Shows frames for each raid or group member and their pets
Shows health, absorbtion shields and mana
Shows incoming heals and your incoming heals
Shows color coded range to players and pets
Shows important buffs and debuffs (and stack counts)
Shows raid roles and raid marks on players
Shows AFK and DND players
Allows casting spells on different mouse button clicks depending on ctrl, alt, shift buttons (configurable)
Shows some important ability cooldowns and spell durations
Uses raid window border color to indicate conditions that affect instant spell availability
Uses player frame border color to indicate threat situation and some important debuffs
Window layout is inspired by Duugu's SWP Heal.
/oh show - show unit frames
/oh hide - hide unit frames
/oh setup - setup spells
Player border color codes (by priority):
red - has aggro;
yellow - is close to pull aggro
Some important raid debuffs are additionally indicated with white unit window background. And the most important bad ones as blue background, and the most important good ones as green backgroud.
Buff/debuff color codes:
red - less than 3 seconds left
yellow - less than 6 seconds left
Health bar color codes:
green - current health
orange - incoming healing not from you
yellow - incoming healing from you
red - some overhealing incoming (it's fixed width - it doesn't show how much overhealing is incoming)
Group count switches:
top row - number of group windows shown
bottom row - number of groups whose players are visible.
If top row > bottom row, then some group windows will have invisible players. When players join, leave, or change group while in combat, your frames will not be updated. Internal player indexes will change so players may be shown in wrong groups. If those groups doesn't have windows, you will no longer see such players (and so no longer heal them). Setting group window count to show groups for all players in your raid prevents that. Groups for players who are not inside the instance may be hidden using the bottom row switches.
Nm - name binding mode. In that mode units are bound to windows by their names instead of unit IDs. As a result, windows are not updated in combat at all. In some cases information is not available by name at the time of window update so you'll need to update the window manually (by switching between modes, for example - no direct button for that yet). But in PvE raids with extra people in raid group there is no need to show additional invisible groups in that mode.