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Updated: 01-06-20 09:52 AM
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Visions of N'Zoth (8.3.0)
BfA content patch (8.2.5)
Rise of Azshara (8.2.0)
Updated:01-06-20 09:52 AM
Created:08-18-14 11:14 AM
Downloads:493,418
Favorites:272
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Categories:Combat Mods, Battle for Azeroth Beta

Details! Damage Meter  Popular! (More than 5000 hits)

Version: DetailsRetail-v8.2.5.7229.140
by: Tercioo [More]



Join Details! Discord Server!


Hello!
Raider or pvp player, doesn't matter, we are always searching for more Intel, ways to make deep analysis, methods to know everything what's going on around us. From casual to theory crafter, knowledge is essential for growing as a player.
If you fit in this profile, if you want to know from a simple "how much damage I'm doing" to more complex "how many times a healer casted that cooldown on the main tank", Details! is an addon for you!

One of our goal is making the interface clean, easy to use and dynamic, this is a list of smart shortcuts you may see as useful:

  • left click: open the details window for a player, or, open the report window depending on what's being shown in the window.
  • shift + left click: depending on what displays you are, it may report only that line or open more details from the actor or spell shown on the bar.
  • right click: if clicked at the title bar: open a panel showing all displays available, if clicked at any other point in the window: open the bookmark panel, you can add/remove/select your favorites displays from there for fast switch between them.

Important: Details! is in constantly update, if you install and feel like this addon isn't for you, please leave a comment telling which part of the addon made you give up from it. Negative feedbacks are important as positive ones, we are always seeking ways on how to improve it, thank you!
  • main menu: select the mode to use, Everything: shows everything, Standard: show only raid or party members, Plugins: may select between raid and solo plugins. Window Control: open, reopen or close the window, you may also close with the shortcut ctrl + right click.
  • segments menu: select between overall data, current and other past fights. you may also use shift + right click if you feel that it's better.
  • display menu: select the display, e.g., healing done, damage, cooldowns, etc.
  • report button: click to report.
  • reset button: clears all data.

Seeking a change-log list? check out here our blog
Youtube: Details! Features.
Youtube: Details! Speed of Raid update rate.


Features:
  • Some features which you will find in Details!:
  • native multi window support, you can open and close them on-the-fly, also has support for key binds.
  • reads all combat log data, store and display it to you in rectangular bars very well made and shaped.
  • has a fast engine for data capture not hurting your frame rate, specially during heroism/bloodlust.
  • support custom displays where you can create your own display, or, import one from others.
  • beautiful design.
  • dynamic overall data, you may only reset the overall or set rules for auto reset on new bosses or instance.
  • love nature and the animals.
  • tons of plugins, e.g. threat meter, encounter analysis, tank debuffs, etc.
  • can measure dps/hps using encounter time like warcraft logs or individual player active time.
  • easy to use displays with bookmark on right click, full info with a simple mouse hover over a bar.
  • chuck norris approves Details!, he also use it to calculate the strength of big bang when he created the universe.
  • graphics for raid damage done, boss emotes tracker, aura creator tool for weakauras.
  • has support for skins, also is compatible with ElvUI and other similar Interfaces.
Plugins
These are some of the plugins:
  • Dps Tuning: check your damage seeing the spell values and graphics.
  • Encounter Details: a raid encounter tool, shows dps graphics, summary of dispells, interrupts, deaths, emotes, aura tools, and more...
  • Raid Check: show food, flask, runes, item level status of raid members.
  • Time Attack: test dps on dummies with fixed time lengths, also stores your attempts for later comparisons.
  • TinyThreat: a small, but powerful, threat meter.
  • Vanguard: show debuff timers on tanks.

History
In early 2013, Details! had the first lines of code written, in the beggining was just dust and a goal of an addon which could capture the damage increase of trinkets 'procs'.

After two weeks a lamp turns on over the code writer head and a new ideia comes: 'if i can capture my damage, why not capture everybody damage?', and from this point Details! become a long journey to become what he is today.

First alpha version has been published in early august 2013.
In March 2014 began the beta period listening the feedback of users on mmo-champion forum.

Now we have a solid release and new stuff are added every week.


