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Updated: 11-19-17 03:27 PM
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Compatibility:
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:11-19-17 03:27 PM
Created:03-20-16 02:39 PM
Downloads:4,722
Favorites:26
MD5:
Categories:Raid Mods, Healers

bdGrid  Updated less than 3 days ago!

Version: 1.58
by: Blooblahguy [More]

bdGrid is a raid frame replacement. Inspired heavily by freebGrid, bdGrid aims to provide simplistic, functional, lightweight raid frames to your UI. It already works on Legion alpha as well.

note: You need bdCore to use this addon, or any other bd_ addons

Features

Absorbs
Short Names
Important Buff/Debuff displays (comprehensive list already installed, can add more through in-game config)
Range indicator arrow
Clique support
Purdy look
/bd config to access in game config
/bd lock to unlock the addon and move it around

To Do List
Re-adding cluster indicator (showing how many players are within x range of each player)

1.65
Toc bump
Minor fixes for headers

1.61
Small bug fixes

1.6
Added incoming heals
Revamped configuration

1.55
Updated aura code to support new oUF files

1.5.2
Minor bug fixes
Changed debuff size and addon now allows for 3 to show

1.5
Updated for 7.1
No more range arrow :(

1.4
Added config option to order by group, role, or class.
Fixed config issue that stopped changes from being live without a /reload

1.3
Misc bug fixes + update for new bdCore

1.2.2
Fixed some spawning stuff (i suck)

1.2.1
Frames should now load in combat consistently

1.2
Added spells for EN

1.1.9
Bug fixes

1.1.8
Various bug fixes
toc bump

1.1.6 -
Various positioning fixes
Removed oUF
Border size support

1.1.6 -
Moved oUF over to bdCore, added configuration options

1.1.5 -
Added option to invert raid frame colors

1.1 -
Fixed growth direction config
Changed dispel code for small speed increase

1.0.1 -
Removed .git folder
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Author
Date
1.65
5kB
Blooblahguy
03-29-17 03:07 AM
1.61
5kB
Blooblahguy
02-27-17 06:59 PM
1.6
5kB
Blooblahguy
02-16-17 05:30 PM
1.55
5kB
Blooblahguy
02-02-17 05:27 AM
1.5.2
5kB
Blooblahguy
11-27-16 07:26 PM
1.5
4kB
Blooblahguy
10-25-16 12:32 PM
1.4
4kB
Blooblahguy
10-21-16 04:16 PM
1.3
4kB
Blooblahguy
10-21-16 02:33 AM
1.2.2
4kB
Blooblahguy
09-20-16 06:22 PM
1.2.1
4kB
Blooblahguy
09-20-16 03:58 PM
1.2
4kB
Blooblahguy
09-20-16 02:39 PM
1.1.9
4kB
Blooblahguy
08-09-16 07:42 PM
1.1.8
4kB
Blooblahguy
07-19-16 02:23 PM
1.1.7
4kB
Blooblahguy
04-27-16 04:22 PM
1.1.6
5kB
Blooblahguy
04-06-16 12:06 AM
1.1.5
155kB
Blooblahguy
03-22-16 06:34 PM


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Unread 02-28-17, 10:24 PM  
Devla
A Cobalt Mageweaver
 
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AddOn Compiler - Click to view compilations

Forum posts: 206
File comments: 45
Uploads: 13
Hi thanks for the updates.

Since updating to the latest version, along with my other favorite bd mods, when changing characters I get this error:

Message: Interface\AddOns\bdGrid\core.lua:585: attempt to index global 'CompactRaidFrameManager' (a nil value)
Time: 02/28/17 23:22:09
Count: 1
Stack: Interface\AddOns\bdGrid\core.lua:585: in main chunk

Locals: oUF = <table> {
DisableBlizzard = <function> defined @Interface\AddOns\bdCore\lib\oUF\blizzard.lua:44
SetActiveStyle = <function> defined @Interface\AddOns\bdCore\lib\oUF\ouf.lua:325
EnableFactory = <function> defined @Interface\AddOns\bdCore\lib\oUF\factory.lua:38
HCYColorGradient = <function> defined @Interface\AddOns\bdCore\lib\oUF\colors.lua:134
ColorGradient = <function> defined @Interface\AddOns\bdCore\lib\oUF\colors.lua:155
SpawnHeader = <function> defined @Interface\AddOns\bdCore\lib\oUF\ouf.lua:490
RegisterStyle = <function> defined @Interface\AddOns\bdCore\lib\oUF\ouf.lua:315
AddElement = <function> defined @Interface\AddOns\bdCore\lib\oUF\ouf.lua:630
useHCYColorGradient = false
Factory = <function> defined @Interface\AddOns\bdCore\lib\oUF\factory.lua:27
SpawnNamePlates = <function> defined @Interface\AddOns\bdCore\lib\oUF\ouf.lua:562
Tags = <table> {
}
RGBColorGradient = <function> defined @Interface\AddOns\bdCore\lib\oUF\colors.lua:71
colors = <table> {
}
headers = <table> {
}
DisableFactory = <function> defined @Interface\AddOns\bdCore\lib\oUF\factory.lua:42
objects = <table> {
}
RunFactoryQueue = <function> defined @Interface\AddOns\bdCore\lib\oUF\factory.lua:46
RegisterInitCallback = <function> defined @Interface\AddOns\bdCore\lib\oUF\ouf.lua:300
RegisterMetaFunction = <function> defined @Interface\AddOns\bdCore\lib\oUF\ouf.lua:304
HandleUnit = <function> defined @Interface\AddOns\bdCore\lib\oUF\units.lua:8
version = "0"
IterateStyles = <function> defined @Interface\AddOns\bdCore\lib\oUF\ouf.lua:338
Spawn = <function> defined @Interface\AddOns\bdCore\lib\oUF\ouf.lua:538
}
grid = <unnamed> {
0 = <userdata>
frameSize = <function> defined @Interface\AddOns\bdGrid\core.lua:138
layout = <function> defined @Interface\AddOns\bdGrid\core.lua:171
callback = <function> defined @Interface\AddOns\bdGrid\core.lua:521
refresh = <function> defined @Interface\AddOns\bdGrid\core.lua:530
}
defaults = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
9 = <table> {
}
10 = <table> {
}
11 = <table> {
}
12 = <table> {
}
13 = <table> {
}
}
config = <table> {
tab = "Sizing & Display"
roleicon = true
hidetooltips = true
group_by = "GROUP"
growth = "RIGHT"
num_groups = 4
width = 52
showsolo = true
height = 50
powerdisplay = "None"
invert = false
vgrowth = "DOWN"
}
raidpartyholder = bdGrid {
moveContainer = bdCore_bdGrid {
}
SetSize = <function> defined =[C]:-1
0 = <userdata>
}
index = 1
frameHeader = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "OnEvent"
(*temporary) = <function> defined @Interface\AddOns\bdGrid\core.lua:580
(*temporary) = nil
(*temporary) = "attempt to index global 'CompactRaidFrameManager' (a nil value)"
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Unread 02-17-17, 10:51 AM  
MetzgersWitwe
A Defias Bandit
 
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Forum posts: 3
File comments: 40
Uploads: 0
Re: hide solo

Originally Posted by Listra
Well made - thanks.
How do I hide the grid while playing solo?

Edit: Btw - for potential users, it shows your unitframes for party members in the same nice minimalistic form as raidmembers. Don't know why it's not mentioned in the add on info. I highly reccomend this guys work.
In config set "showSolo", true,

to

"showSolo", false,
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Unread 02-15-17, 07:39 PM  
candrid
Premium Member
 
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Forum posts: 19
File comments: 50
Uploads: 2
How would I go about adding resource bars such as mana to the frames?
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Unread 02-15-17, 07:38 AM  
Listra
A Murloc Raider

Forum posts: 8
File comments: 27
Uploads: 0
hide solo

Well made - thanks.
How do I hide the grid while playing solo?

Edit: Btw - for potential users, it shows your unitframes for party members in the same nice minimalistic form as raidmembers. Don't know why it's not mentioned in the add on info. I highly reccomend this guys work.
Last edited by Listra : 02-16-17 at 01:50 AM.
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Unread 11-08-16, 04:17 AM  
MetzgersWitwe
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Forum posts: 3
File comments: 40
Uploads: 0
I want my Grid to grow to the right instead of left, how can i do this?
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Unread 10-31-16, 09:05 AM  
Ammathor
A Kobold Labourer

Forum posts: 0
File comments: 12
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So I managed to add class powers to this but I was wondering how I would go about when I am in a Party making it grow Horizontally rather than vertical as it does now.
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Unread 09-28-16, 08:37 PM  
madhatter79
A Kobold Labourer

Forum posts: 0
File comments: 4
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Question growth

Is there a way to make the groups add by top bottom? I prefer a horizontal group setup and then to have it grow upwards per group.
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Unread 09-23-16, 02:54 PM  
Clouds_
A Kobold Labourer

Forum posts: 0
File comments: 2
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Is there any way to track the mana of myself and the other healers?
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Unread 09-21-16, 03:23 AM  
kawe
A Cyclonian
 
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Forum posts: 40
File comments: 94
Uploads: 1
nameplates

thx for updating bui

i was curious if bNameplates are on your agenda.

gr
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Unread 07-23-16, 04:47 AM  
Funsponge
A Kobold Labourer

Forum posts: 0
File comments: 34
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Looks solid so far, any chance of a bottom anchored growth option?
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Unread 04-29-16, 07:31 AM  
legoarthas
A Kobold Labourer

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File comments: 3
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Re: Re: Re: halp

Originally Posted by Blooblahguy
Originally Posted by legoarthas
EDIT- The file from curse.com works. but this one ectracts wrong. cheers
Yeah something is wrong with Wowinterfaces SVN uploading system, I started using it recently to save time but it started appending versions to the zipped folder (i.e bdGrid-1.xx should just be bdGrid).

I'll be reuploading all of these in the next few days here manually to fix that.
Thanks mate. I love your addons btw. Thanks for taking the time to fix it.^^
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Unread 04-28-16, 06:00 PM  
Blooblahguy
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 202
Uploads: 29
Re: Re: halp

Originally Posted by legoarthas
EDIT- The file from curse.com works. but this one ectracts wrong. cheers
Yeah something is wrong with Wowinterfaces SVN uploading system, I started using it recently to save time but it started appending versions to the zipped folder (i.e bdGrid-1.xx should just be bdGrid).

I'll be reuploading all of these in the next few days here manually to fix that.
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Unread 04-28-16, 11:00 AM  
legoarthas
A Kobold Labourer

Forum posts: 0
File comments: 3
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Re: halp

EDIT- The file from curse.com works. but this one ectracts wrong. cheers
Last edited by legoarthas : 04-28-16 at 11:01 AM.
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Unread 04-28-16, 08:42 AM  
legoarthas
A Kobold Labourer

Forum posts: 0
File comments: 3
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halp

A little installation help would be appreciated. The bgrid file extracts directly in my addons folder?
Shouldent there be a bgrid folder..?
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Unread 03-21-16, 08:26 AM  
Blooblahguy
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 202
Uploads: 29
Originally Posted by cloudywolf
How to change the Grid's Position. X or Y value. please add the settings. or it can drag to move
/bd lock to unlock the frames and move them around. Sorry for the confusion, added that to the addon description.
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