Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(247 b)
Download
Updated: 10-13-14 11:45 AM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-13-14 11:45 AM
Created:07-22-14 03:13 AM
Downloads:7,678
Favorites:19
MD5:
Categories:Warlords of Draenor Beta, Minimalistic Compilations

DuffedUI v8 (WoD Beta)  Popular! (More than 5000 hits)

Version: 8.004
by: liquidbase [More]


DuffedUI v8

Testing vor Warlords of Draenor has ended and you will find the UI on the main page from wowinterface => http://www.wowinterface.com/downloads/info22902-DuffedUI.html

8.0032
- Last Adjustments for Release
- Better AnticipationBar
- Fixed UnitClassification on Tooltip

8.0031
- Added fix for umlaut in characternames

8.003
- Some last adjustments
- Final Release Candidate for PrePatch and WoD

8.0026
- Fixed Skinissues
- Update NamePlates
- Fixed SpellAnnouncements
- Added new Skills to classtimer

8.0025
- Fixed UI-Scaling & Autoscale
- Added again Anticipationbar

8.0024
- Font-Option finished
- ComboPoints fixed
- Actionbar5 fixed
- Locals
-ShadowOrbs fixed

8.0023
- Added Font-Option for most of the UI-Elements
- Added FAQ-Frame by Rav (not completly finshed yet)
- Added Moveable Bags
- Added ClassIcons
- Bugfixes (ShadowOrb-Bar, Tooltip and many more)

8.0022
- Classbars finished
- Unitframes finished
- Plugins finished
- Layout finished
- Many Bugfixes
- Hoverbind
- Mover finished
- DataTexts finished

8.0021
- Class-Adjustments for Death Knights and Druids
- Some german locals
- Bugfixes

8.0020
- New Classbars for the most classes
- New font
- Many Bugfixes

8.0019
- Fixed Bags
- Added Skin for Addon List

8.0018
- Fixed issues with Build 18738
- Faster Bagscript
- Fixed Flyouts

8.0017
- Working ReagentBank
- Working Lootframe
- Many Bugfixes
- WoWHead-Option for Achievements
- Many Skins fixed
- New ClassBar for Death Knights and Rogue

8.0016
- Fixed issue with SavedVars
- Fixed issue with stance for Rogues
- FlyOut-Buttons
- Fixed Voidstorage-Skin
- Fixed DruidManaText
- Auctionhouse-Skin fixed
- WOWHead-Linkoption on Objectivetracker
- ToyBox-Skin
- PostSkin
- PremadeFinder-Skin finished
- Castbar fixed
- Update PvP-Skin
- Update Tooltip
- Fixed Questlogskin
- Fixed Questskin
- Update ExperienceBar
- Update ClassTimer
- Fixed Petbar again
- Fixed EncounterJournal

8.0015
- Fixed issue with SavedVars
- Fixed issue with stance for Rogues

8.0014
- Removed DPS-Layout
- Moved Heal-Layout into the core
- New NamePlates
- Changed PixelPerfect-Method
- Fixed green Overlay on Stance- and PetBar
- Code Cleanup
- Removed unnecassary files

If you install 8.0014 please keep in mind that you do not need the folder DuffedUI_Raid and DuffedUI_Raid_Healing anymore. mBoth folders can be removed.

8.0013
- Added Mover for Playercastbar
- Added Mover for Petbar
- Added Mover for RightBar
- Fixed Petbar-position
- Fixed AltPowerBar

8.0012
- Fixed Installscript
- New ExperienceBar
- Better Mover for the first two Actionbars
- Update WorldMap

8.0011
- Changed the complete core of v8 => needs reinstall
- Fixed crash on actual build
- All textures now available

8.0010
- Fixed ShadowOrbs-bar
- Fixed Mouseover for Rightbar
- Fixed AutoRepair
- Fixed Castbar for NamePlates
- Adjust some settings for NamePlates

8.0009
- Better ComboPoints for Rogues
- Fixed BuffNotice for Hunter
- New NamePlates (EXPERIMENTAL)
- Fixed Friends-DataText
- Fixed Timer and Stackcount for Auras (hope it)

8.0008
- Fixed Raidframes

8.0007
- Fixed Hunterissues

8.0006
- Fixed ClassTimer (temporarily)
- Fixed Experience- and Reputationbar
- Fixed Tooltip
- Removed AddonManager-Button on SpecSwitcher
- Fixed Guild-DataText (GetGuildLevel removed)

8.0005
- Class-Stuff

8.0004
- Licensestuff
- Fixed locales
- Minimapstuff

8.0003
- Worldmap
- Partybuffs fixed
- Genral bugfixes

8.0002
- Bugfixes
- Adjust HolyPower-Bar

8.0001
- Initial Release for Warlords of Dreanor Beta
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
8.0032
1MB
liquidbase
10-03-14 07:25 AM


Post A Reply Comment Options
Unread 09-13-14, 01:59 PM  
liquidbase
A Wyrmkin Dreamwalker
 
liquidbase's Avatar
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 710
Uploads: 7
@mych
Download the new version 8.0024. Issue is fixed with this version.

