Ovale Spell Priority is a rotation-helper addon that shows you what spell or ability you should use in order to maximize your damage.
It displays one or more icons that show the cooldown of an action. The action is conditionally defined through a user-defined script, e.g. you may display either Corruption if the DoT is not on your target or Shadow Bolt if the Corruption DoT is already on your target.
Default scripts are available for all dps classes and specializations, based on SimulationCraft. You may also customize the default script to suit your needs (see Documentation) or use scripts made by other users.
Default scripts for every DPS class and talent specialization.
Tracks DoTs, buffs, debuffs, cooldowns, combo points, runes, mana, everything that a player would need to choose what to do.
Adapts to your talent points and glyphs.
Change quickly the configuration at any time with configurable checkboxes and drop-down lists that can be shown/hidden by clicking on the icons, e.g. switching between single and multi-target damage, setting the curse to cast.
Multi-target DoT tracking: remember which target had a DoT and when the DoT will expire, allowing the script author to support multi-target dotting.
Compatible with the action icon skinning library Masque.
100% configurable: everything is in an easy-to-understand script that you can modify and test in real-time without reloading your UI.
Can be used to track crowd-control spells on your focus.
Scoring system: evaluate how well you followed the script. Add a new Ovale panel in Recount and Skada, with a score between 0 (very bad) and 1000 (perfect).
Up to two-spells-ahead accuracy with some classes.
Changes from version 6.2.6:
- Mage: Avoid suggesting the "end of fight" burn phase altogether.
Let the player figure out when it's okay to keep casting Arcane Blast near
the end of a fight. The DPS difference is minimal.
Changes from version 6.2.5:
- Regenerate scripts based on SimulationCraft profiles from 2015-06-30.
Add Shatterlance buff from the Archimonde trinket to the mage spell
database to support the latest frost mage profile.
- Merge branch 'simulationcraft'.
Pull in changes from SimulationCraft git master from 2015-06-30.
- Import Tier18M profiles from SimulationCraft git master from 2015-06-30.
- Mage: Only do "end of fight" burn as arcane if there is one enemy.
- Strictly filter for actions to or against friendly group members.
Add a function to determine whether a mob is a friendly group member and
use it to filter out CLEU actions. This fixes situations where a
player-controlled unit that was outside the group was triggering enemies
being added or removed.
Also check for a proper GUID and name for the source and destination GUIDs
in the CLEU handler. This filters out environmental damage as well as
damage from unattackable mobs.
Add checks for other CLEU events that are triggered by a unit dying so the
enemy count is reduced more quickly.
Only track events that cause tagging by either the enemy or your group,
but filter out ticking DoT damage from triggering enemy updates. Ticking
DoT damage causes false positives after the casting mob has died. Filter
out these events from triggering the update of the enemy count.
This is potentially wrong in the scenario where you join a raid group or
get in range of a friendly group member who has an existing DoT ticking on
them and the caster is no longer being attacked or casts any other
dangerous spells. In this case, it's likely that the caster is no longer
a threat, so arguably not counting that caster makes sense.
These changes improve the accuracy of the count of the number of enemies
on the battlefield.