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Battle for Azeroth (8.0.1)
Updated:07-23-18 11:53 AM
Created:11-11-17 05:58 AM
Downloads:1,395
Favorites:6
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Categories:Minimalistic Compilations, Graphical Compilations
8.0.1

StayFocusedUI (BfA live)

Version: 180723-000010
by: stayfocusedongame [More]

Minimalistic UI replacement for PvE and PvP.

UI modifications :

  • Move FPS frame on bottom left corner
  • Merge minimap's calendar button and minimap's tracking button
  • Adjust hall and garrison scales
  • Hide UIErrorFrame, unwanted bar elements and unwanted minimap elements
  • Move objective tracker on upper left corner
  • Set objective tracker max height at 75% screen
  • Clean chat frame and messages
  • Move chat frame to lower left corner
  • Move player, target and focus frames on right side closer to center
  • Move, adjust scales and clean cast bars (player, target and focus)
  • Replace portraits by class icons (player, target and focus)
  • Colorize unit frames background with class color (player, focus and target)
  • Colorize unit frames health bar with class color (player, target and focus)
  • Hide player and pet hit indicator
  • Hide target buff and debuff
  • Move boss frames on left side closer to center
  • Move arena enemies frames on left side closer to center
  • Hide boss banner
  • Hide talking head
  • Colorize action bar, units, minimap with faction color (horde, alliance and neutral)
  • Replace end caps with customized ones (horde, alliance and neutral)
  • Show paper doll item level
  • Show weapons and armors item level in bags
  • Colorize item level when greater than 90% of equipped item level
  • Collapse objectives in pvp
  • Colorize PvE nameplates by threat for all roles (green : threat status corresponding to your role, red not corresponding, orange for status warning, blue for offtank) and resize nameplates while tanking

Preferences :
  • Set game variables (raid frames, advanced combat logging, floating combat text, sound, camera, threat, screenshot ...)

Functions :
  • Enable mousewheel zoom on minimap
  • Auto quests module (accept, complet, skip details) when multiple quest available, stand by for player choice, stop automation when shift key pressed
  • Send chat messages in raid warning with specific sound (guild, guild officer, instance, instance leader, party, party leader, raid, raid leader, whisper and battle net)
  • Confirm disenchant roll
  • Confirm loot roll
  • Confirm bind on pickup loot
  • Speed up looting
  • Open mails except GM's mails and ones with cash on delivery
  • Repair equipment and sell junk when visiting a merchant
  • Learn available recipes when visiting a trainer
  • Release corpse in pvp
  • Announce minimap : rares, treasures except garrison cache (raid waning and sound)
  • Confirm summon
  • Announce spell interruption when player in party or raid
  • Enable double click fishing with or without fishing pole equipped
  • Enable double click survey

Slash commands :
  • /sf rl to reload ui
  • /sf debugon to enable LUA warnings and LUA errors
  • /sf debugon to hide LUA warnings and LUA errors
  • /sf fps to enable and disable FPS frame
  • /sf gridoff to hide screen grid frame
  • /sf gridon to show screen grid frame
  • /sf rc to perform ready check
  • /sf pull to start boss pull countdown
  • /sf stop to stop boss pul countdown

First install :

Download or install with the curse client, delete the file "layout-local.txt" in each WTF character folder (World of Warcraft\WTF\Account\AccountName\CharacterName\).

Update :

For people who had changed CVars in previous versions, remember to repeat your changes on new version.



Follow progress via github : http://github.com/stayfocusedongame/StayFocusedOnGame/projects/1

Contact via email : [email protected]

Code clean up
New horde skin
FUNC-005 & TECH-006 cleaned up and fixed
Archived Files (1)
File Name
Version
Size
Author
Date
180723-00008
197kB
stayfocusedongame
07-21-18 11:17 AM


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Unread 08-01-18, 10:15 AM  
stayfocusedongame
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Originally Posted by Booga71
I like the UI, nice job.

One comment/question though, it seems the CVAR setting causes most of the problems or setup work for the useThe UI is how I like to playr when first installing, and it is annoying that you can't change these ingame and make them stick (e.g. your CVAR settings overwrite the user settings). Can you make these optional, or an install option where users can opt out, or use their own?

Second part to this, would anything bad happen, if a user disables all CVAR setting?
Hello,

There will be no menu in game. I like it this way.
You can modify lua file and delete or comment things you don't want. Just remmeber to do the same when you update the addon.
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Unread 08-01-18, 06:28 AM  
Booga71
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I like the UI, nice job.

One comment/question though, it seems the CVAR setting causes most of the problems or setup work for the user when first installing, and it is annoying that you can't change these ingame and make them stick (e.g. your CVAR settings overwrite the user settings). Can you make these optional, or an install option where users can opt out, or use their own?

Second part to this, would anything bad happen, if a user disables all CVAR setting?
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Unread 07-23-18, 04:39 AM  
stayfocusedongame
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Re: Guild Chat Report

Originally Posted by KylanX
Hey,

can you tell me how I can deactivate the Guild Chat Report? Every Time a Member writes a Message I get a Notification in the middle of the screen.


NG
Hi,

Modify StayFocusedUi.lua, go to line 843 and comment STAYFOCUSEDEVENTS:CHAT_MSG_GUILD(...) function. If you want to disable Officer chat report, do the same with STAYFOCUSEDEVENTS:CHAT_MSG_OFFICER(...) function.

Comment like below :
Lua Code:
  1. -- function STAYFOCUSEDEVENTS:CHAT_MSG_GUILD(...)
  2.     -- SendAs(select(1, ...), select(2, ...), "GUILD", "Interface\\AddOns\\StayFocusedUI\\Sounds\\chat_g.ogg");
  3. -- end;
  4. -- function STAYFOCUSEDEVENTS:CHAT_MSG_OFFICER(...)
  5.     -- SendAs(select(1, ...), select(2, ...), "OFFICER", "Interface\\AddOns\\StayFocusedUI\\Sounds\\chat_g.ogg");
  6. -- end;
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Unread 07-23-18, 03:52 AM  
KylanX
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Guild Chat Report

Hey,

can you tell me how I can deactivate the Guild Chat Report? Every Time a Member writes a Message I get a Notification in the middle of the screen.


NG
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Unread 07-22-18, 09:08 AM  
stayfocusedongame
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Re: awesome interface

Originally Posted by shazzy
I absolutely love this UI. I just had to post and say.
Thx a lot
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Unread 07-22-18, 08:18 AM  
shazzy
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Thumbs up awesome interface

I absolutely love this UI. I just had to post and say.
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Unread 07-03-18, 12:33 AM  
stayfocusedongame
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Re: chat

Originally Posted by Qrso
Hi. how do I turn off the chat? well thank you
Hi,

Could you be more precise ? All Chat window ? Guild chat report ?

Thx
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Unread 07-03-18, 12:31 AM  
stayfocusedongame
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Originally Posted by sui2k
you did a nice job by creating this addon. just one easy question .. how can i remove the actionbar button "overlays" this gloss over the icons?!
Hi, the icon glow effect is done by blizzard. I do not override it, sorry. You may try to download alternatives icons packs in order to have something less shiny.
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Unread 02-06-18, 12:27 PM  
Qrso
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chat

Hi. how do I turn off the chat? well thank you
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Unread 01-12-18, 10:42 AM  
sui2k
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you did a nice job by creating this addon. just one easy question .. how can i remove the actionbar button "overlays" this gloss over the icons?!
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Unread 11-15-17, 09:54 AM  
NeoKeleseth
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Originally Posted by stayfocusedongame
Originally Posted by NeoKeleseth
Originally Posted by stayfocusedongame
I will study what I can do with the native raid frame, and I will notify you.
But again

Thanks you for this Ui i wished for Classic UI like that so thanks
Hi NeoKeleseth,

I watched this last days how to configure by role the interface of native raid ... I'm sorry I can't do this without duplicating the raid frame, Blizzard has frankly locked all but allows management in game.

You have to go in the interface menu, raid profile:
1. Create from default a profile with for example the name of the assigned role.
2. Select all sizes for which the profile should work
3. Select spec(s) for which the profile should work
4. Configure the frame (size, keep group together, class color, ...)
5. Save
6. Create a test raid group via the custom LFG, unlock and then set the position for each profile

Next time you will be in a group or raid, the assignated profile will load automatically.

For example as a drood, I use three profiles : "TANK" for guardian, "HEAL" for restauration and "DPS" for other two specs, each are differents (I only need Debuffs for tanking and healing, I only need health percent for healing ...) and it works perfectly, remember, to assigned a spec to a profile don't share a spec on multiples profiles !

These profiles are stored in Blizzard servers, only the name of the last used can be finded in your character config-cache.wtf (SET activeCUFProfile "TANK") , and they are server wide (maybe account, i don't know all my toons are on the same server).

If you do so, avoid conflicts with my lua, comment these raid Cvars (Remember that addon update will erase your changes.) :
Lua Code:
  1. SetCVar("raidFramesDisplayAggroHighlight", 1);
  2. SetCVar("raidFramesDisplayClassColor", 1);
  3. SetCVar("raidFramesDisplayOnlyDispellableDebuffs", 0);
  4. SetCVar("raidFramesDisplayPowerBars", 1);
  5. SetCVar("raidFramesHealthText", "percent");
  6. SetCVar("raidFramesHeight", 72); - 36 to 72
  7. SetCVar("raidFramesWidth", 72); - 72 to 144
  8. SetCVar("raidOptionDisplayMainTankAndAssist", 1);
  9. SetCVar("raidOptionDisplayPets", 0);
  10. SetCVar("raidOptionIsShown", 1);
  11. SetCVar("raidOptionKeepGroupsTogether", 1);
  12. SetCVar("raidOptionLocked", 1);
  13. SetCVar("raidOptionShowBorders", 0);
  14. SetCVar("raidOptionSortMode", "groups");

Hope this can help you
Thanks for the help i'm gonna try that and report it if its good
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Unread 11-15-17, 09:13 AM  
Namica
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Originally Posted by stayfocusedongame
... To avoid camera adjustments when moving, you must comment the 3 CVars about it and verify that in game interface options about mouse moving is not enable :....
Thanks you so much for your effort. I'm totally fine and happy now. <3
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Unread 11-14-17, 02:56 PM  
stayfocusedongame
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Originally Posted by NeoKeleseth
Originally Posted by stayfocusedongame
I will study what I can do with the native raid frame, and I will notify you.
But again

Thanks you for this Ui i wished for Classic UI like that so thanks
Hi NeoKeleseth,

I watched this last days how to configure by role the interface of native raid ... I'm sorry I can't do this without duplicating the raid frame, Blizzard has frankly locked all but allows management in game.

You have to go in the interface menu, raid profile:
1. Create from default a profile with for example the name of the assigned role.
2. Select all sizes for which the profile should work
3. Select spec(s) for which the profile should work
4. Configure the frame (size, keep group together, class color, ...)
5. Save
6. Create a test raid group via the custom LFG, unlock and then set the position for each profile

Next time you will be in a group or raid, the assignated profile will load automatically.

For example as a drood, I use three profiles : "TANK" for guardian, "HEAL" for restauration and "DPS" for other two specs, each are differents (I only need Debuffs for tanking and healing, I only need health percent for healing ...) and it works perfectly, remember, to assigned a spec to a profile don't share a spec on multiples profiles !

These profiles are stored in Blizzard servers, only the name of the last used can be finded in your character config-cache.wtf (SET activeCUFProfile "TANK") , and they are server wide (maybe account, i don't know all my toons are on the same server).

If you do so, avoid conflicts with my lua, comment these raid Cvars (Remember that addon update will erase your changes.) :
Lua Code:
  1. SetCVar("raidFramesDisplayAggroHighlight", 1);
  2. SetCVar("raidFramesDisplayClassColor", 1);
  3. SetCVar("raidFramesDisplayOnlyDispellableDebuffs", 0);
  4. SetCVar("raidFramesDisplayPowerBars", 1);
  5. SetCVar("raidFramesHealthText", "percent");
  6. SetCVar("raidFramesHeight", 72); - 36 to 72
  7. SetCVar("raidFramesWidth", 72); - 72 to 144
  8. SetCVar("raidOptionDisplayMainTankAndAssist", 1);
  9. SetCVar("raidOptionDisplayPets", 0);
  10. SetCVar("raidOptionIsShown", 1);
  11. SetCVar("raidOptionKeepGroupsTogether", 1);
  12. SetCVar("raidOptionLocked", 1);
  13. SetCVar("raidOptionShowBorders", 0);
  14. SetCVar("raidOptionSortMode", "groups");

Hope this can help you
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Last edited by stayfocusedongame : 11-14-17 at 02:56 PM.
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Unread 11-14-17, 02:24 PM  
stayfocusedongame
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Originally Posted by Namica
Hi,

first of all - I really like this! I'm a huge fan of the original Blizzard-style, but love to have a little "quality of life"-tweaks, too; so your UI is perfect for me. I have just a little question:



Could you - maybe - make this things configurable? The problem is - the floating combat text makes me crazy. When I heal, it's in the middle of my screen, and I personally prefer to have no combat text at all. I also feel like the camera work is a little weird, my character turned around without me doing anything. I have to adjust the direction my character goes all the time (dunno how to describe this, sorry, no native speaker).

I'm perfectly fine with changing a lua-file to my style, I don't need ingame-config, so maybe you could show me the way (if possible)?

Thanks for reading and keep up the great work!
Hi,

Thanks, I know that Cvar's settings can be a little annoying, but it's so helpful to adjust them for all my toons!

To avoid camera adjustments when moving, you must comment the 3 CVars about it and verify that in game interface options about mouse moving is not enable :
Change my main file StayFocusedUI.lua (I know you know how to do it, but it can help someone else who doesn't ...):
Lua Code:
  1. SetCVar("cameraDistanceMaxZoomFactor", 2.6);
  2. SetCVar("cameraSavedDistance", 25);
  3. SetCVar("cameraSavedPitch", 33);
by
Lua Code:
  1. --SetCVar("cameraDistanceMaxZoomFactor", 2.6);
  2. --SetCVar("cameraSavedDistance", 25);
  3. --SetCVar("cameraSavedPitch", 33);

To disable floating combat text, you must first remove Set commands from your account folder and then change the value of CVars in my main file, of course you have to close world of warcraft program:
1. Open "C:\Program Files (x86)\World of Warcraft\WTF\Account\<your_account_name>\ config-cache.wtf" and delete all lines of floating combat text:
Lua Code:
  1. SET floatingCombatTextCombatDamage "0"
  2. SET floatingCombatTextCombatDamageAllAutos "0"
  3. SET floatingCombatTextCombatDamageDirectionalOffset "0"
  4. SET floatingCombatTextCombatDamageDirectionalScale "0"
  5. SET floatingCombatTextCombatLogPeriodicSpells "0"
  6. SET floatingCombatTextPetMeleeDamage "0"
  7. SET floatingCombatTextPetSpellDamage "0"
  8. SET floatingCombatTextCombatHealing "0"
  9. SET floatingCombatTextCombatHealingAbsorbTarget "0"
  10. SET floatingCombatTextCombatHealingAbsorbSelf "0"
  11. SET enableFloatingCombatText "1"
  12. SET floatingCombatTextFloatMode "2"
  13. SET floatingCombatTextRepChanges "1"
  14. SET floatingCombatTextReactives "0"
  15. SET floatingCombatTextFriendlyHealers "1"
  16. SET floatingCombatTextLowManaHealth "0"
2. Change StayFocusedUI.lua, disable (replace 1 by 0) all CVars on the combat text except "floatingCombatTextFloatMode" which can only have the values "1", "2" or "3":
Lua Code:
  1. SetCVar("enableFloatingCombatText", 1);
  2. ..
  3. SetCVar("floatingCombatTextAuras", 0);
  4. SetCVar("floatingCombatTextCombatDamage", 0);
  5. SetCVar("floatingCombatTextCombatDamageDirectionalScale", 0);
  6. SetCVar("floatingCombatTextCombatHealing", 0);
  7. SetCVar("floatingCombatTextCombatHealingAbsorbSelf", 0);
  8. SetCVar("floatingCombatTextCombatHealingAbsorbTarget", 0);
  9. SetCVar("floatingCombatTextCombatLogPeriodicSpells", 0);
  10. SetCVar("floatingCombatTextCombatState", 0);
  11. SetCVar("floatingCombatTextDamageReduction", 0);
  12. SetCVar("floatingCombatTextDodgeParryMiss", 0);
  13. SetCVar("floatingCombatTextEnergyGains", 0);
  14. SetCVar("floatingCombatTextFloatMode", "2"); - 1 = high, 2 = low, 3 = arc
  15. SetCVar("floatingCombatTextFriendlyHealers", 1);
  16. SetCVar("floatingCombatTextHonorGains", 0);
  17. SetCVar("floatingCombatTextPeriodicEnergyGains", 0);
  18. SetCVar("floatingCombatTextPetMeleeDamage", 0);
  19. SetCVar("floatingCombatTextReactives", 0);
  20. SetCVar("floatingCombatTextRepChanges", 1);
  21. SetCVar("floatingCombatTextSpellMechanics", 0);

Remember that an update will erase your changes.

Have fun !
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Last edited by stayfocusedongame : 11-14-17 at 02:56 PM.
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Unread 11-14-17, 12:30 PM  
Namica
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Hi,

first of all - I really like this! I'm a huge fan of the original Blizzard-style, but love to have a little "quality of life"-tweaks, too; so your UI is perfect for me. I have just a little question:

Set game variables (raid frames, advanced combat logging, floating combat text, sound, camera, threat, screenshot ...)
Could you - maybe - make this things configurable? The problem is - the floating combat text makes me crazy. When I heal, it's in the middle of my screen, and I personally prefer to have no combat text at all. I also feel like the camera work is a little weird, my character turned around without me doing anything. I have to adjust the direction my character goes all the time (dunno how to describe this, sorry, no native speaker).

I'm perfectly fine with changing a lua-file to my style, I don't need ingame-config, so maybe you could show me the way (if possible)?

Thanks for reading and keep up the great work!
Last edited by Namica : 11-14-17 at 12:32 PM.
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