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Category: Miscellaneous
Change Log - FollowMe
CHANGE HISTORY -------------------------------------------------------------------------------- Changes in 1.6 - FollowMe will now report back to the requester that you're busy if you're at a merchant, in the bank/guildbank, talking to your trainer, etc. Auto-Follow used to cancel these operations. Follow requests will still be queued if you are casting (see "Changes in 1.5" below). - Raid members can now put you on auto-follow (yeah, I know "took you long enough") Changes in 1.52 - Updated for interface 3.0 - Added SavedVariables support (Finally...) Changes in 1.51 - Fixed a problem with the mount-warning code where unmounted players would not send the warning. Changes in 1.5 - If you are doing anything that would display a "casting" bar (i.e. casting a spell, summoning a mount or doing a tradeskill), FollowMe will now inform the requestor that you are busy. Auto-follow will be initiated once the "casting" operation is complete. NOTE: If you are already on auto-follow, the leader can cause you to interrupt your spell by moving. Since auto-follow can't be stopped via AddOn code, there is no way to prevent this, other than spamming the leader every time you cast. - A "not mounted" warning will be sent to your requestor if you can ride a mount (i.e.level 40+ and outside). If you don't have a mount, shame on you .- All whisper and group chat messages have "[FollowMe]" prepended to them. This way someone putting you on auto-follow knows these messages are generated by the AddOn. Changes in 1.4 - non-public release Changes in 1.3 - non-public release Changes in 1.2 - Updated for interface 2.01 - Removed a bunch of now-obsolete code (Thanks Blizzard ![]() It's still butt-ugly, though. Changes in 1.12 - Removed the /followme command because it would overwrite the builtin Blizzard /follow command. Apparently some people use this command. - Changed TOC for interface 11200 (If this is a bug-fix, then Blizzard patches are bugs??) - Fixed the "Can't follow" error traps so they only fire as a result of FollowMe. Previously, specifying an invalid target would cause FollowMe to send a "Can't follow" /whisper to the followed person. Changes in 1.11a - Fixed an issue in some cases where party members were not identified correctly, making only the group leader capable of putting you on auto-follow. Changes in 1.11 - Fixed an irritating bug that incorrectly reported non-grouped players as being "too far away". More cosmetic than anything but it looked stupid. ![]() - Added version number in all messages (!status, /fm status, etc). This way when another player /whispers !status to you, FollowMe will respond with the version number as well. Changes in 1.1 - Fixed a problem that occurred while trying to loot or harvest items that are too far away. - Current target is retained when going on auto-follow. - Typing "/fm" by itself now generates a usage message. - added "/fm tellgroup on | off" (default on) to tell the group start/stop follow messages. Messages are always whispered to the "followed" player. Archived Versions - FollowMe
Comments - FollowMe
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