This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.
__ New in 2.25 __
* Fix for Titan's Grip and dual spec
* Fix for Shaman's dual wield
* Updated .toc for 3.1
__ Quick Start Guide __
Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off
Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options
Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")
Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items
While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.
__ Slash Commands __
/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)
__ Macro Functions __
EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped
In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.
__ Events __
2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.
To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.
As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.
If you want to create or edit an event, there are four types of events:
Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.
When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.
__ Future plans __
* Move back to an associated set icon for script events
* Possible option of flags for less "persistent" events (only equip if specific state changes)
* Tighter integration/use of EquipItemByName for unique slots
* Moving options to the default UI's new option panels
* Dynamically reordering gear swaps to handle unique-equipped gems in different sets
* Supporting the existing ItemRackFu and TitanFu plugins if possible
* Native ButtonFacade support
* Possibly adding a Combat Log event type
* A set button to sit to the left of weapon slot since the character model isn't an intuitive "button"
* Moving slot key bindings back to default key binding interface
Originally posted by Dridzt No idea.. so probably not.
As the description says it is a patch of v2.25 as uploaded by Gello here
with the exact changes noted, nothing more, nothing less.
romracer posted it on 4-27-2009 in these comments, its on the second page (for the moment at least). Perhaps it is something you could integrate into your patch?
Originally posted by Goatbert Great to hear - does it also include the Jewelcrafting fix?
No idea.. so probably not.
As the description says it is a patch of v2.25 as uploaded by Gello here
with the exact changes noted, nothing more, nothing less.
Originally posted by Dridzt I uploaded a patch for ItemRack 2.25.
(you need to have it installed before overwriting with the changed files)
Changes:
- bugfix: Class/Talent specific detection when switching talents.
- bugfix: Alt-Clicking the Player Model to create a Set Button.
- feature: Add a Dual Spec event to default scripts.
- .toc update.
You can get it here when/if it's approved by the site admins.
Great to hear - does it also include the Jewelcrafting fix?
I uploaded a patch for ItemRack 2.25.
(you need to have it installed before overwriting with the changed files)
Changes:
- bugfix: Class/Talent specific detection when switching talents.
- bugfix: Alt-Clicking the Player Model to create a Set Button.
- feature: Add a Dual Spec event to default scripts.
- .toc update.
You can get it here when/if it's approved by the site admins.
Originally posted by Xavir I realize that the likelihood of this getting resolved here is low since most people have stopped using itemrack, however i love the addon.
Just wanted to make a comment specifically to this sentiment. I think that a lot of people still use ItemRack that used it prior to the implementation of the in-game equipment manager. In my opinion, ItemRack is far superior to it, and most other addons of its kind.
Type ACTIVE_TALENT_GROUP_CHANGED as event trigger.
Save the following script in the editor.
Code:
if ItemRack.HasTitansGrip and GetInventoryItemLink("player",17) then
local b,s = ItemRack.FindSpace()
if b then
ItemRack.MoveItem(17,nil,b,s)
end
end
local at = GetActiveTalentGroup()
if at == 1 then
ItemRack.EquipSet("pri")
elseif at == 2 then
ItemRack.EquipSet("sec")
end
Note:
"pri" and "sec" need to be replaced with existing
ItemRack Equipment Set names in your personal configuration.
Originally posted by Xavir I realize that the likelihood of this getting resolved here is low since most people have stopped using itemrack, however i love the addon. My issue is that I can no longer get the set button to come out onto screen, by set button I'm referring to the button that appears when a person holds alt and clicks on the image of their toon in the character screen. I hate minimap icons, so much that i turn off any and all that i can, but the inability to switch between gear sets with out it makes itemrack more trouble then its worth. And as much as it would make sense to make use of the ingame outfit manager, i like the buttons one can pull out onto the screen so that I am able to swap gear around easily, along with the ability to click the items from that same button (I am an engineer so I have many clicks). Any help on the subject would be appreciated.
