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Siege of Orgrimmar (5.4)
Updated:09-09-14 12:09 PM
Created:03-04-14 09:24 PM
Downloads:565
Favorites:33
MD5:
5.4
BAB Bars
Version: 1.0.3
by: Duugu [More]
BAB Bars is an innovative action bar addon that allows you to create bars that follow all sorts of paths and curves. Would you like buttons to go in a circle around your minimap? To follow a curve beneath your character's feet? How about make a gentle wave at the bottom of the screen? You need only drag the anchor and pivot points to your desired location and the bar will change shape.

Important: You need to download and install the BAB Texture Pack to use BAB Bars.
The texture pack is only updated if new textures are added to the game itself. You don't have to update the texture pack every time a new BAB version is realeased.


Quickstart
BAB Bars shows up with a single new bar with 12 buttons (above the Blizzard standard bars) in configuration mode at first start up.
Type /bab to close the configuration mode. Type /bab to switch back into configuration mode.
Have a look at the new bar. There are 4 small 'pivot points'. Two green at the bar ends and two red between them. Click and drag the pivot points to control the bar shape.
Use the grey bar anchor behind the buttons to drag the bar around.

Reporting bugs
I had only two minor bugs (fixed) reported since beta. So I consider this addon as bug free.
But ... I do not play actively. I'm only developing addons. That means, if you don't report bugs they will remain forever.
So ... if you're encountering any bugs then please report them!
Please report all bugs and problems as detailed as possible. It helps a lot if you provide the ingame error massage with you report. An addon like BugSack is the best way to capture information about errors ingame.
There's also a forum thread for this addon.

Show your work
I would love to to see what you are doing with this addon. Please feel free to show screenshots of your UI using BAB Bars in the comments or the forum thread.

Masque support
BAB Bars does support Masque. But it depends on special Masque skins. All Masque skin textures must have a transparent border (at least 1 pixel).
VERSION HISTORY

-----------------------------------------------------------------------------------------
1.0.3
-----------------------------------------------------------------------------------------

FIXED:
- Fixed a bug with option 'Show Grid' set to disabled in config mode where dragging actions to a bar was hiding the grid.

- Fixed the Masque bug from 1.0.1 ... again. Stupid me. :D


-----------------------------------------------------------------------------------------
1.0.2
-----------------------------------------------------------------------------------------

FIXED:
- Fixed a small bug with Masque support that was introduced with 1.0.1


-----------------------------------------------------------------------------------------
1.0.1
-----------------------------------------------------------------------------------------

FIXED:

- Circle bars
The 'Circle'-button and the 'Permanent'-checkbox under 'Bar Options > Automatic Bar Shapes' now do set the bar to a perfect circle (circle heights was not correct in some setups).
Both options will automatically set the number of pivot sets of the bar to fixed number (3 pivot sets) to guarantee a correct circle.
As long as the 'Permanent'-checkbox is enabled the buttons 'Add/Remove Pivot Set' are disabled (number of pivot sets has to be 3 or 8 to guarantee a correct circle).

- Login in combat does now work. Bars should show up without errors even if you login while in combat.

- Bug 'AddOn "BAB" tried to call the protected function BABHeader:SetAttribute()' fixed

- Tried to fix missing button labels in the keybind window (Ok/Cancel).
Please report if you still do not see those button labels (in this case I need the language you're using!).

- Lots of performance enhancements.

- Bar anchor now shows the correct bar name and not the bars internal name.


NEW:

- New option: 'Auto Button Content Orientation' (Bar Options > Buttons)
With button shapes 'Static' and 'Dynamic': automatically flips the button contents (icon, texts) by 180 degrees if the button is top bottom (rotated by 90 degrees or more).
With button shape 'Round': buttons and contents (icon, texts) will be not rotated.

- New option 'Auto Button Padding For Permanent Circles' (Bar Options > Automatic Bar Shapes)
This new option is enabled as default for new bars. It automatically adjusts the padding between buttons if a bar is a permanent circle (option 'Permanent') so that there are no unwanted gaps between the bars buttons.
This option does not interfere with the 'Button Padding' option.

