Download
(1 MB)
Download
Updated: 09-13-14 03:21 PM
Compatibility:
Warlords of Draenor (6.0)
Updated:09-13-14 03:21 PM
Created:08-05-14 02:06 PM
Downloads:526
Favorites:1
MD5:
Discord Unit Frames WoD Beta  Updated less than 3 days ago!
Version: 6.0.0 Beta 6
by: Fizzlemizz [More]
Discord Unit Frames test version for Warlords of Draenor Beta and PTR.

Updated to reflect the current live version

If you need information on how to configure or use Discord Unit Frames, the information can be found at the default DUF page here.

Please leave comments and bug reports for the Warlords beta and 6.0 PTR only in the comments section here.
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
6.0.0 Beta 5
1MB
Fizzlemizz
09-11-14 10:24 PM
6.0.0 Beta 4
1MB
Fizzlemizz
09-08-14 01:21 PM
6.0.0 Beta 2
1MB
Fizzlemizz
08-11-14 11:58 PM


Post A Reply Comment Options
Unread Yesterday, 11:51 AM  
Fizzlemizz
A Frostmaul Preserver
 
Fizzlemizz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 270
File comments: 204
Uploads: 9
The second "SecureStateDriverManager:SetAttribute()" error is expected as this is when DUF is in effect killing off the default unit frames and unregistering their unitwatch status. Doing anything like this in combat is always going to mess things up and require a /reloadui once out of combat.

I'll see if I can do a check and if in combat defer setting the default hooks until combat is over. It will probably mean two sets of unit frames while it lasts.

You don't have to prove anything, I'm sure the bugs are there . I'll keep trying to track down the cause of the original one. I want to make sure the change I have in mind isn't going to cause any unintentional side-effects.

Originally Posted by Prindarla
It's definitely occurring somewhere but so far I haven't been able to get a fix on what is generating the errors.
This is going to bug me till I can prove its broken now.

EDIT:

New (Old) bug - Log on while in combat
There were a few after this but I think they all relate to the same basic problem, sometimes the default frames don't turn up when DUF fails to load /duf once out of combat brings things up but doesn't always clear the default frames






[/quote]
__________________
FizzleMizz Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle
Last edited by Fizzlemizz : 09-15-14 at 11:54 AM.
Fizzlemizz is online now Report comment to moderator  
Reply With Quote
Unread Yesterday, 07:56 AM  
Prindarla
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
It's definitely occurring somewhere but so far I haven't been able to get a fix on what is generating the errors.
This is going to bug me till I can prove its broken now.

EDIT:
Found one, also found a new(old) bug

First kill after logging in, I was on PTR at Okril'lon Hold

[ADDON_ACTION_BLOCKED] AddOn 'DiscordUnitFrames' tried to call the protected function 'DUF_TargetOfTargetFrame_Buffs:Show()'.
!BugGrabber\BugGrabber.lua:586: in function <
!BugGrabber\BugGrabber.lua:586>
[C]: in function `Show'
DiscordUnitFrames\DUF_UnitFrame.lua:243: in function <DiscordUnitFrames\DUF_UnitFrame.lua:192>
DiscordUnitFrames\DUF_UnitFrame.lua:703: in function `DUF_UnitFrame_OnShow'
DiscordUnitFrames\DUF_Main.lua:121: in function `DUF_Main_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals:
nil
New (Old) bug - Log on while in combat
There were a few after this but I think they all relate to the same basic problem, sometimes the default frames don't turn up when DUF fails to load /duf once out of combat brings things up but doesn't always clear the default frames

[ADDON_ACTION_BLOCKED] AddOn 'DiscordUnitFrames' tried to call the protected function 'SecureStateDriverManager:SetAttribute()'.
!BugGrabber\BugGrabber.lua:586: in function <
!BugGrabber\BugGrabber.lua:586>
[C]: in function `SetAttribute'
FrameXML\SecureStateDriver.lua:48: in function `UnregisterUnitWatch'
...face
DiscordUnitFrames\DUF_DefaultUIHooks.lua:15: in function <...face
DiscordUnitFrames\DUF_DefaultUIHooks.lua:13>
...face
DiscordUnitFrames\DUF_DefaultUIHooks.lua:36: in function `DUF_SetDefaultUIHooks'
...face
DiscordUnitFrames\DUF_Initialization.lua:2872: in function `initFunction'
DiscordLibrary\DiscordLib_Main.lua:232: in function `DiscordLib_Initialize'
DiscordLibrary\DiscordLib_Main.lua:184: in function `DiscordLib_Main_OnUpdate'
[string "*:OnUpdate"]:1: in function <[string "*:OnUpdate"]:1>

Locals:
nil



Last edited by Prindarla : 09-15-14 at 10:22 AM.
Prindarla is offline Report comment to moderator  
Reply With Quote
Unread Yesterday, 08:08 PM  
Fizzlemizz
A Frostmaul Preserver
 
Fizzlemizz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 270
File comments: 204
Uploads: 9
Thanks for the help Prindarla. I did the Blasted Lands pre-release quests from start to finish earlier and not a peep, well ok, not a red flag from BugSack. Time to roll another character.

Edit: Another complete Alliance run-through of the zone (Hunter this time), only a couple of run too long script errors not DUF related.

Originally Posted by Prindarla
It was PTR, I was in the area of the Iron Invasion quests in blasted lands, wasn't actually killing anything at the time I spotted the error (was flying) but mobs were dying on the ground, there quite a few instances logged so I'll get you an update once I've been able to get on and get an exact fix on when it's being generated.
Was solo at the time


Originally Posted by Fizzlemizz
Thank you Prindarla, it's always interesting to find insecure vanilla version code that has somehow managed to go under the radar for so long. I take it this was PTR, can I ask what you were doing (killing), were you in a raid, group or solo when you got the errors? I haven't been able to replicate the errors yet.
__________________
FizzleMizz Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle
Last edited by Fizzlemizz : 09-15-14 at 02:23 AM.
Fizzlemizz is online now Report comment to moderator  
Reply With Quote
Unread Yesterday, 07:15 PM  
Prindarla
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
It was PTR, I was in the area of the Iron Invasion quests in blasted lands, wasn't actually killing anything at the time I spotted the error (was flying) but mobs were dying on the ground, there quite a few instances logged so I'll get you an update once I've been able to get on and get an exact fix on when it's being generated.
Was solo at the time


Originally Posted by Fizzlemizz
Thank you Prindarla, it's always interesting to find insecure vanilla version code that has somehow managed to go under the radar for so long. I take it this was PTR, can I ask what you were doing (killing), were you in a raid, group or solo when you got the errors? I haven't been able to replicate the errors yet.
Last edited by Prindarla : 09-14-14 at 07:17 PM.
Prindarla is offline Report comment to moderator  
Reply With Quote
Unread 09-14-14, 01:36 PM  
Fizzlemizz
A Frostmaul Preserver
 
Fizzlemizz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 270
File comments: 204
Uploads: 9
Thank you Prindarla, it's always interesting to find insecure vanilla version code that has somehow managed to go under the radar for so long. I take it this was PTR, can I ask what you were doing (killing), were you in a raid, group or solo when you got the errors? I haven't been able to replicate the errors yet.

Originally Posted by Prindarla
Found another one for you




There were quite a few others all related to the buff/debuff on the target frame
__________________
FizzleMizz Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle
Last edited by Fizzlemizz : 09-14-14 at 03:58 PM.
Fizzlemizz is online now Report comment to moderator  
Reply With Quote
Unread 09-14-14, 07:49 AM  
Prindarla
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
Found another one for you


AddOn DiscordUnitFrames attempted to call a protected function (DUF_TargetFrame_Buffs:Hide()) during combat lockdown.

Debug:
[C]: Hide()
DiscordUnitFrames\DUF_UnitFrame.lua:236:
DiscordUnitFrames\DUF_UnitFrame.lua:192
DiscordUnitFrames\DUF_UnitFrame.lua:1027:
DUF_UnitFrame_OnUpdate()

[string "*:OnUpdate"]:1:
[string "*:OnUpdate"]:1
There were quite a few others all related to the buff/debuff on the target frame
Last edited by Prindarla : 09-14-14 at 07:51 AM.
Prindarla is offline Report comment to moderator  
Reply With Quote
Unread 09-13-14, 07:18 PM  
Fizzlemizz
A Frostmaul Preserver
 
Fizzlemizz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 270
File comments: 204
Uploads: 9
Your patience is fine .

The value entered is being saved but the edit box isn't being initialised with the saved value when the options window opens.

You can insert the following at line 478 of DUF_Options.lua in the DiscordUnitFramesOptions folder (it should be the same for live, beta and PTR).

Code:
DL_Init_EditBox(DUF_TextBoxOptions_HideIfTextIs, settings.hideiftextis)
This change will be included in the next update.

I can't wait until WoD comes out and I can get back to one version of everything . Thank you again for your valuable reports.

Originally Posted by Prindarla
I really should be more patient.

The faction bit works fine but I have a new problem

The text box (for hide if no text) applies whatever you put in it to everything but it doesn't actually save the value. If you enter text in the box then 'reload ui' it remembers the checked value for 'hide if no text' but forgets what was in the box.
__________________
FizzleMizz Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle
Last edited by Fizzlemizz : 09-14-14 at 12:28 AM.
Fizzlemizz is online now Report comment to moderator  
Reply With Quote
Unread 09-13-14, 06:32 PM  
Prindarla
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
I really should be more patient.

The faction bit works fine but I have a new problem

The text box (for hide if no text) applies whatever you put in it to everything but it doesn't actually save the value. If you enter text in the box then 'reload ui' it remembers the checked value for 'hide if no text' but forgets what was in the box.
Prindarla is offline Report comment to moderator  
Reply With Quote
Unread 09-13-14, 03:16 PM  
Fizzlemizz
A Frostmaul Preserver
 
Fizzlemizz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 270
File comments: 204
Uploads: 9
Just packaging it up now, shouldn't be long.

Originally Posted by Prindarla
Fizzlemizz was just wondering if you uploaded the updates yet as I can't see a new version.
__________________
FizzleMizz Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle
Fizzlemizz is online now Report comment to moderator  
Reply With Quote
Unread 09-13-14, 02:19 PM  
Prindarla
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
Fizzlemizz was just wondering if you uploaded the updates yet as I can't see a new version.
Prindarla is offline Report comment to moderator  
Reply With Quote
Unread 09-12-14, 03:19 PM  
Fizzlemizz
A Frostmaul Preserver
 
Fizzlemizz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 270
File comments: 204
Uploads: 9
The Race Icon/Target Marker was a part of DUF before I came along so, not guilty on that charge . I'll see if I can clear up any ambiguity.

Edit: Updated the name on the tab, updated the ReadMe.html file and added some text to the special options section.

Originally Posted by Prindarla
Ah, now it makes sense
Might be worth a bit of text in the Target markers to point out that these are for selecting the target marker and the display icon is under the race icon. I'd never have guessed that there was a new option in race to display the selected marker as it's not an obvious location.


Originally Posted by Fizzlemizz
They are supposed to be displayed, these are the marker selection buttons (a copy of the right click selection options just on display not hidden under a menu) unless you use one of the mechanisms to hide them.

