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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-27-15 07:24 AM
Created:08-06-14 06:06 PM
Downloads:4,388
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Categories:oUF: Layouts, Unit Mods
6.0.3

oUF Abu  Updated Today!

Version: 6.0.3-3
by: sticklord [More]

Requires oUF 1.6 or higher, download it here: oUF

My personal Unitframe layout, based (heavily) on oUF_Neav. No plugin is supported as for now, except those that does not require support from the layout. Feel free to ask if you'd like one supported. Basic units including boss and arena frames are supported, but not raid frames. I've grown found of the blizzard ones, when they work that is.

Features

  • Aura Filter
  • Flashy castbar with channeling ticks
  • Threat glow
  • Portrait Timers
  • Absorb bar (0 - 100% of HP)
  • Set/Clear focus hotkey
  • Coloring of frames
  • Weakened Soul bar
  • Warrior Enrage bar
  • Vengance bar for tanks
Configuration
  • Use "/ouf" or "/oufabu" to access the ingame configuration.
  • Party, Arena & boss frame can be moved by using "/oufabu lock".
  • Player, Target & Focus can be moved by using the right click menu.
There are also 3 different aura filter, you can click on auras with CTRL+ALT
down or use the spell ID in the option panel to edit them.
  • Boss Frames: A whitelist were you can add debuffs to show, for example your own dots.
  • Arena Frames: A whitelist for buffs, some are included.
  • Rest: For the rest of the frames it works like this: On npc's the default is to only show your auras,
    on players everything it shown. Some are included here aswell, you can find them in the file "oUF_Abu/Aurafilter.lua"
Notes
  • I've tested it for a while now so shouldn't be any big bugs, but probably a taint every now and then, can't get away from them.
  • Please to report bugs, come with suggestions and whatnot in the comment section.
  • You can also find it on github
Big thanks to
Neal & Renstrom for oUF_Neav, Phanx for her layout, P3lim, Haste, Tuller & Jaliborc.
FAQ
What other addons are you using?
Most of the other addons that you can see in the screenshots are my own addons found on my github.

6.0.3-3
- Can now turn on class modules again!

6.0.3-2
- Font/statusbar picker no longer bugs out with some special files.
- Lightened up manabar abit.
- Option to disable blizzard class modules.
- Fixed issue moving frames again..
- Changed purgeable aura border.
- Added partyframe buffs.

6.0.3-1
- You might wanna delete the folder, removed some files
- Fixed anchors finally, and they now save position with profiles. Also added a config tab for it.
- OmniCC should now have full control of the aura timers.
- Added/fixed druid mushrooms

6.0.2-4
- Now using the blizzard dropdown that I just found.
This means you can set focus/dismiss pet from rightclick menu, but need to move frames with "/ouf lock"
- Moved petframe abit and disabled the name
- Fixed nil name color
- Added sweeping strikes bar

6.0.2-3
- option for name color
- Fixed backdrop for power bar
- Improved resolve and aurabars
- Improved combopoints and removed druid module
- Changed the way the tag system works, less customization but easier to work with
- Added boss icon instead of "??"
- Added target sounds
- Fixed raid icon for boss frames and arena frames
- Added some localization, only englis now though. Feel free to edit.

6.0.2-2
- Fixed gap icon
- Changed some auras
- Fixed bug with castbar hidden

6.0.2-1
- Should work with 6.0.2 now!
- You might wanna enable the inbuilt aura timer now to remove blizzards.
- Changed Vengeance to Resolve.
- Added Aurabars modules:
- SlicenDice, Enrage, WeakenedSoul.
- Unlocking now shows the full frames for party/arena/boss
- Added Class Portraits Option

5.4.8.8
- Should show dispellable buffs now
- Can change color of backdrops
- Added PvP Icons

5.4.8.7
- Now with 2 different layouts for player, target/focus, pet & party frames
- Added Animating Arcane Orbs for mages (can be disabled).
- Changed AuraFilter again! Also, the arena buffs are now shown in the editor. However you must reset your profile if you want em enabled.
- Changed the fuckin absorb texture again.
- Probably some more changes i forgot..
-- r2
- - Fixed scaling of player frame in combat
-- r3
- - Now supports druids..
- - Option for clickthrough frames
- - Can also use middle button for focus
-- r4
- - Small bars are above threat glow
- - Fixed the AuraOrbs module
- - Added Buffs for focus
- - Fixed art location
- - Corrected arena frames art

5.4.8.6
- Bug fixes
- $perc now includes "%"
- Can now change safezone color
- No longer hide consolidate buffs on enemies
- Maybe made aura timer more effiecent, i dunno
- Also shows decimal when less than 2.5 sec
- Castbar safezone fix
- Weakened soul fix

5.4.8.5
- This will also reset you settings but not your aura filters.
- Added profiles, one for aurafilters and one for general settings.
- Fixed combatfeedbacktext error
- Fixed error with font size
- Auras on target frame can now be disabled.
- Can move the castbars abit more freely.
- Can now view hidden auras with CTRL + ALT, clicking an aura will add it to the aura filter
- Changed the way aura filters work, default it show all auras on player and only own on NPC's

5.4.8.3
- Fixed wierd divided by zero

5.4.8.2
- Improved castbar
- Option to position auras on target frame
- Improved absorbbar abit + options
- Options now won't load in combat to prevent script ran to long
- Latency bar is now actually visible

5.4.8.1
- Initial release
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
6.0.3-2
1MB
sticklord
01-26-15 11:12 AM


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Unread Today, 03:11 AM  
sticklord
A Fallenroot Satyr
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Originally Posted by Tsavo
The option to disable Default Class Modules is gone after I disabled rune bar on my DK. Now I don't know how to turn it back on without deleting wtf files, which means I have to reconfigure the whole thing again.
edit: Okay, fixed it.

Originally Posted by Anj
I got curious and went to your github and got the entire UI. Great job. Thanks!
Thanks!
Last edited by sticklord : 01-27-15 at 07:28 AM.
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Unread Today, 09:55 PM  
Anj
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I got curious and went to your github and got the entire UI. Great job. Thanks!
__________________
Lok'tar ogar!
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Unread Today, 06:35 PM  
Tsavo
A Kobold Labourer

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The option to disable Default Class Modules is gone after I disabled rune bar on my DK. Now I don't know how to turn it back on without deleting wtf files, which means I have to reconfigure the whole thing again.
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Unread Yesterday, 02:40 AM  
sticklord
A Fallenroot Satyr
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Originally Posted by jmt0101
Thank you!

Is there a way to move the target buff auras to the bottom of the frame?
Yeah, in the unit options under target frame.
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Unread 01-25-15, 04:15 PM  
jmt0101
A Kobold Labourer

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Thank you!

Is there a way to move the target buff auras to the bottom of the frame?
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Unread 01-25-15, 04:49 AM  
sticklord
A Fallenroot Satyr
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Originally Posted by jmt0101
Where can I change the default color for mana in the lua files?
Put this anywhere in the Init.lua file: oUF.colors.power["MANA"] = { 0.00, 0.70, 1.00 };
The values are in a RGB format.

Originally Posted by Fumler
Great addon, scrapped my own project to use this instead

Only request I have is dispellable/stealable buffs, wish they were glowing like on the default frames (making borders white instead of grey is too subtle).

Keep up the good work!
Glad you like it! And sure, why not

Originally Posted by Azari
updating fixed my problem, thanks alot!
You're welcome!
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Unread 01-24-15, 08:43 PM  
Azari
A Kobold Labourer

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Originally Posted by sticklord
Wierd, you using latest version?
updating fixed my problem, thanks alot!
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Unread 01-23-15, 02:24 PM  
Fumler
A Murloc Raider
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Great addon, scrapped my own project to use this instead

Only request I have is dispellable/stealable buffs, wish they were glowing like on the default frames (making borders white instead of grey is too subtle).

Keep up the good work!
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Unread 01-23-15, 06:14 AM  
jmt0101
A Kobold Labourer

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Where can I change the default color for mana in the lua files?
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Unread 01-22-15, 08:34 AM  
sticklord
A Fallenroot Satyr
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Re: UI

Originally Posted by Touching
Im literally about to bash my head into a wall.

downloaded all the subfolders on yout Github, tossed em all into interface\Addons. but doesnt appear ingame.

SOOOO i tried to just have them in \Interface. nothing.
Tried to make a seperate subfolder for em all. nothing

Can you please tell me how to get the entire UI going?
You need to rename them. When you download them the folder get the "-master" suffix, just remove that.
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Unread 01-21-15, 06:42 PM  
Touching
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UI

Im literally about to bash my head into a wall.

downloaded all the subfolders on yout Github, tossed em all into interface\Addons. but doesnt appear ingame.

SOOOO i tried to just have them in \Interface. nothing.
Tried to make a seperate subfolder for em all. nothing

Can you please tell me how to get the entire UI going?
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Unread 01-20-15, 10:56 AM  
sticklord
A Fallenroot Satyr
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Wierd, you using latest version?
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Unread 01-19-15, 06:07 AM  
Azari
A Kobold Labourer

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Re: Re: Debuffs on Bossframes

Thanks, i obvoiusly did something wrong. Was just testing it in a lfr and it worked like a charm. However, i can not set a filter to only see my own debuff. the drop down menu has no options for me. I'm adding a screenshot.



Originally Posted by sticklord
Originally Posted by Azari
Hello there,

first of all I'd like to leave my "thank you" for those wonderful unit frame layout you provided. They are very clean and i really appreciate the "classic" stlye to them.

I have the following question and hope to find an answer from you or the community: It should be possible to track debuffs on the Boss Frames via the whitelisting-menu. The debuffs are Moonfire, Sunfire and Stellar Flare.
I took the Spell IDs from the debuffs in question and inserted them in the Whitelist. However, in an actural Boss Fight, they don't show up.

Do you have an idea, what I might be doing wrong? Is it possible to "test" the settings without messing around in my raid?

Thanks in advance.
Hm, sounds like it should work. And no, no way to test it. But I can do a checklist:

Make sure you added the auras in the 3rd tab, named Boss Frames. (Probably wanna set it to Only own aswell)

To make sure you've got the right spell-id you can put them up on a dummy or something and hold down Ctrl and Alt and click on the debuff button. It should then add the aura to the default Aura Filter and output the spell-id in chat.

Other than that I'm not sure what might be wrong, works for me:/

@jmt0101: Options...
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Unread 01-16-15, 03:43 PM  
jmt0101
A Kobold Labourer

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Can't believe I missed that, thanks!
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Unread 01-16-15, 02:23 PM  
sticklord
A Fallenroot Satyr
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Re: Debuffs on Bossframes

Originally Posted by Azari
Hello there,

first of all I'd like to leave my "thank you" for those wonderful unit frame layout you provided. They are very clean and i really appreciate the "classic" stlye to them.

I have the following question and hope to find an answer from you or the community: It should be possible to track debuffs on the Boss Frames via the whitelisting-menu. The debuffs are Moonfire, Sunfire and Stellar Flare.
I took the Spell IDs from the debuffs in question and inserted them in the Whitelist. However, in an actural Boss Fight, they don't show up.

Do you have an idea, what I might be doing wrong? Is it possible to "test" the settings without messing around in my raid?

Thanks in advance.
Hm, sounds like it should work. And no, no way to test it. But I can do a checklist:

Make sure you added the auras in the 3rd tab, named Boss Frames. (Probably wanna set it to Only own aswell)

To make sure you've got the right spell-id you can put them up on a dummy or something and hold down Ctrl and Alt and click on the debuff button. It should then add the aura to the default Aura Filter and output the spell-id in chat.

Other than that I'm not sure what might be wrong, works for me:/

@jmt0101: Options...
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