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Updated: 09-03-17 07:19 AM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:09-03-17 07:19 AM
Created:06-23-15 08:24 AM
Downloads:1,844
Favorites:13
MD5:
7.3.0

Cokedriver's UI

Version: 7.3.1.1
by: cokedrivers [More]

This is my UI that I would like to share with the WoW community.


Contained in this UI are the following Addon's

  • cActionbars - Slightly Modified from the normal Blizzard bars.
  • cBuffs - Slightly Modified from the normal Blizzard Buffs.
  • cChat - Mostly borrowed from nChat from NeavUI.
  • cData - A Data panel below your bottom bars.
  • cFonts - Changes the entire game fonts.
  • cMisc - Several addons suchs as Minimap Adjustment, Atlbuy from NevUI, Autogreed Roll from NeavUI, Merchant from NeavUI.
  • cTooltip - Borrowed from NeavUI but without the NeavUI borders.
  • cUnitframes - Slightly Modified from the normal Blizzard Frames.

Please check the .LUA file to turn certain features off in cMisc.

Thanks for taking a look and hopefully some people will find this to their liking.

Please visit GitHub for latest patches & fixes

Cokedriver

7.3.1
Fixed Lua Errors in cData

7.3.0
Updated TOC to 7.3

7.2.5
Updated cChat so no more error when entering instances.
Updated the Math of mostly all the numeric numbers so the now show 1K, 1M, 1B, 1T and so on.
Fix the Class color of the BG Data so it matches the rest of the Data coloring.

7.2.0
Updated TOC to 7.2

7.1.0
Updated TOC

7.0.3
Added Coords to Minimap
Cleaned Up cMisc

7.0.2
Made so adjustments to the nPower style addon.

7.0.1
Fixed issue with soulshards for warlocks.

7.0.0
Legion Pre-Launch TOC update


6.2.3
Fixed cData Friends

6.2.2
Fixed the cGatherNodes not working in Garrison if you didn't have Mining.
Added Coords to main Map and Rare Alert

6.2.1
Fixed Issue with Chat mouse over tooltip popping up an error.
Archived Files (4)
File Name
Version
Size
Author
Date
7.3.1
2MB
cokedrivers
09-02-17 07:54 AM
7.3.0
494kB
cokedrivers
08-31-17 05:45 AM
7.2.5
491kB
cokedrivers
07-07-17 03:51 PM
7.2.0
489kB
cokedrivers
03-30-17 06:45 AM


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Unread 09-02-17, 10:13 AM  
Progeny
A Kobold Labourer
 
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Fixed

You're the best! Everything seems to work now; thank you. I'll buy you a beer (or coke!) soon.
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Unread 09-02-17, 07:53 AM  
cokedrivers
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Re: LUA Error

Originally Posted by Progeny
I do get a LUA error when switching modes in Recount, though (Damage Done, Healing Done, etc).

Lua Code:
  1. Message: ...\LibDropDown-1.0\LibDropDown-1.0\LibDropdown-1.0.lua:368: Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])
  2. Time: 09/01/17 17:50:14
  3. Count: 13
  4. Stack: ...\LibDropDown-1.0\LibDropDown-1.0\LibDropdown-1.0.lua:368: Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])
  5. [C]: ?
  6. [C]: ?
  7. ...\LibDropDown-1.0\LibDropDown-1.0\LibDropdown-1.0.lua:368: in function <...\LibDropDown-1.0\LibDropDown-1.0\LibDropdown-1.0.lua:365>
This is a Recount error, the only way I found to fix this is to got to Recount\libs\LibDropDown-1.0 and open the lua file find line 368 and mark it out with --.

Originally Posted by Progeny
And when Recount is not enabled or installed, I'm hit with this error which cycles indefinitely:
Lua Code:
  1. Message: Interface\AddOns\cData\Plugins\Recount-DPS.lua:18: bad argument #1 to 'math_abs' (number expected, got string)
  2. Time: 09/01/17 17:52:45
  3. Count: 1576
  4. Stack: Interface\AddOns\cData\Plugins\Recount-DPS.lua:18: bad argument #1 to 'math_abs' (number expected, got string)
  5. [C]: ?
  6. [C]: ?
  7. Interface\AddOns\cData\Plugins\Recount-DPS.lua:18: in function <Interface\AddOns\cData\Plugins\Recount-DPS.lua:17>
  8. Interface\AddOns\cData\Plugins\Recount-DPS.lua:61: in function `updateDPS'
  9. Interface\AddOns\cData\Plugins\Recount-DPS.lua:151: in function <Interface\AddOns\cData\Plugins\Recount-DPS.lua:147>
  10.  
  11. Locals:
I have fixed this in the new release .

Hope this helps.
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Unread 09-01-17, 06:53 PM  
Progeny
A Kobold Labourer
 
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LUA Error

I do get a LUA error when switching modes in Recount, though (Damage Done, Healing Done, etc).

Lua Code:
  1. Message: ...\LibDropDown-1.0\LibDropDown-1.0\LibDropdown-1.0.lua:368: Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])
  2. Time: 09/01/17 17:50:14
  3. Count: 13
  4. Stack: ...\LibDropDown-1.0\LibDropDown-1.0\LibDropdown-1.0.lua:368: Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])
  5. [C]: ?
  6. [C]: ?
  7. ...\LibDropDown-1.0\LibDropDown-1.0\LibDropdown-1.0.lua:368: in function <...\LibDropDown-1.0\LibDropDown-1.0\LibDropdown-1.0.lua:365>

And when Recount is not enabled or installed, I'm hit with this error which cycles indefinitely:
Lua Code:
  1. Message: Interface\AddOns\cData\Plugins\Recount-DPS.lua:18: bad argument #1 to 'math_abs' (number expected, got string)
  2. Time: 09/01/17 17:52:45
  3. Count: 1576
  4. Stack: Interface\AddOns\cData\Plugins\Recount-DPS.lua:18: bad argument #1 to 'math_abs' (number expected, got string)
  5. [C]: ?
  6. [C]: ?
  7. Interface\AddOns\cData\Plugins\Recount-DPS.lua:18: in function <Interface\AddOns\cData\Plugins\Recount-DPS.lua:17>
  8. Interface\AddOns\cData\Plugins\Recount-DPS.lua:61: in function `updateDPS'
  9. Interface\AddOns\cData\Plugins\Recount-DPS.lua:151: in function <Interface\AddOns\cData\Plugins\Recount-DPS.lua:147>
  10.  
  11. Locals:
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Unread 08-31-17, 07:35 PM  
Progeny
A Kobold Labourer
 
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Cokedriver

I just wanted to post my appreciation for your UI; I really love it! Thank you so much for maintaining it!
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Unread 07-08-17, 07:18 AM  
cokedrivers
A Frostmaul Preserver
 
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Re: Just here to thank you

Originally Posted by Namica
Don't need more to be happy. Thanks!
Your Quite welcome.
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Unread 04-29-17, 07:26 AM  
cokedrivers
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Re: Changing the Number Format

Originally Posted by BillieV
Nice addon i rlly love it, i just want to know, if we can change the number format of DPS for example 1483225 to 1.48 M
I can take a look at it but which number font do you want change in the world or the data panel?

Also if you taking about floating damage I use MikScrollingBattleText for all my damage text in-game its outdate as far as TOC but all you need to do is change the TOC fille to 70200 and it works fine.

Coke
Last edited by cokedrivers : 04-29-17 at 08:10 AM.
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Unread 04-25-17, 02:07 PM  
BillieV
A Kobold Labourer

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Changing the Number Format

Nice addon i rlly love it, i just want to know, if we can change the number format of DPS for example 1483225 to 1.48 M
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Unread 04-17-17, 02:37 AM  
Namica
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Red face Just here to thank you

Don't need more to be happy. Thanks!
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Unread 01-26-17, 07:49 AM  
cokedrivers
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Originally Posted by Lemonlol
I really only want the data panel below the bottom bars.
Is there a way to download only that part of the addon?
Go here:
http://www.wowinterface.com/download...814-cData.html

Thanks
Coke
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Unread 01-22-17, 08:13 PM  
Lemonlol
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I really only want the data panel below the bottom bars.
Is there a way to download only that part of the addon?
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Unread 07-23-16, 02:17 PM  
cokedrivers
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Originally Posted by jessica
As a Neav fan myself, I like this, but I wish that you could add some nameplate to this that looks the same as nPlates from neav aswell, since they discontinued making it, i'm so used to nPlates that I feel lost in the game now without it.
The new nameplates for me work good, better then old ones but not as good as nPlates, you can make the new ones bigger and also only have them show on things you click on.

But sadly I will not be creating anything for the plates because I like the default ones.

Coke
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Unread 07-22-16, 01:54 PM  
jessica
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As a Neav fan myself, I like this, but I wish that you could add some nameplate to this that looks the same as nPlates from neav aswell, since they discontinued making it, i'm so used to nPlates that I feel lost in the game now without it.
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Unread 08-21-15, 03:16 PM  
cokedrivers
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Originally Posted by 4exoB
cokedrivers, how i can change unit color to gray font if he is offline?

PS: Very good UI :3
I haven't been playing for a few weeks but I will look into it and see what I can figure out.
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Unread 08-20-15, 09:02 AM  
4exoB
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cokedrivers, how i can change unit color to gray font if he is offline?

PS: Very good UI :3
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Unread 07-27-15, 02:02 PM  
cokedrivers
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Thanks for all the downloads, I'll be updating the tooltip hyperlink in chat the throws an error either today or tomorrow.

Coke
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