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Warlords of Draenor Pre-Patch (6.0.2)
Updated:04-11-15 09:50 AM
Created:08-18-14 11:14 AM
Downloads:7,603
Favorites:63
MD5:
6.1

Details! Damage Meter  Updated this week!  Popular! (More than 5000 hits)

Version: v3.12.7
by: Tercioo [More]

Details! are under development, new features are being added every week, and we advise that find some bugs is normal, please report if you find any one.

Seeking a change-log list? check out here: http://www.wowinterface.com/portal.php?&uid=320162

This addon is a 'damage meter' type addon which analyze and store all combat data and display in a fashion way to you!

Some features which you will find in Details!:

- native multi window support where you can open and close on-the-fly.
- store all data and display only what you want.
- fast engine for capture data not hurting your fps.
- full support to plugins.
- support custom display where you can create rules to show data.
- beautiful design.
- love nature and the animals.
- dynamic overall data, which display only the amount of latest fights.
- bundle of plugins for threat, encouter analysis and more.
- can measure dps/hps with encounter time like world of logs or individual player active time.
- easy to use death logs with simply mouse over and cooldown usage.
- chuck norris used details to calculate the strength of big bang when he created the universe.
- encounter knowledge of last raids developed by blizzard.

History: In early 2013, Details! had the first lines of code written, in the beggining was just dust and a goal of an addon which could capture the damage increase of trinkets 'procs'.

After two weeks a lamp turns on over the code writer head and a new ideia comes: 'if i can capture my damage, why not capture everybody damage?', and from this point Details! become a long journey to become what he is today.

First alpha version has been published in early august 2013 and currently new features are being added often.

Archived Files (41)
File Name
Version
Size
Author
Date
v3.12.6b
5MB
Tercioo
04-07-15 06:41 PM
v3.12.2b
5MB
Tercioo
04-01-15 10:16 AM
v3.11.5
5MB
Tercioo
03-19-15 08:55 AM
v3.10.10
5MB
Tercioo
03-11-15 10:10 AM
v3.10.8
5MB
Tercioo
03-05-15 11:58 AM
v3.10.6
5MB
Tercioo
02-24-15 05:02 PM
v3.9.12a
5MB
Tercioo
02-16-15 11:01 AM
v3.9.12
5MB
Tercioo
02-13-15 09:15 AM
v3.9.4
5MB
Tercioo
02-03-15 05:44 AM
v3.8.13a
5MB
Tercioo
01-26-15 03:22 PM
v3.8.1
5MB
Tercioo
01-17-15 04:17 PM
v3.7.1
5MB
Tercioo
01-08-15 09:01 PM
v3.6.14b
5MB
Tercioo
01-01-15 08:41 AM
v3.6.8
5MB
Tercioo
12-26-14 04:43 PM
v3.5.1
5MB
Tercioo
12-15-14 09:30 PM
v3.5.0
5MB
Tercioo
12-15-14 03:52 PM
v3.4.7
5MB
Tercioo
12-11-14 08:40 AM
v3.4.4
5MB
Tercioo
12-05-14 10:35 PM
v3.4.2
5MB
Tercioo
12-01-14 05:54 PM
v3.3.0
5MB
Tercioo
11-27-14 05:36 PM
v3.2.4
5MB
Tercioo
11-19-14 01:28 PM
v3.2.3
5MB
Tercioo
11-18-14 12:52 PM
v3.2.1
5MB
Tercioo
11-15-14 07:18 AM
v3.2.0
5MB
Tercioo
11-12-14 12:15 PM
v2.2.5
5MB
Tercioo
11-02-14 11:19 AM
v2.2.4
5MB
Tercioo
10-30-14 01:34 PM
v2.2.3
5MB
Tercioo
10-27-14 11:07 AM
v2.2.1
5MB
Tercioo
10-22-14 02:16 PM
v2.1.6
5MB
Tercioo
10-21-14 01:55 PM
v2.0.16
5MB
Tercioo
10-16-14 08:05 AM
v2.0.15
5MB
Tercioo
10-15-14 09:01 AM
v2.0.14
5MB
Tercioo
10-14-14 01:36 PM
v1.29.3
4MB
Tercioo
10-11-14 12:59 PM
v1.28.3
4MB
Tercioo
10-04-14 06:07 PM
v1.27.0
4MB
Tercioo
09-27-14 06:17 PM
v1.26.3
4MB
Tercioo
09-19-14 11:37 AM
v1.26.1
4MB
Tercioo
09-16-14 03:03 PM
v1.25.1
4MB
Tercioo
09-09-14 10:00 AM
v1.24.5
5MB
Tercioo
08-31-14 12:20 PM
a1.24.2
5MB
Tercioo
08-30-14 12:33 PM
a1.24.1
5MB
Tercioo
08-28-14 05:24 PM


