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Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-29-14 06:08 AM
Created:07-26-14 03:48 PM
Downloads:781
Favorites:16
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UI For Modernists (beta)

Version: 14
by: ObbleYeah [More]

PLEASE NOTE: THIS IS THE BETA VERSION AND WILL NOT BE SUPPORTED BEYOND RELEASE

You can find the latest version here.

• Version 14
- Correct version of group loot skin >_<
- 6.0 release candidate.



• Version 13
- Whoops, missed one last raid frame taint involving MouseEnabled().
- BattlefieldMinimap reworked to be as originally envisioned.
- Skinned group loot.
- Skinned proving grounds and challenge mode pop ups.
- Reagent bank skinning/colouring is now working correctly.
- Merchant skinning now working as it should.
- "Pixel perfect” setting is now toggled on by default. Turn it back off via map.lua in the minimap folder if you want to set the uiscale independently.
- FINALLY (hack-)fixed a nagging bug where the ‘scroll to bottom’ chat button would reappear when cutscenes played or the world map was opened.
- Scaled down ExtraActionButton to mirror the Draenor garrison button.
- Nudged the MainMenuMicroButtons across because it turns out the PvP UI is part of LFG now!



• Version 12
- New AddOn: ObjectiveTracker For Modernists. All objective tracker code has been split into its own addon as it becomes more extensive, potentially also allowing for users to remove !beautycase skinning + keep the objective tracker restyled if they so wish.
- Fixed an issue where achievement mouseover colour wasn’t updating correctly.
- Fixed a couple of minor/errant skinning issues.
- Banished the last of the elusive taints from raid frames.



• Version 11
- Skinning is now more or less complete. New additions are too many to bother and try list but - amongst others - garrison, pet journal, toy box and quests have been significantly overhauled and finished.
- Slightly darker backgrounds added to statusbars on unitframes and nameplates to help distinguish them.
- Various other bug fixes. Not far off’ve release quality now!



• Version 10.5
- Completed reagent count fix for crafting/tradeskills panel.



• Version 10
- RaidFrame for Modernists raid icons are enabled again.
- Minor error in script to move BossFrame fixed.
- Custom fonts & ui scale options disabled by default, you can enable them again in the Minimap for Modernists .lua file config.



• Version 9
- Bugfixes and minor code tweaks for beta build 18816
- Fixed a memory-leak in UnitFrames For Modernists.
- Locked down & fixed evasive taints.
- Lots of code-cleanup and increased back-end consistency.
- Skinned some minor things; guild roster class icons, dungeon journal instance list, drop down frames, black market etc.
- Coloured the PlayerFrame name background by class.
- Re-designed the default MainMenuMicroButton tooltip to show a full list of installed addons and relevant info - with layout loosely based on LynStats. Cheers Lyn for access to yr private version!



• Version 8
- Xp and rep bars restyled and cleaned up.
- Statusbar texture can now easily be accessed for customisation via the ‘statusbar’ folder in Skins for Modernists, just make sure to title your new file the same if you want to replace it.
- Minor changes to various action button flashes and glows for consistency.
- ObjectiveTracker restyled to make information a little clearer, with larger text, class colouring and right-alignment on titles. Frame's overall width is condensed further. Also includes a few other minor code rewrites to mirror ongoing changes in the beta.
- DraenorButton scaled down and repositioned to free up additional space.
- Minor reshuffle of some tooltip text elements. Added the ability to toggle titles in names on or off.
- Skinned a couple of buttons that had been missed out previously (Return to Graveyard button, new followers in quest rewards etc.)



• Version 7.5
- Use correct texture path for raid frames -____-



• Version 7
- New AddOn: SpellActivationOverlay For Modernists. Replaces the (gaudy) blizzard spell activation overlay system with a new simpler version - using text strings and ascii symbols to more accurately and neatly convey procs and stacks for particular spells. Tracked auras (buffs + debuffs) can be added, taken away or customised via ListOfSpells.lua. For full documentation check the file.
- New AddOn: NamePlates For Modernists. Restyles the nameplates for consistency and increased ease-of-use.
- New status bar texture.
- Skinned druid alt mana bar.
- Skinned bonus objective rewards.
- Scaled down and repositioned vehicle seat indicator to fit more snugly between buffs and the minimap.
- Stancebar will now also correctly move depending on how many actionbars are shown.
- Fixed a bug with reagent bank.