- New option 'Rotate Circle Bar' (Bar Options > Automatic Bar Shapes)
This option rotates the full circle if the bar is set to 'Automatic Bar Shapes > Circle > Permanent' or the option 'Link Curve Start And End Point' (only with 'Calculcation Style' Bezier available). The +/- buttons do rotate the bar relativly by -/+ 1 degree. The editbox sets the rotation to x degrees (0 degrees is the default bar rotation).
Tip: Choosing Bezier as calculation style does produce much better results with this new option than the Bernstein style.

- BAB Bars now supports dual talent specs.
There are now two profiles to select: 'Talent Spec 1' and 'Talent Spec 2'. ("Default" is the default value for both of them)
All changes (settings, spells, keybinds, whatever) are applied to the the profile that is selected for the current spec (profile label shows up as 'Active' in the main options window).

- New option 'Button Unlock Key' (Bar Options > Bar)
If an unlock key is selected (ALT, CTRL, SHIFT are available) then the bars buttons are locked for dragging without that modifier.
With 'Not locked' the bars buttons are unlocked. (this is also the default value for new bars)

- New option 'Show Grid' (Bar Options > Bar)
Option to show or hide empty buttons on the bar.
Works exactly like the equivalent Blizzard option. In configuration mode (option BAB Options menu) all buttons are visible.
Default value for new bars is enabled (all buttons are visible)

-----------------------------------------------------------------------------------------
1.0.0
-----------------------------------------------------------------------------------------
Fixed:
- Key binding to mouse buttons 3-5
- Hidden bars after port/zepplin/etc.

-----------------------------------------------------------------------------------------
0.1.0 (BETA)
-----------------------------------------------------------------------------------------

Note:
All existing profiles are deleted with this first beta release. This is the last time that profiles are deleted on new verions. I swear. :)

New:
- re-arranged the options windows.
- Added a "Link Bar" option that links the start and the endpoint of a bar. The option is only available if the "Calculation Style" option is set to "Bezier". With linked bar ends it's much easyer to create circle style bars.
- Added option buttons for setting bars to 'premade' shapes (circle, line - do you need any other shapes?), plus an option to permanent set bars to the the circle shape.
- Added a second round Masque skin: BAB_Round. It's simple, tiny, and dark.
- Keybinds are now local or global (default is 'global'; use the checkbox in BAB keybind window in keybinding mode to set the keybinds to individual).
- The white 'curve line' (that is the white line from the start to the end point behind the buttons in configuration mode) can now be deactivated (default is <ON>). Rendering the line takes a lot of system ressources and slows down the addon (especially with very long bars). You can deactivate the line via "Show Curve Progression" in the BAB Main Options window.
- Added an option to edit the bar name.
- Added an option "Auto Size Button Labels" (default: <on>) to auto resize the font for the count, action, and key label.
- Added an option to create character specific profiles ('New Character Profile'). Those profiles are saved per character and are shown for the specific character only. The prefix 'C:' and the characters name/realm name is _automatically_ added to those profile names. All other profiles (as created via 'New Global Profile') are still shown for all characters.
- The 'create new profile' buttons are now disabled if the 'name' field does not contain a valid profile name. Enter a name for the profile you would like to create to enable them. Note: Profile names do differentiate between small letters and capital letters.

Fixed:
- Adding and removing action bars is now passed to Masque (you'll have to re-open the Masque options ... it's Masque not me). Additionally BAB saves and restores which Masque skins are applied to the bars.
- A lot of performance optimizations for the configuration mode.
- 'Sections' are now called 'Pivot Sets'.
- "Add Pivot Set" now works as desired and always 'continues' the previous section. (Did not work until the previous sections knot was manually dragged at least once.)
- Removed buttons are now fully resetted (incl. key binds).
- Buttons that can't be used (like "Remove Section" if there is only one section left) are now disabled.
- Fixed a bug with equipment sets on a bar and login. (Equipment set data is not instant available if the player enters the world. It is loaded later on from the server. Doh.)
- Fixed a bug with the Button Size option. (Number in edit box was set to width but not to height.)
- Fixed a bug with with range checking for macros that use '/cast <companionname>' to summon a pet or mount.
- Fixed a bug with login/UI-reload and battlepets that caused all bars to stay hidden.
- Fixed a bug that allowed the user to add more than 8 pivot sets.
- Fixed a bug with auto-circle performance.
- Added a border to empty buttons slots in Masque skin "BAB_Blizzard".


