Quantcast
Download
(1 MB)
Download
Updated: 04-05-18 03:09 AM
Pictures
File Info
Compatibility:
Shadows of Argus (7.3.0)
Updated:04-05-18 03:09 AM
Created:11-03-14 10:14 AM
Downloads:8,880
Favorites:49
MD5:
Categories:Minimalistic Compilations, Graphical Compilations, Class Compilations, DPS Compilations, Healer Compilations

FreeUI <Continued>  Popular! (More than 5000 hits)

Version: 70300.06
by: devilArt [More]

FreeUI <Continued>
This is a personal edition of FreeUI, updated and heavily modified.
All credits should go to Haleth and Gethe for their amazing work.

The latest updates and changes can be found on Github.


Features:

  • elegant and practical user interface
  • a lot of useful features
  • more immersive gameplay experience

Recommended Addons:
  • WeakAuras
  • OmniCC
  • Kui_Nameplates
  • DBM
  • MikScrollingBattleText
  • ls_Toasts
  • AngryKeystones

Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
70300.06
1MB
devilArt
03-24-18 03:22 PM


Post A Reply Comment Options
Unread 08-07-18, 02:26 AM  
dzn1949
A Defias Bandit

Forum posts: 2
File comments: 18
Uploads: 0
Originally Posted by 1104030231
Message: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
Time: Tue Aug 7 12:50:55 2018
Count: 1
Stack: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: in function `styleFunc'
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:321: in function <Interface\AddOns\FreeUI\libs\oUF\ouf.lua:245>
(tail call): ?
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:680: in function `Spawn'
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1759: in function <...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1750>
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1772: in function `func'
Interface\AddOns\FreeUI\libs\oUF\factory.lua:20: in function <Interface\AddOns\FreeUI\libs\oUF\factory.lua:16>
(tail call): ?

Locals: self = oUF_FreePlayer {
0 = <userdata>
Portrait = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
RaidTargetIndicator = <unnamed> {
}
unit = "player"
SpellRange = <table> {
}
Iconbg = <unnamed> {
}
bd = <unnamed> {
}
__elements = <table> {
}
unitStyle = "player"
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:200
Castbar = <unnamed> {
}
disallowVehicleSwap = true
UNIT_EXITING_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
HealPrediction = <table> {
}
UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:788
Power = <unnamed> {
}
style = "Free - Player"
PvPIndicator = <unnamed> {
}
Healthdef = <unnamed> {
}
gradient = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
Health = <unnamed> {
}
}
Health = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:224
value = <unnamed> {
}
SetValue_ = <function> defined =[C]:-1
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Power = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:297
colorPower = true
colorReaction = true
SetValue_ = <function> defined =[C]:-1
Text = <unnamed> {
}
bg = <unnamed> {
}
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Castbar = <unnamed> {
0 = <userdata>
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
PostCastStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
Text = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Icon = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
PostChannelStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Width = 200
}
Spark = <unnamed> {
0 = <userdata>
}
HealthPoints = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:700
0 = <userdata>
}
PowerText = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:670
0 = <userdata>
}
Runes = <unnamed> {
0 = <userdata>
}
moveAnchor = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1047
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = 3
(*temporary) = <userdata>
(*temporary) = "OUTLINEMONOCHROME"
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
Override = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1017
}
(*temporary) = 1
(*temporary) = -1
(*temporary
You can submit an error on github. For example: https://github.com/Solor/FreeUI/issues
or:https://github.com/Solor/FreeUI/commits/BfA
This may solve the problem faster.
Report comment to moderator  
Reply With Quote
Unread 08-06-18, 10:54 PM  
1104030231
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Message: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
Time: Tue Aug 7 12:50:55 2018
Count: 1
Stack: ...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: attempt to index field 'AlternativePower' (a nil value)
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1054: in function `styleFunc'
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:321: in function <Interface\AddOns\FreeUI\libs\oUF\ouf.lua:245>
(tail call): ?
Interface\AddOns\FreeUI\libs\oUF\ouf.lua:680: in function `Spawn'
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1759: in function <...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1750>
...face\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1772: in function `func'
Interface\AddOns\FreeUI\libs\oUF\factory.lua:20: in function <Interface\AddOns\FreeUI\libs\oUF\factory.lua:16>
(tail call): ?

