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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-14-14 02:42 AM
Created:12-15-13 12:44 PM
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Categories:oUF: Layouts, Graphical Compilations
6.0.3

oUF LS

Version: 1.3.8
by: lightspark [More]

oUF LS is PvE-oriented oUF-based UI, which not only replaces blizzard unit frames, but also customizes buttons, action bars, minimap, etc and provides some extra features.

Versions 1.2.4 and below require oUF.

Key Feature

Player frame is split into three parts:

  • Left - class resources, i.e. holy power, shadow orbs, etc;
  • Centre - player health;
  • Right - player power, i.e. mana, rage, etc.

Supported Frames

Player, Pet, Target, Target of Target, Focus, Target of Focus, Party (w/o pets and targets) and Bosses.
No current support for arena frames.
No support for raid frames will be ever provided.

Supported Resources And Core Abilities
  • Death Knight - Runes;
  • Warlock - Demonic Fury, Burning Embers, Soul Shards;
  • Priest - Shadow Orbs;
  • Monk - Chi;
  • Paladin - Holy Power;
  • Shaman - Totems;
  • Druid (Owl) - Lunar/Solar Energy;
  • Rogue/Druid (Cat) - Combo Points.

Additional Features
  • Default UI elements, such as ActionBars, MicroMenu, Minimap and Buttons, are all customized;
  • Infobars. They provide some basic information about player’s locations, fps, memory usage, bags, mail and clock;
  • Floating Combat Feedback for player frame;
  • Custom dropdown menu for default objective tracker. Allows to unlock it's position and drag tracker around the screen;
  • AuraTracker for monitoring up to 8 buffs and debuffs on player character in total. List of auras can be managed via slash commands ingame and is saved per character. List of AuraTracker commands can be accessed via either dropdown menu or /atcmd slash command.
  • NamePlates. Nice and clean look.

Embedded Addons/Plugins
Feedback And Feature Requests

If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or post a comment on WoWInterfrace or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage.

However, keep in mind that I'm not going to implement any features, as a replacement for BIG addons. I want my interface to be as lightweight as possible.

Testing

If you wanna help testing new features, you can download available, if any, beta version of my UI via CurseClient by switching to beta release
channel.

Bear in mind that oUF LS GitHub and Beta versions may and will be unstable.

Credits

Credits go to zork, Phanx, haste, p3lim and blizzard’s artist, who drew default minimap texture!

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (8)
File Name
Version
Size
Author
Date
1.3.7
744kB
lightspark
11-11-14 03:04 AM
1.3.6
744kB
lightspark
11-09-14 03:49 AM
1.3.5
744kB
lightspark
11-08-14 10:00 AM
1.2.4
716kB
lightspark
10-17-14 01:41 AM
1.2.3
716kB
lightspark
10-15-14 03:04 AM
1.1.2
715kB
lightspark
06-17-14 11:16 AM
1.0.1
908kB
lightspark
01-05-14 09:28 AM
1.0.0
847kB
lightspark
12-15-13 12:44 PM


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Unread Yesterday, 11:41 AM  
geekygamer
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Hope you are feeling better Lightspark Happy Holidays to you and your family!
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Unread 12-10-14, 11:42 AM  
lightspark
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Originally Posted by Candlekeeper
When you join an arena with your ui the blizzard raid frames (the green/class colored squares) show up for a split second before vanishing.
Here is an album with the difference between yours and default.
http://imgur.com/a/lT4I3
That's a lovely feedback, thanks, I'll look into blizz arena frame code, when I recover
And sorry for inconvenience...
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Last edited by lightspark : 12-10-14 at 11:44 AM.
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Unread 12-10-14, 05:54 AM  
Candlekeeper
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Originally Posted by lightspark
Originally Posted by Candlekeeper
Hello. When I play arena with your UI I can't see friendly party frames. I need to disable your addon to see them.

Is there any way to have the default frames without having to disable (the rest of) your addon?
Hmm.. If only I could test arena frames... Default compact party frames and custom ones should work fine, I'm using them every single day, but AFAIK special arena frames are used there.

Unfortunately, I have no idea what happens during arena, I've never been there, though I play a bit more than 7 years, but my UI doesn't change anything arena related, thus default arena frames should work without any probles.

Screenshots?
When you join an arena with your ui the blizzard raid frames (the green/class colored squares) show up for a split second before vanishing.
Here is an album with the difference between yours and default.
http://imgur.com/a/lT4I3
Last edited by Candlekeeper : 12-10-14 at 06:01 AM.
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Unread 12-09-14, 02:20 PM  
lightspark
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Originally Posted by xapher19
Hey

I was wondering:

Would it be possible to have the group frames automatically disable when Healbot or VuhDo are enabled? So when I'm on my healers, I can just enable my Healbot and the group frames disappear, but when I switch to a DPS spec and disable Healbot, the group frames come back?

Would be awesome :3
Hm, sure. Added to to-do list.

P.S. Sorry for late replies, still sick as f***, had to go to hospital today, got some shitty chinese flu.
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Last edited by lightspark : 12-09-14 at 02:23 PM.
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Unread 12-09-14, 02:18 PM  
lightspark
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Originally Posted by Candlekeeper
Hello. When I play arena with your UI I can't see friendly party frames. I need to disable your addon to see them.

Is there any way to have the default frames without having to disable (the rest of) your addon?
Hmm.. If only I could test arena frames... Default compact party frames and custom ones should work fine, I'm using them every single day, but AFAIK special arena frames are used there.

Unfortunately, I have no idea what happens during arena, I've never been there, though I play a bit more than 7 years, but my UI doesn't change anything arena related, thus default arena frames should work without any probles.

Screenshots?
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Last edited by lightspark : 12-09-14 at 02:21 PM.
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Unread 12-09-14, 03:26 AM  
xapher19
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Hey

I was wondering:

Would it be possible to have the group frames automatically disable when Healbot or VuhDo are enabled? So when I'm on my healers, I can just enable my Healbot and the group frames disappear, but when I switch to a DPS spec and disable Healbot, the group frames come back?

Would be awesome :3
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Unread 12-08-14, 10:10 AM  
Candlekeeper
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Hello. When I play arena with your UI I can't see friendly party frames. I need to disable your addon to see them.

Is there any way to have the default frames without having to disable (the rest of) your addon?
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Unread 12-06-14, 01:53 PM  
lightspark
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Originally Posted by geekygamer
Originally Posted by lightspark
Recently I started trading at AH, so I decided to add receive-all-but-cod-mail button, hehe...It also has quite a nice informative tooltip.
This is interesting because I use a separate addon called Postal to collect my mail, gold. It looks like you're implementing something directly into oUF:LS that serves the same purpose. If that is the case, then I will not need to use Postal at all which is great imo! Awesome work!

Get well soon and do not work too hard! Again, awesome UI Lightspark!
Yeah, that's a thing for looting mail. Looks same, but different inside

Thank you, I hate being ill...
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Unread 12-06-14, 11:29 AM  
geekygamer
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Originally Posted by lightspark
Recently I started trading at AH, so I decided to add receive-all-but-cod-mail button, hehe...It also has quite a nice informative tooltip.
This is interesting because I use a separate addon called Postal to collect my mail, gold. It looks like you're implementing something directly into oUF:LS that serves the same purpose. If that is the case, then I will not need to use Postal at all which is great imo! Awesome work!

Originally Posted by lightspark
P.S. Caught a cold, shit..
P.P.S. C_Timer.After is helluva cool thing
Get well soon and do not work too hard! Again, awesome UI Lightspark!
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Unread 12-06-14, 06:12 AM  
lightspark
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Recently I started trading at AH, so I decided to add receive-all-but-cod-mail button, hehe...
It also has quite a nice informative tooltip.



