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BAB Bars is an innovative action bar addon that allows you to create bars that follow all sorts of paths and curves. Would you like buttons to go in a circle around your minimap? To follow a curve beneath your character's feet? How about make a gentle wave at the bottom of the screen? You need only drag the anchor and pivot points to your desired location and the bar will change shape.
You need to download and install the BAB Texture Pack to use BAB Bars.
The texture pack is only updated if new textures are added to the game itself. You don't have to update the texture pack every time a new BAB version is released.
New Feature: Variant Button Size
This feature adds very uncommon new design options to BAB Bars that is hard to describe with words. Thus I've made a short video that shows it in action:Quickstart
Variant Button Size feature demonstration
The feature allows you to change the size of the button your mouse is currently pointing at (and its neighbors) using the scrollwheel.
It currently has some flaws with permanent circles. I'm working on it. All other stuff should work as expected.
BAB Bars shows up with a single new bar with 12 buttons (above the Blizzard standard bars) in configuration mode at first start up.Q & A
Type /bab or press ESC to close the configuration mode. Type /bab to switch back into configuration mode.
Have a look at the new bar. There are 4 small 'pivot points'. Two green at the bar ends and two red between them. Click and drag the pivot points to control the bar shape.
Use the grey bar anchor behind the buttons to drag the bar around.
Q: How do I access bar configuration?New
A: Type /bab and hit enter. Repeat to exit configuration.
Q: How do I create a circular bar?
A: Under Automatic Bar Shapes click the red Circle button and check the box next to Permanent.
Q: How do I change the button skin?
A: Go to the (separate addon) Masque options menu (/Masque), choose the Addons section, go to the BAB section, select the desired BAB bar, and choose the desired Masque skin. If you experience issues with a "normal" skin, try one of the BAB Masque textures.
Q: Help! I chose a round Masque skin and my buttons look strange.
A: Under the Buttons section in the BAB "Bar Options" window, use the Button Shape drop-down menu and select Round.
Q: I chose a square Masque skin and my buttons do look strange.
A: BAB Bars needs Masque skins with all Skin textures having at least 1 transparent pixel at their borders. Edit the skin textures, or ask the designer of the skin for a customized version.
Q: What's the difference between Hide Bar and Fade-Out Bar in the States Feature?
A: 'Hide' really hides the bar. You can't see, you can't mouseover it, you can't click it. 'Fade-out' just lowers the bars alpha value 0. The bar is still there, but not visible. You can't see, you CAN click it, and you CAN mouseover it.
The Spell Selector is an alternative way to add spells to your bars.
Do a CTRL + Right Click on a BAB button to open the spell selector. It shows all your current spells (and the spells and actions of your pet if there is one).
Clicking a spell in the spell selector sets action button to the the selected spell.
Move the mouse out of the Spell Selectors bounds to close it without selecting anything.
The spell selector (incl. the pet spells) does work in AND out of combat.
The spell selector currently shows only spells that where available before combat. So, if a pet is summoned before combat starts, then the pets spells are shown. If a pet is summoned during combat, then not. (the next version will show all spells ... no matter when a pet was summoned)
The new Conditional States feature adds easy to use but powerful options to define almost any condition statement that is available to the Blizzard macros (eg. [exists], [form:1], [stealth], etc.).Reporting bugs
You'll define up to 8 different States to control the bar contents and visual appearance. Each of the States is made of up to 3 Conditions and an action that triggers if the condition is true. It's even possible to invert each condition and to link the conditions via AND or OR statements.
The States UI explained
There are 8 dropdown controls for each single state. Use them as follows:
First line:Dropdown 1: Modifier for condition 1 (= means the condition 1 has to be true to trigger the state, ! means it has to be false to trigger the state)Second line:
Dropdown 2: Condition 1
Dropdown 3: Link type between condition 1 and condition 2 (& means AND and / means OR)
Dropdown 4: Modifier for condition 2 (see above)
Dropdown 5: Condition 2
Dropdown 6: Link type between condition 2 and condition 3 (see above)
Dropdown 7: Modifier for condition 3 (see above)
Action: The action if the state triggersHow to use the States
Presets: Some pre-compiled states. Just select one and BAB automatically sets up the proper conditions to the State.
An example: Let's say we would like to create a state like "if I'm targeting someone, and if I'm pressing the CTRL key, then hide the bar". That would be the following state:[=] [Exists] [&] [=] [Key:CTRL]Tipps, limitations and stuff:
- To remove/reset a State just set the first dropdown to --.
- Keep it simpleDON'T:State1: [=][Always] [Hide Buttons]DO:
State2: [=][Form:1] [Show Buttons]State1: [!][Form:1] [Hide Buttons]
- Be specificDON'T:State1: [=][Key:ALT] [Show Buttons]DO:
State2: [=][Key:SHIFT] [Show Buttons]
State3: [=][Key:CTRL] [Show Buttons]
State1: [=][Key:ALT][/][=][Key:SHIFT][/][=][Key:CTRL] [Show Buttons]
I do not play the game actively. I'm only developing addons. That means, if you don't report bugs they will remain forever.Show your work
Please report all bugs and problems as detailed as possible. An addon like BugSack is the best way to capture information about errors ingame. There's also a forum thread for this addon.
I would love to to see what you are doing with this addon. Please feel free to show screenshots of your UI using BAB Bars in the comments or the forum thread.Masque support
BAB Bars does support Masque. But it depends on special Masque skins. All Masque skin textures must have a transparent border (at least 1 pixel).
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