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Legion (7.0.3)
Updated:07-16-16 09:29 PM
Created:07-16-16 09:29 PM
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SCT & SCTD for Legion Beta

Version: 1.0
by: Grayhoof [More]

SCT & SCTD for Legion Beta

Please post any bugs/issue in the comments below.

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Unread 07-20-16, 03:57 PM  
Fizzlemizz
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Nice, thank you muchly.

Originally Posted by Grayhoof
Yep missed the commit for it. I've committed and tagged to wowforge but waiting for their packager to pick them up and distribute.

Will posted the correct version here in the meantime.
A more complete list of FCT Cvars courtesy of Semlar and Stanzilla:

Code:
floatingCombatTextAllSpellMechanics
floatingCombatTextAuras
floatingCombatTextCombatDamage
floatingCombatTextCombatDamageAllAutos
floatingCombatTextCombatDamageDirectionalOffset
floatingCombatTextCombatDamageDirectionalScale
floatingCombatTextCombatHealing
floatingCombatTextCombatHealingAbsorbSelf
floatingCombatTextCombatHealingAbsorbTarget
floatingCombatTextCombatLogPeriodicSpells
floatingCombatTextCombatState
floatingCombatTextComboPoints
floatingCombatTextDamageReduction
floatingCombatTextDodgeParryMiss
floatingCombatTextEnergyGains
floatingCombatTextFloatMode
floatingCombatTextFriendlyHealers
floatingCombatTextHonorGains
floatingCombatTextLowManaHealth
floatingCombatTextPeriodicEnergyGains
floatingCombatTextPetMeleeDamage
floatingCombatTextPetSpellDamage
floatingCombatTextReactives
floatingCombatTextRepChanges
floatingCombatTextSpellMechanics
floatingCombatTextSpellMechanicsOther
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Last edited by Fizzlemizz : 07-20-16 at 04:01 PM.
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Unread 07-20-16, 03:54 PM  
Grayhoof
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Yep missed the commit for it. I've committed and tagged to wowforge but waiting for their packager to pick them up and distribute.

Will posted the correct version here in the meantime.

Originally Posted by Fizzlemizz
It looks like the updated options localization.lua didn't get the POWER_STRINGS changes.

Code:
local power = {
  [SPELL_POWER_MANA] = MANA,
  [SPELL_POWER_RAGE] = RAGE,
  [SPELL_POWER_FOCUS] = FOCUS,
  [SPELL_POWER_ENERGY] = ENERGY,
  [SPELL_POWER_COMBO_POINTS] = COMBO_POINTS,
  [SPELL_POWER_RUNES] = RUNES,
  [SPELL_POWER_RUNIC_POWER] = RUNIC_POWER,
  [SPELL_POWER_SOUL_SHARDS] = SHARDS,
  [SPELL_POWER_HOLY_POWER] = HOLY_POWER,
  [SPELL_POWER_ALTERNATE_POWER] = UNKNOWN,
  [SPELL_POWER_CHI] = CHI_POWER,
  [SPELL_POWER_MAELSTROM] = MAELSTROM_POWER,
  [SPELL_POWER_ARCANE_CHARGES] = ARCANE_CHARGES_POWER,
  [SPELL_POWER_LUNAR_POWER] = SPELL_POWER_LUNAR_POWER,
  [SPELL_POWER_INSANITY] = INSANITY_POWER,
  [SPELL_POWER_FURY] = FURY,
  [SPELL_POWER_PAIN] = PAIN,
  [0] = "Any",
}
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Unread 07-20-16, 03:11 PM  
Fizzlemizz
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It looks like the updated options localization.lua didn't get the POWER_STRINGS changes.