P.S. Caught a cold, shit..
P.P.S. C_Timer.After is helluva cool thing
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Last edited by lightspark : 12-06-14 at 06:12 AM.
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Unread 12-05-14, 08:44 AM  
lightspark
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Yo, got my hands full with job irl after vacation, thus I'm fooling around a bit :3
Guess what this tiny button does
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Unread 11-24-14, 07:25 PM  
lightspark
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Re: moveable?

Originally Posted by uglyteddy
New to this website and was wandering if the ouf ls frames were moveable or options there were to move them? Really love this idea would like to be able to move the player frame around.
In the works..

Originally Posted by Candlekeeper
Hello again!

I was thinking a bit about the auras. You said already that the ability to stack auras vertically was going to be implemented. That's really awesome and I am looking forward to that!

But I was wondering, would it be possible to have multiple instances of Aura Tracker? For example, if I want to have different auras on different sides of the UI.

Also, another addition to auras that would be awesome would be target's auras. For example on my priest when I shield them they get the Weakened Soul debuff, if I could see on my aura bar that they have Weakened Soul then that would be awesome. Another example would be to check if you have given your team mates your buffs. Maybe it's a bit complicated but if it was possible it would be some awesome!


I know you want to keep oUF_LS simple, so these suggestions might not be viable. I'l just find another aura AddOn then, no problem. But I really like your aura tracker because it's so simple to set up!
TTTT, I was thinking about having multiple instances of AT to track auras on different units, cuz I'm planning to release AT as a standalone addon. Not sure about running few for same unit though, will see.

Anyway, I have to partially introduce ingame config first and then revamp my unitframes, that's what frustrates me now. And I can't bring needed changes to AT w/o ingame config, way too complicated slash commands will be pain in users' asses, imagine typing /atbuff "target" "spellID" and then getting rekt, cuz you made a typo, nah.

Sorry.
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Unread 11-24-14, 07:45 AM  
Candlekeeper
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Hello again!

I was thinking a bit about the auras. You said already that the ability to stack auras vertically was going to be implemented. That's really awesome and I am looking forward to that!

But I was wondering, would it be possible to have multiple instances of Aura Tracker? For example, if I want to have different auras on different sides of the UI.

Also, another addition to auras that would be awesome would be target's auras. For example on my priest when I shield them they get the Weakened Soul debuff, if I could see on my aura bar that they have Weakened Soul then that would be awesome. Another example would be to check if you have given your team mates your buffs. Maybe it's a bit complicated but if it was possible it would be some awesome!


I know you want to keep oUF_LS simple, so these suggestions might not be viable. I'l just find another aura AddOn then, no problem. But I really like your aura tracker because it's so simple to set up!
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Unread 11-22-14, 06:13 PM  
uglyteddy
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Thumbs up moveable?

New to this website and was wandering if the ouf ls frames were moveable or options there were to move them? Really love this idea would like to be able to move the player frame around.
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Unread 11-21-14, 06:11 PM  
lightspark
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Originally Posted by Zaeo1137
However, I did not realize OUF was one of those addons you have to design in the LUA, with no in-game settings to quirk around in.

I'd like a second orb for a target's health, cast bar, and threat in the location of the minimap, I know how to disable the minimap, but not how to attain what I'm looking for there

Thanks!
Well, in-game configs have to be written in code anyway, that's what I'm working on now, there's no such thing as automatically generated in-game config.

As for target frame being an orb, definitely no, there'd be a) way too many issues displaying target-related info, man, I even dislike the way it's done now, that's why I'm gonna rewrite unitframes; b) UI design issues; c) I find this kind of change quite unplayable in general, see reason "a" and dun forget that I'm using this UI to play WoW, the way I play WoW and my own needs are affecting my choice of new features and users' suggestions I implement.

Anyway, thx :3

P.S. Guuuuuyz, good news we hit 43 daily downloads yesterday!
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Last edited by lightspark : 11-21-14 at 09:27 PM.
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