Post A Reply Comment Options
Unread 04-16-15, 09:09 AM  
Tercioo
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Re: Curiosity

Originally Posted by 10leej
Does the details API allow setting position and appearance via a 3rd party addon?
Should allow, snipped:

local window1 = _G.Details:GetInstance (1)
window1:<some func from API UI.txt> (...)

For position:
window1.baseframe:ClearAllPoints()
window1.baseframe:SetPoint (...)
window1:SaveMainWindowPosition()
window1:RestoreMainWindowPosition()
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Unread 04-15-15, 11:14 PM  
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Curiosity

Does the details API allow setting position and appearance via a 3rd party addon?
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Unread 04-06-15, 09:57 AM  
Tercioo
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Re: Re: Re: Re: Re: Re: 1 bug 1 improvment

Originally Posted by Tonyleila
Originally Posted by Tonyleila
Originally Posted by Tercioo
The spell kick you mentioned, isn't the interrupt display? Miscellaneous -> Interrupt
Not shure I understand what you are asking?
Ahhh now I understand yes kick is now displayed at the interrupts window - Hmmm but I woud realy prefer to have it also shown in the CC window :/ technicly CCs are interrupts
Just updated to the latest beta I see its possible to report one players CC but its not yet working (coud only get the copy past option to work all other options just did not report anything).
Will it output the spell links to chat like skada?
Yeah, I'm slowly improving the CC stuff every week.
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Unread 04-03-15, 04:06 PM  
Tonyleila
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Re: Re: Re: Re: Re: 1 bug 1 improvment

Originally Posted by Tonyleila
Originally Posted by Tercioo
The spell kick you mentioned, isn't the interrupt display? Miscellaneous -> Interrupt
Not shure I understand what you are asking?
Ahhh now I understand yes kick is now displayed at the interrupts window - Hmmm but I woud realy prefer to have it also shown in the CC window :/ technicly CCs are interrupts
Just updated to the latest beta I see its possible to report one players CC but its not yet working (coud only get the copy past option to work all other options just did not report anything).
Will it output the spell links to chat like skada?
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Unread 03-31-15, 09:49 AM  
Tercioo
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Re: Re: Re: Re: Re: 1 bug 1 improvment

Originally Posted by Tonyleila
Originally Posted by Tercioo
The spell kick you mentioned, isn't the interrupt display? Miscellaneous -> Interrupt
Only got this new erros (BTW: shoud I even report errors for beta versions or do you say well its a beta ofc there can be errors and I'm always aware of them?) I don't want to disturb you with unneeded bug reports...
nil[/code]
Error report are always welcome on beta or release versions. v3.12.2a fixes those problems.
Let me improve the crowd control code, then we see what's missing.
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Unread 03-30-15, 12:46 PM  
Tonyleila
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Re: Re: Re: Re: 1 bug 1 improvment

Originally Posted by Tercioo
The spell kick you mentioned, isn't the interrupt display? Miscellaneous -> Interrupt
Not shure I understand what you are asking?


EDIT:
Beta update is very nice! Love to scroll in the bookmark list <3

Only got this new erros (BTW: shoud I even report errors for beta versions or do you say well its a beta ofc there can be errors and I'm always aware of them?) I don't want to disturb you with unneeded bug reports...
Code:
9x AceLocale-3.0-6: Details: Missing entry for 'STRING_INFO_TAB_SUMMARY'
Details\gumps\janela_info.lua:927: in function `CriaJanelaInfo'
Details\startup.lua:92: in function `Start'
Details\core\parser.lua:3182: in function <Details\core\parser.lua:3150>
(tail call): ?