Locals: self = oUF_FreePlayer {
0 = <userdata>
Portrait = <unnamed> {
}
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
RaidTargetIndicator = <unnamed> {
}
unit = "player"
SpellRange = <table> {
}
Iconbg = <unnamed> {
}
bd = <unnamed> {
}
__elements = <table> {
}
unitStyle = "player"
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:200
Castbar = <unnamed> {
}
disallowVehicleSwap = true
UNIT_EXITING_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
HealPrediction = <table> {
}
UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:788
Power = <unnamed> {
}
style = "Free - Player"
PvPIndicator = <unnamed> {
}
Healthdef = <unnamed> {
}
gradient = <unnamed> {
}
UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\FreeUI\libs\oUF\ouf.lua:46
Health = <unnamed> {
}
}
Health = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:224
value = <unnamed> {
}
SetValue_ = <function> defined =[C]:-1
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Power = <unnamed> {
0 = <userdata>
frequentUpdates = true
PostUpdate = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:297
colorPower = true
colorReaction = true
SetValue_ = <function> defined =[C]:-1
Text = <unnamed> {
}
bg = <unnamed> {
}
SetValue = <function> defined @Interface\AddOns\FreeUI\core\api.lua:1019
}
Castbar = <unnamed> {
0 = <userdata>
Spark = <unnamed> {
}
SafeZone = <unnamed> {
}
PostCastStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
Text = <unnamed> {
}
PostCastStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Icon = <unnamed> {
}
PostChannelStop = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:784
PostChannelStart = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:761
Width = 200
}
Spark = <unnamed> {
0 = <userdata>
}
HealthPoints = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:700
0 = <userdata>
}
PowerText = <unnamed> {
parent = oUF_FreePlayer {
}
UpdateTag = <function> defined @Interface\AddOns\FreeUI\libs\oUF\elements\tags.lua:670
0 = <userdata>
}
Runes = <unnamed> {
0 = <userdata>
}
moveAnchor = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1047
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = 3
(*temporary) = <userdata>
(*temporary) = "OUTLINEMONOCHROME"
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
Override = <function> defined @Interface\AddOns\FreeUI\scripts\unitframes\unitframes.lua:1017
}
(*temporary) = 1
(*temporary) = -1
(*temporary
Report comment to moderator  
Reply With Quote
Unread 07-30-18, 12:41 PM  
Hookeypookey
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Disable Starcursor?

Hey,

this UI is the most awesome UI I ever used. I am using this for years!

After installing the UI everything seems to work fine. But the "Starcursor" is driving me nuts. Is there any way to remove it?

I hope you can help me.

Thanks a lot for your efforts!
Report comment to moderator  
Reply With Quote
Unread 07-28-18, 10:48 AM  
dzn1949
A Defias Bandit

Forum posts: 2
File comments: 18
Uploads: 0
Re: Re: Re: BfA and Healer Layout

Originally Posted by Cick
Originally Posted by dzn1949
https://github.com/Solor/FreeUI
The author has been updated on github.
So I've tried using the updated version on github, but when trying to use the options panel, nothing sticks. I'm able to make necessary changes in the options file via text editor, however, I notice debuffs by me on my target don't show on the frame properly (or at all). I could use nameplate auras as a workaround but with large bosses, I feel it might be difficult trying to manage.
Wait for the author to fix it.
There are currently no obvious bugs. But there are still a lot of small problems.
It may take 8.0 to be relatively perfect.
Report comment to moderator  
Reply With Quote
Unread 07-26-18, 03:47 PM  
Royin345
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Re: Re: BfA and Healer Layout

Originally Posted by dzn1949
Originally Posted by Royin345
So BfA is pretty much getting released currently. I'm wondering if you guys are going to be making an update for it as well as putting in a healer layout like the old FreeUI had before you guys took over the continued version. I love how well you've put together the new continued version but I would LOVE a healer layout mode. It helps a lot!

Please and thank you!
https://github.com/Solor/FreeUI
The author has been updated on github.
I found it and downloading it now! Thank you SO MUCH!!!

Since getting it, I can't get to the options from /freeui on the chat... when I enter it, it doesn't do anything.
Last edited by Royin345 : 07-26-18 at 04:00 PM.
Report comment to moderator  
Reply With Quote
Unread 07-25-18, 10:20 AM  
Cick
A Kobold Labourer

Forum posts: 1
File comments: 4
Uploads: 1
Re: Re: BfA and Healer Layout

Originally Posted by dzn1949
https://github.com/Solor/FreeUI
The author has been updated on github.
So I've tried using the updated version on github, but when trying to use the options panel, nothing sticks. I'm able to make necessary changes in the options file via text editor, however, I notice debuffs by me on my target don't show on the frame properly (or at all). I could use nameplate auras as a workaround but with large bosses, I feel it might be difficult trying to manage.
Last edited by Cick : 07-25-18 at 10:22 AM.
Report comment to moderator  
Reply With Quote
Unread 07-23-18, 04:02 AM  
dzn1949
A Defias Bandit

Forum posts: 2
File comments: 18
Uploads: 0
Re: BfA and Healer Layout

Originally Posted by Royin345
So BfA is pretty much getting released currently. I'm wondering if you guys are going to be making an update for it as well as putting in a healer layout like the old FreeUI had before you guys took over the continued version. I love how well you've put together the new continued version but I would LOVE a healer layout mode. It helps a lot!