Code:
local power = {
  [SPELL_POWER_MANA] = MANA,
  [SPELL_POWER_RAGE] = RAGE,
  [SPELL_POWER_FOCUS] = FOCUS,
  [SPELL_POWER_ENERGY] = ENERGY,
  [SPELL_POWER_COMBO_POINTS] = COMBO_POINTS,
  [SPELL_POWER_RUNES] = RUNES,
  [SPELL_POWER_RUNIC_POWER] = RUNIC_POWER,
  [SPELL_POWER_SOUL_SHARDS] = SHARDS,
  [SPELL_POWER_HOLY_POWER] = HOLY_POWER,
  [SPELL_POWER_ALTERNATE_POWER] = UNKNOWN,
  [SPELL_POWER_CHI] = CHI_POWER,
  [SPELL_POWER_MAELSTROM] = MAELSTROM_POWER,
  [SPELL_POWER_ARCANE_CHARGES] = ARCANE_CHARGES_POWER,
  [SPELL_POWER_LUNAR_POWER] = SPELL_POWER_LUNAR_POWER,
  [SPELL_POWER_INSANITY] = INSANITY_POWER,
  [SPELL_POWER_FURY] = FURY,
  [SPELL_POWER_PAIN] = PAIN,
  [0] = "Any",
}
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Last edited by Fizzlemizz : 07-20-16 at 03:44 PM.
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Unread 07-20-16, 03:10 PM  
Fizzlemizz
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SET floatingCombatTextCombatDamageDirectionalScale "0"
SET floatingCombatTextCombatLogPeriodicSpells "0"
SET floatingCombatTextCombatHealing "0"
SET floatingCombatTextCombatHealingAbsorbTarget "0"
SET floatingCombatTextCombatHealingAbsorbSelf "0"
SET floatingCombatTextReactives "0"
SET floatingCombatTextLowManaHealth "0"

I get the feeling there are probably others as it's not perfect but better after a reload.

Edit:
SET floatingCombatTextCombatDamage "0"


Originally Posted by Grayhoof
I've been able to fix everything but the WoW damage at nameplate stuff. That just acts strange and sometimes doesn't work at all until a reload ui.
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Last edited by Fizzlemizz : 07-20-16 at 03:52 PM.
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Unread 07-20-16, 02:37 PM  
Fizzlemizz
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There are a couple of new settings where changing them doesn't actually action the change straight away.

Thank you for taking the time to get this updated, it is greatly appreciated.

Originally Posted by Grayhoof
Thanks for your help and insight. I'll have new 7.0 compatible live versions up later today. I've been able to fix everything but the WoW damage at nameplate stuff. That just acts strange and sometimes doesn't work at all until a reload ui.
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Unread 07-20-16, 02:29 PM  
Grayhoof
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Thanks for your help and insight. I'll have new 7.0 compatible live versions up later today. I've been able to fix everything but the WoW damage at nameplate stuff. That just acts strange and sometimes doesn't work at all until a reload ui.

Originally Posted by Fizzlemizz
I'll have a look also because as far as I can tell I have nothing commong from Blizzard by way of floating text. Edit: Having had time to play around and I see what you mean.

DKs only have Death Runes now so the current lookup is no longer required. I posted a cludge workaround on your Curse page that could be <cough cough> refined.

Originally Posted by Grayhoof
That option appears to only affect the incoming damage text, which SCT has never really enabled/disabled. I'm trying to find the commands to enable/disable the outgoing damage and healing at nameplaces. I've tried ConsoleExec( "floatingCombatTextCombatDamage 0" ) and ConsoleExec( "floatingCombatTextCombatHealing 0" ) but neither appear to work as I need them to.

I will look into that error. Thanks for the report.
Last edited by Grayhoof : 07-20-16 at 02:30 PM.
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Unread 07-20-16, 11:08 AM  
Fizzlemizz
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I'll have a look also because as far as I can tell I have nothing commong from Blizzard by way of floating text. Edit: Having had time to play around and I see what you mean.

DKs only have Death Runes now so the current lookup is no longer required. I posted a cludge workaround on your Curse page that could be <cough cough> refined.

Originally Posted by Grayhoof
That option appears to only affect the incoming damage text, which SCT has never really enabled/disabled. I'm trying to find the commands to enable/disable the outgoing damage and healing at nameplaces. I've tried ConsoleExec( "floatingCombatTextCombatDamage 0" ) and ConsoleExec( "floatingCombatTextCombatHealing 0" ) but neither appear to work as I need them to.