Locals:
nil
Code:
9x AceLocale-3.0-6: Details: Missing entry for 'STRING_INFO_TAB_AVOIDANCE'
Details\gumps\janela_info.lua:1540: in function `CriaJanelaInfo'
Details\startup.lua:92: in function `Start'
Details\core\parser.lua:3182: in function <Details\core\parser.lua:3150>
(tail call): ?

Locals:
nil
Code:
9x AceLocale-3.0-6: Details: Missing entry for 'STRING_INFO_TAB_COMPARISON'
Details\gumps\janela_info.lua:2876: in function `CriaJanelaInfo'
Details\startup.lua:92: in function `Start'
Details\core\parser.lua:3182: in function <Details\core\parser.lua:3150>
(tail call): ?

Locals:
nil
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Last edited by Tonyleila : 03-31-15 at 05:22 AM.
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Unread 03-30-15, 11:12 AM  
Tercioo
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Re: Re: Re: 1 bug 1 improvment

Originally Posted by Tonyleila
Originally Posted by Tercioo
This makes sense, i'm adding on our wishlist, thanks =D
Thank you too for the awesome updates. I'm missing a Donate button here on Wowinterface btw

One question is there a way to make the Data Broker show {dps} with Time Measure: Activity Time? Even when I have Activity Time enabled in the normal window its showing Effective Time. Maybe a new tag like {dpsa} so that it woud even be possible to show dpsa and dpse at the same time ?

For the Crowd Controlls I woud wish some more options:
- Combine Pet and Player CCs
- Report the CCs a specific Player has done
(- CCs receive display and support for instant kicks as already said )

Originally Posted by Tercioo
Originally Posted by Tonyleila
Originally Posted by vlakarados
When you enter the battleground it starts a segment (maybe even names it like "WSG - 21:57") and keeps all data from that battleground in one segment. Then you could see all the CC and Damage/Healing done, Dispells, Interrupts, this would be a blast for PvPers. Same for arena.
Its already working like this for arena if I'm right. not shure about battelgrounds but that woud make sense.
It should be working like you described, if isn't, is a bug.
I have tested this today its working but it woud be awsome if the segments had the names of the Battelgrounds instead of the first player you attack
I'll take a look on the WowInterface site rules about adding a donate button.
The data broker issue, i've just changed it to get the type of time chosen on options panel.
The CC things, I'm adding on the 'to do' list.
The spell kick you mentioned, isn't the interrupt display? Miscellaneous -> Interrupts.
I'm also adding on the 'to do' list the battleground issue with segments menu.
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Unread 03-30-15, 11:04 AM  
Tercioo
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Originally Posted by Tonyleila
The latest beta forced me to reset my profil this was the lua error shown:
It however worked again when I loaded one of my old SavedVariables that I shared with my UI.
Code:
1x Details\gumps\switch-Schalter.lua:468: attempt to index field 'baseframe' (a nil value)
Details\gumps\switch-Schalter.lua:468: in function `ShowMe'
Details\gumps\switch-Schalter.lua:636: in function `InitSwitch'
Details\startup.lua:81: in function `Start'
Details\core\parser.lua:3181: in function <Details\core\parser.lua:3149>
(tail call): ?
Fixed.
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Unread 03-30-15, 11:04 AM  
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Originally Posted by Tonyleila
4 more spell ID for the CCs, I have also edited the list in my comment below.
paladin
[96231] = true, --Rebuke
Wary
[102060] = true, --Disrupting Shout
WL
[115781] = true, --Optical Blast
druid
[16979] = true, --Wild Charge
Added.
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Unread 03-28-15, 06:10 PM  
Tonyleila
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4 more spell ID for the CCs, I have also edited the list in my comment below.
paladin
[96231] = true, --Rebuke
Wary
[102060] = true, --Disrupting Shout
WL
[115781] = true, --Optical Blast
druid
[16979] = true, --Wild Charge
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Unread 03-27-15, 08:18 PM  
Tonyleila
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The latest beta forced me to reset my profil this was the lua error shown:
It however worked again when I loaded one of my old SavedVariables that I shared with my UI.
Code:
1x Details\gumps\switch-Schalter.lua:468: attempt to index field 'baseframe' (a nil value)
Details\gumps\switch-Schalter.lua:468: in function `ShowMe'
Details\gumps\switch-Schalter.lua:636: in function `InitSwitch'
Details\startup.lua:81: in function `Start'
Details\core\parser.lua:3181: in function <Details\core\parser.lua:3149>
(tail call): ?