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Unread 02-05-24, 10:37 AM  
KiLLMasTer
A Deviate Faerie Dragon
 
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Forum posts: 12
File comments: 74
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Got this at the end of a M+

Lua Code:
  1. 1x ...tails/frames/window_mythicplus/window_end_of_run.lua:417: attempt to index field 'ReadyFrame' (a nil value)
  2. [string "@Details/frames/window_mythicplus/window_end_of_run.lua"]:417: in function <...tails/frames/window_mythicplus/window_end_of_run.lua:329>
  3.  
  4. Locals:
  5. bIsDebug = nil
  6. (*temporary) = nil
  7. (*temporary) = nil
  8. (*temporary) = 11
  9. (*temporary) = <table> {
  10.  roundness = 6
  11.  border_color = <table> {
  12.  }
  13.  color = <table> {
  14.  }
  15. }
  16. (*temporary) = <table> {
  17.  type = "label"
  18.  label = DetailsFrameworkLabelNumber771184 {
  19.  }
  20.  HookList = <table> {
  21.  }
  22.  dframework = true
  23.  widget = DetailsFrameworkLabelNumber771184 {
  24.  }
  25. }
  26. (*temporary) = DetailsMythicDungeonReadyFrameCloseButton {
  27.  0 = <userdata>
  28.  OnEnter = <function> defined @Details/Libs/DF/button.lua:1390
  29.  OnClick = <function> defined @Details/Libs/DF/button.lua:1386
  30.  OnLeave = <function> defined @Details/Libs/DF/button.lua:1394
  31. }
  32. (*temporary) = <table> {
  33.  RegisterConfig = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:89
  34.  SetScale = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:207
  35.  MakeDraggable = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:239
  36.  RestorePosition = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:171
  37.  OnDragStop = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:226
  38.  delayedSavePosition = <table> {
  39.  }
  40.  SavePosition = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:124
  41.  Embed = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:304
  42.  EnableMouseOnAlt = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:287
  43.  embeds = <table> {
  44.  }
  45.  OnMouseWheel = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:252
  46.  OnDragStart = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:220
  47.  windowData = <table> {
  48.  }
  49.  EnableMouseWheelScaling = <function> defined @Inventorian/libs/LibWindow-1.1/LibWindow-1.1.lua:265
  50.  utilFrame = Frame {
  51.  }
  52. }
  53. (*temporary) = <function> defined @Details/frames/window_mythicplus/window_end_of_run.lua:392
  54. (*temporary) = <table> {
  55.  Enable = <function> defined @Details/Libs/DF/slider.lua:859
  56.  backdrop_enabledcolor = <table> {
  57.  }
  58.  SetAsCheckBox = <function> defined @Details/Libs/DF/slider.lua:897
  59.  button = DetailsFrameWorkSlider771059 {
  60.  }
  61.  container = DetailsMythicDungeonReadyFrame {
  62.  }
  63.  options = <table> {
  64.  }
  65.  SetSwitchFunction = <function> defined @Details/Libs/DF/slider.lua:880
  66.  thumb = Texture {
  67.  }
  68.  disabled_overlay = DetailsFrameWorkSlider771059_TextureDisabled {
  69.  }
  70.  onenter_backdrop_border_color = <table> {
  71.  }
  72.  SetTemplate = <function> defined @Details/Libs/DF/slider.lua:1043
  73.  Disable = <function> defined @Details/Libs/DF/slider.lua:842
  74.  funcright = <function> defined @Details/Libs/DF/button.lua:10
  75.  SetCheckedTexture = <function> defined @Details/Libs/DF/slider.lua:888
  76.  HookList = <table> {
  77.  }
  78.  _text = FontString {
  79.  }
  80.  func = <function> defined @Details/Libs/DF/button.lua:10
  81.  is_checkbox = true
  82.  checked_texture = DetailsFrameWorkSlider771059CheckTexture {
  83.  }
  84.  OnSwitch = <function> defined @Details/frames/window_mythicplus/window_end_of_run.lua:392
  85.  _ltext = "OFF"
  86.  backdrop_disabledcolor = <table> {
  87.  }
  88.  text_overlay = DetailsFrameWorkSlider771059_Text {
  89.  }
  90.  _rtext = "ON"
  91.  GetValue = <function> defined @Details/Libs/DF/slider.lua:822
  92.  SetFixedParameter = <function> defined @Details/Libs/DF/slider.lua:834
  93.  isSwitch = true
  94.  value = false
  95.  onleave_backdrop_border_color = <table> {
  96.  }
  97.  GetFixedParameter = <function> defined @Details/Libs/DF/slider.lua:838
  98.  widget = DetailsFrameWorkSlider771059 {
  99.  }
  100.  _thumb = Texture {
  101.  }
  102.  type = "button"
  103.  GetSwitchFunction = <function> defined @Details/Libs/DF/slider.lua:884
  104.  is_locked = true
  105.  dframework = true
  106.  SetValue = <function> defined @Details/Libs/DF/slider.lua:826
  107. }
  108. (*temporary) = <table> {
  109.  type = "lab
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Unread 10-28-20, 09:51 AM  
Cluey
A Fallenroot Satyr

Forum posts: 26
File comments: 95
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Another 9/0 bug.

