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Siege of Orgrimmar (5.4)
Updated:08-16-14 09:09 PM
Created:03-04-14 09:24 PM
Downloads:454
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Categories:Beta-version AddOns, Action Bar Mods
5.4
BAB Bars
Version: 1.0.0
by: Duugu [More]
BAB Bars is an innovative action bar addon that allows you to create bars that follow all sorts of paths and curves. Would you like buttons to go in a circle around your minimap? To follow a curve beneath your character's feet? How about make a gentle wave at the bottom of the screen? You need only drag the anchor and pivot points to your desired location and the bar will change shape.

Important: You need to download and install the BAB Texture Pack to use BAB Bars.
The texture pack is only updated if new textures are added to the game itself. You don't have to update the texture pack every time a new BAB version is realeased.


Quickstart
BAB Bars shows up with a single new bar with 12 buttons (above the Blizzard standard bars) in configuration mode at first start up.
Type /bab to close the configuration mode. Type /bab to switch back into configuration mode.
Have a look at the new bar. There are 4 small 'pivot points'. Two green at the bar ends and two red between them. Click and drag the pivot points to control the bar shape.
Use the grey bar anchor behind the buttons to drag the bar around.

Reporting bugs
I had only two minor bugs (fixed) reported since beta. So I consider this addon as bug free.
But ... I do not play actively. I'm only developing addons. That means, if you don't report bugs they will remain forever.
So ... if you're encountering any bugs then please report them!
Please report all bugs and problems as detailed as possible. It helps a lot if you provide the ingame error massage with you report. An addon like BugSack is the best way to capture information about errors ingame.
There's also a forum thread for this addon.

Show your work
I would love to to see what you are doing with this addon. Please feel free to show screenshots of your UI using BAB Bars in the comments or the forum thread.

Masque support
BAB Bars does support Masque. But it depends on special Masque skins. All Masque skin textures must have a transparent border (at least 1 pixel).
VERSION HISTORY

-----------------------------------------------------------------------------------------
1.0.0
-----------------------------------------------------------------------------------------
Fixed:
- Key binding to mouse buttons 3-5
- Hidden bars after port/zepplin/etc.

-----------------------------------------------------------------------------------------
0.1.0 (BETA)
-----------------------------------------------------------------------------------------

Note:
All existing profiles are deleted with this first beta release. This is the last time that profiles are deleted on new verions. I swear. :)

New:
- re-arranged the options windows.
- Added a "Link Bar" option that links the start and the endpoint of a bar. The option is only available if the "Calculation Style" option is set to "Bezier". With linked bar ends it's much easyer to create circle style bars.
- Added option buttons for setting bars to 'premade' shapes (circle, line - do you need any other shapes?), plus an option to permanent set bars to the the circle shape.
- Added a second round Masque skin: BAB_Round. It's simple, tiny, and dark.
- Keybinds are now local or global (default is 'global'; use the checkbox in BAB keybind window in keybinding mode to set the keybinds to individual).
- The white 'curve line' (that is the white line from the start to the end point behind the buttons in configuration mode) can now be deactivated (default is <ON>). Rendering the line takes a lot of system ressources and slows down the addon (especially with very long bars). You can deactivate the line via "Show Curve Progression" in the BAB Main Options window.
- Added an option to edit the bar name.
- Added an option "Auto Size Button Labels" (default: <on>) to auto resize the font for the count, action, and key label.
- Added an option to create character specific profiles ('New Character Profile'). Those profiles are saved per character and are shown for the specific character only. The prefix 'C:' and the characters name/realm name is _automatically_ added to those profile names. All other profiles (as created via 'New Global Profile') are still shown for all characters.
- The 'create new profile' buttons are now disabled if the 'name' field does not contain a valid profile name. Enter a name for the profile you would like to create to enable them. Note: Profile names do differentiate between small letters and capital letters.

Fixed:
- Adding and removing action bars is now passed to Masque (you'll have to re-open the Masque options ... it's Masque not me). Additionally BAB saves and restores which Masque skins are applied to the bars.
- A lot of performance optimizations for the configuration mode.
- 'Sections' are now called 'Pivot Sets'.
- "Add Pivot Set" now works as desired and always 'continues' the previous section. (Did not work until the previous sections knot was manually dragged at least once.)
- Removed buttons are now fully resetted (incl. key binds).
- Buttons that can't be used (like "Remove Section" if there is only one section left) are now disabled.
- Fixed a bug with equipment sets on a bar and login. (Equipment set data is not instant available if the player enters the world. It is loaded later on from the server. Doh.)
- Fixed a bug with the Button Size option. (Number in edit box was set to width but not to height.)
- Fixed a bug with with range checking for macros that use '/cast <companionname>' to summon a pet or mount.
- Fixed a bug with login/UI-reload and battlepets that caused all bars to stay hidden.
- Fixed a bug that allowed the user to add more than 8 pivot sets.
- Fixed a bug with auto-circle performance.
- Added a border to empty buttons slots in Masque skin "BAB_Blizzard".


-----------------------------------------------------------------------------------------
0.0.8 (Alpha)
-----------------------------------------------------------------------------------------
This is the last alpha version. The next update will be a beta version with permanent profiles for using in your live UI and testing/reporting/fixing bugs.

New:
- Bars and buttons are now hidden during pet battles.
- It's now possible to leave the configuration mode with ESC.
- First bar is now selected as default if the configuration mode opens and on switching to another profile.
- Added a "Select bar" dropdown to the bar options to select a bar without clicking the bars anchor/points.
- Added a "Copy Profile" option to the main options.
- Added a new option "Automatically Add Buttons" to bar options (default: on). With this option the bar is always automatically completely filled with buttons. "Add Button" and "Remove Button" are disabled as long as this option is active.

Fixed:
- Missing tooltips for pet, companion, equipmentsets, flyouts and flyout pop ups added.
- Active cooldowns are shown as desired on login/reload/profile switching etc.
- Optimized the profile management code. Loading/saving/etc. of profiles is now faster. BAB.lua in account SavedVariables is much smaller. Login is much faster (especially with a lot of bars and a lot of buttons).
- Removed the OnChar debug chat output. :)
- Fixed an error with Masque backdrop texture and BAB dynamic button shape
- Error with Blizz menu bar buttons (companion) fixed.
- Flyout buttons should now be hidden until they are used.
- Flyout buttons do now work on login without reloading the UI.
- Flyout buttons now do use the bars Masque skin.
- Much better performance and less memory/cpu usage in configuration mode. Compared with other action bar addons the memory/cpu usage is still high (atm BAB needs ~7 MB with a single standard bar, and on login/reload/in configuration mode temporary much more). I'll optimze the ressource usage later on, but due to it's heavy texture usage and calculation activity it's no surprise that BAB will never be a really resource friendly addon - especially not in configuration mode. :)
- Vector points (red) are now move to a correct position (in a line with their according green knot point) if the calculation style is switched to "Bezier". Happens (obviously) only if the actual bar has more than one section.

0.0.7 (Alpha)
-----------------------------------------------------------------------------------------
New:
- Flyout buttons are now fully implemented. They provide the same functionality as the default Blizz flyout buttons ... exept: you can't drag them in combat FROM an action button.
- BAB does support Masque. But not all Skins are usable without modifying them. The standard Masque skins that Masque provides itself ("Blizzard", "Dream", and "Zoomed") do not work with BAB. So I've added some open licenced available sample Masque skins that are suitable/modified for BAB to the addon download (they are show with the prefix "BAB_" in Masque. Just to demonstrate how a skin has to look like and how BAB looks with Masque skins (you still need to install the Masque addon itself to use them). The skins are:
- "BAB_Demigod Round" - original designed by 'Elloria' (http://www.wowinterface.com/downloads/info12809-MasqueDemigodPack.html)
- "BAB_Cainyx" - original designed by 'WoWLoreConfusedMe' (http://www.wowinterface.com/downloads/info18682-MasqueCainyxButtonFacadeCainyx.html)
- "BAB_Lily" - original designed by Lily.Petal (http://www.wowinterface.com/downloads/info19698.html)
- "BAB_Aion" - original designed by Elloria (http://www.wowinterface.com/downloads/info12449.html)
- "BAB_Wildheart" - original designed by Elloria (http://www.wowinterface.com/downloads/info12669.html)
- "BAB_Bliizard", "BAB_Zoomed", "BAB_Dream" - original Skins from Masque (http://www.wowinterface.com/downloads/info12097-Masque.html)