@Casa
I know, I search for the source of this issue and at the moment I had not find it.
Last edited by liquidbase : 09-13-14 at 02:00 PM.
liquidbase is offline Report comment to moderator  
Reply With Quote
Unread 09-11-14, 05:15 AM  
mych
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by liquidbase
Originally Posted by Varenthin
Combo points doesn't work (at least for rogues) - it shows 5 cp all the time no matter how many cp you have. http://i.imgur.com/WnMhbYw.jpg
Classtimer is not completed. For example, you've to add Anticipation for rogue (player buff) and Unyielding Strikes for warrior (player buff) and remove a few spells like Dismantle (no longer in-game)
Restructuring of Classtimer comes only at the very end. Now all away and work through new additions to the skills I lack currently honestly the time.
The combo point are actually incorrect only when logging in as one of the events will not fire properly. Once you've even once taken into the target, the display should be correct. Since I'm at it to make the failed event trace.
hi, pretty new with your ui and i can t make the combo point work for my rogue. can you explain in the newbiest way possible how to do ? i try to re-dl install the addon ( with delete of all interface & wtf files, i look in the option in game but nothing ) i test on mob and dummy but no i see a statick 5 point combo
mych is offline Report comment to moderator  
Reply With Quote
Unread 09-11-14, 04:57 AM  
Casa
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Version: 8.0023

The UI Scale Function don´t work for me. I can adjust what I want.
Casa is offline Report comment to moderator  
Reply With Quote
Unread 09-07-14, 07:39 PM  
liquidbase
A Wyrmkin Dreamwalker
 
liquidbase's Avatar
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 710
Uploads: 7
Originally Posted by Varenthin
Combo points doesn't work (at least for rogues) - it shows 5 cp all the time no matter how many cp you have. http://i.imgur.com/WnMhbYw.jpg
Classtimer is not completed. For example, you've to add Anticipation for rogue (player buff) and Unyielding Strikes for warrior (player buff) and remove a few spells like Dismantle (no longer in-game)
Restructuring of Classtimer comes only at the very end. Now all away and work through new additions to the skills I lack currently honestly the time.
The combo point are actually incorrect only when logging in as one of the events will not fire properly. Once you've even once taken into the target, the display should be correct. Since I'm at it to make the failed event trace.
liquidbase is offline Report comment to moderator  
Reply With Quote
Unread 09-07-14, 07:35 AM  
Varenthin
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 1
Combo points doesn't work (at least for rogues) - it shows 5 cp all the time no matter how many cp you have. http://i.imgur.com/WnMhbYw.jpg
Classtimer is not completed. For example, you've to add Anticipation for rogue (player buff) and Unyielding Strikes for warrior (player buff) and remove a few spells like Dismantle (no longer in-game)
Varenthin is offline Report comment to moderator  
Reply With Quote
Unread 09-06-14, 05:33 PM  
MiRai
A Theradrim Guardian

Forum posts: 69
File comments: 80
Uploads: 0
Very cool, thanks. I think my issue was when I changed the height of the frames through the in-game control panel it was causing them to spread out and I was then editing the Lua file to bring them back together, but what I didn't realize was that there is an invisible portion of the frames when they're so spread out and forcing them closer together made them technically overlap (although not visually).

Also, sorthMethod, "NAME" seems to be working just fine now and I imagine it wasn't working because of all my changes last night. A fresh start today and all is well, thanks again.
MiRai is offline Report comment to moderator  
Reply With Quote
Unread 09-06-14, 10:11 AM  
liquidbase
A Wyrmkin Dreamwalker
 
liquidbase's Avatar
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 710
Uploads: 7
All settings for the Gridframe can be made in this few lines of code @DuffedUI\modules\unitframes\groups\raid_heal40.lua:

Lua Code:
  1. local spawnG = "solo,raid,party"
  2. local raid = self:SpawnHeader("DuffedUIGrid", nil, spawnG,
  3.     "oUF-initialConfigFunction", [[
  4.         local header = self:GetParent()
  5.         self:SetWidth(header:GetAttribute('initial-width'))
  6.         self:SetHeight(header:GetAttribute('initial-height'))
  7.     ]],
  8.     "initial-width", D.Scale(C["raid"].framewidth * D.raidscale),
  9.     "initial-height", D.Scale(C["raid"].frameheight * D.raidscale),
  10.     "showPlayer", C["raid"].showplayerinparty,
  11.     "showParty", true,
  12.     "showRaid", true,
  13.     --"showSolo", true,
  14.     "xoffset", D.Scale(8),
  15.     "yOffset", D.Scale(1),
  16.     "groupFilter", "1,2,3,4,5,6,7,8",
  17.     "groupingOrder", "1,2,3,4,5,6,7,8",
  18.     "groupBy", "GROUP",
  19.     "maxColumns", 8,
  20.     "unitsPerColumn", 5,
  21.     "columnSpacing", D.Scale(1),
  22.     "point", "LEFT",
  23.     "columnAnchorPoint", "BOTTOM"
  24. )

If you want a vertical direction for the Grid change

Lua Code:
  1. "point", "LEFT",
to
Lua Code:
  1. "point", "BOTTOM",

and

Lua Code:
  1. "columnAnchorPoint", "BOTTOM"
to
Lua Code:
  1. "columnAnchorPoint", "LEFT"

To change the sorting change
Lua Code:
  1. "groupBy", "GROUP",
with the values "GROUP", "CLASS" or "ROLE". Other values are not supported.

To change the healthdirection you have to edit the raid_heal40.lua, but this is not recommended.
liquidbase is offline Report comment to moderator  
Reply With Quote
Unread 09-05-14, 10:52 PM  
MiRai
A Theradrim Guardian

Forum posts: 69
File comments: 80
Uploads: 0
Hi. I seem to be having trouble changing the orientation of the raid frames from horizontal to vertical. I can get them vertical, but after I adjust the offset to bring them closer together something goes horribly wrong. The best way I can describe the issue is that once the frames are brought closer together an invisible portion of them seems to overlap and some of the frames can't even be clicked on because of this. Here's a screenshot of a /framestack showing that in one particular area of the raid frame cluster three different frames are overlapping each other.

So, my questions are:

1) How do I go about correctly changing the orientation of the raid frames from horizontal to vertical?
2) How can I sort the raid frames? sortMethod INDEX or NAME doesn't seem to be doing anything for me at the moment.
3) How can I change the orientation of the health deficit on the raid frames to move horizontally rather than vertically?

Thanks!
MiRai is offline Report comment to moderator  
Reply With Quote
Unread 08-30-14, 02:11 PM  
liquidbase
A Wyrmkin Dreamwalker
 
liquidbase's Avatar
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 710
Uploads: 7
Re: Re: Re: Can't see health on unit frame

You should update the UI to the newest version. The directory blizzard in modules are no longer present. I think the ui notice a file corruption and can not assign the normal font. But you can wait unitl tomorrow because I upload tonight a new version if the last test will pass.

Originally Posted by Ezmaralda
This is the error on login: Interface\AddOns\DuffedUI\core\func_Core.lua:57: Usage: <unnamed>:SetFont("font", fontHeight [, flags])
Time: 08/30/14 10:36:37
Count: 1
Stack: [C]: in function `SetFont'
Interface\AddOns\DuffedUI\core\func_Core.lua:57: in function `SetFontString'
...ce\AddOns\DuffedUI\modules\blizzard\achievements.lua:12: in main chunk

Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = 12
(*temporary) = nil

The red color for health deficit is on the left [decreasing] and the other side which usually shows it is dark. So when you are closer to death it all looks black. Will post a screenshot soon. Sorry for the late response but i have been afk.
Last edited by liquidbase : 08-30-14 at 02:12 PM.
liquidbase is offline Report comment to moderator  
Reply With Quote
Unread 08-30-14, 09:44 AM  
Ezmaralda
A Fallenroot Satyr
 
Ezmaralda's Avatar

Forum posts: 21
File comments: 21
Uploads: 0
Re: Re: Can't see health on unit frame

Originally Posted by liquidbase
Do you get a Lua-Error or something else? Can you please post a screenshot from these issue? For me the unitframes works very well.