Pasting this here from the report I made in the Tercio's Addons Change Log : Bug List.
The list isn't getting updated and the last bugs in the list are from BfA alpha.


Not sure if you'll actually see this here but I don't have a Curse account so here it is.

I can't remember what I clicked on to get this, I've not used it long and something popped up which sounded interesting so I clicked the button. It might have been a summary at the end of an M+ dungeon, that sounds correct but I'm not 100% on it, sorry.

Code:
1x Details\Libs\DF\fw.lua:3388: D!Framework (DetailsFrameworkButtonNumber122204:OnMouseUp()) error: Details\functions\dungeon.lua:547: attempt to call method 'SetBackdrop' (a nil value)
====================
[string "@Details\Libs\DF\button.lua"]:918: in function <Details\Libs\DF\button.lua:831>

====================

[string "=[C]"]: in function `error'
[string "@Details\Libs\DF\fw.lua"]:3388: in function `CoreDispatch'
[string "@Details\Libs\DF\button.lua"]:918: in function <Details\Libs\DF\button.lua:831>

Locals:
(*temporary) = "D!Framework (DetailsFrameworkButtonNumber122204:OnMouseUp()) error: Details\functions\dungeon.lua:547: attempt to call method 'SetBackdrop' (a nil value)
====================
[string "@Details\Libs\DF\button.lua"]:918: in function <Details\Libs\DF\button.lua:831>

====================
"
Looks like this bit of code hasn't been updated for the 9.0 changes.
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Unread 10-20-20, 04:55 AM  
Cluey
A Fallenroot Satyr

Forum posts: 26
File comments: 95
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9.0 bugs.

I submitted a bug report but can't see it in the list so I'm not sure if it worked.
I was going to add to it that I was using Details.v9.0.1.7908.143 version I got from Curseforge as you've not updated here yet.
I don't have an account over there and don't want to make one, especially given the current changes happening.

At the end of the Intro setup it says we can provide feedback and bug reports by typing:
Code:
/details feedback
You need to update the URL for Curse as it redirects elsewhere now.

Edit. Also at the end of the Intro the next arrow fades out instead of becoming a close button, I pressed the Skip button but just thought I'd mention that that seems a bit odd.
Last edited by Cluey : 10-20-20 at 04:57 AM.
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Unread 09-07-20, 06:45 AM  
rfmjm3
A Kobold Labourer

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Talking suggestion

I love your addon, however most of the time, i just want an idea of who's pulling their weight at a glance. and a large panel (although beautiful and well put together and thought out, love the intro, thanks) is just more info than i need on my screen. honestly i already don't want to see a lot of stuff when i'm fighting for my life , so for me just a little number maybe on their picture to the left that says like 10% or 20 dps would suffice. then after the raid or dungeon is done and we wanna analyze everything we can pull up the real panel with the nitty gritty. thank you again for your wonderful addon.
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Unread 08-22-20, 08:54 PM  
pinmouse
A Murloc Raider

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Exclamation Lua Error

Been getting this error every time I login/reload my UI. Hoping all this gibberish helps you fix something!

Code:
Message: ...nterface\AddOns\Details\classes\classe_instancia.lua:1156: attempt to index field 'break_snap_button' (a nil value)
Time: Sat Aug 22 22:51:17 2020
Count: 1
Stack: ...nterface\AddOns\Details\classes\classe_instancia.lua:1156: attempt to index field 'break_snap_button' (a nil value)
[string "=[C]"]: ?
[string "@Interface\AddOns\Details\classes\classe_instancia.lua"]:1156: in function <...nterface\AddOns\Details\classes\classe_instancia.lua:1102>
[string "=(tail call)"]: ?
[string "@Interface\AddOns\Details\core\gears.lua"]:210: in function `DoEmbed'
[string "@Interface\AddOns\Details\core\gears.lua"]:136: in function `?'
[string "@Interface\AddOns\ElvUI\Libraries\Ace3\AceTimer-3.0\AceTimer-3.0.lua"]:55: in function <...s\ElvUI\Libraries\Ace3\AceTimer-3.0\AceTimer-3.0.lua:50>

Locals:
Thanks!
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Unread 09-11-19, 08:51 PM  
leetpks
A Kobold Labourer

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how do people get extremly long nicknames? is there something im missing?
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Unread 08-08-19, 05:42 PM  
Valls
A Kobold Labourer

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Hey! Just wanted to leave a word of appreciation for developing this addon. It works splendidly well and the graphic design is perfect.