-----------------------------------------------------------------------------------------
0.0.8 (Alpha)
-----------------------------------------------------------------------------------------
This is the last alpha version. The next update will be a beta version with permanent profiles for using in your live UI and testing/reporting/fixing bugs.

New:
- Bars and buttons are now hidden during pet battles.
- It's now possible to leave the configuration mode with ESC.
- First bar is now selected as default if the configuration mode opens and on switching to another profile.
- Added a "Select bar" dropdown to the bar options to select a bar without clicking the bars anchor/points.
- Added a "Copy Profile" option to the main options.
- Added a new option "Automatically Add Buttons" to bar options (default: on). With this option the bar is always automatically completely filled with buttons. "Add Button" and "Remove Button" are disabled as long as this option is active.

Fixed:
- Missing tooltips for pet, companion, equipmentsets, flyouts and flyout pop ups added.
- Active cooldowns are shown as desired on login/reload/profile switching etc.
- Optimized the profile management code. Loading/saving/etc. of profiles is now faster. BAB.lua in account SavedVariables is much smaller. Login is much faster (especially with a lot of bars and a lot of buttons).
- Removed the OnChar debug chat output. :)
- Fixed an error with Masque backdrop texture and BAB dynamic button shape
- Error with Blizz menu bar buttons (companion) fixed.
- Flyout buttons should now be hidden until they are used.
- Flyout buttons do now work on login without reloading the UI.
- Flyout buttons now do use the bars Masque skin.
- Much better performance and less memory/cpu usage in configuration mode. Compared with other action bar addons the memory/cpu usage is still high (atm BAB needs ~7 MB with a single standard bar, and on login/reload/in configuration mode temporary much more). I'll optimze the ressource usage later on, but due to it's heavy texture usage and calculation activity it's no surprise that BAB will never be a really resource friendly addon - especially not in configuration mode. :)
- Vector points (red) are now move to a correct position (in a line with their according green knot point) if the calculation style is switched to "Bezier". Happens (obviously) only if the actual bar has more than one section.

0.0.7 (Alpha)
-----------------------------------------------------------------------------------------
New:
- Flyout buttons are now fully implemented. They provide the same functionality as the default Blizz flyout buttons ... exept: you can't drag them in combat FROM an action button.
- BAB does support Masque. But not all Skins are usable without modifying them. The standard Masque skins that Masque provides itself ("Blizzard", "Dream", and "Zoomed") do not work with BAB. So I've added some open licenced available sample Masque skins that are suitable/modified for BAB to the addon download (they are show with the prefix "BAB_" in Masque. Just to demonstrate how a skin has to look like and how BAB looks with Masque skins (you still need to install the Masque addon itself to use them). The skins are:
- "BAB_Demigod Round" - original designed by 'Elloria' (http://www.wowinterface.com/downloads/info12809-MasqueDemigodPack.html)
- "BAB_Cainyx" - original designed by 'WoWLoreConfusedMe' (http://www.wowinterface.com/downloads/info18682-MasqueCainyxButtonFacadeCainyx.html)
- "BAB_Lily" - original designed by Lily.Petal (http://www.wowinterface.com/downloads/info19698.html)
- "BAB_Aion" - original designed by Elloria (http://www.wowinterface.com/downloads/info12449.html)
- "BAB_Wildheart" - original designed by Elloria (http://www.wowinterface.com/downloads/info12669.html)
- "BAB_Bliizard", "BAB_Zoomed", "BAB_Dream" - original Skins from Masque (http://www.wowinterface.com/downloads/info12097-Masque.html)