Please and thank you!
https://github.com/Solor/FreeUI
The author has been updated on github.
Report comment to moderator  
Reply With Quote
Unread 07-19-18, 05:11 PM  
Royin345
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
BfA and Healer Layout

So BfA is pretty much getting released currently. I'm wondering if you guys are going to be making an update for it as well as putting in a healer layout like the old FreeUI had before you guys took over the continued version. I love how well you've put together the new continued version but I would LOVE a healer layout mode. It helps a lot!

Please and thank you!
Report comment to moderator  
Reply With Quote
Unread 06-05-18, 08:27 PM  
3eist
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
@devil


Hey, will you update your interface to Battle of Azeroth?

ps: nice Interface,i love it <3
Report comment to moderator  
Reply With Quote
Unread 04-29-18, 11:14 AM  
Royin345
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Healing

Hey so a couple things. I love FreeUI and have been using it forever. But with the continued edition there doesn't seem to be a healer layout. I'm mainly a healer so having that layout was absolutely amazing!
Also is there anyway to make hotbar 3 and the two side hotbars to always be shown? Not just mouse over?
One last thing, the original FreeUI had an instillation screen that would adjust everything that needed to be adjusted. Some of the new toons that I create have a talk bar on the left side that is slightly above where it hsould be. If there's any possible way to help these that I've asked about I would love it!

FreeUI is by far the best UI I've ever used. I honestly can't use anything else xD
Report comment to moderator  
Reply With Quote
Unread 04-19-18, 04:38 AM  
tankknat
A Defias Bandit

Forum posts: 2
File comments: 11
Uploads: 0
download oUF: MovableFrames addon and that will allow you to move them...

PS: thats only the unit frames mind you... I think from looking at the folder moving anything else will require lua editing
Last edited by tankknat : 04-19-18 at 04:40 AM.
Report comment to moderator  
Reply With Quote
Unread 04-10-18, 02:48 PM  
Flumzee
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi man, was wondering if there is any way to move the unit frames? MoveAnything doesn't seem to work.

EDIT: Actually, how do you move anything? :3
Last edited by Flumzee : 04-12-18 at 12:47 PM.
Report comment to moderator  
Reply With Quote
Unread 04-09-18, 03:04 PM  
devilArt
A Cyclonian
 
devilArt's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 40
File comments: 175
Uploads: 1
Originally Posted by CaptainTokez
Uhmmm is there an exit vehicle button for this UI? I just did pods and couldn't find one anywhere lol
there is an black icon next to your unitframe when you in vehicle/mount
alternatively you can add this line to your mount macro "/run VehicleExit()"
Report comment to moderator  
Reply With Quote
Unread 04-09-18, 02:59 PM  
devilArt
A Cyclonian
 
devilArt's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 40
File comments: 175
Uploads: 1
Originally Posted by 3eist
AMAZING Work Devil <3
pls update it later on BFA

im a Fan on your UI


How can I make my actionbar bigger?
On the whole, I like the UI only I have the actionbars a bit bigger, what do I have to do for it?
"FreeUI/scripts/ab_layout.lua" You could edit this file, "buttonWidth buttonHeight" define button size.
Report comment to moderator  
Reply With Quote
Unread 04-09-18, 02:56 PM  
devilArt
A Cyclonian
 
devilArt's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 40
File comments: 175
Uploads: 1
Originally Posted by Vastryn
Thank you so much for this UI! I love the aesthetic. I have a few questions/issues:

1) With the newest update to the objective tracker, the button to find a group for world quests was removed. I use this a lot, so I had to go back to the previous version to keep it. Could you add this back please? Or at least make it a toggle in the options? So sorry, it was something else causing it. I have noticed though that the UI does not show the popup when you have a talent you can learn, and in the case of at least honor talents it was causing an error on login for me. It might be a good idea to have the UI show the popup somewhere because if you don't notice that you learned a new talent (or a legendary swap caused you to unlearn one), there is no notification of that anywhere without opening the relevant pane.

2) Is there any way to disable the custom class colors used for the UI elements and chat? I prefer the default ones.

3) Every time I log in, the line "Frame not found: BaudErrorFrame" displays in the chat window. This happens with only FreeUI enabled, and it doesn't when it's disabled. Not a huge deal, just a little distracting.

1. I'll look into it.
2. I'll add a toggle in next update.
3. I'll fix it in next update.
thanks for information.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: