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Updated: 05-14-15 09:42 AM
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The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:05-14-15 09:42 AM
Created:08-18-14 11:14 AM
Downloads:8,799
Favorites:64
MD5:
6.1

Details! Damage Meter  Popular! (More than 5000 hits)

Version: v3.14.0b
by: Tercioo [More]



Description:
Is an AddOn for deep combat analysis, relying with a bunch of bundled plugins, it's capable to give all the information you need on few clicks.
It also is easy to use with a clean and dynamic interface:

  • left click: open the details window, or, open the report window depending on what's being shown.
  • shift + left click: report only that line.
  • right click: open the bookmark panel - select what you want to see.
  • shift + right click: open a panel for segments shortcut.
  • ctrl + right click: close the window.
  • main menu: select the mode to use, Everything: shows everything, Group & Raid: show only raid or party members, Plugins: use a plugin.
  • segments menu: select between overall data, current and other past fights.
  • display menu: select the display, e.g., healing done, damage, cooldowns, etc.
  • report button: click to report.
  • reset button: clears all data.

Seeking a change-log list? check out here our blog
Youtube: Details! Features.
Youtube: Details! Speed of Raid update rate.


Features:
  • Some features which you will find in Details!:
  • native multi window support, you can open and close them on-the-fly, also has support for key binds.
  • reads all combat log data, store and display it to you in rectangular bars very well made and shaped.
  • has a fast engine for data capture not hurting your frame rate, specially during heroism/bloodlust.
  • support custom displays where you can create your own display, or, import one from others.
  • beautiful design.
  • dynamic overall data, you may only reset the overall or set rules for auto reset on new bosses or instance.
  • love nature and the animals.
  • tons of plugins, e.g. threat meter, encounter analysis, tank debuffs, etc.
  • can measure dps/hps using encounter time like warcraft logs or individual player active time.
  • easy to use displays with bookmark on right click, full info with a simple mouse hover over a bar.
  • chuck norris approves Details!, he also use it to calculate the strength of big bang when he created the universe.
  • graphics for raid damage done, boss emotes tracker, aura creator tool for weakauras.
  • has support for skins, also is compatible with ElvUI and other similar Interfaces.
Plugins
These are some of the plugins:
  • Dps Tuning: check your damage seeing the spell values and graphics.
  • Encounter Details: a raid encounter tool, shows dps graphics, summary of dispells, interrupts, deaths, emotes, aura tools, and more...
  • Raid Check: show food, flask, runes, item level status of raid members.
  • Time Attack: test dps on dummies with fixed time lengths, also stores your attempts for later comparisons.
  • TinyThreat: a small, but powerful, threat meter.
  • Vanguard: show debuff timers on tanks.

History
In early 2013, Details! had the first lines of code written, in the beggining was just dust and a goal of an addon which could capture the damage increase of trinkets 'procs'.

After two weeks a lamp turns on over the code writer head and a new ideia comes: 'if i can capture my damage, why not capture everybody damage?', and from this point Details! become a long journey to become what he is today.

First alpha version has been published in early august 2013.
In March 2014 began the beta period listening the feedback of users on mmo-champion forum.

Now we have a solid release and new stuff are added every week.