Thanks
I'm having this issue too. Confirmation that it's a global problem with ItemRack would be nice, as would someone saying 'no, I can still alt-click to create the sets button on the current version, so it's a conflict you have'. Of course, a patch or fix would be even better.
I used to use Outfitter, but I really find Itemrack a lot nicer and less problematic. One thing I do miss though is being able to compare gear with what I have on in unequipped sets. Right now when a piece of loot drops for my OS, I have to equip my OS set then hold shift+mouse-over the gear I'm comparing it to. Would love to see this function in Itemrack, just a suggestion.
I realize that the likelihood of this getting resolved here is low since most people have stopped using itemrack, however i love the addon. My issue is that I can no longer get the set button to come out onto screen, by set button I'm referring to the button that appears when a person holds alt and clicks on the image of their toon in the character screen. I hate minimap icons, so much that i turn off any and all that i can, but the inability to switch between gear sets with out it makes itemrack more trouble then its worth. And as much as it would make sense to make use of the ingame outfit manager, i like the buttons one can pull out onto the screen so that I am able to swap gear around easily, along with the ability to click the items from that same button (I am an engineer so I have many clicks). Any help on the subject would be appreciated.
Non-tiny tooltips are too big, but I use two different versions of the same item in different sets and it's impossible to distinguish them by tiny tooltips. Would a feature (even in a separate plug-in) to add lines for what enchants/gems an item has be possible/feasible? When it was just the weapon I could tell by enchant animation but even that didn't work mid-fight while shapeshifted.
[2009/06/09 19:31:51-232-x1]: ButtonFacade_ItemRack-2.25\ButtonFacade_ItemRack.lua:20: attempt to call method 'RegisterNamespace' (a nil value)
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (Accomplishment):502: in function `InitializeAddon'
AceAddon-3.0-5 (Accomplishment):614: in function <...Ons\Accomplishment\Lib\AceAddon-3.0\AceAddon-3.0.lua:607>
---
[2009/06/09 19:32:26-232-x1]: ButtonFacade_ItemRack-2.25\ButtonFacade_ItemRack.lua:45: attempt to index field 'db' (a nil value)
ButtonFacade_ItemRack-2.25\ButtonFacade_ItemRack.lua:61: in function `Load'
ButtonFacade_ItemRack-2.25\ButtonFacade_ItemRack.lua:66
in function <...dOns\ButtonFacade_ItemRack\ButtonFacade_ItemRack.lua:65>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-5 (Accomplishment):531: in function `EnableAddon'
AceAddon-3.0-5 (Accomplishment):543: in function `EnableAddon'
AceAddon-3.0-5 (Accomplishment):621: in function <...Ons\Accomplishment\Lib\AceAddon-3.0\AceAddon-3.0.lua:607>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:497: in function <Interface\FrameXML\UIParent.lua:469>:
Interface\FrameXML\PaperDollFrame.lua:1205: attempt to index local 'self' (a nil value)
Count: 1
Call Stack:
[C]: ?
Interface\FrameXML\PaperDollFrame.lua:1205: in function `oldCharacterAmmoSlot_OnClick'
Interface\AddOns\ItemRack\ItemRackButtons.lua:92: in function <Interface\AddOns\ItemRack\ItemRackButtons.lua:87>
I'm having an issue with weapons of the same name.
I have two weapon sets. One is a Sinister Revenge + Webbed Death and the other is 2x Sinister Revenge, one with berserking and the other with a weapon chain.
When I have the Webbed Death set active and hit the macro to equip the double Sinister Revenge set, instead of actually swapping the weapons, I end up with the second Sinister Revenge + Webbed Death instead of having both SRs.
Originally posted by duppsko Is there a way to make it equip last equiped item?
With that i mean, im a druid going into stealth, it autoequips my +stealth boots, when i go out of catform i want it to equip the boots i had there before i went into catform?
There should be a way to do this using "unequip" or "toggle".
Is there a way to make it equip last equiped item?
With that i mean, im a druid going into stealth, it autoequips my +stealth boots, when i go out of catform i want it to equip the boots i had there before i went into catform?