Cheers!
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Unread 08-07-19, 10:13 AM  
Voxxel
A Chromatic Dragonspawn

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Hello,

I can't find a way to clear damage window before each segments. Is that possible anyway?

What it means Details collecting overall data, while saving segments, but I would like to see only the actual segment in the window without any intervention. For example, when killing rares, those are saved as separated segments but the window keeps showing overall data and not cleaning upon the start of the new rare fight (new segment).

Would you elaborate please how can I do that? This "feature" is quite common-sense, very handy and time saving in other metering addons.
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Unread 07-02-19, 04:37 PM  
Tercioo
An Aku'mai Servant
 
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Originally Posted by Deadlyz
Hello! I'm getting this error when mouseovering Spells in my Damage Done breakdown.
This issue got fixed recently.
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Unread 04-12-19, 11:52 AM  
Deadlyz
A Wyrmkin Dreamwalker
 
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Hello! I'm getting this error when mouseovering Spells in my Damage Done breakdown.
10x Details\gumps\janela_info.lua:2581: bad argument #1 to 'unpack' (table expected, got nil)
[C]:: in function 'unpack'
Details\gumps\janela_info.lua:2581: in function <Details\gumps\janela_info.lua:2579>
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Last edited by Deadlyz : 04-12-19 at 11:53 AM.
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Unread 02-09-19, 03:39 PM  
mtp1032
A Fallenroot Satyr
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Question [Q] Question about Warlock's Darkglare Spell

I'm curious about how Details is able to determine the spell damage done by the Warlock minion, Darkglare. As far as I can tell, the COMBAT_LOG_EVENT_UNFILTERED doesn't track the damage. So, for example, neither the subevents SPELL_PERIODIC_DAMAGE no SPELL_DAMAGE appear even tho' the "Summon Darkglare" spell shows up in the subevents SPELL_AURA_APPLIED and SPELL_SUMMON.

By way of background, I've just started writing AddOns and, as a learning project, was working through handling the COMBAT_LOG_EVENT_UNFILTERED semantics when I ran up against this issue.

No long explanations needed. Just a pointer or two to get me back on track. I'd be very grateful.

Thanks, in advance,
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Unread 12-31-18, 03:43 PM  
Lolzen
An Aku'mai Servant
 
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/details minimap

i tried to hide the minimap icon. Doen't work, so i treid /details minimap
the following output should help to debug the issue.

Message: Interface\AddOns\Details\functions\slash.lua:1599: attempt to concatenate local 'value' (a table value)
Time: Mon Dec 31 22:41:34 2018
Count: 1
Stack: Interface\AddOns\Details\functions\slash.lua:1599: attempt to concatenate local 'value' (a table value)
Interface\AddOns\Details\functions\slash.lua:1599: in function `?'
Interface\FrameXML\ChatFrame.lua:4757: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:4418: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:4454: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals: msg = "minimap"
editbox = ChatFrame1EditBox {
0 = <userdata>
tabCompleteTableIndex = 1
focusLeft = ChatFrame1EditBoxFocusLeft {
}
focusRight = ChatFrame1EditBoxFocusRight {
}
customAutoCompleteFunction = <function> defined @Interface\FrameXML\ChatFrame.lua:3957
chatFrame = ChatFrame1 {
}
addSpaceToAutoComplete = true
command = "/details"
language = "Common"
focusMid = ChatFrame1EditBoxFocusMid {
}
headerSuffix = ChatFrame1EditBoxHeaderSuffix {
}
text = ""
autoCompleteXOffset = 35
autoCompleteParams = <table> {
}
header = ChatFrame1EditBoxHeader {
}
addHighlightedText = true
languageID = 7
setText = 0
}
command = "minimap"
rest = ""
value = <table> {
minimapPos = 118.009344
radius = 160
text_type = 1
onclick_what_todo = 1
text_format = 3
hide = false
}
(*temporary) = <function> defined @Interface\FrameXML\RestrictedInfrastructure.lua:116
(*temporary) = "Details!: "
(*temporary) = "config '"
(*temporary) = "minimap"
(*temporary) = "' current value is: "
(*temporary) = <table> {
minimapPos = 118.009344
radius = 160
text_type = 1
onclick_what_todo = 1
text_format = 3
hide = false
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to concatenate local 'value' (a table value)"
Loc = <table> {
STRING_OPTIONS_COMBAT_ALPHA_6 = "While Inside Instance"
STRING_OPTIONS_DISABLE_STRETCH_BUTTON_DESC = "Stretch button won't be shown when this option is enabled."
STRING_OPTIONS_PERFORMANCE_DUNGEON = "Dungeon"
STRING_OPTIONS_RT_DEATHS_FIRST_DESC = "Make it only annouce the first X deaths during the encounter."
STRING_FORGE_HEADER_SCHOOL = "School"
STRING_ATTRIBUTE_ENERGY_ALTERNATEPOWER = "Alternate Power"
STRING_OPTIONS_MENU_FONT_SIZE = "Menus Text Size"
STRING_WELCOME_31 = "Right clicking anywhere in the window shows the Bookmark panel.