Locals:
self = <table> {
 height_necessary = 60
 slots = 24
 CloseMe = <function> defined @Details\gumps\switch.lua:159
 table = <table> {
 }
 Resize = <function> defined @Details\gumps\switch.lua:772
 OnRemoveCustom = <function> defined @Details\gumps\switch.lua:641
 button_height = 20
 InitSwitch = <function> defined @Details\gumps\switch.lua:634
 showing = 0
 current_instancia = <table> {
 }
 NewSwitchButton = <function> defined @Details\gumps\switch.lua:987
 Config = <function> defined @Details\gumps\switch.lua:550
 Resize2 = <function> defined @Details\gumps\switch.lua:843
 HideAllBookmarks = <function> defined @Details\gumps\switch.lua:189
 buttons = <table> {
 }
 frame = DetailsSwitchPanel {
 }
 Update = <function> defined @Details\gumps\switch.lua:658
 ShowMe = <function> defined @Details\gumps\switch.lua:195
}
instancia = <table> {
 __pos = <table> {
 }
 show_statusbar = true
 menu_icons_size = 1
 menu_anchor = <table> {
 }
 bg_r = 0
 hide_out_of_combat = false
 color_buttons = <table> {
 }
 rows_showing = 0
 bars_sort_direction = 1
 tooltip = <table> {
 }
 icons = <table> {
 }
 switch_all_roles_in_combat = false
 rolagem = false
 attribute_text = <table> {
 }
 barras = <table> {
 }
 horizontalSnap = false
 switch_tank = <table> {
 }
 plugins_grow_direction = 1
 menu_icons = <table> {
 }
 switch_damager = <table> {
 }
 show_sidebars = true
 window_scale = 0.99000000953674
 hide_icon = true
 consolidate = false
 meu_id = 1
 sub_atributo = 9
 atributo = 5
 bg_b = 0
 largura_scroll = 26
 mostrando = "normal"
 color = <table> {
 }
 sub_atributo_last = <table> {
 }
 last_modo = 2
 barraS = <table> {
 }
 skin = "ElvUI Frame Style"
 following = <table> {
 }
 ativa = false
 switch_healer = <table> {
 }
 __snapV = false
 desaturated_menu = true
 __snapH = false
 micro_displays_side = 2
 version = 3
 __was_opened = false
 StatusBarSaved = <table> {
 }
 instance_button_anchor = <table> {
 }
 hide_in_combat_type = 1
 switch_tank_in_combat = false
 bg_alpha = 0.37999999523163
 bg_g = 0
 __locked = false
 menu_alpha = <table> {
 }
 snap = <table> {
 }
 bars_grow_direction = 1
 stretch_button_side = 1
 strata = "LOW"
 rows_max = 50
 __snap = <table> {
 }
 auto_hide_menu = <table> {
 }
 hide_in_combat_alpha = 0
 LastModo = 2
 row_show_animation = <table> {
 }
 libwindow = <table> {
 }
 statusbar_info = <table> {
 }
 backdrop_texture = "Solid"
 menu_anchor_down = <table> {
 }
 segmento = 4
 toolbar_side = 1
 bgdisplay_loc = 0
 grab_on_top = false
 StatusBar = <table> {
 }
 row_info = <table> {
 }
 auto_current = true
 rows_created = 0
 modo = 2
 verticalSnap = false
 hide_in_combat = false
 posicao = <table> {
 }
 switch_all_roles_after_wipe = false
 isLocked = false
 wallpaper = <table> {
 }
 total_bar = <table> {
 }
 switch_damager_in_combat = false
 ignore_mass_showhide = false
 switch_healer_in_combat = false
 bar_mod = 0
}
_detalhes = <table> {
 UpdateDamageAbilityGears = <function> defined @Details\classes\classe_damage_habilidade.lua:206
 SetBarSpecIconSettings = <function> defined @Details\gumps\janela_principal.lua:3547
 CreateCopyPasteWindow = <function> defined @Details\gumps\janela_copy.lua:8
 CatchRaidBuffUptime = <function> defined @Details\classes\classe_others.lua:1422
 SetFrameStrata = <function> defined @Details\gumps\janela_principal.lua:5793
 hex = <function> defined @Details\core\util.lua:258
 BuildSpellList = <function> defined @Details\functions\spellcache.lua:280
 opened_windows = 0
 SetIconAlpha = <function> defined @Details\gumps\janela_principal.lua:4539
 cooldown_announcer = <function> defined @Details\core\plugins_raid.lua:366
 PotionList = <table> {
 }
 InstanciaCallFunctionOffline = <function> defined @Details\classes\classe_instancia.lua:112
 FechaJanelaInfo = <function>
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Last edited by Tonyleila : 03-27-15 at 08:22 PM.
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Unread 03-27-15, 07:26 PM  
Tonyleila
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Re: Re: 1 bug 1 improvment

Originally Posted by Tercioo
This makes sense, i'm adding on our wishlist, thanks =D
Thank you too for the awesome updates. I'm missing a Donate button here on Wowinterface btw

One question is there a way to make the Data Broker show {dps} with Time Measure: Activity Time? Even when I have Activity Time enabled in the normal window its showing Effective Time. Maybe a new tag like {dpsa} so that it woud even be possible to show dpsa and dpse at the same time ?

For the Crowd Controlls I woud wish some more options:
- Combine Pet and Player CCs
- Report the CCs a specific Player has done
(- CCs receive display and support for instant kicks as already said )

Originally Posted by Tercioo
Originally Posted by Tonyleila
Originally Posted by vlakarados
When you enter the battleground it starts a segment (maybe even names it like "WSG - 21:57") and keeps all data from that battleground in one segment. Then you could see all the CC and Damage/Healing done, Dispells, Interrupts, this would be a blast for PvPers. Same for arena.
Its already working like this for arena if I'm right. not shure about battelgrounds but that woud make sense.
It should be working like you described, if isn't, is a bug.
I have tested this today its working but it woud be awsome if the segments had the names of the Battelgrounds instead of the first player you attack
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Last edited by Tonyleila : 03-28-15 at 06:09 PM.
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Unread 03-27-15, 08:08 AM  
Tercioo
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Re: 1 bug 1 improvment

Originally Posted by Tonyleila
I tryed to post data from the last bossfight then they pulled trash and the report window was closed. This is because I selected it to auto switch to new segments. Now because of that the data of the boss was bugged somehow - it was showing other dps then before ...

Woudn't it make sense to NOT switch the segment when the report window or Player Details window is open?
This makes sense, i'm adding on our wishlist, thanks =D
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Unread 03-26-15, 04:10 PM  
Tonyleila
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1 bug 1 improvment

I tryed to post data from the last bossfight then they pulled trash and the report window was closed. This is because I selected it to auto switch to new segments. Now because of that the data of the boss was bugged somehow - it was showing other dps then before ...

Woudn't it make sense to NOT switch the segment when the report window or Player Details window is open?
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Unread 03-24-15, 04:11 PM  
Tonyleila
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Re: Re: Updated CrowdControlSpells

Originally Posted by Tercioo
Thanks!
We track debuff on combatlog, i think all crowd control spells is actually a debuff placed on the target, right?
Expat the ones I posted they are all debuffs on the target. The spells I mention are all spells that you shoud only use if the target casts a spell and then when it hits it will lock the spellschool that the target was casting there will be no debuff. However I know that there has to be some way to track them since addons like Omnibar are doing it. But I'm not shure if its possible to track only the successful kicks. If its not possible I woud make it just track all kicks even if they faild. If you were successfuly kicked it will also show up in the Blizzardf lose of control frame and as cooldown on your bares.
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Last edited by Tonyleila : 03-24-15 at 04:17 PM.
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