Shown Filtering out potions that don't have "healing" in their name
Shown hiding medium and easy skills
Options
FilterTradeSkill
Patch 2.1:
Just a little under 2 years after FilterTradeSkill was written, Blizzard has finally included a tradeskill filter to the base UI. As a result, this addon is more or less redundant and will most likely not receive further updates.
FilterTradeSkill allows you to filter your trade skills (including rogue poisons) with an intutive filter that allows filtering by name, description, and the item's reagents. Check out the sreanshots to see more...
Sadly this will not work with enchanting since enchanting uses the CraftFrame and this modifies the TradeSkillFrame. I have been planning to add Enchanting support for a long time, but since I don't have an enchanter, there is little motivation. However, when TBC goes live, I plan on rerolling and my new character just might have enchanting.
Version History: v 2.3.0 beta2 (December 31, 2006)
A few minor optimization tweaks
v 2.3.0 beta1 (November 19, 2006)
Updated to work with the expansion
v 2.2.4 (April 30, 2006)
Fixed a bug that hid the Title Text
Change a bit to make FTS more compatible with other TradeSkill Addons (look for an FTS-compatible version of KC_ET soon!)
v 2.2.3 (April 20, 2006)
Fixed a bug that would cause a lua error on line 302.
v2.2.2 (March 28, 2006)
Updated for patch 1.10
More scroll frame fixes as suggested by Tageshi
v2.2.1 (March 27, 2006)
A few slight changes to correct small scroll frame issues
Fixed display issues when switching tradeskills without closing the frame
Should be completely Compatible with AutoCraft
v2.2 (March 22, 2006)
Full rewrite to make it compatible with recent patch changes
Now LoadOnDemand
Fixed filter and display bugs
Fixed Vertical offset feature
Drastically reduced codebase
Now using the embeded AceHook library
v2.11 (August 10, 2005)
Now Compatible with ArmorCraft!
v2.1 (August 9, 2005)
New Features:
GUI to configure new options
The TradeSkillFrame can now be resized to show up to 20 trade skills at once.
It can now also be moved to anywhere you like
Improved the Filter Function to get information about skills that it would have previously overlooked
Reversed the Skill difficulty order to make more sence
v2.01c (August 1, 2005)
Fixed a few bugs that caused item reagents not to update properly
Cleaned up the item creation code. No more OnUpdate hack anymore. /joy
v2.01b (July 31, 2005)
So I did my last update at 4 in the morning and had some retarded logic... All fixed now
v2.01 (July 31, 2005)
Added Filter by Diffuculty
v2.0 (July 30, 2005)
First Public Release
Complete rewrite again... screw other mods.
Finally added GUI features
v1.1 (July 3, 2005)
Complete Rewrite to add compatibility with other mods
v1.01 (June 8, 2005)
Fixed a bug caused by changes to the FauxScrollFrame_Update function
v1.0 (May 29, 2005)
Initial private release
Really just a proof of concept
Um... Yeah.
Optional Files - FilterTradeSkill
Sorry, there are currently no optional files available.
Any updates? KC_ET and filtering (support and bugfix) PLEASE?!!
I love your addon can't live withouth it and other addons like tradeskill addons so crap with their "I give you lots of features in double sized windows" attitude is so stupid! Thanks for this nicely overthought addon!
After the new patch the function for filtering by name is not working properly. Typing in the name of something just causes an incorrect item to come up (though with the text colored to the skill level of the actual searched for item).
Originally posted by mondoz The icon placement isn't much trouble to workaround by using MoveAnything, but the # of tradeskills option is one of my favorite things in this mod.
Hopefully something can be worked out soon. Till then, I'll just have to get by without KCET.
Kael and I got together today and we've worked out how to make FTS and KC_ET play nicely together. Version 2.2.4 of FTS should be compatible with the next release of KC_ET.
Originally posted by tardmrr Yeah, um... KCET hooks the same functions I do. So... they just won't work together until I can get time to work with Kael on a solution.
The icon placement isn't much trouble to workaround by using MoveAnything, but the # of tradeskills option is one of my favorite things in this mod.
Hopefully something can be worked out soon. Till then, I'll just have to get by without KCET.
Originally posted by Zidomo This doesn't play well with KC_EnhancedTrades (KCET).
With this enabled (2.2.2), the "+" button in the upper right of the trade skill frame put there by KCET to adjust its options disappears.
Also, when you use this to adjust the "trade skills to show" larger than the default 8, the KCET numbers beside the trade skills sometimes disappear never to reappear. Resolved by putting the slider back to "8", but the option becomes useless.
Yeah, um... KCET hooks the same functions I do. So... they just won't work together until I can get time to work with Kael on a solution.
This doesn't play well with KC_EnhancedTrades (KCET).
With this enabled (2.2.2), the "+" button in the upper right of the trade skill frame put there by KCET to adjust its options disappears.
Also, when you use this to adjust the "trade skills to show" larger than the default 8, the KCET numbers beside the trade skills sometimes disappear never to reappear. Resolved by putting the slider back to "8", but the option becomes useless.