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Battle for Azeroth (8.0.1)
Updated:09-21-18 09:03 AM
Created:03-11-18 10:49 AM
Downloads:992
Favorites:6
MD5:
8.0.1

zz itemsdb  Updated this week!

Version: 80000.112
by: Rilgamon [More]

Adds tooltip like "Bankitems" or many Bag-AddOns which show how many of the items are on your chars in bags and banks.

Adds a slashcommand:
/find <whatever>

r12 | robin | Thu, 20 Sep 18 21:15:49 +0200
Changed paths:
M /trunk/zz_itemsdb/guildbank.lua
Optional Files (0)


Archived Files (25)
File Name
Version
Size
Author
Date
80000.111
130kB
Rilgamon
09-04-18 02:38 PM
80000.107
130kB
Rilgamon
09-03-18 10:05 AM
80000.105
130kB
Rilgamon
08-26-18 01:54 AM
80000.62
129kB
Rilgamon
08-05-18 03:29 AM
80000.61
130kB
Rilgamon
07-22-18 05:48 AM
80000.58
130kB
Rilgamon
07-20-18 10:13 AM
70300.57
130kB
Rilgamon
07-15-18 03:51 AM
70300.56
130kB
Rilgamon
07-13-18 02:39 AM
70300.55
130kB
Rilgamon
07-12-18 04:46 AM
70300.52
130kB
Rilgamon
07-08-18 01:15 PM
70300.45
130kB
Rilgamon
07-01-18 07:40 AM
70300.40
129kB
Rilgamon
06-25-18 04:41 AM
70300.37
128kB
Rilgamon
06-24-18 12:31 PM
70300.26
16kB
Rilgamon
06-17-18 02:05 PM
70300.21
16kB
Rilgamon
06-09-18 04:25 AM
70300.18
15kB
Rilgamon
06-02-18 03:08 AM
70300.17
15kB
Rilgamon
06-01-18 03:01 AM
70300.16
15kB
Rilgamon
05-28-18 02:19 AM
70300.14
15kB
Rilgamon
05-27-18 04:18 AM
70300.13
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Rilgamon
05-26-18 01:19 PM
70300.12
15kB
Rilgamon
05-26-18 05:19 AM
70300.11
15kB
Rilgamon
04-15-18 02:46 PM
70300.9
14kB
Rilgamon
03-24-18 06:51 AM
70300.6
15kB
Rilgamon
03-11-18 10:49 AM
0B
Rilgamon
01-01-70 12:00 AM


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Unread 07-08-18, 11:54 PM  
Rilgamon
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Seems I was too quick. Even now with the cache removed I saw it once that the void was not in the tooltip when opened. But I could not reproduce it. I'll keep an eye on it.

New version has support for Tradeskill-Reagents-Tooltip but is not yet tested properly.

Edit: Found the problem. The void does not deliver its content when checked right after login. Added a delay to retry 3 times when its opened and nothing is returned. Next update should have the fix. Tomorrow or so.
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Last edited by Rilgamon : 07-09-18 at 03:37 AM.
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Unread 07-01-18, 07:15 AM  
Rilgamon
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Originally Posted by aallkkaa
I hate the enemy!
It's lookimg good.
But I noticed the first time you open a storage (bank, void, ...) zz_itemsdb doesn't immediately update the tooltip. You have to close the storage and open it again and then it's updated. No biggie at all but I figured I'd mention it.
I haven't been online much lately but that's the one "bug" I noticed; seems to be working fine otherwise.
Should be fixed already. I have a cache in place for searchresults that was not cleaned properly. CPU usage is so low now that I think about removing the cache fully. I'm in the process to push a new release later today or tomorrow.
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Unread 07-01-18, 04:45 AM  
aallkkaa
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Originally Posted by Rilgamon
Plans dont survive contact with the enemy While adding required stuff for data cleaning I realized that I should make the addon more modular. So the pending version now has a modular setup including the void and character modul Addon settings are in but not yet the planned cleaning functions or anything usefull
But from here on it's easier to work on it. You should delete the wtf-file or reset the profile in addon-prefs.

There was not much testing ... so bugs are likely
Edit: Some prefs added in .40 to enable/disable moduls.
I hate the enemy!
It's lookimg good.
But I noticed the first time you open a storage (bank, void, ...) zz_itemsdb doesn't immediately update the tooltip. You have to close the storage and open it again and then it's updated. No biggie at all but I figured I'd mention it.
I haven't been online much lately but that's the one "bug" I noticed; seems to be working fine otherwise.
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Unread 06-24-18, 12:31 PM  
Rilgamon
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Originally Posted by aallkkaa
I think the Void storage is useful, for example, if you're farming some transmog and you're not sure whether you already got that piece yet or not. Sometimes I do put incomplete sets into the Void.
There are workarounds to getting the same info without actually looking at what you've stored, but this would be, the way I see it, the easiest way.