Right click again closes the panel or chooses another display if clicked on a icon.

Right click on title bar to open the 'All Displays' panel.

+ Right Click to close the window."
STRING_EXAMPLE = "Example"
STRING_OPTIONS_PVPFRAGS = "Only Pvp Frags"
STRING_OPTIONS_DATABROKER_TEXT_ADD1 = "Player Damage Done"
STRING_OPTIONS_WP_EDIT = "Edit Image"
STRING_GUILDDAMAGERANK_WINDOWALERT = "Boss Defeated! Show Ranking"
STRING_IMAGEEDIT_FLIPH = "Flip Horizontal"
STRING_GUILDDAMAGERANK_DIFF = "Difficulty"
STRING_OPTIONS_OVERALL_DUNGEONBOSS_DESC = "Segments with dungeon bosses are added to overall data."
STRING_OPTIONS_PANIMODE = "Panic Mode"
STRING_CUSTOM_ATTRIBUTE_HEAL = "Heal"
STRING_WINDOW1ATACH_DESC = "To create a group of windows, drag window #2 near window #1."
STRING_OPTIONS_SAVELOAD_EXPORT_DESC = "Saves the skin in text format."
STRING_OPTIONS_TOOLTIPS_MENU_WALLP_DESC = "Change the aspects of the wallpaper for title bar menus."
STRING_MINITUTORIAL_BOOKMARK1 = "Right click at any point over the window to open the bookmarks!"
STRING_OPTIONS_TEXT = "Bar T
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Unread 10-17-18, 11:19 PM  
Visonea
A Kobold Labourer

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Details Meter Compare function.

In the case of pets like on hunters and warlocks the pets do not compare damage at all. this seems to be due to the difference in the names of the pets. only the damaging spell should be recognized by the program not the pet itself. pets name is irrelevant in this particular instance just the damage done and the stats one is comparing too others in the raid with the same spec. Hopefully this can be fixed.
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Unread 10-07-18, 06:12 AM  
Tercioo
An Aku'mai Servant
 
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Forum posts: 38
File comments: 248
Uploads: 20
Re: Sorting of reports

Originally Posted by LuucEarth
For some reason when reporting to guild, raid, or party chat report sorting is completely messed up. Sending the same report in a whisper and its fine



It's fixed on latest alpha versions of the add-on.

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Unread 10-06-18, 07:31 PM  
Poseidon89
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Re: memory SPONGE!!!!!!!

Originally Posted by Tercioo
Originally Posted by osiris093
This is a very nice meter: however it sucks memory like its is liquid gold. Is there any way to decrease how much memory it uses? I mean this addon causes a major lag spike when in a group. i have seen total memory usage of over 11mb. thats crazy, compared to Skada which I have seen maybe 2.5mb. at the most with every component running. Please let me know because I really like the features of this meter and would like to continue using it.
memory doesnt affect fps, sorry
i must say i think u are wrong there cuse when i turnd off the dmg meter my fps got good agen and i whas in a raid when i turnd it off so i think it affect the fps
Last edited by Poseidon89 : 10-06-18 at 07:33 PM.
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