• Version 6
- New AddOn: CastBar For Modernists. Adds a latency safe-zone to the default player castbar & offers a minor restyle, with option to hide spell name text.
- ObjectiveTracker restyled, with options to resize and remove header art. Reorganised to be a little less intrusive and little more like the MoP WatchFrame.
- Blips for WorldMap For Modernists now complete, will scale correctly according to whether map is full screen or windowed.
- Raid Frames for Modernists will now correctly display raid icons. Now parented to the CompactRaidManager by default, though you can still move them elsewhere with the slash command.
- X-realm names on party frames now have an em dash (—) next to their name, rather than the ugly (*).
- Removed some redundant guild levelling stuff.
- Fixed guild perk icons.
- Fixed quest icons.
- Fixed bank frame bag skins.
- Reagent Bank skinned.
- Garrison skins now fixed and more-or-less complete.
- Map Quest buttons skinned.
- new NameBackground texture on unitframes.



• Version 5
- New AddOn: WorldMap For Modernists. adds co-ordinates + improves map blips to include group numbers for party & raid, and updates colours based on certain qualifiers (eg. flash red when unit is in combat, grey when dead, purple when AFK).
- Some garrison elements skinned. This is unfinished/WIP.
- Toybox skinned.
- Pet bar will now auto-update placement based on how many action bars are shown.
- Removed a redundant MoP check that meant autoquest popups in the objective tracker weren’t skinned correctly.
- DraenorButton support added back in again.
- Fixed a bug where original character frame button borders weren’t being hidden.
- Fixed talent border placement.



• Version 4
- Fixed MainMenuBar taint.



• Version 3
- Small rewrite and general consistency fixes for MainMenuBar For Modernists. Actionbars are ordered in a way that makes sense relationally to the new keybind menu.
- Extra action bars now all appear stacked up on top of the MainMenuBar, and can be enabled/disabled in the default interface options.
- Actionbar mouseover functionality removed.
- Added support for the new "ExtraActionButton"-style Draenor skill button.
- Tooltip will be nudged up or down based on how many actionbars are shown.
- More chat string fixes. (But why won't global channels change??? Still to be fixed)
- Deleted a bunch of commented out crap.
- Other stuff, don't remember really.



• Version 2
- Corrected MainMenuBar to only show extra bar on mouseover.
- Fixed issue where ObjectiveFrame would not auto-collapse upon the appearance of the WorldStateCaptureBar in places like Ashran.
- Some minor changes to chat strings.
Optional Files (0)


Archived Files (14)
File Name
Version
Size
Author
Date
12
249kB
ObbleYeah
09-27-14 07:16 AM
11
246kB
ObbleYeah
09-25-14 01:18 PM
10.5
242kB
ObbleYeah
09-13-14 08:46 AM
10
242kB
ObbleYeah
09-13-14 06:33 AM
9
242kB
ObbleYeah
09-12-14 05:10 PM
8
240kB
ObbleYeah
08-31-14 08:29 AM
7.5
227kB
ObbleYeah
08-16-14 03:44 PM
7
227kB
ObbleYeah
08-16-14 02:56 PM
6
209kB
ObbleYeah
08-10-14 04:59 PM
5
242kB
ObbleYeah
08-06-14 06:01 AM
4
178kB
ObbleYeah
07-29-14 04:09 PM
3
178kB
ObbleYeah
07-29-14 04:17 AM
2
179kB
ObbleYeah
07-27-14 07:24 AM
1
179kB
ObbleYeah
07-26-14 03:48 PM


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Unread 10-14-14, 02:53 PM  
ObbleYeah
A Chromatic Dragonspawn
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hoping to be able to release as-is tomorrow. Release version has a few changes including some simplifications to chat messages:

http://abload.de/img/screenshot2014-10-12a95qoz.png
Last edited by ObbleYeah : 10-14-14 at 02:53 PM.
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Unread 10-14-14, 02:10 PM  
Ashkir
A Cyclonian

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I love the default UI of WoW; but this... I'm trying it out
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Unread 09-29-14, 02:35 PM  
ObbleYeah
A Chromatic Dragonspawn
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Whoops, mac attack. I forgot those turn up in windows. I'll make sure to remove them for when general release rolls around.
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Unread 09-29-14, 09:55 AM  
zork
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Are you aware that your zip contrains .DS_Store and other hidden file structures from your mac?
http://en.wikipedia.org/wiki/.DS_Store
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Last edited by zork : 09-29-14 at 09:56 AM.
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Unread 09-29-14, 04:58 AM  
ObbleYeah
A Chromatic Dragonspawn
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Hello, UI For Modernists is now out of beta and more-or-less ready for 6.0 and the retail release of WoD.



...until blizzard messes something else up anyway.
Last edited by ObbleYeah : 09-29-14 at 06:59 AM.
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Unread 09-27-14, 09:49 AM  
mapclmao
A Kobold Labourer

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It's actually very cute UI, gonna switch it in 6.0 Thanks
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Unread 09-13-14, 07:25 AM  
bondies
A Defias Bandit

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Wow nice job!
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Unread 09-12-14, 04:37 PM  
ObbleYeah
A Chromatic Dragonspawn
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ah, a couple of things broke/were changed in the latest build last week. I have a new fixed version which i'll try and remember to upload later tonight or tomorrow!
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Unread 09-12-14, 11:10 AM  
raynman
A Kobold Labourer

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I love this UI, thank you so much for the great job.

I am getting the following error message though;

Message: ...ationOverlayForModernists\SpellActivationOverlay.lua:28: attempt to compare string with nil
Time: 09/12/14 11:58:14
Count: 1
Stack: ...ationOverlayForModernists\SpellActivationOverlay.lua:28: in function <...ationOverlayForModernists\SpellActivationOverlay.lua:26>
[C]: in function `sort'
...ationOverlayForModernists\SpellActivationOverlay.lua:31: in main chunk

Locals: a = <table> {
symbol = "("
id = 171743
show = true
Name = "Lunar Peak"
name = "Lunar Peak"
auratype = "HELPFUL"
priority = 1
colour = <table> {
}
size = 32
}
b = <table> {
symbol = "^"
id = 56453
show = true
Name = "Lock and Load"
auratype = "HELPFUL"
priority = 1
colour = <table> {
}
size = 20
}
(*temporary) = "Lunar Peak"
(*temporary) = nil
(*temporary) = "attempt to compare string with nil"

The only addons I have been using a DBM and Skada and disabling them does seem to do anything.
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Unread 08-15-14, 04:31 AM  
ObbleYeah
A Chromatic Dragonspawn
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new version will include a simple text-based alternative to the blizzard SpellActivationOverlay frames, since they've always been a little obtrusive for my taste - and somewhat annoyingly don't accurately track stacks in the beta. It just uses text symbols (/ . • # @ _ - etc.) to represent gained auras, which multiply or subtract depending on the stacks you have.

Here are some serving suggestions. Not necessarily exhaustive or representative of the spells tracked for each class, just a couple of ideas. This on the other hand is a current list of included auras. You can easily add more or remove existing ones via the small config file included with it.

Hoping to have it up by the start of next week. Please let me know if i've missed any useful or important spells for a class.

Last edited by ObbleYeah : 08-15-14 at 05:21 AM.
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Unread 08-08-14, 02:18 AM  
eiszeit
A Flamescale Wyrmkin
 
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Originally Posted by ObbleYeah
Sorry. I considered making a separate version for the live servers, but what with the few (minor) bugs still needing a fix it made sense to just get it ready for WoD.

next version includes a mod to the cast bar, adding latency safe zones and a small restyle of the spell names - including the ability to toggle them on or off.


-
What about the border texture? Thought you wanted to change it on your castbar?
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Unread 08-07-14, 04:51 PM  
ObbleYeah
A Chromatic Dragonspawn
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Sorry. I considered making a separate version for the live servers, but what with the few (minor) bugs still needing a fix it made sense to just get it ready for WoD.

next version includes a mod to the cast bar, adding latency safe zones and a small restyle of the spell names - including the ability to toggle them on or off.


-
Last edited by ObbleYeah : 08-07-14 at 05:00 PM.
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Unread 08-07-14, 02:19 PM  
Jasmer
A Flamescale Wyrmkin
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I was so excited when I saw this...then I saw "for 6.0 only" lol. Guess I'll just have to wait!
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Unread 08-06-14, 06:07 AM  
ObbleYeah
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Originally Posted by eiszeit
I guess there is an easyway to change the border file? If so, awesome.
you can just replace the file in !beautycase, though the sizing might (read: probably will) be off for different types of borders.
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Unread 08-05-14, 01:32 AM  
eiszeit
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I guess there is an easyway to change the border file? If so, awesome.
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