Archived Files (45)
File Name
Version
Size
Author
Date
v3.13.4a
5MB
Tercioo
05-07-15 08:48 AM
v3.13.1
5MB
Tercioo
04-28-15 11:57 AM
v3.12.10a
5MB
Tercioo
04-21-15 11:18 AM
v3.12.7
5MB
Tercioo
04-11-15 09:50 AM
v3.12.6b
5MB
Tercioo
04-07-15 06:41 PM
v3.12.2b
5MB
Tercioo
04-01-15 10:16 AM
v3.11.5
5MB
Tercioo
03-19-15 08:55 AM
v3.10.10
5MB
Tercioo
03-11-15 10:10 AM
v3.10.8
5MB
Tercioo
03-05-15 11:58 AM
v3.10.6
5MB
Tercioo
02-24-15 05:02 PM
v3.9.12a
5MB
Tercioo
02-16-15 11:01 AM
v3.9.12
5MB
Tercioo
02-13-15 09:15 AM
v3.9.4
5MB
Tercioo
02-03-15 05:44 AM
v3.8.13a
5MB
Tercioo
01-26-15 03:22 PM
v3.8.1
5MB
Tercioo
01-17-15 04:17 PM
v3.7.1
5MB
Tercioo
01-08-15 09:01 PM
v3.6.14b
5MB
Tercioo
01-01-15 08:41 AM
v3.6.8
5MB
Tercioo
12-26-14 04:43 PM
v3.5.1
5MB
Tercioo
12-15-14 09:30 PM
v3.5.0
5MB
Tercioo
12-15-14 03:52 PM
v3.4.7
5MB
Tercioo
12-11-14 08:40 AM
v3.4.4
5MB
Tercioo
12-05-14 10:35 PM
v3.4.2
5MB
Tercioo
12-01-14 05:54 PM
v3.3.0
5MB
Tercioo
11-27-14 05:36 PM
v3.2.4
5MB
Tercioo
11-19-14 01:28 PM
v3.2.3
5MB
Tercioo
11-18-14 12:52 PM
v3.2.1
5MB
Tercioo
11-15-14 07:18 AM
v3.2.0
5MB
Tercioo
11-12-14 12:15 PM
v2.2.5
5MB
Tercioo
11-02-14 11:19 AM
v2.2.4
5MB
Tercioo
10-30-14 01:34 PM
v2.2.3
5MB
Tercioo
10-27-14 11:07 AM
v2.2.1
5MB
Tercioo
10-22-14 02:16 PM
v2.1.6
5MB
Tercioo
10-21-14 01:55 PM
v2.0.16
5MB
Tercioo
10-16-14 08:05 AM
v2.0.15
5MB
Tercioo
10-15-14 09:01 AM
v2.0.14
5MB
Tercioo
10-14-14 01:36 PM
v1.29.3
4MB
Tercioo
10-11-14 12:59 PM
v1.28.3
4MB
Tercioo
10-04-14 06:07 PM
v1.27.0
4MB
Tercioo
09-27-14 06:17 PM
v1.26.3
4MB
Tercioo
09-19-14 11:37 AM
v1.26.1
4MB
Tercioo
09-16-14 03:03 PM
v1.25.1
4MB
Tercioo
09-09-14 10:00 AM
v1.24.5
5MB
Tercioo
08-31-14 12:20 PM
a1.24.2
5MB
Tercioo
08-30-14 12:33 PM
a1.24.1
5MB
Tercioo
08-28-14 05:24 PM


Post A Reply Comment Options
Unread 05-16-15, 08:24 PM  
Tonyleila
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Re: Re: Got this errors

Originally Posted by Tercioo
Very odd bug, the 'textR_show_data' variable should be filled again when a /reload happens, the main issue is figure out what happened to make it lose its value.
If you tell me what its for I coud maybe help you to explain what I did to make this error happen.


Btw, all those texture changes I'm doing, are okey with aurora textures?
Shure I wish the whole UI woud look like the new Player Details window so that you coud get rid of all the window texturs :P (thought its still missing the sliders and buttons) I wish you woud do the "Bookmark" and "Report results" window next. (this Ornament texturs around the Bookmark icons realy make it hard for me to identify the icons and I have not found a way to remove them yet )

One question. Woud it be possible to show the Mana gained by Spirit and player regg in the "Mana gained" window? Woud like to be able to compare 2 healers and how much mana they had for a fight to find out why they heal less or more
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Last edited by Tonyleila : 05-16-15 at 08:30 PM.
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Unread 05-16-15, 02:12 PM  
Tercioo
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Re: Got this errors

Originally Posted by Tonyleila
Code:
9x Details\classes\classe_damage.lua:1460: attempt to index local 'bars_show_data' (a nil value)
Details\classes\classe_damage.lua:1460: in function `AtualizaBarra'
Details\classes\classe_damage.lua:1288: in function <Details\classes\classe_damage.lua:809>
(tail call): ?
(tail call): ?
Details\classes\classe_instancia.lua:1744: in function `InstanceReset'
Details\gumps\janela_principal.lua:3732: in function `SetBarSettings'
Details\gumps\janela_principal.lua:5716: in function `ChangeSkin'
Details\gumps\janela_options.lua:5074: in function `onclick'
Details\framework\dropdown.lua:477: in function `DetailsDropDownOptionClick'
[string "*:OnMouseDown"]:1: in function <[string "*:OnMouseDown"]:1>

Locals:
Code:
1x Details\gumps\janela_options.lua:10197: attempt to index field 'textR_show_data' (a nil value)
Details\gumps\janela_options.lua:10197: in function <Details\gumps\janela_options.lua:10023>
(tail call): ?
Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>

Locals:
Very odd bug, the 'textR_show_data' variable should be filled again when a /reload happens, the main issue is figure out what happened to make it lose its value.

Btw, all those texture changes I'm doing, are okey with aurora textures?
Last edited by Tercioo : 05-16-15 at 02:13 PM.
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Unread 05-15-15, 05:56 PM  
Tonyleila
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Got this errors

Code:
9x Details\classes\classe_damage.lua:1460: attempt to index local 'bars_show_data' (a nil value)
Details\classes\classe_damage.lua:1460: in function `AtualizaBarra'
Details\classes\classe_damage.lua:1288: in function <Details\classes\classe_damage.lua:809>
(tail call): ?
(tail call): ?
Details\classes\classe_instancia.lua:1744: in function `InstanceReset'
Details\gumps\janela_principal.lua:3732: in function `SetBarSettings'
Details\gumps\janela_principal.lua:5716: in function `ChangeSkin'
Details\gumps\janela_options.lua:5074: in function `onclick'
Details\framework\dropdown.lua:477: in function `DetailsDropDownOptionClick'
[string "*:OnMouseDown"]:1: in function <[string "*:OnMouseDown"]:1>

Locals:
Code:
1x Details\gumps\janela_options.lua:10197: attempt to index field 'textR_show_data' (a nil value)
Details\gumps\janela_options.lua:10197: in function <Details\gumps\janela_options.lua:10023>
(tail call): ?
Ace3\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:48>

Locals:
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Unread 05-04-15, 09:32 AM  
Tonyleila
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Re: Re: Combat Timer

Originally Posted by Tercioo
Originally Posted by Tickles
My combat timer seems to keep going after combat has ended. It doesn't matter if I have it in activity time or effective time mode. The timer will only stop when I either relog or reload ui.

Timer
Check if isn't in overall data segment. Is isn't, this might be a lua error, I'd recommend install buggrabber and bugsack to catch the bug.
Maybe he is testing DPS with the Targets in the lvl 3 Garrison that are still bugged and you are infight with them untill you run into your townhall.
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Unread 05-04-15, 08:12 AM  
Tercioo
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Re: Combat Timer

Originally Posted by Tickles
My combat timer seems to keep going after combat has ended. It doesn't matter if I have it in activity time or effective time mode. The timer will only stop when I either relog or reload ui.

Timer
Check if isn't in overall data segment. Is isn't, this might be a lua error, I'd recommend install buggrabber and bugsack to catch the bug.
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Unread 05-04-15, 08:11 AM  
Tercioo
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Originally Posted by flyg
Hi,

what settings to i change to stop it resetting the data all the time in ashran? id rather just have a constant running total.

thanks
I'm not sure about this, it shouldn't be reseting, take a look if the reset setting isn't in automatic under Options Panel -> General.
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Unread 05-03-15, 05:50 PM  
Tickles
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Combat Timer

My combat timer seems to keep going after combat has ended. It doesn't matter if I have it in activity time or effective time mode. The timer will only stop when I either relog or reload ui.

Timer
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Unread 05-03-15, 01:00 PM  
flyg
A Kobold Labourer

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Hi,

what settings to i change to stop it resetting the data all the time in ashran? id rather just have a constant running total.

thanks
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Unread 04-27-15, 02:51 PM  
Tonyleila
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Originally Posted by Tercioo
edit: the .tga files already are with alpha channels on photoshop, i can't find the way you did to reduce to 399kb.
What I was talking about was applying the alpha channel to the rgb photo.