If you don't hide the targets Race Icon, it will also show the selected target marker along with the one over the targets head.
__________________
FizzleMizz Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle
Last edited by Fizzlemizz : 09-12-14 at 04:24 PM.
Fizzlemizz is online now Report comment to moderator  
Reply With Quote
Unread 09-12-14, 03:16 PM  
Fizzlemizz
A Frostmaul Preserver
 
Fizzlemizz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 270
File comments: 204
Uploads: 9
I think I've found the problem (it's in $wp) but I'm surprised it doesn't create an error (not that you can hear BugSacks fatality sound on beta or ptr). I'll do a bit more testing and put out an update later today.

Originally Posted by Prindarla
The full string is '$wf $wp% ($wm) $wr' if that helps. It's as if it hits that string then just decides it's done enough.

Originally Posted by Fizzlemizz
Thank you Prindarla for the reports,

Can you describe "fails to load correclty"? I've never used $wf myself and not seen any problems. I'll take a look and see if I can spot anything obvious.

Edit: Having had a look and test, $wf is replaced with nothing (a blank string) when no faction is being watched which shouldn't effect loading. Is $wf the only text in that particular text box?
__________________
FizzleMizz Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle
Last edited by Fizzlemizz : 09-12-14 at 03:59 PM.
Fizzlemizz is online now Report comment to moderator  
Reply With Quote
Unread 09-12-14, 03:01 PM  
Prindarla
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
Ah, now it makes sense
Might be worth a bit of text in the Target markers to point out that these are for selecting the target marker and the display icon is under the race icon. I'd never have guessed that there was a new option in race to display the selected marker as it's not an obvious location.


Originally Posted by Fizzlemizz
They are supposed to be displayed, these are the marker selection buttons (a copy of the right click selection options just on display not hidden under a menu) unless you use one of the mechanisms to hide them.

If you don't hide the targets Race Icon, it will also show the selected target marker along with the one over the targets head.
Last edited by Prindarla : 09-12-14 at 03:01 PM.
Prindarla is offline Report comment to moderator  
Reply With Quote
Unread 09-12-14, 02:50 PM  
Fizzlemizz
A Frostmaul Preserver
 
Fizzlemizz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 270
File comments: 204
Uploads: 9
They are supposed to be displayed, these are the marker selection buttons (a copy of the right click selection options just on display not hidden under a menu) unless you use one of the mechanisms to hide them.

If you don't hide the targets Race Icon, it will also show the selected target marker along with the one over the targets head.

Originally Posted by Prindarla
If you go to target markers-special in options those are the ones displayed (all of them) even when none are selected, if I right click and set a target icon that works fine but I still see all of the icons on the target for some reason each icon has an x value 20 larger than the last so I get a nice row of them.

Originally Posted by Fizzlemizz
I can't get into PTR ATM so I'm assuming it is working the same as live and beta.

I'm not sure I am understanding correctly. The targret marker selection buttons (if you want to use them) are in addition to the right-click selection method. The buttons should show up when you have a target unless you have "hide when solo" or "show on mouseover". These are just so you can quickly select, clear or change the marker over the selected target without going the right click route (a quality of life addition for those who are new or like me, forgetful when a group member says "OK, mark 'em up" ).

Personally for may FauxMazzle setup I size the marker frame so it covers the target portrait and have "Hide when solo" and "Show on mouseover" selected.
__________________
FizzleMizz Maintainer of Discord Unit Frames and Discord Art.
Author of FauxMazzle
Fizzlemizz is online now Report comment to moderator  
Reply With Quote
Unread 09-12-14, 02:36 PM  
Prindarla
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
The full string is '$wf $wp% ($wm) $wr' if that helps. It's as if it hits that string then just decides it's done enough.

Originally Posted by Fizzlemizz
Thank you Prindarla for the reports,

Can you describe "fails to load correclty"? I've never used $wf myself and not seen any problems. I'll take a look and see if I can spot anything obvious.

Edit: Having had a look and test, $wf is replaced with nothing (a blank string) when no faction is being watched which shouldn't effect loading. Is $wf the only text in that particular text box?
Prindarla is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: