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Updated: 07-02-15 05:03 PM
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Updated:07-02-15 05:03 PM
Created:08-18-14 11:14 AM
Downloads:9,872
Favorites:67
MD5:
6.2

Details! Damage Meter  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: v3.15.8b
by: Tercioo [More]



Description:
Is an AddOn for deep combat analysis, relying with a bunch of bundled plugins, it's capable to give all the information you need on few clicks.
It also is easy to use with a clean and dynamic interface:

  • left click: open the details window, or, open the report window depending on what's being shown.
  • shift + left click: report only that line.
  • right click: open the bookmark panel - select what you want to see.
  • shift + right click: open a panel for segments shortcut.
  • ctrl + right click: close the window.
  • main menu: select the mode to use, Everything: shows everything, Group & Raid: show only raid or party members, Plugins: use a plugin.
  • segments menu: select between overall data, current and other past fights.
  • display menu: select the display, e.g., healing done, damage, cooldowns, etc.
  • report button: click to report.
  • reset button: clears all data.

Seeking a change-log list? check out here our blog
Youtube: Details! Features.
Youtube: Details! Speed of Raid update rate.


Features:
  • Some features which you will find in Details!:
  • native multi window support, you can open and close them on-the-fly, also has support for key binds.
  • reads all combat log data, store and display it to you in rectangular bars very well made and shaped.
  • has a fast engine for data capture not hurting your frame rate, specially during heroism/bloodlust.
  • support custom displays where you can create your own display, or, import one from others.
  • beautiful design.
  • dynamic overall data, you may only reset the overall or set rules for auto reset on new bosses or instance.
  • love nature and the animals.
  • tons of plugins, e.g. threat meter, encounter analysis, tank debuffs, etc.
  • can measure dps/hps using encounter time like warcraft logs or individual player active time.
  • easy to use displays with bookmark on right click, full info with a simple mouse hover over a bar.
  • chuck norris approves Details!, he also use it to calculate the strength of big bang when he created the universe.
  • graphics for raid damage done, boss emotes tracker, aura creator tool for weakauras.
  • has support for skins, also is compatible with ElvUI and other similar Interfaces.
Plugins
These are some of the plugins:
  • Dps Tuning: check your damage seeing the spell values and graphics.
  • Encounter Details: a raid encounter tool, shows dps graphics, summary of dispells, interrupts, deaths, emotes, aura tools, and more...
  • Raid Check: show food, flask, runes, item level status of raid members.
  • Time Attack: test dps on dummies with fixed time lengths, also stores your attempts for later comparisons.
  • TinyThreat: a small, but powerful, threat meter.
  • Vanguard: show debuff timers on tanks.

History
In early 2013, Details! had the first lines of code written, in the beggining was just dust and a goal of an addon which could capture the damage increase of trinkets 'procs'.

After two weeks a lamp turns on over the code writer head and a new ideia comes: 'if i can capture my damage, why not capture everybody damage?', and from this point Details! become a long journey to become what he is today.

First alpha version has been published in early august 2013.
In March 2014 began the beta period listening the feedback of users on mmo-champion forum.

Now we have a solid release and new stuff are added every week.


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Unread Today, 09:24 PM  
Tercioo
A Murloc Raider
 
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Forum posts: 6
File comments: 79
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Originally Posted by Tonyleila
Just updated to the latest version, thanks for removing the ornaments from the bookmark list <3
Yes, way better without them.
I'm doing more rework on the Player Detail Window with the ElvUI skin, check it out on latest alpha: v3-16-0a/
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Unread 06-23-15, 03:36 AM  
Tonyleila
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Originally Posted by BabyRay
Thanks.
Its easier to move with a macro and its pixel perfect.
Why don't you set the position of the Window inside the Details.lua in your SavedVariables?

right here:
Code:
			["instances"] = {
				{
					["__pos"] = {
						["normal"] = {
							["y"] = -255.716136048691,
							["x"] = 711.084662394826,
							["w"] = 292.424987792969,
							["h"] = 211.597915649414,
						},
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Unread 06-23-15, 03:29 AM  
Tonyleila
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Just updated to the latest version, thanks for removing the ornaments from the bookmark list <3
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Unread 06-22-15, 04:49 AM  
BabyRay
An Aku'mai Servant

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I need to know the reason why you want to move the frames on this way, so I may, perhaps, code a solution for you on next version.

Answering your question, I recommend using the API, your command will look like this:[/quote]

Thanks.
Its easier to move with a macro and its pixel perfect.

But i have still a little problem.
After a relogg or log out the addon doesn´t save the profile.
i must switch to my profile every login
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Unread 06-21-15, 04:22 PM  
Tercioo
A Murloc Raider
 
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Originally Posted by BabyRay
Hello,

i try to move my both Details! Windows with a macro

Code:
/run DetailsUpFrameInstance1:ClearAllPoints()
/run DetailsUpFrameInstance1:SetPoint("BOTTOMLEFT", UIParent, 15, 272)
/run DetailsUpFrameInstance1:SetUserPlaced(true)
/run DetailsUpFrameInstance1:SetSize(340, 180)

/run DetailsUpFrameInstance2:ClearAllPoints()
/run DetailsUpFrameInstance2:SetPoint("BOTTOMLEFT", UIParent, 1565, 272)
/run DetailsUpFrameInstance2:SetUserPlaced(true)
/run DetailsUpFrameInstance2:SetSize(340, 180)
but it doesn´t work... any ideas?
edit:
it doesn´t save my settings, after relogg i have to choose my profile again
I need to know the reason why you want to move the frames on this way, so I may, perhaps, code a solution for you on next version.

Answering your question, I recommend using the API, your command will look like this:

/run local w=Details:GetInstance(1); w.baseframe:ClearAllPoints(); w:SetSize (340, 180); w.baseframe:SetPoint ("bottomleft", UIParent, 1565, 272); w:SaveMainWindowSize(); w:SaveMainWindowPosition()
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Unread 06-21-15, 01:34 PM  
BabyRay
An Aku'mai Servant

Forum posts: 33
File comments: 32
Uploads: 0
Hello,

i try to move my both Details! Windows with a macro

Code:
/run DetailsUpFrameInstance1:ClearAllPoints()
/run DetailsUpFrameInstance1:SetPoint("BOTTOMLEFT", UIParent, 15, 272)
/run DetailsUpFrameInstance1:SetUserPlaced(true)
/run DetailsUpFrameInstance1:SetSize(340, 180)

/run DetailsUpFrameInstance2:ClearAllPoints()
/run DetailsUpFrameInstance2:SetPoint("BOTTOMLEFT", UIParent, 1565, 272)
/run DetailsUpFrameInstance2:SetUserPlaced(true)
/run DetailsUpFrameInstance2:SetSize(340, 180)
but it doesn´t work... any ideas?


edit:

it doesn´t save my settings, after relogg i have to choose my profile again
Last edited by BabyRay : 06-21-15 at 02:36 PM.
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Unread 06-18-15, 08:52 AM  
Tercioo
A Murloc Raider
 
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Originally Posted by Newdles
[/img]http://i.imgur.com/ZnzUssm.jpg[/img]
As you can see, I see ALL the heals I was putting out on him, but only damage from the enemy pet; none from the other players.
Death logs should leave nothing out.
Thanks, this helps a lot.
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Unread 06-17-15, 10:03 PM  
Newdles
A Kobold Labourer

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Originally Posted by Tercioo
Originally Posted by Newdles
When I check player death logs from arena, the last bunch of damage abilities are always missing. Why is this? I want to see what happened to my teammate, even if it's a ton of little hits.

I can upload a screenshot if you're interested.
Yah, send a screenshot, it's good to me see what's happening.


As you can see, I see ALL the heals I was putting out on him, but only damage from the enemy pet; none from the other players.

Death logs should leave nothing out.
Last edited by Newdles : 06-17-15 at 10:07 PM.
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Unread 06-17-15, 10:24 AM  
Tercioo
A Murloc Raider
 
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Originally Posted by Newdles
When I check player death logs from arena, the last bunch of damage abilities are always missing. Why is this? I want to see what happened to my teammate, even if it's a ton of little hits.

I can upload a screenshot if you're interested.
Yah, send a screenshot, it's good to me see what's happening.
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Unread 06-17-15, 02:28 AM  
Newdles
A Kobold Labourer

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When I check player death logs from arena, the last bunch of damage abilities are always missing. Why is this? I want to see what happened to my teammate, even if it's a ton of little hits.

I can upload a screenshot if you're interested.
Last edited by Newdles : 06-17-15 at 02:29 AM.
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Unread 06-16-15, 12:13 PM  
Tercioo
A Murloc Raider
 
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Re: Stretch Button

Originally Posted by m4j357yc4
How to hide stretch button. I want details to show only 5 man. I dont want to increase size of meter accidently. How can i do that?
Unfortunately, we still didn't added these option on the options panel, so you have to copy and paste these commands on chat:

Lua Code:
  1. /run Details.disable_stretch_from_toolbar = true
  2. /run Details.disable_stretch_button = true
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Unread 06-16-15, 05:20 AM  
m4j357yc4
A Kobold Labourer

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Stretch Button

How to hide stretch button. I want details to show only 5 man. I dont want to increase size of meter accidently. How can i do that?
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Unread 06-11-15, 08:48 AM  
Tercioo
A Murloc Raider
 
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Originally Posted by Newdles
Originally Posted by Tercioo
Originally Posted by Newdles
I got a message in a 5-man saying that because a trash pack took less than 30 seconds, it wasn't counted in overall data. How do I disable this, so all trash packs are counted? We killed the pack in ~20 seconds with very high dps, so it should be counted.

I would like all trash packs to be counted, no matter what. If they suddenly all die instantly due to a glitch, even, I'd like to see that in my overall data.
Sir, you actually found a bug, this 30 seconds delay is only intended to be used on raid encounters, never on dungeons. I'll fix this on next version.
Oh, oops! I wasn't aware. Do you need more info from me or do you know how it happened already? It was in Auchindoun on the trash pack that yanks everyone in to melee range repeatedly.
No need of more info I already know where is the issue in the script, thanks anyway.
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Unread 06-10-15, 09:05 PM  
Newdles
A Kobold Labourer

Forum posts: 1
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Originally Posted by Tercioo
Originally Posted by Newdles
I got a message in a 5-man saying that because a trash pack took less than 30 seconds, it wasn't counted in overall data. How do I disable this, so all trash packs are counted? We killed the pack in ~20 seconds with very high dps, so it should be counted.

I would like all trash packs to be counted, no matter what. If they suddenly all die instantly due to a glitch, even, I'd like to see that in my overall data.
Sir, you actually found a bug, this 30 seconds delay is only intended to be used on raid encounters, never on dungeons. I'll fix this on next version.
Oh, oops! I wasn't aware. Do you need more info from me or do you know how it happened already? It was in Auchindoun on the trash pack that yanks everyone in to melee range repeatedly.
Last edited by Newdles : 06-10-15 at 09:07 PM.
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Unread 06-10-15, 10:24 AM  
Tercioo
A Murloc Raider
 
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Forum posts: 6
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Uploads: 12
Originally Posted by Newdles
I got a message in a 5-man saying that because a trash pack took less than 30 seconds, it wasn't counted in overall data. How do I disable this, so all trash packs are counted? We killed the pack in ~20 seconds with very high dps, so it should be counted.

I would like all trash packs to be counted, no matter what. If they suddenly all die instantly due to a glitch, even, I'd like to see that in my overall data.
Sir, you actually found a bug, this 30 seconds delay is only intended to be used on raid encounters, never on dungeons. I'll fix this on next version.
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