I will look into that error. Thanks for the report.
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Last edited by Fizzlemizz : 07-20-16 at 02:19 PM.
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Unread 07-20-16, 10:08 AM  
Grayhoof
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That option appears to only affect the incoming damage text, which SCT has never really enabled/disabled. I'm trying to find the commands to enable/disable the outgoing damage and healing at nameplaces. I've tried ConsoleExec( "floatingCombatTextCombatDamage 0" ) and ConsoleExec( "floatingCombatTextCombatHealing 0" ) but neither appear to work as I need them to.

I will look into that error. Thanks for the report.

Originally Posted by Fizzlemizz
SetCVar("enableFloatingCombatText", "0")
I've used this succesfully.

My DK also got the 'GetRuneType error.

Code:
4x sct\sct-6.72.lua:378: attempt to call upvalue 'GetRuneType' (a nil value)
sct\sct-6.72.lua:378: in function `?'
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
...ceDominos\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <...ceDominos\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals:
nil
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Unread 07-20-16, 04:48 AM  
VoidMagusX
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Originally Posted by Fizzlemizz
SetCVar("enableFloatingCombatText", "0")
I've used this succesfully.

Originally Posted by Grayhoof
Originally Posted by Isheria
The options to disable the WoW floating combat text both healing and damage on sct and sctd don't seem to be working at all and in order to fully disable it the console commands have to be used instead.
I'm having a hard time finding the right combination of code to get the WoW combat text to enable/disable properly. I've tried the cvar and console commands to no avail so far.

I'm almost done with updating for the new nameplates. Will work much better once I get it all finalized. Hope to have it sometime tomorrow.
@Grayhoof:
It is a bit weird seeing double damage numbers from SCT and the default interface but I didn't mind dealing with it and understand it can be challenging to fix from the outside. I just wanted to say thank you so much for still, after all these years, updating my favorite addon and keeping it working. I really appreciate it, man. Always meant to toss some sincere gratitude your way.


@Fizzlemizz:
Is that a part of one of the files for SCT/SCTD I can alter myself to correct it, if so, can you tell me which file and where in the mean time?
Last edited by VoidMagusX : 07-20-16 at 04:51 AM.
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Unread 07-19-16, 01:36 PM  
Fizzlemizz
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SetCVar("enableFloatingCombatText", "0")
I've used this succesfully.

My DK also got the 'GetRuneType error.

Code:
4x sct\sct-6.72.lua:378: attempt to call upvalue 'GetRuneType' (a nil value)
sct\sct-6.72.lua:378: in function `?'
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...edia-3.0\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
...ceDominos\libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <...ceDominos\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals:
nil
Originally Posted by Grayhoof
Originally Posted by Isheria
The options to disable the WoW floating combat text both healing and damage on sct and sctd don't seem to be working at all and in order to fully disable it the console commands have to be used instead.
I'm having a hard time finding the right combination of code to get the WoW combat text to enable/disable properly. I've tried the cvar and console commands to no avail so far.

I'm almost done with updating for the new nameplates. Will work much better once I get it all finalized. Hope to have it sometime tomorrow.
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Last edited by Fizzlemizz : 07-19-16 at 01:38 PM.
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Unread 07-18-16, 09:34 PM  
Grayhoof
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Originally Posted by Isheria
The options to disable the WoW floating combat text both healing and damage on sct and sctd don't seem to be working at all and in order to fully disable it the console commands have to be used instead.
I'm having a hard time finding the right combination of code to get the WoW combat text to enable/disable properly. I've tried the cvar and console commands to no avail so far.

I'm almost done with updating for the new nameplates. Will work much better once I get it all finalized. Hope to have it sometime tomorrow.
Last edited by Grayhoof : 07-18-16 at 09:34 PM.
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Unread 07-17-16, 03:18 AM  
Isheria
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The options to disable the WoW floating combat text both healing and damage on sct and sctd don't seem to be working at all and in order to fully disable it the console commands have to be used instead.
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