Fixed:
- Masque support reworked/fixed/enhanced.
- Bar background fixed. Is now behind the buttons. But looks still really bad. ;) Building a better background will be a lot of work. :/ Do you really want/need a bar background?
- Fixed a bug with button text options (texts are now hidden as desired if the option is deactivated).
- Fixed a bug with hidden buttons that are shown when teleport/heartstone/leaving pet battle.
- Fixed the out-of-range indicator for buttons. Does work now. Not sure if it is working for items (are there items with a range value?)
- Lots of other stuff. :)

0.0.6 (Alpha)
-----------------------------------------------------------------------------------------
New:
- Button type 'flyout' is basically implemented. "Basically" means the flyout buttons can be dragged onto the bar, is expandable and does work. The flyout frame itself still has to be done (layout, rotation, shape, etc.). Dragging flyout buttons TO BAB buttons is unrestricted (in and out of combat). Dragging FROM the BAB button is restricted to out of combat.
- New button shape 'Round' implemented.

Fixed:
- Fixed a problem with some localized mount names.
- Fixed an error with active spell alerts on standard bars.
- Masque support fixed/optimized and "Round" shape added to Masque support.
- A lot more things I can't remember right now :)
- Fixed an error where BAB exits the configuration mode without typing /bab.

-----------------------------------------------------------------------------------------
0.0.5 (Alpha)
-----------------------------------------------------------------------------------------
New:
- Button type 'compagnion' (mounts) is implemented. Draging 'companion' buttons TO a BAB button is restricted to out of combat situations. Drag them FROM a BAB button is not restricted.
- Button type 'equipmentset' (Blizz equipment manager) is implemented. Draging quipment sets from and to BAB buttons is unrestricted (in and out of combat).

Fixed:
- Companion pet/battlepet buttons now support drag TO the BAB button in combat. Drag FROM the BAB button is still restricted to out of combat.
- Error on login ("Core.lua:51: attempt to compare nil with number") fixed
- Non-shaped buttons on login fixed

0.0.4 (Alpha)
-----------------------------------------------------------------------------------------
New:
- BAB now supports companion pet buttons. The companion pet buttons support drag and drop out
of combat only. (all other button types are still able to handle drag & drop in combat)

Fixed:
- fixed the overlapping icon texture bug ... again (sorry). Texture paths' with capital letters
("INTERFACE\\ICONS" instead of "Interface\\Icons") where not replaced as desired.
- Renamed LibActionBound and LibKeyBound to unique names to prevent that the customized
libs are replaced by standard or newer versions from other addons.

-----------------------------------------------------------------------------------------
0.0.3 (Alpha)
New:
- button texts added: bind, action, count + options to configure them (what a mess ... I hate blizzard)
- new option: Reset Bar
- new option: Curve Calculation Style: (Bernstein <default>, Bezier)
Up to version 0.0.2 the bars curve was calculated with a 'cubic bezier algorithm' (which is still
available via the "Curve Calculation Style' bar option). With the cubic bezier style each curve
consists of one or more connected 'segments' or 'sections'. Each section hase two endpoints (green)
and two control points (red). The button 'Add Section' adds a new section with two endpoints and two
control points to those bars. The advantage of the Bezier style is that the curve intersects all
sections start and end points (green).
The 'Bernstein' algorithem (the new default value) is a slightly different approach. With this style
a curve has only one section. The section still has two endpoints (green), but up to 32 control points
(red) instead of only 2. The 'Add Section' button adds 4 additional control points (red) to a 'Bernstein'
curve.
- number of sections per bar resticted to up to 8

Fixed:
- cooldown texture now is shaped correctly in dynamic mode
- flickering cd texture on first cd animation fixed
- macro buttons are now correctly shown as enabled instead of disabled/not usable (shaded)
- new sections now 'continue' the last section (instead of being aligned to the bar anchor)
- button texts are now hidden if the parent button is hidden
- last remaining section on a bar can't be removed
- it's now possible to remove all buttons on a bar (just the bar anchor remains)
- many more

-----------------------------------------------------------------------------------------
0.0.2 (Alpha)
New:
- glowing/ants buttons
- keybinds added
- configuration restricted to out of combat situations
- moved icon texture files into an extra addon 'BABTexturePack' which now is mandatory for BAB

Fixed:
- anchor of newly added bars now hides as desired when leaving config mode
- bug with 'dynamic' type button shape in certain situations (shape was 'upside down')
- bug with adding new buttons (buttons were not rotated as desired in certain situations until a ui-reload)
- non-spell buttons (eg. items) are now saved to the profile as desired

-----------------------------------------------------------------------------------------
0.0.1 (Alpha)
- initial version
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.0
29MB
03-20-14 08:06 AM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
0.1.0
903kB
Duugu
04-07-14 09:14 PM
0.0.8
1MB
Duugu
03-31-14 10:40 AM
0.0.8
1MB
Duugu
03-30-14 07:25 PM
0.0.7
1MB
Duugu
03-28-14 10:42 PM
0.0.6
714kB
Duugu
03-23-14 11:31 PM
0.0.6
572kB
Duugu
03-23-14 09:57 PM
0.0.5
279kB
Duugu
03-20-14 07:59 AM
0.0.5
276kB
Duugu
03-19-14 08:38 PM
0.0.4
275kB
Duugu
03-18-14 04:39 PM
0.0.3
274kB
Duugu
03-17-14 11:34 PM
0.0.2
419kB
Duugu
03-10-14 07:19 PM
0.0.2
29MB
Duugu
03-04-14 09:24 PM


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Unread 08-17-14, 10:34 AM  
Duugu
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Originally Posted by zork
Btw... those bars are the craziest shit that I have seen in WoW for a long long time.
Just wanted to let you know.
lol
I'll count that statement as a positive. ;D
thx
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Unread 08-17-14, 04:29 AM  
zork
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Btw... those bars are the craziest shit that I have seen in WoW for a long long time.
Just wanted to let you know.
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Last edited by zork : 08-17-14 at 04:32 AM.
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Unread 04-04-14, 09:38 AM  
Duugu
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Update:

I'm currently working on the first beta version and there are still some bugs and minor features to resolve/implement.

I'll upload the ready-to-play beta version this weekend.
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Unread 03-26-14, 12:37 PM  
meljen
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This looks really interesting! The circle around the MM is especially neat.
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Unread 03-24-14, 05:10 AM  
Duugu
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Ok. Thanks. That explains what happend and how I can fix it.

Those 'overlapping' buttons are buttons that belong to the both bars. They just 'exeed' the actual bar/curve length and should not be shown.
It's possible to add as much buttons to a bar as you want ... even if the bar/curve is not long enough to show them all. Buttons that exeed the actual bar/curve lenght should be hidden until you extrend the bar/curve lenght.
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Unread 03-24-14, 04:09 AM  
Tonyleila
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Originally Posted by Duugu
I've tried some pet battles today, but nothing happend (you're right, the bars should hide *g*). What does "and dublicates after you leave it" exactly mean? Two bars? With the same name?
This was an old screenshot, I don't have tested it with the new version yet.
Basic setup was this:


And after pet battel I got this:
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Unread 03-22-14, 09:12 AM  
Duugu
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Originally Posted by Tonyleila
- You need to look into Pet Battel, the bar stays if you start a battel and dublicates after you leave it
I've tried some pet battles today, but nothing happend (you're right, the bars should hide *g*). What does "and dublicates after you leave it" exactly mean? Two bars? With the same name?
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Unread 03-21-14, 08:40 AM  
Duugu
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Haha. Ok.
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Unread 03-20-14, 06:11 PM  
Tonyleila
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Originally Posted by Duugu
Can't even imagine how a chat version would look like.
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Unread 03-20-14, 02:37 PM  
Duugu
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Originally Posted by Tonyleila
Originally Posted by Duugu
Still not perfect but at least 'circle like'
Thats much better then my try. Now that I see this I guess I'll need BAB Buffs and a Circel chat too :P
I'm actually planing to do a buff version if this one is ready. Should be not that hard to replace the action buttons with buff frames.

Can't even imagine how a chat version would look like.
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Unread 03-20-14, 01:05 PM  
Tonyleila
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Originally Posted by Duugu
Still not perfect but at least 'circle like'
Thats much better then my try. Now that I see this I guess I'll need BAB Buffs and a Circel chat too :P
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Unread 03-20-14, 09:18 AM  
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Originally Posted by Tonyleila
I was not in combat just standing at the Shrine of Two Moons... maybe someone healed me or something but that woud not put me in combat. It happend two times while I tryed to move an anchor, there were no errors and I coud just open the options again with /bab.
Hm. Strange. While moving the bar anchor (grey, barname on it) or a control/end point (red/green)?

[e] Nevermind. Found the problem and will fix it in the next version. Thanks.

btw:


Still not perfect but at least 'circle like'

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Unread 03-20-14, 09:04 AM  
Tonyleila
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Originally Posted by Duugu
Regarding the closing menu problem I'm a bit perplexed. Right now the menu is intended to close automatically if you're entering combat. Could it be possible that this was the case? Nevertheless it would be better if the menu just would switch to 'disabled' or something. Or if a message or something is shown. I'll keep that in mind.
I was not in combat just standing at the Shrine of Two Moons... maybe someone healed me or something but that woud not put me in combat. It happend two times while I tryed to move an anchor, there were no errors and I coud just open the options again with /bab.

BTW I like the options pannel so fare it looks good and smart just needs some additions.
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Unread 03-20-14, 08:35 AM  
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> Can you please put both of your addons (also texture pack) into folders
Doh stupid me. Thank you. I've updated both files.

Thanks a lot for you helpful comments. I really appreciate it.
At the moment /bab is the only way to enter/leave the configuration mode. But, the options are more or less a temporary solution to test the alpha version. I'm planning to build something more comfortable if the addon is feature complete. I'm still not sure how those options could look like. My thought is, that using the blizzard interface options panel would not that useful as that would mean the bars you're configuring would be behind the options panel.
The extended menu shows options for a selected bar. That's why it shows only if a bar is selected. I could show the menu even if no bar is selected ... like with all options disabled if nothing is selected. Would that be helpful?

I did no tests with pet battle and vehicles (and many other situations *g* ... using a teleport is another problem that I know of) right now. Sounds bad at all. I will look into it. ty

Regarding the closing menu problem I'm a bit perplexed. Right now the menu is intended to close automatically if you're entering combat. Could it be possible that this was the case? Nevertheless it would be better if the menu just would switch to 'disabled' or something. Or if a message or something is shown. I'll keep that in mind.

Right now I'm still working on the basic 'features', like supporting all the common button types (eg. flyout is still a problem and I'm not sure how I could handle those buttons). If this basic stuff does work, my next step is to enhance/optimize the bar/addon configuration. Like copying profiles, spec profiles, better ways to move the control points around (a 'snap' option for the start and end points is a great idea), alignment, multi row bars, predefined standard 'bar shapes' (like circles, etc.) to select, etc.
The buttons rotation and shape has to be optimized/fixed too. There are still bugs and missing features. Like the the last button of the upper bar in your screenshot, which is not being rotated correctly. Or the general button shape if the radius of the bar gets to close (where the buttons are pulled appart atm).

In a nutshell: still a long way to go

Round buttons and supporting Masque skins for those buttons is definitely on my to do list. "transparent border of one pixel" means exactly what you are stating: an empty space (at least 1 pixel) around the texture. Unfortunately this is not given with some (or most?) Masque skins and there's no way to work around this. :/ So even if the addon is complete the will be Masque skins that won't work with BAB without modifying them.

[e] I'm not sure how a 'alignment tool' could look like or could work. I think the 'snap' approach is a good way to start with (even if it sounds as this will be a lot of work *g*). But I would be grateful to hear of any other idea that comes to your mind.
Last edited by Duugu : 03-20-14 at 08:51 AM.
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Unread 03-20-14, 05:27 AM  
Tonyleila
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Can you please put both of your addons (also texture pack) into folders so I don't have to create folders and guess their names and test ingame if this is maybe the right name? ...

Some thoughts:
- You need to look into Pet Battel, the bar stays if you start a battel and dublicates after you leave it
- how do i leave option mode without /bab in chat?
- Why is the only whay to get the extendet options menu klicking on a bar. Arrow to extend the menu and then select a bar woud be cool
- sometimes option menu just closes and bars get locked while I try to move the anchors
- Woud be nice if you can add option to copy profils
- We need a special align tool for this addon
- Its very hard to create a circel: With one bar its impossible because the ends don't join and with two bars its hard because top dosen't fit to the bottom, woud be cool to join the ends of bars together.
- move two bars together woud be good because when I make a circel or a swirl or other shapes of more then one bar its hard to move them all to the right position of the screen after I have created them.

- most important woud be to make this work with any round masque skin like Masque: Trinity or Masque: Serenity
I'm not shure what you mean with a "transparent border of one pixel" but they both have big space around the texture. Maybe you can look into them...

@ Dridzt This is the best I can do atm:
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Last edited by Tonyleila : 03-20-14 at 05:48 AM.
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