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Updated: 03-29-17 06:42 PM
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Compatibility:
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:03-29-17 06:42 PM
Created:10-31-15 09:08 AM
Downloads:3,227
Favorites:19
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Nephilist Nameplates

Version: 2.0.6
by: lieandswell [More]

Nephilist Nameplates are designed for easy, fast recognition in hectic combat environments without obscuring the game world.

Recent changes:
* Updated for patch 7.1
* Chat buttons should properly hide again
* Removed option to disable loot window at mouse, since it's back in the default options

Version 2.0.5
  • Updated for patch 7.2

Version 2.0.5
  • Updated for patch 7.1
  • Chat buttons should properly hide again
  • Removed option to disable loot window at mouse, since it's back in the default options

Version 2.0.4
  • Added option to hide secondary combat resources
  • Fixed bug that could cause an extra, inactive power bar to appear when levelling up

Version 2.0.3
  • Finished implementing player nameplate
  • Fixed lua error that could occur when leaving an instance
  • Code cleanup and optimization pass

Version 2.0.2
  • Fixed lua error caused by API change

Version 2.0.1
  • Can now show/hide buffs and debuffs on nameplates
  • Can now choose to only show your own buffs/debuffs on nameplates
  • Time remaining on buffs/debuffs now easier to read
  • Fixed bug that could prevent some buffs/debuffs from appearing
  • Code cleanup and performance pass

Version 2.0
  • Rewritten for Legion
  • Nameplates now show select buffs and debuffs
  • Nameplates can now show player combat resources
  • Can now display player nameplate

Version 1.0
  • Hello world!
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
2.0.5
18kB
lieandswell
11-13-16 04:50 PM
2.0.4
18kB
lieandswell
09-01-16 06:45 AM
2.0.3
18kB
lieandswell
08-06-16 09:50 AM
1.0
5kB
lieandswell
10-31-15 09:08 AM


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Unread 04-29-17, 10:15 AM  
svsk
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Love this addon. The only thing I found lacking was threat status colouring on the health bars, so I added it. I couldn't find a public repo to make a pull request for, so here's a link to the commit I made to a repo I set up.

Feel free to use it or not Just thought I'd share.
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Unread 04-19-17, 11:09 PM  
myndzero
A Kobold Labourer

Forum posts: 0
File comments: 33
Uploads: 0
Is there any change you can add an option to change the colour of the casting bars? Whenever I see a grey cast bar, regardless of if that shield is there, I see a spell that cannot be interrupted. I'm just wired that way, so it would be nice if we could change the colour of the spells that can be interrupted (e.g back to default colour).

Other than that I love how these look.
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Unread 03-13-17, 03:04 PM  
stako
A Murloc Raider
 
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Forum posts: 8
File comments: 19
Uploads: 2
I've managed to replicate a bug with the buff display.

1. Apply a tracked debuff
2. Apply a non-tracked debuff
3. Apply another tracked debuff

When the tracked-debuff #1 expires, tracked-debuff #2 is duplicated, showing the same debuff twice on the buff display.

And when I say 'tracked' I mean the debuff shows on both the target frame and the floating nameplate. Non-tracked would be a debuff that only shows on the target frame.

I seem to recall the same issue occuring with the default nameplates, but Blizzard has since fixed it on their end (as of 7.1.5, maybe earlier).

The fix is inside of the UpdateBuffs function:
Lua Code:
  1. for i = 1, BUFF_MAX_DISPLAY do
  2.     name, _, texture, count, _, duration, expirationTime, caster, _, nameplateShowPersonal, _, _, _, _, nameplateShowAll = UnitAura(unit, i, filter);
  3.  
  4.     if ( ShouldShowBuff(name, caster, nameplateShowPersonal, nameplateShowAll, duration, self.onlyShowOwnBuffs) ) then
  5.         -- irrelevant stuff
  6.     -- COMMENT OUT THIS BELOW PART AND MOVE IT OUTSIDE OF THE FOR-LOOP
  7.     --[[else
  8.         if ( buffFrame.buffList[i] ) then
  9.             buffFrame.buffList[i]:Hide();
  10.         end]]
  11.     end
  12. end
  13.  
  14. for i = buffIndex, BUFF_MAX_DISPLAY do
  15.     if (buffFrame.buffList[i]) then
  16.         buffFrame.buffList[i]:Hide();
  17.     end
  18. end
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Unread 11-08-15, 12:33 PM  
kawe
A Cyclonian
 
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Forum posts: 40
File comments: 94
Uploads: 1
threat color

nevermind, found a solution*
Last edited by kawe : 11-10-15 at 07:08 AM.
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Unread 11-04-15, 06:02 AM  
lieandswell
A Cyclonian
 
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Forum posts: 45
File comments: 36
Uploads: 17
Originally Posted by Siven
Is there any option in it? I prefer the names above the healthbar.
There are no options. Unfortunately, adding options basically doubles the amount of coding necessary.

I put the castbars on top because they're the most time-sensitive things to see in combat (for interrupts and whatnot). Mob names really aren't that important, so they're on the bottom.
__________________
1/5 15:55:46.001 UNIT_DIED, 0x0000000000000000, nil, 0x80000000, 0xF130001942161FB7, "Gamon", 0xa28
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Unread 11-03-15, 03:39 PM  
Siven
A Deviate Faerie Dragon

Forum posts: 11
File comments: 34
Uploads: 0
Oh, i like the look of these.

Is there any option in it?

I prefer the names above the healthbar.
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