And... what you have planned next does seem like a higher priority to me, so...
Plans dont survive contact with the enemy While adding required stuff for data cleaning I realized that I should make the addon more modular. So the pending version now has a modular setup including the void and character modul Addon settings are in but not yet the planned cleaning functions or anything usefull
But from here on it's easier to work on it. You should delete the wtf-file or reset the profile in addon-prefs.

There was not much testing ... so bugs are likely
Edit: Some prefs added in .40 to enable/disable moduls.
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Last edited by Rilgamon : 06-25-18 at 04:45 AM.
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Unread 06-21-18, 04:43 AM  
aallkkaa
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I think the Void storage is useful, for example, if you're farming some transmog and you're not sure whether you already got that piece yet or not. Sometimes I do put incomplete sets into the Void.
There are workarounds to getting the same info without actually looking at what you've stored, but this would be, the way I see it, the easiest way.

And... what you have planned next does seem like a higher priority to me, so...
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Unread 06-20-18, 09:09 AM  
Rilgamon
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Originally Posted by aallkkaa
Just to note I like that you now see the item's ID in the tooltip.

And BTW... have you implemented the Void Storage yet? (I haven't checked with my storage laterly)
The ID is a bug The plan was to delay it until I've added gui preferences to en-/disable.
For the void I'm undecided ... is it really worth using it? I've not yet looked into it.
This weekend I planned to add preferences and first tools to delete data not wanted (deleted chars, reset data). When there is time I take a look how the void works.
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Unread 06-19-18, 06:57 PM  
aallkkaa
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Just to note I like that you now see the item's ID in the tooltip.

And BTW... have you implemented the Void Storage yet? (I haven't checked with my storage laterly)
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Unread 06-10-18, 11:50 AM  
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Open Bug: For tradeskill scrolls the tooltip is added twice
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Unread 06-02-18, 07:15 PM  
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Re: Guild bank support

Originally Posted by almty1
Any plans to support the guild bank?
Hi, yes the guildbank is planned but first I'm looking into the size of the datastructure. Not yet sure if I chose the right layout.

Edit: .21 with gb-support is pending
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Unread 06-02-18, 02:45 PM  
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Guild bank support

Any plans to support the guild bank?
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Unread 06-02-18, 06:11 AM  
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Everything seems well now. Thanks!

I also like that the text in between the bracket (e.g. "Bags #") is now colored differently; makes it easier to read.
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Unread 05-31-18, 04:22 PM  
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I'll check with chars with more stuff in the bank to trigger this and go through the update logic again. Guess I still try somewhere to update the bank while its not available.

Edit: I was updating for every locked item. When sorting ALL items are locked. .17 only updates the first item and then tries to update after a delay. I did not notice because my computer is pretty quick For the other problem I'm still looking.

Edit2: The second problem might be solved in .18 ... Found that my "bank is open"-check was using the Event "BANK_CLOSED" which does not exists ... it should have been "BANKFRAME_CLOSED". ( Damn Copy&Paste )
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Unread 05-31-18, 03:28 PM  
aallkkaa
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Hello again!

Found a couple more issues:

1. Everytime I click the "Sort Bank" or "Sort Bags" buttons, the game freezes for over 10 seconds. It does not happen when zz_itemsdb is not loaded. Admitedly, I do run WoW on a low-end computer, but nothing else freezes the game like that (except sometimes when entering a raid (Big Wiggs?), but even so, not for so long.

2. It seems to sometimes forget items it had previously gotten. I'm farming Fragments of Valanyr (or whatever the name) in Ulduar and store them in the bank for the week after I a run. zz_itemsdb had correctly displayed the amounts in bank and bags last week but yesterday, while I was in the instance, it reported only the ones in the bags. As soon as I opened the bank, it corrected the values.
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Unread 05-28-18, 03:20 AM  
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Originally Posted by Rilgamon
Hehe, magic is not part of my skills

Edit: .16 is pending.
Well, magic is overrated.
Thanks again!
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Unread 05-27-18, 12:55 PM  
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Hehe, magic is not part of my skills

Edit: .16 is pending.
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Last edited by Rilgamon : 05-28-18 at 02:19 AM.
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