Originally Posted by Ezmaralda
Since your last update, the health backdrop on my character's unit frame doesn't show when i am using the default UI settings. I will play with it to make it work. Otherwise, this is a super UI!
This is the error on login: Interface\AddOns\DuffedUI\core\func_Core.lua:57: Usage: <unnamed>:SetFont("font", fontHeight [, flags])
Time: 08/30/14 10:36:37
Count: 1
Stack: [C]: in function `SetFont'
Interface\AddOns\DuffedUI\core\func_Core.lua:57: in function `SetFontString'
...ce\AddOns\DuffedUI\modules\blizzard\achievements.lua:12: in main chunk

Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = 12
(*temporary) = nil

The red color for health deficit is on the left [decreasing] and the other side which usually shows it is dark. So when you are closer to death it all looks black. Will post a screenshot soon. Sorry for the late response but i have been afk.
__________________
Mrs. Elf
Ezmaralda is offline Report comment to moderator  
Reply With Quote
Unread 08-23-14, 11:18 AM  
liquidbase
A Wyrmkin Dreamwalker
 
liquidbase's Avatar
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 710
Uploads: 7
Re: Bag cleanup broken since v8.0020

Originally Posted by Killekille
Moin,

bei mir funktioniert der Aufräumen-Button bei der Tasche nicht, passiert nix beim Anklicken. Der auf der Bank funktioniert einwandfrei.

Und eine Frage: Wie bekomme ich beim Hexer die Anzeige für die Instabilen Funken wieder unter den Unitframe? Momentan steht der ziemlich mittig auf dem Bildschirm und hat noch einen zweiten Manabalken unten dran? Über die Einstellungen krieg ich die Funkenanzeige zwar ausgeschaltet (will ich aber nicht), der doppelte Manabalken bleibt trotzdem da.

Übrigens: Selten so ein gutes und durchdachtes Komplettpaket gesehen - live spiele ich immer noch mit 40 (!) Einzel-Addons. Und wenn ich Dir z.B. bei Übersetzungen helfen kann, einfach melden.

Grüße
Kille²
Derzeit geht das noch nicht. Ich muss noch die Unitframes überarbeiten, bevor ich die Option freischalte. Das Sorting in den Bags ist auch noch nicht ganz fertig, daher sehr mit Vorsicht zu genießen.
Und danke ich geb mir die größte Mühe
liquidbase is offline Report comment to moderator  
Reply With Quote
Unread 08-23-14, 10:30 AM  
Killekille
A Defias Bandit

Forum posts: 3
File comments: 3
Uploads: 0
Bag cleanup broken since v8.0020

Moin,

bei mir funktioniert der Aufräumen-Button bei der Tasche nicht, passiert nix beim Anklicken. Der auf der Bank funktioniert einwandfrei.

Und eine Frage: Wie bekomme ich beim Hexer die Anzeige für die Instabilen Funken wieder unter den Unitframe? Momentan steht der ziemlich mittig auf dem Bildschirm und hat noch einen zweiten Manabalken unten dran? Über die Einstellungen krieg ich die Funkenanzeige zwar ausgeschaltet (will ich aber nicht), der doppelte Manabalken bleibt trotzdem da.

Übrigens: Selten so ein gutes und durchdachtes Komplettpaket gesehen - live spiele ich immer noch mit 40 (!) Einzel-Addons. Und wenn ich Dir z.B. bei Übersetzungen helfen kann, einfach melden.

Grüße
Kille²
Killekille is offline Report comment to moderator  
Reply With Quote
Unread 08-23-14, 09:38 AM  
liquidbase
A Wyrmkin Dreamwalker
 
liquidbase's Avatar
AddOn Author - Click to view AddOns

Forum posts: 57
File comments: 710
Uploads: 7
Re: Can't see health on unit frame

Do you get a Lua-Error or something else? Can you please post a screenshot from these issue? For me the unitframes works very well.

Originally Posted by Ezmaralda
Since your last update, the health backdrop on my character's unit frame doesn't show when i am using the default UI settings. I will play with it to make it work. Otherwise, this is a super UI!
liquidbase is offline Report comment to moderator  
Reply With Quote
Unread 08-23-14, 08:52 AM  
Ezmaralda
A Fallenroot Satyr
 
Ezmaralda's Avatar

Forum posts: 21
File comments: 21
Uploads: 0
Can't see health on unit frame

Since your last update, the health backdrop on my character's unit frame doesn't show when i am using the default UI settings. I will play with it to make it work. Otherwise, this is a super UI!
__________________
Mrs. Elf
Ezmaralda is offline Report comment to moderator  
Reply With Quote
Unread 08-17-14, 12:58 PM  
Killekille
A Defias Bandit

Forum posts: 3
File comments: 3
Uploads: 0
Re: Re: Garrison button / Micro Menu

Originally Posted by lorientalas
Click middle-button on minimap. ))
Middleklick wasn't even configured on my mouse. Now I'm happy again
Thanks again!
Killekille is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: