWORK", nil, 1)
  12.     --      self.Castbar.SafeZone:SetTexture(M.textures.statusbar)
  13.     --      self.Castbar.SafeZone:SetVertexColor(0.6, 0, 0, 0.6)
  14.     --  elseif unit == "boss" then
  15.     --      self.Castbar:SetPoint("BOTTOM", 10, -26)
  16.     --  else
  17.     --      self.Castbar:SetPoint("BOTTOM", 10, -42)
  18.     --  end
  19.     -- end

Currently in-game config and new textures r the things I'm really really busy with, although I dun have as much time as I'd like to have, cuz of my upcoming relocation from China

Originally Posted by bartg71
heya, case ya didn't find it yet, there seems to be a taint problem whenever you try to change a glyph or a talent choice while OUF_LS is active. Not sure if there is an easy fix, but yah, thought I'd let ya know. Loving' the addon, keep up the great work!
Hm... I had it once, but I thought I'd fixed this issue looong time ago/ I respec and change glyphs quite often these days, started pvping in between lfr runs Could u provide me with a taintlog of urs..

Anyways, thx for a feedback
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Old 01-14-14, 09:11 PM  
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talent / glyph swap taint

heya, case ya didn't find it yet, there seems to be a taint problem whenever you try to change a glyph or a talent choice while OUF_LS is active. Not sure if there is an easy fix, but yah, thought I'd let ya know. Loving' the addon, keep up the great work!
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Old 01-14-14, 06:48 PM  
bartg71
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fixed cast-bar issue, sorta-kinda

Well, I sorta found a dirty fix to my issue. I found the code that added the cast-bars and just removed the whole section-- so far, so good. Hope I didn't break anything else, we'll see. If there's a way to add a config line to toggle cast bars on and off for player / target however, that'd be awesome.
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Old 01-14-14, 04:18 PM  
bartg71
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Love the Layout / artwork-- really clean and catchy. Was wondering however if there was a way to turn off the included cast-bars so I could use a more customizeable cast-bar addon as stand-alone? I turned off cast-bars on frames in the game options, but the 2 main cast-bars for target and player still show up. Any help would be greatly appreciated-- not a coder here, tho I looked in the config to see if there was an on / off toggle for them and didn't see one.
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