Fades default frames based on mouseover and combat status.
Both "in" and "out" fade levels can be modified, as well as the speed of the fade.
A different set of options for in combat versus out of combat.
If Player has less than 100% mana or health, player frame fades in.
If a target exists, fades in Player and Target frames.
When out of combat, target self to show buffs.
Briefly fade in Objective Tracker when it receives updates
Settings can be edited completely in the Options.lua file, as previewed below.
addonTable.NOCOMBAT_TIMETOFADEIN = 1.0;
addonTable.NOCOMBAT_FADEIN = 0.8;
addonTable.NOCOMBAT_TIMETOFADEOUT = 1.0;
addonTable.NOCOMBAT_FADEOUT = 0.1;
addonTable.COMBAT_TIMETOFADEIN = 0.5;
addonTable.COMBAT_FADEIN = 1.0;
addonTable.COMBAT_TIMETOFADEOUT = 0.5;
addonTable.COMBAT_FADEOUT = 0.8;
-- true for enable, false for disable.
addonTable.BUFFS = true; -- will show when targeting self or when hovering over PlayerFrame
addonTable.CHATTABS = true;
addonTable.MAINMENUBAR = true;
addonTable.MINIMAP = true;
addonTable.OBJECTIVETRACKER = true;
addonTable.OBJECTIVETRACKER_PULSE = true; -- Briefly show the Object Tracker when updating achieve/quest progress
addonTable.PARTY = true;
addonTable.PLAYER = true;
addonTable.RAIDMANAGER = true;
addonTable.TARGET = true;
addonTable.VEHICLESEATINDICATOR = true;
addonTable.WORLDSTATEFRAME = true; -- pvp and zone-wide progress frame
+Lightweight on code to stand the test of time (and patches).
-- Fixed bug causing all frames to not fade out if targeting self
-- Added support for world quest fill bars to Quest Tracker Pulse feature
-- Added feature where hovering over the top margin of the screen shows world tracker frame and buffs
-- Code efficiencies
-- Added micro buttons and bags support (to fade MainMenuBar)
-- Fixed issues with minimap having difficulty fading in
-- Fixed issues with PlayerFrame fading out unexpectedly
-- Added support for PetFrame (to fade PlayerFrame)
-- Fixed issue with ObjectiveTracker fading out unexpectedly
-- Added Pet Bar and XP bars support as part of main bar
-- Added ExtraActionBarFrame support
-- Fixed various target frame issues
-- Added OBJECTIVETRACKER_PULSE
-- Fixed a lua error popup when in some instances or raid groups related to party windows.
-- Fixed repeating combat error related to making playerframe show
70000.14, 15, 16
-- Fixed bugs between party and raid frames
-- Fixed party frame issue when in a raide
-- Moved Options to a separate file to help with future updates overriding user settings.
-- Code efficiency improvements
-- Added support for Chat Tabs, Vehicle Frame, World Objective Frame
-- Fixed a bug with combat detection, providing a more efficient fix for the bug from 70000.11
-- Fixed a bug where target frame sometimes hid when combat started.
-- Fixed bug that caused player frame to fade out with a target
-- Added support for buff frame. Targeting self out of combat fades in buff frame
-- Code housekeeping
-- Added options at the top to configure each frame (on/off = true/false)
-- Included zone text in Minimap fading.
-- RaidFrameManager now only hides when RaidFrames are all hidden.
-- ObjectiveTracker bug fix from .6
-- Include support for Stance buttons
-- Improved handling of action bars
-- Removed support for buffs. Too buggy due to BuffFrame and BuffButton# issues. Temporary.
-- Added support for ObjectiveTracker
-- Small fixes on login/enter/exit fade level resets.
-- Bug fix on party member frames when in raid
-- Small changes to format of config area
-- Fixed bug with config area that had time to fade and fade levels swapped.
-- Rewrite fixing many small bugs and making it easier for myself to maintain.
-- Simplified config area.
-- Removed support for chat window (for now)
-- Removed support to change each window to have their own fade values. Instead there is just combat and nocombat.
-- Removed support to enable / disable per window. This may come back.
-- Small fix for combat bug.
-- Quick fix to get it working again. Commented out two lines referencing ConsolidatedBuffs
--Bug fixes. Player frame now fades immediately when clearing target (and not in combat).
--Fixed a bug with target frame when clearing target after targeting a corpse. target.
--Fixed miscellaneous bugs.
--Player and Target frames now show at MouseOver alpha level when a target exists
--Fixed empty target frame showing on mouseover with no target.
--Added support for up to 6 chat frames.
--Fixed bug that affected those with less than 4 chat frames.
--Minimap bug fix
--Fixed Player health/mana show on mouseover
--Fixed bug with some addons that rebuild action bars without the background frame
--added Quest Tracker frame support.
--Fixed a bug that would fade in player, target frames when the unit had 0 power (warrior, hunter, etc during idle)
--Player frame fades in when under 100% health or mana.
--Target frame fades in when under 100% health or mana.
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