Fixed:
- Masque support reworked/fixed/enhanced.
- Bar background fixed. Is now behind the buttons. But looks still really bad. ;) Building a better background will be a lot of work. :/ Do you really want/need a bar background?
- Fixed a bug with button text options (texts are now hidden as desired if the option is deactivated).
- Fixed a bug with hidden buttons that are shown when teleport/heartstone/leaving pet battle.
- Fixed the out-of-range indicator for buttons. Does work now. Not sure if it is working for items (are there items with a range value?)
- Lots of other stuff. :)

0.0.6 (Alpha)
-----------------------------------------------------------------------------------------
New:
- Button type 'flyout' is basically implemented. "Basically" means the flyout buttons can be dragged onto the bar, is expandable and does work. The flyout frame itself still has to be done (layout, rotation, shape, etc.). Dragging flyout buttons TO BAB buttons is unrestricted (in and out of combat). Dragging FROM the BAB button is restricted to out of combat.
- New button shape 'Round' implemented.

Fixed:
- Fixed a problem with some localized mount names.
- Fixed an error with active spell alerts on standard bars.
- Masque support fixed/optimized and "Round" shape added to Masque support.
- A lot more things I can't remember right now :)
- Fixed an error where BAB exits the configuration mode without typing /bab.

-----------------------------------------------------------------------------------------
0.0.5 (Alpha)
-----------------------------------------------------------------------------------------
New:
- Button type 'compagnion' (mounts) is implemented. Draging 'companion' buttons TO a BAB button is restricted to out of combat situations. Drag them FROM a BAB button is not restricted.
- Button type 'equipmentset' (Blizz equipment manager) is implemented. Draging quipment sets from and to BAB buttons is unrestricted (in and out of combat).

Fixed:
- Companion pet/battlepet buttons now support drag TO the BAB button in combat. Drag FROM the BAB button is still restricted to out of combat.
- Error on login ("Core.lua:51: attempt to compare nil with number") fixed
- Non-shaped buttons on login fixed

0.0.4 (Alpha)
-----------------------------------------------------------------------------------------
New:
- BAB now supports companion pet buttons. The companion pet buttons support drag and drop out
of combat only. (all other button types are still able to handle drag & drop in combat)

Fixed:
- fixed the overlapping icon texture bug ... again (sorry). Texture paths' with capital letters
("INTERFACE\\ICONS" instead of "Interface\\Icons") where not replaced as desired.
- Renamed LibActionBound and LibKeyBound to unique names to prevent that the customized
libs are replaced by standard or newer versions from other addons.

-----------------------------------------------------------------------------------------
0.0.3 (Alpha)
New:
- button texts added: bind, action, count + options to configure them (what a mess ... I hate blizzard)
- new option: Reset Bar
- new option: Curve Calculation Style: (Bernstein <default>, Bezier)
Up to version 0.0.2 the bars curve was calculated with a 'cubic bezier algorithm' (which is still
available via the "Curve Calculation Style' bar option). With the cubic bezier style each curve
consists of one or more connected 'segments' or 'sections'. Each section hase two endpoints (green)
and two control points (red). The button 'Add Section' adds a new section with two endpoints and two
control points to those bars. The advantage of the Bezier style is that the curve intersects all
sections start and end points (green).
The 'Bernstein' algorithem (the new default value) is a slightly different approach. With this style
a curve has only one section. The section still has two endpoints (green), but up to 32 control points
(red) instead of only 2. The 'Add Section' button adds 4 additional control points (red) to a 'Bernstein'
curve.
- number of sections per bar resticted to up to 8

Fixed:
- cooldown texture now is shaped correctly in dynamic mode
- flickering cd texture on first cd animation fixed
- macro buttons are now correctly shown as enabled instead of disabled/not usable (shaded)
- new sections now 'continue' the last section (instead of being aligned to the bar anchor)
- button texts are now hidden if the parent button is hidden
- last remaining section on a bar can't be removed
- it's now possible to remove all buttons on a bar (just the bar anchor remains)
- many more

-----------------------------------------------------------------------------------------
0.0.2 (Alpha)
New:
- glowing/ants buttons
- keybinds added
- configuration restricted to out of combat situations
- moved icon texture files into an extra addon 'BABTexturePack' which now is mandatory for BAB

Fixed:
- anchor of newly added bars now hides as desired when leaving config mode
- bug with 'dynamic' type button shape in certain situations (shape was 'upside down')
- bug with adding new buttons (buttons were not rotated as desired in certain situations until a ui-reload)
- non-spell buttons (eg. items) are now saved to the profile as desired

-----------------------------------------------------------------------------------------
0.0.1 (Alpha)
- initial version
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.0
29MB
03-20-14 08:06 AM
Addon


Archived Files (15)
File Name
Version
Size
Author
Date
1.0.2
906kB
Duugu
09-08-14 08:11 PM
1.0.1
906kB
Duugu
09-08-14 06:20 PM
1.0.0
904kB
Duugu
08-16-14 09:09 PM
0.1.0
903kB
Duugu
04-07-14 09:14 PM
0.0.8
1MB
Duugu
03-31-14 10:40 AM
0.0.8
1MB
Duugu
03-30-14 07:25 PM
0.0.7
1MB
Duugu
03-28-14 10:42 PM
0.0.6
714kB
Duugu
03-23-14 11:31 PM
0.0.6
572kB
Duugu
03-23-14 09:57 PM
0.0.5
279kB
Duugu
03-20-14 07:59 AM
0.0.5
276kB
Duugu
03-19-14 08:38 PM
0.0.4
275kB
Duugu
03-18-14 04:39 PM
0.0.3
274kB
Duugu
03-17-14 11:34 PM
0.0.2
419kB
Duugu
03-10-14 07:19 PM
0.0.2
29MB
Duugu
03-04-14 09:24 PM


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Unread 09-10-14, 10:33 AM  
Duugu
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Re: Still blank red buttons in keybind mode

Originally Posted by kittykatmax
Not sure why, but keybind mode labels are still missing.
Weird. I'll look into it. The keybind feature is on my list for a rewrite anyway as it has some strange bugs right now.

Originally Posted by kittykatmax
The round options aren't showing up as round for some reason. They generally have a slightly odd shape (they look hand drawn, almost)
You'll have to change the button style in BAB and in Masque to use round buttons.
Did you set the 'Button Shape' option in BAB from 'Dynamic' to 'Round'?
Are you using one of the round Masque skins that are delivered with BAB (skin name starts with 'BAB_') or a 'third party' Masque skin?
Last edited by Duugu : 09-10-14 at 10:48 AM.
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Unread 09-10-14, 08:30 AM  
kittykatmax
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Still blank red buttons in keybind mode

Not sure why, but keybind mode labels are still missing. On a positive side, the circles are indeed circles, and the gap is gone.

I hadn't even realized initially that you had Masque support - AMAZING. I hadn't even dared to put that on my wish list, and it's already there. You rock! The round options aren't showing up as round for some reason. They generally have a slightly odd shape (they look hand drawn, almost), but there are plenty of non-round options that seem just fine - and I was already using Aion for my UI, which is perfect!

Just got a test bar set up, and will let you know if I come across any other issues. Thanks!
Last edited by kittykatmax : 09-10-14 at 08:35 AM.
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Unread 09-08-14, 11:11 PM  
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Originally Posted by Duugu
I've just uploaded 1.0.1


Button "normal" orientation and grid is done. I'll now proceed to the stance, visibility and such things.

Regarding the missing labels in the binding window: as the binding part should be completely localized this theoretically can't happen. I really would like to know which locale you're using.
You are awesome!!! Can't wait to play with this tomorrow. If I stumble across any issues, I will let you know. As for the missing labels, I'm in the U.S., so whatever is the default for that client. Presumably US-English or something to that effect.

Thanks again!
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Unread 09-08-14, 06:30 PM  
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I've just uploaded 1.0.1

Originally Posted by kittykatmax
Bugs:
[...]
All the points from this list should be fixed/added.


Originally Posted by kittykatmax
Wish List:
[...]
Button "normal" orientation and grid is done. I'll now proceed to the stance, visiblity and such things.


Please see the changelog for details.


[e]
Regarding the missing labels in the binding window: as the binding part should be completley localized this theoretically can't happen. I really would like to know which locale you're using.
Last edited by Duugu : 09-08-14 at 08:18 PM.
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Unread 09-02-14, 04:25 PM  
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Re: Found a bug....

Hey kittykatmax

Thanks a lot for your valuable and helpful feedback. I really appreciate it.

Can't speak for Maul, but I definetly don't feel offended. ;D

Currently I'm fixing those bugs. I'll upload a new version in a few days.
After that I'll add all the stuff from you wish list.

I feel ignorant now, because I am going to have to Google Bernstein and Bezier to understand what they are and what the difference is
Sorry for that pal. Guess I should explain it better or add tooltips with descriptions to the options (already on my to do list).
Last edited by Duugu : 09-03-14 at 04:45 AM.
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Unread 08-30-14, 01:29 PM  
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Found a bug....

Found this in my BugSack:

3x [ADDON_ACTION_BLOCKED] AddOn "BAB" tried to call the protected function "BABHeader:SetAttribute()".
!BugGrabber-r198-release\BugGrabber.lua:552: in function <!BugGrabber\BugGrabber.lua:552>
<in C code>
BAB-1.0-0.0\Core.lua:573: in function "OnEvent"
BAB-1.0-0.0\Core.lua:2537: in function <BAB\Core.lua:2536>

Locals:
nil
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Unread 08-30-14, 12:29 PM  
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What you've done is simply amazing. Being able to create curves via the pivot points is super cool, and I feel ignorant now, because I am going to have to Google Bernstein and Bezier to understand what they are and what the difference is.

Bugs:


Your addon hasn't thrown any bugs into my bug sack, yet, but there are some quirks I'm finding.

  • I made a circle around a (round) sexymap minimap. The shapes aren't matching up in that my supposedly round (and I had it set to force a circle) BAB bar is visibly elongated north to south.

  • Another thing I'm noticing is that the icons in my circular bar align as if the bar is straight, with the bottom (south end) of the bar being "home." So, buttons face outward from the circle at varying angles, and are fully side-down at the top.

  • My circle also doesn't distribute icons evenly, leaving a gap where the green (pivot point?) is. I logged out and back in again in case it needed to refresh (wasn't sure if I'd lose settings by reloading the UI, since I didn't see a "save settings" button) and the gap was still there.

  • The window that pops up in keybind mode has two red buttons. They are blank and remain blank during the enter key bind process. Presumably the left one is "Save" and the right one is "Cancel" or "Exit Keybind Mode" because the window went away when I clicked it. Keybinds themselves work great.


Wish List: (Which I realize, does not obligate you to even consider it, but I figure it never hurts to ask - some probably aren't possible unless you return to WoW actively, regardless.)
  • Option so buttons can be set to always face a "normal" orientation. Some can be a bit unrecognizable at different angles/upside down. I have no idea how Maul programmed it or if looking at his code would help, but when you made a circle in Ion, the icons always maintain a proper orientation. You could also control arc length to make a perfect circle have a gap of a desired size (to accommodate something in your UI, for example), or have no gap at all.

  • Ability to show/hide grid (empty button visibility)

  • Alpha Up/Visibility options - mouseover, combat, mouseover and combat. Maul had a "retreat" option, but I never knew what it did.

  • Ability to set different states - minimally Ctrl/Alt/Shift; depending upon how straightforward it is, Paged, Pet, Steath, Reaction, Combat, Group, Fishing, Vehicle, Possess, Override were other options in Ion. I see Ion users as big fans of your addon - particularly if it doesn't get updated for WoD.
------

My fears for Ion's future are what have driven me to look for other solutions that allow round/curved bars, and unlimited, macro based buttons (i.e. buttons that don't rely on or "use up" default Blizz bars/buttons).

I truly don't mean any offense in comparing the two addons, nor do I mean to detract from what you've accomplished (which is truly impressive!) with my wish list, since you obviously did not create this project specifically with Ion users in mind. I apologize sincerely if I clumsily manage to offend or annoy in any way!
Last edited by kittykatmax : 08-30-14 at 05:47 PM.
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Unread 08-30-14, 10:29 AM  
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Originally Posted by Duugu

Originally Posted by kittykatmax
2. Can you set conditionals so that the bars/button contents change with modifier keys (ctrl, alt, shift)?

3. Will there be any bar fading options (combat, mouseover)?
I would add these features if you need them.

But, I'm almost sure there are some bugs left within the current version which I didn't found on my own limited tests (I don't play much) as this is the first release. So I really would prefer to hear about those bugs before adding new features.

You could use the current version a few days and report all bugs (if there are some). I'll fix them, and add modifiers and fading afterwards. What do you think?
I will definitely check it out and let you know what bugs I run into! Thanks.
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Unread 08-28-14, 01:38 PM  
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Hey kittykatmax

Originally Posted by kittykatmax
This looks fantastic. A few questions:
1. Does this actually use the default action bars, in that what I have on your bars will have an effect on the default Blizz action bars? Or, like Ion, are they macro based buttons/bars and unlimited in the number you can have?
It builds additional action buttons and does not interfere with the default Blizzard buttons. Just like Ion.
Right now it does not even provide a bar or micro menu bar and those stuff and has no option to hide default bars (see below on adding new features). So, atm you could not use it to fully replace the Blizzard bars. Right now it's intention is to provide additional buttons/bars.

Originally Posted by kittykatmax
2. Can you set conditionals so that the bars/button contents change with modifier keys (ctrl, alt, shift)?

3. Will there be any bar fading options (combat, mouseover)?
I would add these features if you need them.

But, I'm almost sure there are some bugs left within the current version which I didn't found on my own limited tests (I don't play much) as this is the first release. So I really would prefere to hear about those bugs before adding new features.

You could use the current version a few days and report all bugs (if there are some). I'll fix them, and add modifiers and fading afterwards. What do you think?
Last edited by Duugu : 08-28-14 at 01:46 PM.
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Unread 08-28-14, 10:21 AM  
kittykatmax
A Deviate Faerie Dragon
 
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This looks fantastic. A few questions:

1. Does this actually use the default action bars, in that what I have on your bars will have an effect on the default Blizz action bars? Or, like Ion, are they macro based buttons/bars and unlimited in the number you can have?

2. Can you set conditionals so that the bars/button contents change with modifier keys (ctrl, alt, shift)?

3. Will there be any bar fading options (combat, mouseover)?

Current Ion user looking for an alternative. Thanks so much!
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Unread 08-17-14, 10:34 AM  
Duugu
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Originally Posted by zork
Btw... those bars are the craziest shit that I have seen in WoW for a long long time.
Just wanted to let you know.
lol
I'll count that statement as a positive. ;D
thx
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Unread 08-17-14, 04:29 AM  
zork
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Btw... those bars are the craziest shit that I have seen in WoW for a long long time.
Just wanted to let you know.
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Last edited by zork : 08-17-14 at 04:32 AM.
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Unread 04-04-14, 09:38 AM  
Duugu
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Update:

I'm currently working on the first beta version and there are still some bugs and minor features to resolve/implement.

I'll upload the ready-to-play beta version this weekend.
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Unread 03-26-14, 12:37 PM  
meljen
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This looks really interesting! The circle around the MM is especially neat.
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Unread 03-24-14, 05:10 AM  
Duugu
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Ok. Thanks. That explains what happend and how I can fix it.

Those 'overlapping' buttons are buttons that belong to the both bars. They just 'exeed' the actual bar/curve length and should not be shown.
It's possible to add as much buttons to a bar as you want ... even if the bar/curve is not long enough to show them all. Buttons that exeed the actual bar/curve lenght should be hidden until you extrend the bar/curve lenght.
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