Select the alpha channel and go to the rgb channel. Now cut off all all the unneeded texture information with the selected part.
So that this becomes this
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Last edited by Tonyleila : 04-27-15 at 02:56 PM.
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Unread 04-27-15, 10:12 AM  
Tercioo
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Originally Posted by Tonyleila
Thanks too! I have noticed that you have changed many texturs and it was not all mentioned in the changelog. Was a bit hard to find out to update the Details! Aurora Textures woud be cool if you coud track this changes in the log

BTW have you thought about recuding the file size of the AddOn?
There are many possibilities:

1. Apply the alpha channel of the TGA files: If you select the alpha channel and remove the unneded texturs from the RGB channel and replace them with just black background (always better then white) this reduces the filesize of many TGAs. e.g. spec_icons_normal_alpha.tga got down from 467kb to 399kb for me. The original images folder is 6,74 MB my optimized folder is 4,66 MB

2. Excluding more of the moduls:
I personaly always remove this folders because I only need the basic AddOn. Maybe you coud make the Moduls as one big "Details plugins" download?
Details_RaidCheck, Details_TimeAttack, Details_TinyThreat, Details_Vanguard, Details_YouAreNotPrepared, Details_DpsTuning, Details_DmgRank

3. Removing the unneeded fonts: One readable font woud be enoth for a Damage Meter AddOn. There is an AddOn out there that lets you add any font you want to shared media, no need that every AddOn I have adds 10 new fonts.

Just suggestions I don't want to displease you
The zip file size is a concern, I'll take a look on your suggestions, thanks.

edit: the .tga files already are with alpha channels on photoshop, i can't find the way you did to reduce to 399kb.
Last edited by Tercioo : 04-27-15 at 10:34 AM.
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Unread 04-25-15, 04:53 PM  
Tonyleila
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Thanks too! I have noticed that you have changed many texturs and it was not all mentioned in the changelog. Was a bit hard to find out to update the Details! Aurora Textures woud be cool if you coud track this changes in the log

BTW have you thought about recuding the file size of the AddOn?
There are many possibilities:

1. Apply the alpha channel of the TGA files: If you select the alpha channel and remove the unneded texturs from the RGB channel and replace them with just black background (always better then white) this reduces the filesize of many TGAs. e.g. spec_icons_normal_alpha.tga got down from 467kb to 399kb for me. The original images folder is 6,74 MB my optimized folder is 4,66 MB

2. Excluding more of the moduls:
I personaly always remove this folders because I only need the basic AddOn. Maybe you coud make the Moduls as one big "Details plugins" download?
Details_RaidCheck, Details_TimeAttack, Details_TinyThreat, Details_Vanguard, Details_YouAreNotPrepared, Details_DpsTuning, Details_DmgRank

3. Removing the unneeded fonts: One readable font woud be enoth for a Damage Meter AddOn. There is an AddOn out there that lets you add any font you want to shared media, no need that every AddOn I have adds 10 new fonts.

Just suggestions I don't want to displease you
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Unread 04-25-15, 10:36 AM  
Tercioo
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Originally Posted by Tonyleila
Found one missing CC spell (Monk)
http://www.wowhead.com/spell=142895/incapacitated

[142895] = true, -- incapacitated (by Ring of Peace)
added, thanks
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Unread 04-25-15, 08:07 AM  
Tonyleila
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Found one missing CC spell (Monk)
http://www.wowhead.com/spell=142895/incapacitated

[142895] = true, -- incapacitated (by Ring of Peace)
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Unread 04-16-15, 09:09 AM  
Tercioo
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Re: Curiosity

Originally Posted by 10leej
Does the details API allow setting position and appearance via a 3rd party addon?
Should allow, snipped:

local window1 = _G.Details:GetInstance (1)
window1:<some func from API UI.txt> (...)

For position:
window1.baseframe:ClearAllPoints()
window1.baseframe:SetPoint (...)
window1:SaveMainWindowPosition()
window1:RestoreMainWindowPosition()
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Unread 04-15-15, 11:14 PM  
10leej
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Curiosity

Does the details API allow setting position and appearance via a 3rd party addon?
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