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Battle for Azeroth (8.0.1)
Updated:07-21-18 03:10 PM
Created:11-28-17 06:15 PM
Downloads:3,070
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Categories:DPS Compilations, Minimalistic Compilations
8.0.1

LolzenUI

Version: 8.0.1_r5
by: Lolzen [More]

About

LolzenUI is my personal User Interface. Whenever i play, i use this.
It is a compilation of different utilities for either information, feature, ease-of-life addition or anything of that sort.

It started as a project to make it easier for me to download just one project to virtually have my User Experience in WoW on every Computer i get to play on. (Ever were at a friend and hated his/her UI?)
As i was in the midst of making things work together, a buddy asked me to update a specific Addon i wrote for him, which was already incorporated here. That was when i had the idea to make everything modular. With that in mind, it was not far away for me to add options too, as one might choose a different place for the buffwatcher. So it quickly came to my mind, i want to make it possible for users to basically take my UI and make it their own with little effort as possible. I do not claim to have the best UI, it just fits my needs, but as i did some hard work for the past months to provide options, i hope someone might find it useful in a way.
FAQ & Help
Type /lolzen or /lolzenui for a quick shortcut to open the optionpanel.
Q: How can i access the OrderHall Missions when the Minimap button is missing?
A: On the top left of your Orderhallbar is an icon of your class, click on it.

Q: Can i disable x and use y instead?
A: Disable the module by opening the Optionpanel (/lolzen or /lolzenui) and untick the checkbox. Then press ok.
Features
LolzenUI is modular.
What this means is, there are currently 21 modules, which can either be turned on or turned off. When a module is not needed, it should not take up memory or cpu cycles, so if a module gets disabled, it's disabled.
In addition to the modular approach, there's an separate Addon bundled - LolzenUI_Options which can be used to modify some aspects of these modules. LolzenUI_Options is optional and not needed if you really like the defaults, but it is needed for modifying these defaults.
modules included are:
  • actionbars
  • artifactbar
  • buffwatcher
  • chat
  • clock
  • fonts
  • inspect
  • interruptannouncer
  • itemlevel
  • minimap
  • nameplates
  • objectivetrackerframe
  • orderhallbar
  • pullcount
  • slashcommands
  • tooltip
  • unitframes
  • versioncheck
  • worldmap
  • xpbar

Custom Module Support
Create your own modules!
If you know your way around Lua, don't want to rely on me, or simply want to integrate a module by your own, LolzenUI now supports it.
Template can be found here: link

SharedMedia support
Add any Shared Media pack and use the dropdown menus in the options. It's as easy as that. Currently supported are statusbars, backgrounds, borders and backgrounds.
Of course LolzenUI comes with standards and SharedMedia packs are optional.
Planned Features/Updates
LolzenUI_Options is in it's early stages and probably doesn't have any single option for every user. I plan on adding things popular on demand. Unitframe options are not finished yet, but the most others are done and the essential stuff is already there.
A crucial ToDo list can be found on Github
Github
You can submit patches, request or bug reports there in addition to the comment section.
Github version may be more up2date, but might invoke breaking changes.
https://github.com/Lolzen/LolzenUI
https://github.com/Lolzen/LolzenUI_Options
Libs embedded
LibItemUpgradeInfo-1.0
As blizzards API doesn't perfectly well work (heirlooms, upgrades, ..) LolzenUI makes use of this lib.

LibSharedMedia-3.0
Can be used to easily add custom fonts and textures to LolzenUI.

oUF
the Unitframes and Nameplates integrated make use of oUF.
Credits
WoWInterface forum users (you know who you are)
haste, p3lim, everyone involed in oUF - mosty for oUF, but also other inspirations
neav/neal - clock is basically a modified nClock ripoff. if you like the clock module be sure to check out nClock!
Seerah - back in the days she gave me persission to use itemQualityColor borders for my tooltip, which the included one is based off
Phanx, tuller, rothar/zork, tekkub - various inspirations, fixes which i found via google and stuff incorporated in LolzenUI (specifics can be seen in the code itself)
More, so much more i don't know on top of my head - i'm sorry

If you think you deserve to have your name here, please drop a comment or me, i want to give credits where credits are due
LICENSE
Copyright (c) 2018 Georg Eitler

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

Exceptions are bundled software which either use an own license or don't belong
to the Autor of "LolzenUI". Specifically:
"CallBackHandler-1.0" - BSD license,
"LibSharedMedia-3.0" - All Rights Reserved license,
"LibStub" - public domain,
"oUF" - MIT license,
"oUF_MovableFrames" - no license, Copyright (c) owner Trond A Ekseth


THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

8.0.1_r5

LolzenUI:
interruptannouncer: adapt to API changes for BfA
fix ShoppingMicroButton & HonorBarMixin showing
HonorBarMixin had a typo
remove OnLoad overwrite
orderhallbar: move PvP info panel (resources, etc)
actionbars: prevent shoppingmicrobutton for real now
add License

LoleznUI_Options:
add License
8.0.1_r4

LolzenUI:
actionbars: fix HonorBarMixin showing
8.0.1_r3

LolzenUI:
actiobars: fix taint
unitframes: harden StandardUI raidcontainer hiding
8.0.1_r2
Notes: fix LolzenUI_Options not being able to load options

LolzenUI_Options:
core: fix loading error
remove superflous inspect optionpanel

8.0.1
Notes: BfA update. If you are on 7.3.5 download that version.
No dramatic changes over 7.3.5, 90% bugfixes/updates for BfA!
LolzenUI:
LolzenUI: introduce libs.xml
LolzenUI: introduce modules.xml
media: add azerite related textures
Revert "unitframes: testmode: make every object refer to player"
Revert "unitframes: add testmode"
Revert "defaultconfig: unitframes: add testmode SV"
defaultconfig: remove obsolete position sv's
chat: replace non existing buttons to hide with the new ones
core: LolzenUI.RegisterModule now accepts an boolean "hasOptions"
modules: adapt to LolzenUI.RegisterModule changes
optionpanel: adapt to ns.RegisterModule changes
Minimap: fix current day display with bfa
clock: remove superflous TimeFormat() function
clock: cleanup & remove Alt key restriction
clock: don't use locals in timerAnim
inspect: fix inspect errors in BfA
Prestige doesn't exist anymore.
Also, InspectPVPFrame_Update() was changed accordingly and doesn't
change the portrait frame anymore, so just call the original function.
inspect: fix non clickable items when cached
Do this by modifying InspectPaperDollItemSlotButton_OnClick()
remove remains from old onClick function
nameplates: add SetActiveStyle
xpbar: catch division by 0 in BfA
xpbar: remove obsolete PvP prestige
unitframes: fix BfA divide by zero error
by using a hardcoded fallback
itemlevel: switch from LibItemUpgradeInfo to Blizzard API
pullcount: C_ChatInfo changes for bfa
see http://www.wowinterface.com/forums/showpost.php?p=327595&postcount=2
pullcount: fix bug/simplify
the PLAY sound was playing double, or not at all before.
This seems to fix it, but needs testing for confirmation.
unitframes:hardcode positions, OMF handles them now
artifactbar: BfA updates; switch from Legion Artifacts to Azerite
actionbars: BfA updates/fixes
orderhallbar: BfA updates/fixes
*fix coordinates for BfA
*hide orderhall resource info
*fix currency icons
*fix currency mouseover tooltips
*limit getAreaText() updates to only when moving
*disable coordinates in instances
tooltip: Bfa updates/fixes
tooltip: modify azerite visuals
libs: remove LibItemUpgradeInfo
libs: import oUF bfa branch
TOC: update version to 8.0.1 (BfA)

LolzenUI_Options:
TOC: update version to 8.0.1 (BfA)
7.3.5
Notes: This is a a bugfix update, which also pulls the UI out of the beta state.
As i've made LolzenUI ready for BfA fixing bugs and implementing stuff like Azerite, i am now in a state where i can upload the BfA version once the prepatch has gone live. Now i'm back to optimizing code/structure and implementing features on my roadmap (e.g. localizations/profile import/export)
Until the prepatch, this is the las update for LolzenUI
LolzenUI:
artifactbar: hide when maxed out

LolzenUI_Options:
core: font picker previews
Let's see those fonts right when picking them
core: font picker: decrease size and simplify
core: add icon previews to statusbar & background pickers
unitframes: remove testmode options
unitframes: fix & prune superflous position options in favor of dedicated option panel
7.3.5_beta8
Notes: With this update oUF_MovableFrames is brought and and modified to be integrated for unitframe positions. With the next update the other placing options will be purged and just oUF_MovableFrames will be used for placement. The panel isi names "Positions" and is the first subpanel in the "unitframes" category.
/omf <something> opens the panel directly
/omf shows the unitframe positions
LolzenUI:
libs: add oUF_MovableFrames
LolzenUI: load and use oUF_MovableFrames
unitframes: exclude party and raid frames from combatFade
range plugin is prefered, and much more useful
orderhallbar: coordinates are not always available, return empty string if so
test: battlegrounds
libs: oUF_MovableFrames: Hack into it to make it nicely integrated into LolzenUI
*Create the Optionpanel on demand
*change title color/text
*make the /omf <something> cmd open the sub-subpanel
libs: oUF_MovableFrames: move subtitle upwards
LolzenUI: add LolzenUIcfgOMF
Saved Variables for oUF_MovableFrames
defaultconfic: add defaultconfig for oUF_MovableFrames
libs: oUF:MovableFrames: SetTexture() is deprecated for setting texture color; use proper SetColorTexture() instead
libs: oUF_MovableFrames: enable mousewheel scrolling in the optionpanel
libs: oUF_MovableFrames instead of deleting entries just reset them, but keep the entries in the panel
libs:oUF_MovableFrames: update pos info on OnDragStop()
we can do this by moving the createOrUpdateMadnessOfGodIhateGUIs() into
namespace
LolzenUI_Options:
unitframes: don't hide testmode option due to limited scrolling capability
create a subcategory panel for oUF_MovableFrames called "Positions"
7.3.5_beta7
Notes: With this update several improvements are brought in, most notably detailed buff duration efficiency. It introduces oUF_CombatFade plugin, which is based on oUF's range element along with options for it.
LolzenUI:
unitframes: testmode: make every object refer to player
itemlevel: improve cpu usage
*remove BAG_OPEN as it does nothing for us here
*remove ADDON_LOADED and the correcponding function
it is useless to hookscript updateInspectSlotInfo if we use
INSPECT_READY which is more reliable anyways
*switch from BAG_UPDATE to BAG_UPDATE_DELAYED
BAG_UPDATE gets multiple calls, where BAG_UPDATE_DELAYED is just one
call when those from BAG_UPDATE are finished. As we only want to call
updateBagSlotInfo() once if needed BAG_UPDATE_DELAYED is way more
fitting and effective in terms of cpu usage
pullcount: fix only playing soundfile for initial number if <=10
pullcount: try to prevent double counting
pullcount: this really should fix it now
buffs: implement and use own duration update instead of blizzard's AuraButton_UpdateDuration
orderhallbar: add coordinates and optimize code a bit
libs: add oUF_CombatFade plugin
This plugin is written based on oUF's range element
It may be derped hard - use at your own risk if you plan to
LolzenUI: load oUF_CombatFade plugin
unitframes: add oUF_CombatFade config
defaultconfig: add combatFade SVs
unitframes: use SVs for combatFade
unitframes: fix combatFade SV derp

LolzenUI_Options:
unitframes: add options for oUF_combatFade
unitframnes: general options: add & use scrollframe

7.3.5_beta6
With this update you need to delete your old saved variables due to changes made to power color handling
Notes: This update brings performance optimizations for power colors, unfortunately you'll have to start from scratch for this version. Also includes a now customizable pet castbar (/wink warlocks)
LolzenUI:
fix shield castbar if it was bugged in beta5; derped a lot on this one
defaultconfig: unitframes: adjustments for castbar text
tooltip: remove useless check
defaultconfig: unitframes: powercolors: don't put powercolors in string keys
unitframes: tostring is not need anymore
unitframes: remove duplicate entries of self.Level and self.Name
unitframes: remove unnecessary self.Health references
pullcount: add missing isCounting check and prevent double countdown sounds
if a macro of both a print message (which pullcount reacts to) and a
/pull runs, then we'd get the sound playing double.
This should prevent that
nameplates: get rid of that threatGlow hack, do it properly
nameplates: there's mno more workaround in place
unitframes: get rid of the GlowThreat hack; do it properly
defaultconfig: add SVs for cut castbar icon
castbar: desature icons from uninterruptable casts
unitframes: remove unnecessary boolean check
unitframes: slightly change power color coloring in PostUpdatePower
unitframes: use booleans in SetDesatured
unitframes: don't set powercolor to white if we color them in the PostUpdatePower function
defaultcofig: change defaults for player castbar icon/time/text
defaultconfig: change defaults for target cb icon/time/text
defaultconfig: unitframes: fix some derps; rearragnge & change some defaults on boss/focus
defaultconfig: fix boss castbar icon derp
unitframes: add options for cut & "integrated" castbar icon
defaultconfig: unitframes: add SVs for pet castbar
unitframes: add optionized pet castbar


LolzenUI_Options:
unitframes: change default values according to defaultconfig changes
unitframes: adapt to powercolor changes
unitframes: add options to trim castbar icon for player/target/boss/focus
unitframes: add pet castbar options
7.3.5_beta5
Notes: This update brings auras (buff/debuff or both) to Nameplates alsong with some fixes
LolzenUI:
defaultconfig: nameplates: add aura SVs
nameplates: add auras
unitframes: add testmode
defaultconfig: unitframes: add testmode SV
unitframes: fix castbar shield by setting castbar shield texture individually for every unitframe

LolzenUI_Options:
nameplates: add aura options
actionbars: specify about
unitframes: fix general options & add tesmode option
inspect: clarify that a keybind exists
7.3.5_beta4
Notes: This update adds aura and castbar + options to focus & boss unitframes and make the "scrollable options experience" a bit better
furthermore bug fixes to auras, and castbars
LolzenUI:
libs: update embedded oUF to 7.0.14
defaultconfig: unitframes: focus: add SVs for aura
unitframes: focus: add & use auras
unitframes: boss: fix castbar color uing target's castbar color values
defaultconfig: unitframes: focus: add castbar SVs
unitframes: focus: add & use castbar
unitframes: target/boss/focus: add missing maxnum for debuffs & auras
unitframes: fix aura settings only using target specific settings
As target was the only unitframe "planned" with buffs i totally oversaw
that
LolzenUI_Options:
scrollable content: make it dynamically change "size" depending on op
this adds a new function to either increase or decrease the max value of
the scrollbar
boss checkbox 2 was already defined, therefore previous 2&3 had to be
corrected to 3&4
hide & disable scrollbar on boss options if there's nothing to scroll & realign target&boss headers
unitframes: boss: fix checking for wrong button for "uf_boss_aura_show_only_player"
unitframes: focus add aura options
unitframes: focus: add castbar options; make options scrollable
7.3.5_beta3
Notes: This update brings new options for the boss frame. Namely, aura & castbar and powerbar/powerpoint options.
The default values for boss frames have changed a little regarding size and spacing, it is adviced you change the settings to default by opening the Options panel (/lolzen or /lolzenui) Unitframes -> Boss, click on "Defaults" and then "These Settngs"
Also includes a fix for player castbar options not accepting some values from the option panel
LolzenUI:
unitframes: put elements back into shared and only use the the desired ones on the desired frames
unitframes: Castbar Spark: adjust size to make it look nicer
unitframes: Spark: don't try to set size for every unitframe
SetSize() would be ignored, so do it individually.
Also looks nicer once again.
defaultconfig: rearrange standard SV default table for untframes, boss according to options panel
defaultconfig: add SV "uf_show_boss_power"
unitframes: boss: add ability to show power bar if the option is set
defaultconfig: unitframes: boss: add SVs for power points
unitframes: boss: use options for powerpoints if the power bar is shown
defaultconfig: unitframes: boss: add aura SVs
defaultconfig: unitframes: boss: change default spacing to 30 up from 5
panel with level and name like on target and focus will be added to boss
frames, making it easier for multiple boss frames to be identified
within a glance
However, as neither buffs nor debuufs are shown on these the spacing
does not account for these.
unitframes: boss: add panel with level and name (like on target)
unitframes: boss: fix using wrong panel values
unitframes: boss: use aura options
defaultconfig: unitframes: boss: add Svs for castbar
unitframes: boss: add castbar and use castbar options
unitframes: boss: rechange level/name position
defaultconfig: unitframes: boss: change default height & width

LolzenUI_Options:
unitframes: rearrange okay/default functions according to option panel order
unitframes: boss: add option to show power bar
unitframes: boss: add options for powerpoints if power bar option is set to true
unitframes: boss: add aura options
and change default value spacing to respect defaultconfig changes
regarding added panel (level/name display)
unitframes: player: fix cb icon size variable
unitframes: boss: change defaults in size & height
unitframes: boss: add castbar options
unitframes: boss: fix Aura header not hiding when deselected on load
unitframes: boss: add scrollframe/scrollbar
unitframes: boss: make scrollable content only visual within it's visual bounds
7.3.5_beta2
LolzenUI:
versioncheck: fix typo
defaultconfig: add player castbar SVs
unitframes: use player - castbar SVs
unitframes: use dedicated Castbar text, not change the unit's name
defaultconfig: unitframes: add SVs for target: castbar
unitframes: support castbar options on target
defaultconfig: change default position for target castbar in standalone mode

LolzenUI_Options:
unitframes: add castbar options for player
unitframes: player: standardize classpower pos x&y/anchor1/2 positions in options
unitframes: player: options: fix misalignment
core: add new variable "sub", indicating an subtable hast to be used for these functionns
needed for upcoming changes introducing the use of a scrollframe and
scrollbar in the optionpanel, for when the space give isn't enough
actionbars: use GetSpellTexture instead of GetSpellInfo and guard against core changes
buffs: use GetSpellTexture instead of GetSpellInfo and guard against core changes
buffwatcher: use GetSpellTexture/preset string instead of GetSpellInfo
nameplates: preview: use GetSpellTexture instead of GetSpellInfo and guard against core changes
[WiP] unitframes: target: create a scrollframe in the optionpanel and use it as parent for every element
That way we can scroll within the panel and they "get hidden" when not
in the view. Previous attempt with the optionpanel as parent made the
options which were scrolled past "float" outside the panel, which didn't
look good.
For this we made the changes in core and safeguarded some modules
earlier.
[WiP] unitframes: target: add castbar options
[de-WiP] unitframes: castbar options: player/target
unitframes: finishing touch for scrollframe; "cut" content exactly at the border, not before
7.3.5_beta1
LolzenUI:
unitframes: don't overwrite oUF.colors.power, instead directly use custom set colors
TOC: Update version to 7.3.5

LolzenUI_Options:
TOC: Update version to 7.3.5
7.3.2_beta6
LolzenUI:
defaultconfig: add SVs for powerpoints
unitframes: use SVs for powerpoints
unitframes: make the level&name display look nicer on the target panel
defaultconfig: add SVs for focus
unitframes: add focus frame
unitframes: fix healthpoints percent display
defaultconfig: add SVs for hppercent options
unitframes: use hppercent options if enabled
unitframes: change framestrate of the castbar, so it doesn't shine through other UIelements
defaultconfig: add SVs for target aura
unitframes: use aura options for target auras

LolzenUI_Options:
core: add pickertype "uf_parent" for powerpoint parent options
unitframes: add options for powerpoints (player/target)
unitframes: add subpanel and options for focus
unitframes: add options for hppecent and divider option if both value&percent is set
unitframes: fix checking the wrong button for divider option
core: add new picker types for auras in unitframes
unitframes: add aura options for target unitframe
7.3.2_beta5
LolzenUI:
optionpanel: simplify on/off check for modules
core: add LolzenUI.cutsomModuleOptions to support user modules in LolzenUIcfg
optionpanel: make LolzenUI.createButtons global for user modules
libs: split into their own folder to decrease package size due to duplicate dependencies
TOC: update
add some credits
change lib loading
LolzenUI_Options:
typo: createFonString -> createFontstring
core: make functions global for user modules
also, as we call LolzenUI_Options.createOptionPanels more than once now
(when a user module requests it) we need a check to not double create
OptionPanels.
7.3.2_beta4
LolzenUI:
libs: update embedded oUF to 7.0.13
optionpanel: stop printing messages if LolzenUI_Options is disabled and can't be loaded
defaultconfig: add SVs for tooltip statusflag colors
tooltip: use statusflag color SVs
defaultconfig: add SV "tip_use_guild_color_globally"
tooltip: change guild check and use guild color for all players if the option is set
defaultconfig: add SV "ilvl_use_itemquality_color"
itemlevel: use itemQualityColor if the option is set
defaultconfig: add SV "uf_use_dot_format"
unitframes: use dot divider format for siValue if the option is set
defaultconfig: add SVs for bossframes
unitframes: use SVs for bossframes

LolzenUI_Options:
tooltip: add options for statusflag colors
tooltip: add option to use guild color for all players
itemlevel: add option to use itemQuality as text color
unitframes: add option to use dot divider format (7.5m instead of 7m5) for siValue option
unitframes: add suppanel and options for bossframes
core: add new pickerType "growth"
used by bossframes to determine if addinial bossframes are placed either
above, below, left or right from the first one
7.3.2_beta3
LolzenUI:
buffwatcher: switch from OnUpdate loop to AnimationGroups
This is based upon discovering OmniCCs mechanic.
upon further digging i implemented it in conjunction with a BuffDetect
function from an old addon i've made long ago.
references:
http://www.wowinterface.com/downloads/info4836-OmniCC.html
http://www.wowinterface.com/forums/showthread.php?t=42390
https://www.wowinterface.com/forums/showthread.php?t=35104
http://www.wowinterface.com/downloads/info15972-bar4threat.html

This improves CPU usage by a significant amount, exponentially to the
amount of buffs watched.
buffwatcher: refinements & little documentation of things
slashcommands: remove deprecated slashcommand /uiscale
optionpanel: only create checkboxes once
optionpanel: add LolzenUI_Optionpanel loading hack
buffwatcher: only hide inactive buffs
defaultconfig: add SV "clock_seconds_enabled"
clock: make seconds display optional
clock: use animationGroup instead of onUpdate loop
tip: don't try to reanchor itemreftooltips
defaultconfig: add SV "actionbar_show_keybinds"
actionbars: show keybinds wehen the option is true
defaultconfig: add SV "artifactbar_mouseover_text"
artifactbar: optional text mouseover
defaultconfig: add SV "xpbar_mouseover_text"
xpbar: optional text mouseover
pullcount: replace onUpdate loop with animationGroup

LolzenUI_Options:
clock: add option to disable seconds display
actionbars: add option to show keybinds
artifactbar: add option to show text on mousover (default on)
xpbar: add optionto show text on mouseover (default on)
7.3.2_beta2
LolzenUI:
xpbar: use correct colors for regular/rested
chat: do not move undocked frames around
chat: split filter functions again to fix whispers
defaultconfig: add general font setting & own font setting saved variables
unitframes: use saved variables for font options and check if to use unitframes specific font options or general (only for healthpoints atm)
defaultconfig: add SVs to disable LolzenUI party/raid frames
unitframes: respect options to disable party/raid frames (use blizz default or alternative addons)
defaultconfig: add SV for vertical party layout
unitframes: optional vertical party layout support
fix SV typo

LolzenUI_Options:
unitframes: update & cleanup
*remove whitespaces
*use namespace variables to prevent hitting 200 local cap in the future
*split power colors into it's own category
*add global font options
*add options for overwriting global font options
unitframes: add options to disable party/raid frames
unitframes: add vertical party frame layout option
7.3.2_beta1
LolzenUI:
unitframes: change FrameStrata so the power doesn't shine through the classhall missionboard
libs: update ebedded oUF to version 7.0.12
libs: update embedded LibItemUpgradeInfo-1.0 to rev30
buffs: fix tainting (thanks to everyone in http://www.wowinterface.com/forums/showthread.php?t=55928)
Itemlevel: register BAG_OPENED and INIT_INVENTORY_CHANGED on PLAYER_LOGIN (fix bags having itemlevel on login)
7.3.2_alpha7
LolzenUI:
tooltip: try to prevent "anchorFrame is a number value" error
orderhallbar: optimize
itemlevel: significantly less cpu usage
tooltip: fix wintergrasp and potentially other openworld pvp zones throwing error
actiobars: siginifacntly decrease cpu usage
defaultconfig: make the petbar nicely centered per default
unitframes: use centered shield textture for uninterruptable spells and scale it proportionally to icon size

LolzenUI_Options:
actionbars: change petbar default posx
7.3.2_alpha6
LolzenUI:
unitframes: bring back initialcfg, else the raid bugs out at grp 7-8
defaultconfig: add readycheck indicator sv's
unitframes: add readycheck options for party & raid
unitframes: cleanup
defaultconfig: add classpower sv's
unitframes: use classpower saved variables; add runes for DKs and add border adjustments for them

LolzenUI_Options:
unitframes: add options for readycheckindicator & fix double title on party options
unitframes: add options for classpower & runes
7.3.2_alpha5
LolzenUI:
defaultconfig: add unitframe size variables
unitframes: add back fallback border; SetSize for every individual unitframe along with sv support
defaultconfig: fix my logic kkthxbye
defaultconfig: add saved variables for role inidicator on party & raid
unitframes: add role indicator options and fix it for raids
tooltip: use a different approach for background color

LolzenUI_Options:
uniframes: add option to change size for player, target, targettarget, party, raid & pet
unitframes: add options for role indicator
7.3.2_alpha4
LolzenUI:
libs: update oUF to 7.0.11
defaultconfig: fix not being able to disable modules
unitframe: border & panel perfection
core: add pixel perfection
defaultconfig: add more unitframe variables; also minor cleanup & fix
unitframes: use Health.value options

LolzenUI_Options:
unitframes: add hpval options
unitframes: add power color options & bypass the 200 local limit
7.3.2_alpha3
LolzenUI:
defaultconfig: add hp percent variable
unitframes: add hp percent tag and option; also use fixed texture for powerDivider
defaultconfig: fix updateDB function for booleans
defaultconfig: add unitframe position variables
unitframes: use saved var positions
defaultconfig: add border sv
unitframes: add LSM border support; use fixed bg texture for targetpanel

LolzenUI_Options:
unitframes: add hp percent option
unitframes: initialize sub-optionpanels for player, target, targettarget, party raid and pet
unitframes: add options for unitframe positions
unitframes: add border options
7.3.2_alpha2
LolzenUI:
unitframes: fix background texture
versioncheck: add wowinterface.com link and make it clear that github should not be the first choice

LolzenUI_Options:
actionbars: remove pre LibSharedMedia texture reference
fonts: remove pre LibSharedMedia font reference
7.3.2_alpha1
public alpha release
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
8.0.1_r4
695kB
Lolzen
07-19-18 03:14 AM
8.0.1_r3
695kB
Lolzen
07-18-18 11:49 AM
8.0.1_r2
697kB
Lolzen
07-18-18 02:03 AM
8.0.1
702kB
Lolzen
07-17-18 05:05 AM
8.0.1
634kB
Lolzen
07-03-18 01:58 PM


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Unread 07-18-18, 02:22 AM  
Lolzen
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Originally Posted by Meximan
So far so good.. just one error when zoning..

Message: ...ce\AddOns\LolzenUI\modules/unitframes/unitframes.lua:974: attempt to index global 'CompactRaidFrameManager' (a nil value)
Time: Wed Jul 18 02:40:06 2018
Count: 1
Stack: ...ce\AddOns\LolzenUI\modules/unitframes/unitframes.lua:974: attempt to index global 'CompactRaidFrameManager' (a nil value)
...ce\AddOns\LolzenUI\modules/unitframes/unitframes.lua:974: in function <...ce\AddOns\LolzenUI\modules/unitframes/unitframes.lua:973>

Locals: self = <unnamed> {
0 = <userdata>
}
event = "PLAYER_ENTERING_WORLD"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'CompactRaidFrameManager' (a nil value)"
Thanks for reporting that one, i just recieved the prepatch - being EU citicen - and haven't done much on the Beta yet. I'll upload another bugfix update either later today, or tomorrow at latest regarding this!
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Unread 07-18-18, 01:42 AM  
Meximan
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So far so good.. just one error when zoning..

Message: ...ce\AddOns\LolzenUI\modules/unitframes/unitframes.lua:974: attempt to index global 'CompactRaidFrameManager' (a nil value)
Time: Wed Jul 18 02:40:06 2018
Count: 1
Stack: ...ce\AddOns\LolzenUI\modules/unitframes/unitframes.lua:974: attempt to index global 'CompactRaidFrameManager' (a nil value)
...ce\AddOns\LolzenUI\modules/unitframes/unitframes.lua:974: in function <...ce\AddOns\LolzenUI\modules/unitframes/unitframes.lua:973>

Locals: self = <unnamed> {
0 = <userdata>
}
event = "PLAYER_ENTERING_WORLD"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'CompactRaidFrameManager' (a nil value)"
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Unread 07-07-18, 10:27 AM  
Lolzen
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Originally Posted by Meximan
Just downloaded this bad boy... Can't wait to get it set up!

Thanks for working on this : )
Thank you for using it

Originally Posted by kryptek
hey awesome job with this ui this is something i have been looking for since legion came out !!!!

i was wondering if there was an option to hide empty actionbars that are not being used ? i tried to find some clue i nthe lolzen options but have not found anything
Thank you!
There is no option implemented on LolzenUI side of things, however you can go to blizzard's actionbar settings and select the option simillary named to "hide empty actionbuttons".
If you truly want to disable individual bars, it's something i'd consider implementing at some point.
EDIT: even that should be possible by disabling blizzard's options, now that i think about it
Last edited by Lolzen : 07-07-18 at 10:28 AM.
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Unread 07-07-18, 01:50 AM  
kryptek
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hey awesome job with this ui this is something i have been looking for since legion came out !!!!

i was wondering if there was an option to hide empty actionbars that are not being used ? i tried to find some clue i nthe lolzen options but have not found anything
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Unread 07-06-18, 02:09 PM  
Meximan
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Just downloaded this bad boy... Can't wait to get it set up!

Thanks for working on this : )
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Unread 03-22-18, 11:46 AM  
Lolzen
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7.3.5_beta6 requires you to delete your saved variables from LolzenUI to function properly. I'm sorry for that, but it was necessary to optimize power color efficiency.

Further more, you'll notice that i've changed the defaults on castbar icons - you can however return to the previous layout yourself by using the inGame option panel.
It always bugged me that the time from the player castbar overlapped with the pet frame. With a post from Rainrider on the forums, i've seen that he has used the icons like the new default in his castbars. Kudos to him for giving me the solution and sorry for the shameless rip-off.

old:


new:
Last edited by Lolzen : 03-22-18 at 11:46 AM.
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Unread 02-14-18, 07:53 AM  
Lolzen
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I've added "testmode" to unitframes in 7.3.5_beta5 under general options, so you can see the placement of unitframes in a rough manner. This still needs to be extended and aura stuff is to be done as well in that regard.
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Unread 01-12-18, 02:26 PM  
Lolzen
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Just a heads up, when working on the "both value & percent option" i just realized that percentage was stuck at 100% at all times due to a derp i've made. This is fixed in the next version. (beta6)

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Unread 01-12-18, 09:54 AM  
wankthepirate
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Originally Posted by Lolzen
Originally Posted by wankthepirate
Any plans to add debuffs to enemy nameplates? It's strange not seeing them pop up when I apply my dots.
Not until now - will be added.
Cheers!
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Unread 01-12-18, 09:19 AM  
Lolzen
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Originally Posted by wankthepirate
Any plans to add debuffs to enemy nameplates? It's strange not seeing them pop up when I apply my dots.
Not until now - will be added.
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Unread 01-12-18, 07:26 AM  
wankthepirate
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Any plans to add debuffs to enemy nameplates? It's strange not seeing them pop up when I apply my dots.
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Unread 01-11-18, 11:05 PM  
Lolzen
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Beta 5 doesn't include any new options, sorry.

But it does include custom module support - which means anyone (who knows his way around Lua) can now create their own modules for LolzenUI if they want to.
This includes, but is not limited to oUF layouts (unitframes, nameplates), alternative UIelements (such as Minimap, actionbars, etc), something niche, or something new altogether. (e.g. a threat based addon)

Hope someone finds this useful in some way.
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Unread 01-06-18, 12:44 PM  
Lolzen
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Originally Posted by myndzero
Turns out the /lolzen does do the same thing, I must of got it mixed up at some point.

Yeah I completely missed that text offset for the artifact/xp bars lol

On the previewing thing I mentioned, maybe an alternative thing you can do is make the current movement/sizing in real time without needing to reload the UI.

Also I forgot to mention you could change the "parent" works, maybe have it be a drop down menu rather than typing out the name? Just thinking for convenience of others that don't know too much about that stuff.

Here's the error code I got, I tried it with deleting my WTF and it still does it.

Code:
Message: ...\AddOns\LolzenUI\modules/buffwatcher/buffwatcher.lua:74: attempt to index field '?' (a nil value)
Time: 01/07/18 04:03:50
Count: 350
Stack: ...\AddOns\LolzenUI\modules/buffwatcher/buffwatcher.lua:74: attempt to index field '?' (a nil value)
[C]: ?
...\AddOns\LolzenUI\modules/buffwatcher/buffwatcher.lua:74: in function <...\AddOns\LolzenUI\modules/buffwatcher/buffwatcher.lua:70>

Locals:
Thanks, mate!

One reason why i haven't used an ondrag positioning is my need for pixel perfection, but i think i can kinda implement that in some way or another. But i'll look for a solution which i'm happy with and work on that at a later point.
Parents are an editbox because you may anchor stuff on frames not foreseen by me, that's the idea why i haven't changed them. I agree it would be more convenient, but at the same time would rob some freedom.

On a side note, i just fixed the inGame menu loading for LolzenUI_Options
https://github.com/Lolzen/LolzenUI/c...767cfd75f73fc3

current, updated todo list can be found here on the bottom of the page: https://github.com/Lolzen/LolzenUI

EDIT: made some changes to buffwatcher today, could you download the github version and test if the error is still present? Thanks you! link
Last edited by Lolzen : 01-06-18 at 12:46 PM.
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Unread 01-06-18, 12:18 PM  
myndzero
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Turns out the /lolzen does do the same thing, I must of got it mixed up at some point.

Yeah I completely missed that text offset for the artifact/xp bars lol

On the previewing thing I mentioned, maybe an alternative thing you can do is make the current movement/sizing in real time without needing to reload the UI.

Also I forgot to mention you could change the "parent" works, maybe have it be a drop down menu rather than typing out the name? Just thinking for convenience of others that don't know too much about that stuff.

Here's the error code I got, I tried it with deleting my WTF and it still does it.

Code:
Message: ...\AddOns\LolzenUI\modules/buffwatcher/buffwatcher.lua:74: attempt to index field '?' (a nil value)
Time: 01/07/18 04:03:50
Count: 350
Stack: ...\AddOns\LolzenUI\modules/buffwatcher/buffwatcher.lua:74: attempt to index field '?' (a nil value)
[C]: ?
...\AddOns\LolzenUI\modules/buffwatcher/buffwatcher.lua:74: in function <...\AddOns\LolzenUI\modules/buffwatcher/buffwatcher.lua:70>

Locals:
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Unread 01-06-18, 10:54 AM  
Lolzen
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Originally Posted by myndzero
Hey dude, tried out your UI and I have some feedback for things you may want to add or improve upon. I'm a pretty picky person at times so that may show.
Hey myndzero, being picky is good to a certain degree in my case.

Originally Posted by myndzero
  • Using /lolzen should do the same thing as /lolzenui but it doesn't. Would be nice if it did in case you forgot the 'ui' to get the + to customize stuff. Honestly these should just be together and required, I think most people will want to customize at least one thing when they install a new UI.
They really should do the same thing. Can you tell me what's the difference for you?
-- Open up the option panel
SLASH_LOLZENUI1 = "/lolzen"
SLASH_LOLZENUI2 = "/lolzenui"
SlashCmdList["LOLZENUI"] = function(self)
LoadAddOn("LolzenUI_Options")
-- we have to call it twice; known Blizzard bug
-- see http://www.wowinterface.com/forums/s...ad.php?t=54599
InterfaceOptionsFrame_OpenToCategory("LolzenUI")
InterfaceOptionsFrame_OpenToCategory("LolzenUI")
end
I know there's a minor issue of opening up the panel with the inGame menu and not showing any subpanels at all, due to the slashcommands loading the options after entering that command. I'm aware of that and will fix that eventually, which is probably what you are talking about.
Originally Posted by myndzero
  • Can we have an option to disable the seconds on the clock? I don't like it.
yeah, sure.

Originally Posted by myndzero
  • Can we show keybinds on the action bar?
Yup, no problem.

Originally Posted by myndzero
  • Artifact bar / XP Bar, can we have an option to not show text by default, and rather on mouse over? Also can't seem to put text in bar using center/bottom area, but maybe I missed an offset area.
Kinda thought about that myself. Will be implemented.
regarding centering text, it should work..


Originally Posted by myndzero
  • Adding a buff to buffwatcher gave me a continous LUA error, had to reload UI. It added the buff but yeah.
I'd like to give any advice/action on it, but without any proper error it's kinda hard to debug.
Please post your error so i can look into that matter.

Originally Posted by myndzero
  • Order hall icon was weird for me. I didn't notice it for a bit but just that it was missing from the minimap. Once I saw it I also noticed if you hide the order hall bar outside of that zone you can still using the button in that spot despite it being invisible. Maybe it should just be on the minimap?
I just tested it by disabling the OHB, but neither of those issues could be reproduced.
I disabled the MinimapButton on purpose, because i like to have things clean, so that's a no from me, sorry.
If you really want it back you can delete or comment out these lines in LolzenUI/modules/minimap/minimap.lua
GarrisonLandingPageMinimapButton:HookScript("OnShow", function() GarrisonLandingPageMinimapButton:Hide() end)
GarrisonLandingPageMinimapButton.IsShown = function() return true end
Originally Posted by myndzero
  • Would love an option for both health number & percent at the same time.
I'll add an oUF tag and options for this.

Originally Posted by myndzero
  • Speaking of health, I hate how it's laid out. "7m5" is just confusing to me. I know what it's saying, but would be nice to be able to lay it out as "7.5m"
I'll decide if i change it/make it an option in the future.

Originally Posted by myndzero
  • Would love the option to be able to colour the player/target (mostly this) cast bar
Castbar stuff is time consuming to implement, but certainly doable. I will probably implement options for castbars, just not in the next time. Speaking of Unitframe stuff, as i already said in an earlier comment, UF's are the most customizable thing in here, purely because they are an oUF layout. oUF gives so much freedom you could do virtually everything with them, just look around for layouts here.
I'll try do cover a lot of things, it's just a mind numbing to to that for hours straight. Eventually they'll be more customizable to a degree from the optionpanel.

Originally Posted by myndzero
  • Main menu bar is missing, I think I saw an option for it somewhere but it's invisible or something? This is fine but if you have an unspent talent point it still shows that message
Should not happen, unless you had some other addon hide the MMB before you installed LolzenUI. The actionbars are essentially just using the default actionbars and change the looks/hide artwork (gryphons, etc). Other than that they're blizzard's default bars.
In case you mean the MicroButtons, yes they're hidden.

Originally Posted by myndzero
  • Target frame doesn't show buffs? I think this is vital info, especially for mobs that buff themselves and you need to know about it. For example/easy testing, the tank mob in the order hall casts a buff on itself
No they only show debuffs; i am personally not interested in buffs/debuffs other that mine on the target - as i am playing 100% DDs.
I could make this optional, but again. UFs unlimited possibilities, bla bla. Some time in the future.

Originally Posted by myndzero
  • Tooltip: AFK/DND should have a colour associated with them I feel. Player guild colour only works on yourself? Or at the very least not other guilds (would like it to). Perhaps also colour the faction name
AFK/DND flags with an color option is easily implemented.
Player guild coloring is done in the way it colors the [b]player's guild[b], YOUR guild in that color.
Reason is to identify guildmates easily when hanging out in cities and mouseovering a character.

Originally Posted by myndzero
  • Using focus button in UI gave me a error wanting to disable the addon (this was the only one I was running). If you do it using the command /focus it uses the default focus UI? Maybe that's just not added in yet?
Yes, that's the case, /focus isn't implemented in any way. Again, in the future it'll be added for sure.

Originally Posted by myndzero
In general I like the simpicity of it. The modular approach really does it for me because I generally hate most other nameplates and just run using the default ones (which also gives me my preferred personal nameplate). Love the item level stuff, I find most UIs don't let you change this & it's hard to read, nice to be able to set your own colour and stuff.
Thanks, i try to keep it kinda simple with a certain degree of freedom.
I thought about adding an option to make the iLvL colored in the itemquality.

Originally Posted by myndzero
Only other thing I would suggest but I imagine it won't happen due to the complexity, is a way to preview where things are placed or their size (like the group frames)
Yeah that's kind of a maybe. I know it would simplyfy things immensely and kind of want to that, but it's pretty low in the priority list as of now. I want to finish up implementing options first (make it "feature complete") and some more optimizations.
For now i think "the most basic stuff" is there and is "usable", which is a base i can build upon.

Thanks for all the feedback!
I hope i can implement stuff in a timely manner, most likely in partial steps per updates.

Regarding some errors you've encountered: You could try backing up your WTF (or temporary renaming it) for finding out if it's not some other addon's config interfering. Don't forget to close WoW before doing that.
I may be able to do something about that if i know which one it it, and if it's fixable from my side
Last edited by Lolzen : 01-06-18 at 11:09 AM.
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